[Patch 3.07: Nerf Everything Not Nami] General Discussion…
Forum Index > LoL General |
Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. | ||
Dgiese
United States2687 Posts
| ||
arb
Noobville17920 Posts
On May 28 2013 13:04 ticklishmusic wrote: I am posting so i can see what post icon I have. Man, I went back and played some 64 and Melee, those games move so freaking fast, I can barely tell what's happening when I play now, man I'm getting old. Everyone made fun of me for playing Kirby and Pikachu The fact that they're OP explains how I won so much though :<. Brawl would be a good game except for a couple things, Nintendo pls, nerf Metaknight. Idunno, Lurkers were never really a problem for me to deal with in BW, though PvZ was definitely my best matchup. 80% of Zergs I played just tried to contain me with them, and I just said fuck you and spammed zealot drops while building HT and carriers. When over 1/2 your supply is in expensive gas units that don't shoot up, you lose. Trundle is truly a troll character because in teamfights he basically gets a hp reset every time an enemy champ dies. It's like that Dominion/TT item Overlord's Bloodmail, but better. i remember my days in the d ranks too lolol | ||
Zooper31
United States5710 Posts
On May 28 2013 15:14 ManyCookies wrote: A question my playgroup was discussing; is it possible to construct an indefinite stun chain, including any mana requirements or other costs? A "stun" being a stun, suppress, fear or transformation. Most certainly. Fiddle fear, Rammus taunt, Shen taunt then idk you'd have to see what the longer knockups/stuns are and then put them in for the rest. Full 40% CDR on all people of course.\ Fiddle and Rammus both have 3sec fear/taunt, so they are a given to be in the chain imo. | ||
Dgiese
United States2687 Posts
| ||
ManyCookies
1164 Posts
On May 28 2013 15:23 Dgiese wrote: . Is mercs a factor? No, you may assume the victim has no Tenacity. You may also assume the target does not take damage, a punching bag so to speak. And how indefinite do you want... like practically indefinite (eg 10 secs) or literally like 30mins+ The latter. You can also rephrase the question as "Is it possible to construct a chain such that a target can be CC'd, then while the target remains CC'd, all five champions can return to their inital mana/costs/cooldowns. If that is impossible, then what is the longest possible stun chain?" Most certainly. Fiddle fear, Rammus taunt, Shen taunt then idk you'd have to see what the longer knockups/stuns are and then put them in for the rest. Full 40% CDR on all people of course. Bear in mind mana and other costs. Fiddle's fear is 105 mana, Rammus' taunt is 90. | ||
Mondeezy
United States1938 Posts
Also, Nami is so fun when you get a lane partner that knows how to use your W range effectively. | ||
ItsFunToLose
United States776 Posts
On May 28 2013 15:37 ManyCookies wrote: No, you may assume the victim has no Tenacity. You may also assume the target does not take damage, a punching bag so to speak. The latter. You can also rephrase the question as "Is it possible to construct a chain such that a target can be CC'd, then while the target remains CC'd, all five champions can return to their inital mana/costs/cooldowns. If that is impossible, then what is the longest possible stun chain?" Bear in mind mana and other costs. Fiddle's fear is 105 mana, Rammus' taunt is 90. I'm assuming we can have all heroes on full mana/cdr builds? count chalice, archangels, stacked mana manipulator auras(shard of true ice?), frozen heart...etc? full set of mana regen runes, 3 from masteries.....mana regen is essentially infinite at that point. | ||
caelym
United States6421 Posts
| ||
ihasaKAROT
Netherlands4730 Posts
| ||
SagaZ
France3460 Posts
On May 28 2013 16:19 ihasaKAROT wrote: While we are on the subject, ive always been curious with a full hook/throw/grab team, how far away from the lazer is a safe zone , considering champs like voli, singed, darius, tresh, blitz chain their abilities hahaha i see you | ||
ItsFunToLose
United States776 Posts
On May 28 2013 16:19 ihasaKAROT wrote: While we are on the subject, ive always been curious with a full hook/throw/grab team, how far away from the lazer is a safe zone , considering champs like voli, singed, darius, tresh, blitz chain their abilities NOWHERE IS SAFE | ||
Aldrovandi
United States211 Posts
On May 28 2013 15:39 Mondeezy wrote: So are you guys playing SS64/Melee online via PC or console or what? Seeing all this discussion makes me want to go play again, it's been years lol. Also, Nami is so fun when you get a lane partner that knows how to use your W range effectively. Putting a lot of points into W will run you out of mana so fast though. The spell is really strong when you can get three bounces, but it's hard to set up the positioning right. On the subject of perma-cc, Nami+Taric+Fiddlesticks+Elise can stunlock for 7.6 seconds, with the longest cooldown on those cc's being 6.6s for a Fiddlesticks with 40% cdr. He would also have the largest mana requirement, at 13.8mps or 69.1mp5. Fiddlesticks has 18.6mp5 at level 18, with Grail+Faerie charm he would have 36.6mp5, and if he were just above the minimum amount of mana to cast Fear (105 mana out of 1313 or 8%), with Grail passive he would have 70.3mp5 and be able to cast fear every time his turn came up. | ||
Haasts
New Zealand4445 Posts
Makes me wonder what alternate-universe final-match Nidalee/Anivia/Vayne/Sona etc would have looked like with TPA skins. | ||
mr_tolkien
France8631 Posts
On May 28 2013 11:35 cLutZ wrote: Does anyone have information on Soaz by the way? Probably played the worst of anyone in the tournament. Dyrus even made him look like a small child. Funny knowing he won the 1v1 competition at least :p He didn't fare well, but I wouldn't attribute that to personnal skill that much. He wasn't given the opportunity to do anything. | ||
Lmui
Canada6208 Posts
fiddle: fear for 3s, 6.6s cd Rammus: taunt for 3s, 7.2s cd Sion: stun for 1.5s, 4.8s cd taric: stun for 1.6s 6s cd TF: 2s stun, ~4.5s cd So if the total CC duration is longer than the maximum cd, (7.2s) you can be cc'd forever and in this case, 3+3+1.5+1.6+2 is 11.1. Well above what you need. | ||
Sufficiency
Canada23833 Posts
On May 28 2013 13:04 kongoline wrote: wonder how long till riot realises trundle is batshit OP ... Lane trundle? I really don't see it. | ||
wei2coolman
United States60033 Posts
People just like to complain about champs that makes laning annoying. On May 28 2013 19:04 wussleeQ wrote: I wonder how high most people in this forum was in BW now after these icon debates ![]() I never really played too much online BW. Mostly had fun with tryingout map editors and messing around with triggers, and playing campaign. I was always aware of a pretty big BW scene in Korea though, and that Boxer was a legend. | ||
wussleeQ
United States3130 Posts
I wonder how high most people in this forum was in BW now after these icon debates ![]() and if trundle could just stop being kited then he'd be really strong lol. he's actually a fairly strong character with his only issue (which is a major one) is closing on people. he's completely useless as is as a jungler if the other team has enough jumping spells | ||
mr_tolkien
France8631 Posts
On May 28 2013 19:04 wussleeQ wrote: I wonder how high most people in this forum was in BW now after these icon debates ![]() and if trundle could just stop being kited then he'd be really strong lol. he's actually a fairly strong character with his only issue (which is a major one) is closing on people. he's completely useless as is as a jungler if the other team has enough jumping spells His E being an interrupt is pretty nice. You can cancel most jumps with it. | ||
OutlaW-
Czech Republic5053 Posts
![]() Is there a way to fix this, I remember I got it yesterday as well but it eventually went away | ||
| ||