• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:31
CET 15:31
KST 23:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Rollback Netcode in Brood War BW General Discussion SCHNAIL now supports Remastered [Megathread] Daily Funny Videos SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9169 users

[Patch 3.05.1: Karma Remake] General Discussion - Page 32

Forum Index > LoL General
Post a Reply
Prev 1 30 31 32 33 34 39 Next All
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
Last Edited: 2013-03-30 14:39:44
March 30 2013 14:39 GMT
#621
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.
LeeDawg
Profile Joined April 2012
United States1306 Posts
March 30 2013 14:44 GMT
#622
these constant hecarim nerfs are gonna make me stop playing the pony. switching my main to jungle voli.
:-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 14:48 GMT
#623
I'm really not sure why they nerfed the horse again. Counterplay to self healing exists, it's not Hecarim's fault the player base still builds Athene's for no apparent reason when Voli/Heca are in the game.

This is one of those situations where Riot just should have said tough luck players you are on your own on this one.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 14:50 GMT
#624
As an additional note, I'm either really impressed that the holiday skins haven't leaked yet, or really sad that Riot thinks the player base does not look foreword to these things.
Carrilord has arrived.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 30 2013 14:57 GMT
#625
On March 30 2013 23:48 Slusher wrote:
I'm really not sure why they nerfed the horse again. Counterplay to self healing exists, it's not Hecarim's fault the player base still builds Athene's for no apparent reason when Voli/Heca are in the game.

This is one of those situations where Riot just should have said tough luck players you are on your own on this one.


How could the cali nanny state mentality survive then?
"Your full potential does not matter if you do not use all 100% of it."
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 15:06 GMT
#626
On March 30 2013 23:20 phyvo wrote:
Show nested quote +
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 15:34 GMT
#627
I've said this before, it's hard to defend my viewpoints on this when even I wouldn't have picked Karma in ranked in a million years but I thought her tether was the most interesting ability in her kit and now it's gone completely.

I think Riot will experence confirmation bias however, because she's pretty strong with her new kit so people will be like "This new kit is fucking retarded better ban or pick this shit." and Riot will hear "This champion is so much fun we should pick her super often so I can feel the joy of playing leblanc without having no utility."
Carrilord has arrived.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-03-30 15:38:15
March 30 2013 15:35 GMT
#628
On March 31 2013 00:06 wei2coolman wrote:
Show nested quote +
On March 30 2013 23:20 phyvo wrote:
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.


Personally if something is so imbalanced that Riot knows it even in internal testing I don't want it in my game. Think about it: Guinsoo's conservative Karma rework had to at least be release xin/leblanc levels of OP or crazy levels of "bleh" for Riot to work on it for a year and then give up on the approach. What do we think they were doing all that time, twiddling their thumbs and whistling?

Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 30 2013 15:44 GMT
#629
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 15:45:48
March 30 2013 15:45 GMT
#630
On March 31 2013 00:35 phyvo wrote:
Show nested quote +
On March 31 2013 00:06 wei2coolman wrote:
On March 30 2013 23:20 phyvo wrote:
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.


Personally if something is so imbalanced that Riot knows it even in internal testing I don't want it in my game. Think about it: Guinsoo's conservative Karma rework had to at least be release xin/leblanc levels of OP or crazy levels of "bleh" for Riot to work on it for a year and then give up on the approach. What do we think they were doing all that time, twiddling their thumbs and whistling?

Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.

AoE slow buff from an ability is still pretty fucking boring, E is the only thing conserved from original Karma (and is unique ability).

and yes, I believe they were twiddling their thumbs and whistling. Didn't even bother number changes on any of her ability during the entire time.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I think she has some promise, but she loses a lot of her quirkiness with the remake.
liftlift > tsm
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 15:46 GMT
#631
On March 30 2013 23:39 Potatisodlaren wrote:
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.


If you look at what Riot said with regards to the re-work, it's pretty clear they didn't want to keep her spells intact. Morello has a vendetta against healing (which I completely understand, knowing where Guild Wars wound up). She had a deceptively high burden of knowledge on the opposing team. We won a LOT of Karma games because the other team would get horrendously baited by a combination of passive, shield, and heal, and that is something Riot has at least said they want to avoid.

I'd actually posit that she was in a reasonable place pre-change, at least in terms of balance. The big problem, beyond the obvious trolling and role misassignment, which both contributed heavily to her awful winrate, was that her kit just doesn't belong in solo queue. Playing with a Karma on your team, even if you know exactly what she does, requires an incredible amount of trust. Her midgame was actually really similar to Zilean's, and we all know how he fares in solo queue.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 15:52 GMT
#632
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 15:53 GMT
#633
On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.

I think he's letting his opinion of the changes cloud his judgement. She deals tons of damage and still provides a lot of utility, it's just different utility than old Karma. Regardless of Q and W being "bland" (which I don't think they are that bad, not every champ can have a completely unique skill set) I think E is one of the coolest spells currently in the game.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 15:57 GMT
#634
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.

Especially with this longer champ development time, you would think they'd put more effort per champ too.
liftlift > tsm
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
March 30 2013 15:59 GMT
#635
I kinda like her laning, but she feels awfully one dimensional now. Q doesn't feel rewarding to spam/hit, W is boring, Mantra doesn't feel rewarding. Bye Karma.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 16:01 GMT
#636
She's good enough now to warrant picking for Mantra'd E alone, so your going to see a shitload of her, and Riot is going to interpret it as "mission accomplished"
Carrilord has arrived.
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 16:03 GMT
#637
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-30 16:10:12
March 30 2013 16:08 GMT
#638
On March 31 2013 01:03 OhTwoMise wrote:
Show nested quote +
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

Show nested quote +
On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


Show nested quote +
On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.
RIP Ryan Davis / TL or Die / @onlywonderboy
OhTwoMise
Profile Joined September 2012
United States164 Posts
Last Edited: 2013-03-30 16:22:28
March 30 2013 16:18 GMT
#639
On March 31 2013 01:08 onlywonderboy wrote:
Show nested quote +
On March 31 2013 01:03 OhTwoMise wrote:
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.


You're missing the point. The skills may be slightly unique in execution, but the way you play them is almost identical to other champions with nearly identical skillsets that already exist. Singed and Volibear have nearly identical flips, but they play vastly differently because of how the rest of their kits fit together. You could replace any of Karma's abilities (or even all three) with the corresponding ability from Lux and she would be essentially unchanged, provided you added a stronger mantra version.

I also didn't mean to imply that you can only utilize the skill you're maxing, but that the skill maxed changes how a lane plays out. Maxing W would give her a unique laning style, but it doesn't seem viable. Maxing Q makes her play like an Orianna or Lux.


Edit: I'd also like to add, since I don't think I made it clear yet, that I don't think she is in any way underpowered. She will see play in her current state. I just don't see what this design adds to the game that we don't already have. If the answer is essentially stapling Lux's ult damage onto her shield and making it point-and-click instead of a skillshot, but taking away the range option, I don't think we've really gained anything.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 16:22 GMT
#640
On March 31 2013 01:18 OhTwoMise wrote:
Show nested quote +
On March 31 2013 01:08 onlywonderboy wrote:
On March 31 2013 01:03 OhTwoMise wrote:
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.


You're missing the point. The skills may be slightly unique in execution, but the way you play them is almost identical to other champions with nearly identical skillsets that already exist. Singed and Volibear have nearly identical flips, but they play vastly differently because of how the rest of their kits fit together. You could replace any of Karma's abilities (or even all three) with the corresponding ability from Lux and she would be essentially unchanged, provided you added a stronger mantra version.

I also didn't mean to imply that you can only utilize the skill you're maxing, but that the skill maxed changes how a lane plays out. Maxing W would give her a unique laning style, but it doesn't seem viable. Maxing Q makes her play like an Orianna or Lux.

Fair enough, I see your point. I still disagree that new Karma is bland, I've played her a bit and really enjoy her. I only played a little bit of old Karma though so I'm no authority on how she used to play. I think she's less unique then old Karma but she's not completely lack of unique play style.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 30 31 32 33 34 39 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
22:00
Epic.LAN 49 Group Stage
Liquipedia
GSL
21:00
GSL CK 6
IntoTheiNu 909
SHIN 123
CranKy Ducklings SOOP76
Maru 70
Zoun (SOOP) 61
herO (SOOP) 47
Solar (SOOP)44
ByuN (SOOP) 31
Rogue 26
Rex19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko479
LamboSC2 208
MaxPax 167
SHIN 123
Maru 70
Zoun (SOOP) 61
herO (SOOP) 47
Solar (SOOP) 44
ByuN (SOOP) 31
Rogue 26
Rex 19
StarCraft: Brood War
Jaedong 2106
Horang2 970
EffOrt 715
Light 607
BeSt 418
FanTaSy 404
Soma 334
Snow 291
ggaemo 289
Mini 271
[ Show more ]
Rush 222
actioN 198
ZerO 171
Hyuk 160
Mind 119
Barracks 82
hero 79
Hyun 78
Classic 54
Sea.KH 54
Mong 43
Yoon 42
ToSsGirL 38
sSak 36
910 31
Shinee 30
Aegong 29
HiyA 26
Terrorterran 26
Sharp 22
soO 21
Rock 16
Bishop 16
JYJ 15
Creator 13
Trap 13
zelot 13
Noble 12
Icarus 5
Dota 2
Gorgc21255
qojqva737
syndereN309
Fuzer 171
League of Legends
Reynor79
Counter-Strike
kRYSTAL_395
Other Games
singsing1899
olofmeister1261
B2W.Neo1025
hiko981
Mlord471
Liquid`RaSZi449
crisheroes252
DeMusliM244
ArmadaUGS102
Hui .94
Liquid`VortiX87
KnowMe84
QueenE43
XaKoH 29
ZerO(Twitch)14
Organizations
Counter-Strike
PGL17807
StarCraft: Brood War
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 52
• poizon28 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Big Brain Bouts
2h 30m
OSC
7h 30m
Replay Cast
8h 30m
Sparkling Tuna Cup
19h 30m
WardiTV Invitational
21h 30m
Epic.LAN
22h 30m
IPSL
1d 1h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d 3h
OSC
1d 23h
Yamato Cup
2 days
[ Show More ]
IPSL
2 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
2 days
WardiTV Weekly
2 days
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.