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Okay Level 18 Urgot has IE, Manamune (not muramana) with about 600/750 stacks, BC, and pickaxe/long sword but no LW yet.
Target has 100 armor. I'm not sure if this is the case, but let's assume for argument sake that the target has max BC stacks. He is below 50% health.
Auto attack crit does exactly 800 damage. Someone math craft how this is possible even with absolutely ideal runes/masteries. I don't see how it is possible.
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Lux has really mannish shoulders...
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On May 09 2013 06:21 upperbound wrote: Okay Level 18 Urgot has IE, Manamune (not muramana) with about 600/750 stacks, BC, and pickaxe/long sword but no LW yet.
Target has 100 armor. I'm not sure if this is the case, but let's assume for argument sake that the target has max BC stacks. He is below 50% health.
Auto attack crit does exactly 800 damage. Someone math craft how this is possible even with absolutely ideal runes/masteries. I don't see how it is possible.
The game probably bugged because no one else has ever bought an IE on Urgot ever.
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On May 09 2013 06:21 Ketara wrote: Lux has really mannish shoulders... She's wearing pauldrons
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Isn't that around 300 AD on urgot? So 250% crit, is 750? Not too far off?
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Yeah but you can see her shoulders are real wide.
And her waist is like nothing.
I hope that girl is eating.
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On May 09 2013 06:15 Ketara wrote:Show nested quote +On May 09 2013 05:36 OutlaW- wrote:On May 09 2013 05:22 Ketara wrote:I think the whole "you have to be a high level player to understand the game" argument is complete bullshit, but that's just my two cents. Wasn't the guy who popularized AP Tryndamere like, low plat? Monte was yelling about jungle Nasus more than a month before Diamondprox started doing it and we all know Monte is bad. It's perfectly understandable that somebody can have a high level understanding and concept for what's going on while they're watching replays, but a low level capability for making their hands do the things with the key hitting and the timing and the multitasking. Wave good case in point here too. Makes perfect sense to have team analysts. I think the mechanical skill needed to execute things in League is so low that someone who can't get to at least plat has no idea what he's talking about. Just because some low-level theory got proven to be valid for higher levels doesn't really mean much. You only remember/hear about the things that were correct, but for every one like that there are hundreds that were blatantly wrong. A broken clock is still correct at least twice a day, as they say. Obviously you can have great understanding of the game without having the skill to use it, but I think that almost doesn't apply to League of legends. Nothing is hard to execute, if you can't do something properly then that means you're lacking in some sort of knowledge. I doubt a gold analyst will be better than a diamond analyst. It might not be a necessity, but it's definitely not bad. In my opinion, anyone not Diamond I (skill level) is bad. You may call me retarded or way too hard, but that's just what I think. You're literally saying that 99.9% of players, including a lot of professional players, are bad. Diamond 1 doesn't even make up 0.5% of the community. You're also saying that probably all of the professional casters/commentators, as well as probably all of the game design and balance team, don't know what they're doing/talking about. You're also probably saying that all of the Asian teams coaches/analysts/what have you don't know what they're doing/talking about. This viewpoint is just empirically wrong, and I would challenge you to change your way of thinking. Why would I change my way of thinking? I don't think I'm wrong. In fact, I think I'm right. You can be a bad player and a good analyst/coach/commentator. I feel like you just skipped over the first 80% of my post. If you're a player and you're not Diamond I, you're bad. I do think that professional casters/commentators (everybody except Jatt) are bad players. I disagree with most of the choices of the balance team, too. They just nerf every problem instead of dealing with it normally. You can be a good champion designer and a bad player.
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There are people who understand the game in low gold and people who don't understand it in high diamond. There is and always will be a difference between macro and micro players. Some people like me are almost purely macro players. I cannot win in lane, I will get outplayed and flamed sometimes for missing a lot of skillshots, etc. However, I gain elo by knowing what to pick, where to stand, what to build, what's going on, what to call, etc. That also forces me to main jungle, do alright mid (maining Ryze!!!), take teleport every game top, and fail every time I step foot bot.
Then there are micro players. Why is this dumbass the same elo as me? Because he wins every lane, outplays people a lot, and hits skill shots.
Different styles. Same elo. I feel you can get to plat with only one of those (for example, I am at 96 lp in Gold 1 just about plat and I still can't last hit). I probably won't be able to get diamond without getting both down pretty well though.
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If someone understands the game they should be (relatively) high-level, period. At least, anything short of 2 broken arms and inflexible toes. There is no such thing as understanding the game in low gold. If you think you understand the game in low gold it means you are completely blind to the thousands of mistakes being made every game and judge the difference down to feeders or troll picks.
If you understand the game, why are you still not high-level? Because you don't. Maybe you have a vague understanding of certain aspects but you're clearly missing a lot of details. (the above macro micro player is a good start, theres the people who win lane and lose game even though they have great cs and are good at dueling and such, and the people like me who just feed all day and win anyway later.
Having analysts are fine, they're taking pretty high level players and having them focus 24/7 on watching and learning. When you have to focus on individual decisions and room for improvement so much its useful to have someone look at the big picture and decide whats best for the team. It might be unclear whether you are bad at a champ or the champ doesn't work with the comp because there are always enough mistakes to make the difference but an analyst might have more time to look and decide if your teammates aren't playing with you correctly or not helping you enough early or something like that.
However, these guys doing the job are probably top 100 players who really love the teamcomp and general team goals and objectives and such and put tons of thought into it watch a lot of vods/replays etc.
not some random Johnny elo hell who watches streams 6 hours a day and backseat commentates straight from gold league anyone can tell you X is a good teamcomp because you all have aoe blah blah but the details are whats important. Subtle reactions to enemy picks and such.
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On May 09 2013 06:25 OutlaW- wrote:Show nested quote +On May 09 2013 06:15 Ketara wrote:On May 09 2013 05:36 OutlaW- wrote:On May 09 2013 05:22 Ketara wrote:I think the whole "you have to be a high level player to understand the game" argument is complete bullshit, but that's just my two cents. Wasn't the guy who popularized AP Tryndamere like, low plat? Monte was yelling about jungle Nasus more than a month before Diamondprox started doing it and we all know Monte is bad. It's perfectly understandable that somebody can have a high level understanding and concept for what's going on while they're watching replays, but a low level capability for making their hands do the things with the key hitting and the timing and the multitasking. Wave good case in point here too. Makes perfect sense to have team analysts. I think the mechanical skill needed to execute things in League is so low that someone who can't get to at least plat has no idea what he's talking about. Just because some low-level theory got proven to be valid for higher levels doesn't really mean much. You only remember/hear about the things that were correct, but for every one like that there are hundreds that were blatantly wrong. A broken clock is still correct at least twice a day, as they say. Obviously you can have great understanding of the game without having the skill to use it, but I think that almost doesn't apply to League of legends. Nothing is hard to execute, if you can't do something properly then that means you're lacking in some sort of knowledge. I doubt a gold analyst will be better than a diamond analyst. It might not be a necessity, but it's definitely not bad. In my opinion, anyone not Diamond I (skill level) is bad. You may call me retarded or way too hard, but that's just what I think. You're literally saying that 99.9% of players, including a lot of professional players, are bad. Diamond 1 doesn't even make up 0.5% of the community. You're also saying that probably all of the professional casters/commentators, as well as probably all of the game design and balance team, don't know what they're doing/talking about. You're also probably saying that all of the Asian teams coaches/analysts/what have you don't know what they're doing/talking about. This viewpoint is just empirically wrong, and I would challenge you to change your way of thinking. Why would I change my way of thinking? I don't think I'm wrong. In fact, I think I'm right. You can be a bad player and a good analyst/coach/commentator. I feel like you just skipped over the first 80% of my post. If you're a player and you're not Diamond I, you're bad. I do think that professional casters/commentators (everybody except Jatt) are bad players. I disagree with most of the choices of the balance team, too. They just nerf every problem instead of dealing with it normally. You can be a good champion designer and a bad player.
I think the very idea that somebody could know how to design the game but not how to play the game is completely ridiculous, but that's just me.
If that was true, you'd see a lot more champions who would be hilariously OP/UP at release. You don't. Even in the terms we talk about things being too good or not too good enough, they never break like 40-60% winrates. If somebody had no idea how to play the game but was designing champions they'd be putting out characters that exceed that variance by a lot.
Just because you disagree with their ideas doesn't mean they're wrong. Your entire mindset about this smacks of egotism, to me.
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design and playing are two completely different things. people who invented chess were terrible at chess the people who designed starcraft were terrible at starcraft but made a near perfect game.
you just need to invent enough counterplay and strengths/weaknesses to make everything have its place and everything have a counter and some reasonable balance in power level and although this is super-simplified since im not a game designer, the idea is that the evolution of playstyle to counter the previous combined with different maps (in the LoL case, different teamcomp styles, i.e bruiser>aoe>poke or whatever.)
personally I've been pretty happy with most of what they've done design wise the controversial changes tend to be nerfing champions that were too strong on release or extremely popular in high level play. (oh noes tf was only picked/banned 100% of games nerf him a bit and he will be totally useless riot pls321321321)
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On May 09 2013 06:25 OutlaW- wrote:Show nested quote +On May 09 2013 06:15 Ketara wrote:On May 09 2013 05:36 OutlaW- wrote:On May 09 2013 05:22 Ketara wrote:I think the whole "you have to be a high level player to understand the game" argument is complete bullshit, but that's just my two cents. Wasn't the guy who popularized AP Tryndamere like, low plat? Monte was yelling about jungle Nasus more than a month before Diamondprox started doing it and we all know Monte is bad. It's perfectly understandable that somebody can have a high level understanding and concept for what's going on while they're watching replays, but a low level capability for making their hands do the things with the key hitting and the timing and the multitasking. Wave good case in point here too. Makes perfect sense to have team analysts. I think the mechanical skill needed to execute things in League is so low that someone who can't get to at least plat has no idea what he's talking about. Just because some low-level theory got proven to be valid for higher levels doesn't really mean much. You only remember/hear about the things that were correct, but for every one like that there are hundreds that were blatantly wrong. A broken clock is still correct at least twice a day, as they say. Obviously you can have great understanding of the game without having the skill to use it, but I think that almost doesn't apply to League of legends. Nothing is hard to execute, if you can't do something properly then that means you're lacking in some sort of knowledge. I doubt a gold analyst will be better than a diamond analyst. It might not be a necessity, but it's definitely not bad. In my opinion, anyone not Diamond I (skill level) is bad. You may call me retarded or way too hard, but that's just what I think. You're literally saying that 99.9% of players, including a lot of professional players, are bad. Diamond 1 doesn't even make up 0.5% of the community. You're also saying that probably all of the professional casters/commentators, as well as probably all of the game design and balance team, don't know what they're doing/talking about. You're also probably saying that all of the Asian teams coaches/analysts/what have you don't know what they're doing/talking about. This viewpoint is just empirically wrong, and I would challenge you to change your way of thinking. Why would I change my way of thinking? I don't think I'm wrong. In fact, I think I'm right. You can be a bad player and a good analyst/coach/commentator. I feel like you just skipped over the first 80% of my post. If you're a player and you're not Diamond I, you're bad. I do think that professional casters/commentators (everybody except Jatt) are bad players. I disagree with most of the choices of the balance team, too. They just nerf every problem instead of dealing with it normally. You can be a good champion designer and a bad player.
I've been disagreeing with this man a lot in the last 24 hours. But by god, its not just existing characters. Its the released champions that are so obviously undertested.
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On May 09 2013 06:24 wei2coolman wrote: Isn't that around 300 AD on urgot? So 250% crit, is 750? Not too far off? Yeah but the target should still have at least 35-40 armor left even worst case. Also, this was in ARAM, just to cut off further doubts about circumstances.
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It might sound elitist, but I do agree that anyone below Diamond 1 is "bad." Hell, I would even even stretch it to around D1 50 LP. After all, D1 0 LP is around where 2k - 2.1k was early Season 3. However, being "bad" is not a problem. I got challenger and I still think I'm bad at this game and am constantly trying to find holes to my play. The problem is when people think they are good and become complacent where they are at. Having the attitude that oneself is always bad, never being satisfied, and always looking for ways to improve will help you get to the top. I think that this attitude is shared between most high elo/professional players.
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On May 09 2013 06:35 upperbound wrote:Show nested quote +On May 09 2013 06:24 wei2coolman wrote: Isn't that around 300 AD on urgot? So 250% crit, is 750? Not too far off? Yeah but the target should still have at least 35-40 armor left even worst case. Also, this was in ARAM, just to cut off further doubts about circumstances. Could be armor reduction due to other champions on your team?
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On May 09 2013 06:30 Ketara wrote:Show nested quote +On May 09 2013 06:25 OutlaW- wrote:On May 09 2013 06:15 Ketara wrote:On May 09 2013 05:36 OutlaW- wrote:On May 09 2013 05:22 Ketara wrote:I think the whole "you have to be a high level player to understand the game" argument is complete bullshit, but that's just my two cents. Wasn't the guy who popularized AP Tryndamere like, low plat? Monte was yelling about jungle Nasus more than a month before Diamondprox started doing it and we all know Monte is bad. It's perfectly understandable that somebody can have a high level understanding and concept for what's going on while they're watching replays, but a low level capability for making their hands do the things with the key hitting and the timing and the multitasking. Wave good case in point here too. Makes perfect sense to have team analysts. I think the mechanical skill needed to execute things in League is so low that someone who can't get to at least plat has no idea what he's talking about. Just because some low-level theory got proven to be valid for higher levels doesn't really mean much. You only remember/hear about the things that were correct, but for every one like that there are hundreds that were blatantly wrong. A broken clock is still correct at least twice a day, as they say. Obviously you can have great understanding of the game without having the skill to use it, but I think that almost doesn't apply to League of legends. Nothing is hard to execute, if you can't do something properly then that means you're lacking in some sort of knowledge. I doubt a gold analyst will be better than a diamond analyst. It might not be a necessity, but it's definitely not bad. In my opinion, anyone not Diamond I (skill level) is bad. You may call me retarded or way too hard, but that's just what I think. You're literally saying that 99.9% of players, including a lot of professional players, are bad. Diamond 1 doesn't even make up 0.5% of the community. You're also saying that probably all of the professional casters/commentators, as well as probably all of the game design and balance team, don't know what they're doing/talking about. You're also probably saying that all of the Asian teams coaches/analysts/what have you don't know what they're doing/talking about. This viewpoint is just empirically wrong, and I would challenge you to change your way of thinking. Why would I change my way of thinking? I don't think I'm wrong. In fact, I think I'm right. You can be a bad player and a good analyst/coach/commentator. I feel like you just skipped over the first 80% of my post. If you're a player and you're not Diamond I, you're bad. I do think that professional casters/commentators (everybody except Jatt) are bad players. I disagree with most of the choices of the balance team, too. They just nerf every problem instead of dealing with it normally. You can be a good champion designer and a bad player. I think the very idea that somebody could know how to design the game but not how to play the game is completely ridiculous, but that's just me. If that was true, you'd see a lot more champions who would be hilariously OP/UP at release. You don't. Even in the terms we talk about things being too good or not too good enough, they never break like 40-60% winrates. If somebody had no idea how to play the game but was designing champions they'd be putting out characters that exceed that variance by a lot. Just because you disagree with their ideas doesn't mean they're wrong. Your entire mindset about this smacks of egotism, to me. Releasing imbalanced characters has nothing to do with how good they are as players. But just to argue your point, you will see that many, many, many champions were blatantly broken on release and had to be nerfed many times. Riven, Irelia, Vayne, Liss I think is too strong as well, Rengar, Khazix, Zed, Quinn (she already got 4 buffs so obviously they think that they released her way too weak), Ahri, Diana, Lulu, Zyra, Thresh, Nocturne, rework Kat.. And that's not all. Maybe you don't notice the nerfs, but they exist. I actually find it hard to remember when Riot released a champion and didn't touch him for at least 3 months. Maybe that never happened. There's no need to insult me just because I have a different opinion than you, either. "this guy thinks everyone is bad, he must be so egotistical and jerking his dick off trying to prove how good he is" Sure.. It's not like I could possibly have other reasons, no. I'm a big asshole who just wants to stroke his own ego.
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United States37500 Posts
On May 09 2013 06:37 Capriccioso wrote: It might sound elitist, but I do agree that anyone below Diamond 1 is "bad." Hell, I would even even stretch it to around D1 50 LP. After all, D1 0 LP is around where 2k - 2.1k was early Season 3. However, being "bad" is not a problem. I got challenger and I still think I'm bad at this game and am constantly trying to find holes to my play. The problem is when people think they are good and become complacent where they are at. Having the attitude that oneself is always bad, never being satisfied, and always looking for ways to improve will help you get to the top. I think that this attitude is shared between most high elo/professional players.
Not enough pros on NA think like this. It's a problem. Complacency is always a problem.
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On May 09 2013 06:47 NeoIllusions wrote:Show nested quote +On May 09 2013 06:37 Capriccioso wrote: It might sound elitist, but I do agree that anyone below Diamond 1 is "bad." Hell, I would even even stretch it to around D1 50 LP. After all, D1 0 LP is around where 2k - 2.1k was early Season 3. However, being "bad" is not a problem. I got challenger and I still think I'm bad at this game and am constantly trying to find holes to my play. The problem is when people think they are good and become complacent where they are at. Having the attitude that oneself is always bad, never being satisfied, and always looking for ways to improve will help you get to the top. I think that this attitude is shared between most high elo/professional players. Not enough pros on NA think like this. It's a problem. Complacency is always a problem. Double "I'm the best everyone else is trash" Lift
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On May 09 2013 06:44 OutlaW- wrote:Show nested quote +On May 09 2013 06:30 Ketara wrote:On May 09 2013 06:25 OutlaW- wrote:On May 09 2013 06:15 Ketara wrote:On May 09 2013 05:36 OutlaW- wrote:On May 09 2013 05:22 Ketara wrote:I think the whole "you have to be a high level player to understand the game" argument is complete bullshit, but that's just my two cents. Wasn't the guy who popularized AP Tryndamere like, low plat? Monte was yelling about jungle Nasus more than a month before Diamondprox started doing it and we all know Monte is bad. It's perfectly understandable that somebody can have a high level understanding and concept for what's going on while they're watching replays, but a low level capability for making their hands do the things with the key hitting and the timing and the multitasking. Wave good case in point here too. Makes perfect sense to have team analysts. I think the mechanical skill needed to execute things in League is so low that someone who can't get to at least plat has no idea what he's talking about. Just because some low-level theory got proven to be valid for higher levels doesn't really mean much. You only remember/hear about the things that were correct, but for every one like that there are hundreds that were blatantly wrong. A broken clock is still correct at least twice a day, as they say. Obviously you can have great understanding of the game without having the skill to use it, but I think that almost doesn't apply to League of legends. Nothing is hard to execute, if you can't do something properly then that means you're lacking in some sort of knowledge. I doubt a gold analyst will be better than a diamond analyst. It might not be a necessity, but it's definitely not bad. In my opinion, anyone not Diamond I (skill level) is bad. You may call me retarded or way too hard, but that's just what I think. You're literally saying that 99.9% of players, including a lot of professional players, are bad. Diamond 1 doesn't even make up 0.5% of the community. You're also saying that probably all of the professional casters/commentators, as well as probably all of the game design and balance team, don't know what they're doing/talking about. You're also probably saying that all of the Asian teams coaches/analysts/what have you don't know what they're doing/talking about. This viewpoint is just empirically wrong, and I would challenge you to change your way of thinking. Why would I change my way of thinking? I don't think I'm wrong. In fact, I think I'm right. You can be a bad player and a good analyst/coach/commentator. I feel like you just skipped over the first 80% of my post. If you're a player and you're not Diamond I, you're bad. I do think that professional casters/commentators (everybody except Jatt) are bad players. I disagree with most of the choices of the balance team, too. They just nerf every problem instead of dealing with it normally. You can be a good champion designer and a bad player. I think the very idea that somebody could know how to design the game but not how to play the game is completely ridiculous, but that's just me. If that was true, you'd see a lot more champions who would be hilariously OP/UP at release. You don't. Even in the terms we talk about things being too good or not too good enough, they never break like 40-60% winrates. If somebody had no idea how to play the game but was designing champions they'd be putting out characters that exceed that variance by a lot. Just because you disagree with their ideas doesn't mean they're wrong. Your entire mindset about this smacks of egotism, to me. Releasing imbalanced characters has nothing to do with how good they are as players. But just to argue your point, you will see that many, many, many champions were blatantly broken on release and had to be nerfed many times. Riven, Irelia, Vayne, Liss I think is too strong as well, Rengar, Khazix, Zed, Quinn (she already got 4 buffs so obviously they think that they released her way too weak), Ahri, Diana, Lulu, Zyra, Thresh, Nocturne, rework Kat.. And that's not all. Maybe you don't notice the nerfs, but they exist. I actually find it hard to remember when Riot released a champion and didn't touch him for at least 3 months. Maybe that never happened. There's no need to insult me just because I have a different opinion than you, either. "this guy thinks everyone is bad, he must be so egotistical and jerking his dick off trying to prove how good he is" Sure.. It's not like I could possibly have other reasons, no. I'm a big asshole who just wants to stroke his own ego.
Lissandra I think is a special case where she's broken at both ends of the spectrum in different ways. At the high end her kit gives her far too much damage and utility so she's broken, and at the lower end(~95+% of the population), she sucks because people can't use her. Every single lissandra I've seen at the high plat/low diamond level has made the champion look utterly broken, Lolking backs it up, with lissandra basically being lowest winrate at bronze/silver/gold, but not at plat+
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United States37500 Posts
On May 09 2013 06:49 Requizen wrote:Show nested quote +On May 09 2013 06:47 NeoIllusions wrote:On May 09 2013 06:37 Capriccioso wrote: It might sound elitist, but I do agree that anyone below Diamond 1 is "bad." Hell, I would even even stretch it to around D1 50 LP. After all, D1 0 LP is around where 2k - 2.1k was early Season 3. However, being "bad" is not a problem. I got challenger and I still think I'm bad at this game and am constantly trying to find holes to my play. The problem is when people think they are good and become complacent where they are at. Having the attitude that oneself is always bad, never being satisfied, and always looking for ways to improve will help you get to the top. I think that this attitude is shared between most high elo/professional players. Not enough pros on NA think like this. It's a problem. Complacency is always a problem. Double "I'm the best everyone else is trash" Lift
He obviously doesn't think like that. But the fact that he's regressed in the last couple of months makes this something he constantly has to face now.
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