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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
Dgiese
Profile Joined July 2010
United States2687 Posts
May 28 2013 06:23 GMT
#3421
seems very doable with fiddle and cdr. Is mercs a factor? And how indefinite do you want... like practically indefinite (eg 10 secs) or literally like 30mins+
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 28 2013 06:28 GMT
#3422
On May 28 2013 13:04 ticklishmusic wrote:
I am posting so i can see what post icon I have.

Man, I went back and played some 64 and Melee, those games move so freaking fast, I can barely tell what's happening when I play now, man I'm getting old. Everyone made fun of me for playing Kirby and Pikachu The fact that they're OP explains how I won so much though :<. Brawl would be a good game except for a couple things, Nintendo pls, nerf Metaknight.

Idunno, Lurkers were never really a problem for me to deal with in BW, though PvZ was definitely my best matchup. 80% of Zergs I played just tried to contain me with them, and I just said fuck you and spammed zealot drops while building HT and carriers.

When over 1/2 your supply is in expensive gas units that don't shoot up, you lose.

Trundle is truly a troll character because in teamfights he basically gets a hp reset every time an enemy champ dies. It's like that Dominion/TT item Overlord's Bloodmail, but better.

i remember my days in the d ranks too
lolol
Artillery spawned from the forges of Hell
Zooper31
Profile Joined May 2009
United States5711 Posts
Last Edited: 2013-05-28 06:31:08
May 28 2013 06:29 GMT
#3423
On May 28 2013 15:14 ManyCookies wrote:
A question my playgroup was discussing; is it possible to construct an indefinite stun chain, including any mana requirements or other costs? A "stun" being a stun, suppress, fear or transformation.


Most certainly. Fiddle fear, Rammus taunt, Shen taunt then idk you'd have to see what the longer knockups/stuns are and then put them in for the rest. Full 40% CDR on all people of course.\

Fiddle and Rammus both have 3sec fear/taunt, so they are a given to be in the chain imo.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Dgiese
Profile Joined July 2010
United States2687 Posts
May 28 2013 06:30 GMT
#3424
the beesuit is impenetrable to lurkers.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2013-05-28 06:41:17
May 28 2013 06:37 GMT
#3425
On May 28 2013 15:23 Dgiese wrote:
. Is mercs a factor?


No, you may assume the victim has no Tenacity. You may also assume the target does not take damage, a punching bag so to speak.


And how indefinite do you want... like practically indefinite (eg 10 secs) or literally like 30mins+


The latter. You can also rephrase the question as "Is it possible to construct a chain such that a target can be CC'd, then while the target remains CC'd, all five champions can return to their inital mana/costs/cooldowns. If that is impossible, then what is the longest possible stun chain?"


Most certainly. Fiddle fear, Rammus taunt, Shen taunt then idk you'd have to see what the longer knockups/stuns are and then put them in for the rest. Full 40% CDR on all people of course.


Bear in mind mana and other costs. Fiddle's fear is 105 mana, Rammus' taunt is 90.
Mondeezy
Profile Joined August 2011
United States1938 Posts
May 28 2013 06:39 GMT
#3426
So are you guys playing SS64/Melee online via PC or console or what? Seeing all this discussion makes me want to go play again, it's been years lol.

Also, Nami is so fun when you get a lane partner that knows how to use your W range effectively.
LoL NA: Mondeezy - TL - Riven <3
ItsFunToLose
Profile Joined December 2010
United States776 Posts
May 28 2013 06:51 GMT
#3427
On May 28 2013 15:37 ManyCookies wrote:
Show nested quote +
On May 28 2013 15:23 Dgiese wrote:
. Is mercs a factor?


No, you may assume the victim has no Tenacity. You may also assume the target does not take damage, a punching bag so to speak.

Show nested quote +

And how indefinite do you want... like practically indefinite (eg 10 secs) or literally like 30mins+


The latter. You can also rephrase the question as "Is it possible to construct a chain such that a target can be CC'd, then while the target remains CC'd, all five champions can return to their inital mana/costs/cooldowns. If that is impossible, then what is the longest possible stun chain?"

Show nested quote +

Most certainly. Fiddle fear, Rammus taunt, Shen taunt then idk you'd have to see what the longer knockups/stuns are and then put them in for the rest. Full 40% CDR on all people of course.


Bear in mind mana and other costs. Fiddle's fear is 105 mana, Rammus' taunt is 90.


I'm assuming we can have all heroes on full mana/cdr builds? count chalice, archangels, stacked mana manipulator auras(shard of true ice?), frozen heart...etc? full set of mana regen runes, 3 from masteries.....mana regen is essentially infinite at that point.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
caelym
Profile Blog Joined June 2008
United States6421 Posts
Last Edited: 2013-05-28 07:11:11
May 28 2013 07:09 GMT
#3428
Mana doesn't seem to be the problem. I think you just have to look at the highest values of stun_duration/cooldown, combine them into groups and see if the summation of the stun_durations is greater than the longest cooldown within the group.
bnet: caelym#1470 | Twitter: @caelym
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 28 2013 07:19 GMT
#3429
While we are on the subject, ive always been curious with a full hook/throw/grab team, how far away from the lazer is a safe zone , considering champs like voli, singed, darius, tresh, blitz chain their abilities
KCCO!
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 28 2013 07:28 GMT
#3430
On May 28 2013 16:19 ihasaKAROT wrote:
While we are on the subject, ive always been curious with a full hook/throw/grab team, how far away from the lazer is a safe zone , considering champs like voli, singed, darius, tresh, blitz chain their abilities

hahaha i see you
Be nice, buy wards and don't feed double buff.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
May 28 2013 07:44 GMT
#3431
On May 28 2013 16:19 ihasaKAROT wrote:
While we are on the subject, ive always been curious with a full hook/throw/grab team, how far away from the lazer is a safe zone , considering champs like voli, singed, darius, tresh, blitz chain their abilities


NOWHERE IS SAFE
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Aldrovandi
Profile Joined September 2010
United States211 Posts
May 28 2013 07:52 GMT
#3432
On May 28 2013 15:39 Mondeezy wrote:
So are you guys playing SS64/Melee online via PC or console or what? Seeing all this discussion makes me want to go play again, it's been years lol.

Also, Nami is so fun when you get a lane partner that knows how to use your W range effectively.


Putting a lot of points into W will run you out of mana so fast though. The spell is really strong when you can get three bounces, but it's hard to set up the positioning right.


On the subject of perma-cc, Nami+Taric+Fiddlesticks+Elise can stunlock for 7.6 seconds, with the longest cooldown on those cc's being 6.6s for a Fiddlesticks with 40% cdr. He would also have the largest mana requirement, at 13.8mps or 69.1mp5. Fiddlesticks has 18.6mp5 at level 18, with Grail+Faerie charm he would have 36.6mp5, and if he were just above the minimum amount of mana to cast Fear (105 mana out of 1313 or 8%), with Grail passive he would have 70.3mp5 and be able to cast fear every time his turn came up.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2013-05-28 08:45:11
May 28 2013 08:44 GMT
#3433
Inspired by the TPA skins finally becoming available, went back and read through the S2 WC livereport for the finals then read the TL report; great Yango/Navi piece on the TPA-M5 match. D'awww!

Makes me wonder what alternate-universe final-match Nidalee/Anivia/Vayne/Sona etc would have looked like with TPA skins.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-05-28 08:54:13
May 28 2013 08:51 GMT
#3434
On May 28 2013 11:35 cLutZ wrote:
Does anyone have information on Soaz by the way? Probably played the worst of anyone in the tournament. Dyrus even made him look like a small child.

Funny knowing he won the 1v1 competition at least :p He didn't fare well, but I wouldn't attribute that to personnal skill that much. He wasn't given the opportunity to do anything.
The legend of Darien lives on
Lmui
Profile Joined November 2010
Canada6213 Posts
May 28 2013 08:57 GMT
#3435
Ignoring mana as a constraint

fiddle: fear for 3s, 6.6s cd
Rammus: taunt for 3s, 7.2s cd
Sion: stun for 1.5s, 4.8s cd
taric: stun for 1.6s 6s cd
TF: 2s stun, ~4.5s cd

So if the total CC duration is longer than the maximum cd, (7.2s) you can be cc'd forever and in this case, 3+3+1.5+1.6+2 is 11.1. Well above what you need.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 28 2013 09:33 GMT
#3436
On May 28 2013 13:04 kongoline wrote:
wonder how long till riot realises trundle is batshit OP ...

Lane trundle? I really don't see it.
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-05-28 10:06:52
May 28 2013 09:58 GMT
#3437
On May 28 2013 18:33 Sufficiency wrote:
Show nested quote +
On May 28 2013 13:04 kongoline wrote:
wonder how long till riot realises trundle is batshit OP ...

Lane trundle? I really don't see it.

People just like to complain about champs that makes laning annoying.
On May 28 2013 19:04 wussleeQ wrote:
Show nested quote +
On May 28 2013 15:28 arb wrote:
On May 28 2013 13:04 ticklishmusic wrote:
I am posting so i can see what post icon I have.

Man, I went back and played some 64 and Melee, those games move so freaking fast, I can barely tell what's happening when I play now, man I'm getting old. Everyone made fun of me for playing Kirby and Pikachu The fact that they're OP explains how I won so much though :<. Brawl would be a good game except for a couple things, Nintendo pls, nerf Metaknight.

Idunno, Lurkers were never really a problem for me to deal with in BW, though PvZ was definitely my best matchup. 80% of Zergs I played just tried to contain me with them, and I just said fuck you and spammed zealot drops while building HT and carriers.

When over 1/2 your supply is in expensive gas units that don't shoot up, you lose.

Trundle is truly a troll character because in teamfights he basically gets a hp reset every time an enemy champ dies. It's like that Dominion/TT item Overlord's Bloodmail, but better.

i remember my days in the d ranks too
lolol

I wonder how high most people in this forum was in BW now after these icon debates personally, i was Cish before i stopped.

I never really played too much online BW. Mostly had fun with tryingout map editors and messing around with triggers, and playing campaign. I was always aware of a pretty big BW scene in Korea though, and that Boxer was a legend.
liftlift > tsm
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-05-28 10:06:33
May 28 2013 10:04 GMT
#3438
On May 28 2013 15:28 arb wrote:
Show nested quote +
On May 28 2013 13:04 ticklishmusic wrote:
I am posting so i can see what post icon I have.

Man, I went back and played some 64 and Melee, those games move so freaking fast, I can barely tell what's happening when I play now, man I'm getting old. Everyone made fun of me for playing Kirby and Pikachu The fact that they're OP explains how I won so much though :<. Brawl would be a good game except for a couple things, Nintendo pls, nerf Metaknight.

Idunno, Lurkers were never really a problem for me to deal with in BW, though PvZ was definitely my best matchup. 80% of Zergs I played just tried to contain me with them, and I just said fuck you and spammed zealot drops while building HT and carriers.

When over 1/2 your supply is in expensive gas units that don't shoot up, you lose.

Trundle is truly a troll character because in teamfights he basically gets a hp reset every time an enemy champ dies. It's like that Dominion/TT item Overlord's Bloodmail, but better.

i remember my days in the d ranks too
lolol

I wonder how high most people in this forum was in BW now after these icon debates personally, i was Cish before i stopped.

and if trundle could just stop being kited then he'd be really strong lol. he's actually a fairly strong character with his only issue (which is a major one) is closing on people. he's completely useless as is as a jungler if the other team has enough jumping spells
BW -> League -> CSGO
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
May 28 2013 10:08 GMT
#3439
On May 28 2013 19:04 wussleeQ wrote:
Show nested quote +
On May 28 2013 15:28 arb wrote:
On May 28 2013 13:04 ticklishmusic wrote:
I am posting so i can see what post icon I have.

Man, I went back and played some 64 and Melee, those games move so freaking fast, I can barely tell what's happening when I play now, man I'm getting old. Everyone made fun of me for playing Kirby and Pikachu The fact that they're OP explains how I won so much though :<. Brawl would be a good game except for a couple things, Nintendo pls, nerf Metaknight.

Idunno, Lurkers were never really a problem for me to deal with in BW, though PvZ was definitely my best matchup. 80% of Zergs I played just tried to contain me with them, and I just said fuck you and spammed zealot drops while building HT and carriers.

When over 1/2 your supply is in expensive gas units that don't shoot up, you lose.

Trundle is truly a troll character because in teamfights he basically gets a hp reset every time an enemy champ dies. It's like that Dominion/TT item Overlord's Bloodmail, but better.

i remember my days in the d ranks too
lolol

I wonder how high most people in this forum was in BW now after these icon debates personally, i was Cish before i stopped.

and if trundle could just stop being kited then he'd be really strong lol. he's actually a fairly strong character with his only issue (which is a major one) is closing on people. he's completely useless as is as a jungler if the other team has enough jumping spells

His E being an interrupt is pretty nice. You can cancel most jumps with it.
The legend of Darien lives on
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
May 28 2013 10:21 GMT
#3440
Is this the right place to ask this? I've been trying to login for 15 minutes now and always getting this -.-
[image loading]
Is there a way to fix this, I remember I got it yesterday as well but it eventually went away
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Prev 1 170 171 172 173 174 351 Next
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