• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:42
CET 04:42
KST 12:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2371 users

[Patch 3.05.1: Karma Remake] General Discussion - Page 32

Forum Index > LoL General
Post a Reply
Prev 1 30 31 32 33 34 39 Next All
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
Last Edited: 2013-03-30 14:39:44
March 30 2013 14:39 GMT
#621
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.
LeeDawg
Profile Joined April 2012
United States1306 Posts
March 30 2013 14:44 GMT
#622
these constant hecarim nerfs are gonna make me stop playing the pony. switching my main to jungle voli.
:-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 14:48 GMT
#623
I'm really not sure why they nerfed the horse again. Counterplay to self healing exists, it's not Hecarim's fault the player base still builds Athene's for no apparent reason when Voli/Heca are in the game.

This is one of those situations where Riot just should have said tough luck players you are on your own on this one.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 14:50 GMT
#624
As an additional note, I'm either really impressed that the holiday skins haven't leaked yet, or really sad that Riot thinks the player base does not look foreword to these things.
Carrilord has arrived.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 30 2013 14:57 GMT
#625
On March 30 2013 23:48 Slusher wrote:
I'm really not sure why they nerfed the horse again. Counterplay to self healing exists, it's not Hecarim's fault the player base still builds Athene's for no apparent reason when Voli/Heca are in the game.

This is one of those situations where Riot just should have said tough luck players you are on your own on this one.


How could the cali nanny state mentality survive then?
"Your full potential does not matter if you do not use all 100% of it."
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 15:06 GMT
#626
On March 30 2013 23:20 phyvo wrote:
Show nested quote +
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 15:34 GMT
#627
I've said this before, it's hard to defend my viewpoints on this when even I wouldn't have picked Karma in ranked in a million years but I thought her tether was the most interesting ability in her kit and now it's gone completely.

I think Riot will experence confirmation bias however, because she's pretty strong with her new kit so people will be like "This new kit is fucking retarded better ban or pick this shit." and Riot will hear "This champion is so much fun we should pick her super often so I can feel the joy of playing leblanc without having no utility."
Carrilord has arrived.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-03-30 15:38:15
March 30 2013 15:35 GMT
#628
On March 31 2013 00:06 wei2coolman wrote:
Show nested quote +
On March 30 2013 23:20 phyvo wrote:
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.


Personally if something is so imbalanced that Riot knows it even in internal testing I don't want it in my game. Think about it: Guinsoo's conservative Karma rework had to at least be release xin/leblanc levels of OP or crazy levels of "bleh" for Riot to work on it for a year and then give up on the approach. What do we think they were doing all that time, twiddling their thumbs and whistling?

Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 30 2013 15:44 GMT
#629
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 15:45:48
March 30 2013 15:45 GMT
#630
On March 31 2013 00:35 phyvo wrote:
Show nested quote +
On March 31 2013 00:06 wei2coolman wrote:
On March 30 2013 23:20 phyvo wrote:
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.


Personally if something is so imbalanced that Riot knows it even in internal testing I don't want it in my game. Think about it: Guinsoo's conservative Karma rework had to at least be release xin/leblanc levels of OP or crazy levels of "bleh" for Riot to work on it for a year and then give up on the approach. What do we think they were doing all that time, twiddling their thumbs and whistling?

Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.

AoE slow buff from an ability is still pretty fucking boring, E is the only thing conserved from original Karma (and is unique ability).

and yes, I believe they were twiddling their thumbs and whistling. Didn't even bother number changes on any of her ability during the entire time.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I think she has some promise, but she loses a lot of her quirkiness with the remake.
liftlift > tsm
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 15:46 GMT
#631
On March 30 2013 23:39 Potatisodlaren wrote:
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.


If you look at what Riot said with regards to the re-work, it's pretty clear they didn't want to keep her spells intact. Morello has a vendetta against healing (which I completely understand, knowing where Guild Wars wound up). She had a deceptively high burden of knowledge on the opposing team. We won a LOT of Karma games because the other team would get horrendously baited by a combination of passive, shield, and heal, and that is something Riot has at least said they want to avoid.

I'd actually posit that she was in a reasonable place pre-change, at least in terms of balance. The big problem, beyond the obvious trolling and role misassignment, which both contributed heavily to her awful winrate, was that her kit just doesn't belong in solo queue. Playing with a Karma on your team, even if you know exactly what she does, requires an incredible amount of trust. Her midgame was actually really similar to Zilean's, and we all know how he fares in solo queue.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 15:52 GMT
#632
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 15:53 GMT
#633
On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.

I think he's letting his opinion of the changes cloud his judgement. She deals tons of damage and still provides a lot of utility, it's just different utility than old Karma. Regardless of Q and W being "bland" (which I don't think they are that bad, not every champ can have a completely unique skill set) I think E is one of the coolest spells currently in the game.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 15:57 GMT
#634
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.

Especially with this longer champ development time, you would think they'd put more effort per champ too.
liftlift > tsm
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
March 30 2013 15:59 GMT
#635
I kinda like her laning, but she feels awfully one dimensional now. Q doesn't feel rewarding to spam/hit, W is boring, Mantra doesn't feel rewarding. Bye Karma.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 16:01 GMT
#636
She's good enough now to warrant picking for Mantra'd E alone, so your going to see a shitload of her, and Riot is going to interpret it as "mission accomplished"
Carrilord has arrived.
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 16:03 GMT
#637
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-30 16:10:12
March 30 2013 16:08 GMT
#638
On March 31 2013 01:03 OhTwoMise wrote:
Show nested quote +
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

Show nested quote +
On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


Show nested quote +
On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.
RIP Ryan Davis / TL or Die / @onlywonderboy
OhTwoMise
Profile Joined September 2012
United States164 Posts
Last Edited: 2013-03-30 16:22:28
March 30 2013 16:18 GMT
#639
On March 31 2013 01:08 onlywonderboy wrote:
Show nested quote +
On March 31 2013 01:03 OhTwoMise wrote:
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.


You're missing the point. The skills may be slightly unique in execution, but the way you play them is almost identical to other champions with nearly identical skillsets that already exist. Singed and Volibear have nearly identical flips, but they play vastly differently because of how the rest of their kits fit together. You could replace any of Karma's abilities (or even all three) with the corresponding ability from Lux and she would be essentially unchanged, provided you added a stronger mantra version.

I also didn't mean to imply that you can only utilize the skill you're maxing, but that the skill maxed changes how a lane plays out. Maxing W would give her a unique laning style, but it doesn't seem viable. Maxing Q makes her play like an Orianna or Lux.


Edit: I'd also like to add, since I don't think I made it clear yet, that I don't think she is in any way underpowered. She will see play in her current state. I just don't see what this design adds to the game that we don't already have. If the answer is essentially stapling Lux's ult damage onto her shield and making it point-and-click instead of a skillshot, but taking away the range option, I don't think we've really gained anything.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 16:22 GMT
#640
On March 31 2013 01:18 OhTwoMise wrote:
Show nested quote +
On March 31 2013 01:08 onlywonderboy wrote:
On March 31 2013 01:03 OhTwoMise wrote:
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.


You're missing the point. The skills may be slightly unique in execution, but the way you play them is almost identical to other champions with nearly identical skillsets that already exist. Singed and Volibear have nearly identical flips, but they play vastly differently because of how the rest of their kits fit together. You could replace any of Karma's abilities (or even all three) with the corresponding ability from Lux and she would be essentially unchanged, provided you added a stronger mantra version.

I also didn't mean to imply that you can only utilize the skill you're maxing, but that the skill maxed changes how a lane plays out. Maxing W would give her a unique laning style, but it doesn't seem viable. Maxing Q makes her play like an Orianna or Lux.

Fair enough, I see your point. I still disagree that new Karma is bland, I've played her a bit and really enjoy her. I only played a little bit of old Karma though so I'm no authority on how she used to play. I think she's less unique then old Karma but she's not completely lack of unique play style.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 30 31 32 33 34 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 185
NeuroSwarm 165
Nina 143
Ketroc 46
StarCraft: Brood War
Sea 14814
Noble 96
NaDa 76
Jaeyun 33
Icarus 10
Dota 2
LuMiX1
League of Legends
JimRising 647
Counter-Strike
taco 831
Super Smash Bros
hungrybox490
Heroes of the Storm
Khaldor169
Other Games
summit1g12904
Organizations
Other Games
gamesdonequick3862
ComeBackTV 153
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 73
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo802
Other Games
• Scarra1449
Upcoming Events
Sparkling Tuna Cup
6h 18m
RSL Revival
6h 18m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
8h 18m
Patches Events
13h 18m
BSL
16h 18m
GSL
1d 4h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
OSC
1d 20h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.