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[Patch 3.03: Quinn] General Discussion - Page 32

Forum Index > LoL General
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Sermokala
Profile Blog Joined November 2010
United States14102 Posts
March 03 2013 18:47 GMT
#621
Tyler has found his way into our own little slice of liquid time and again. He'd be the hero of all america on his good days but he doesn't get enough good days for that.

Idk tylers really cool and there hasn't been someone I've wanted more to suceed other then liftlift.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 03 2013 18:48 GMT
#622
On March 04 2013 03:32 NpG)Explosive wrote:
Show nested quote +
On March 04 2013 03:12 wei2coolman wrote:
On March 03 2013 21:12 Kontossis wrote:
On March 03 2013 20:45 wei2coolman wrote:
On March 03 2013 20:12 Kontossis wrote:
On March 03 2013 20:07 wei2coolman wrote:
On March 03 2013 19:41 Diamond wrote:
On March 03 2013 19:31 wei2coolman wrote:
I think people building botrk forget that champs have AD scaling abilities, and rushing botrk ruins that; as opposed to BT.


I've been using it on junglers. Ganks are much more scary. Also with champs like Nocturne, the attack speed is awesome to have. Also BF sword is stupid expensive.

I was more hinting at ADC's going BotRK


Pretty much every ADC should build this item first though. The only debatable one in my opinion would be Draven, and even then, he, like anyone that uses autos should build this. I don't even think it's debatable whether BT or BotRK is better on any other ADC.

Graves; EZ; Corki; Cait, MF; and a few others probably optimize better with BT first. Also remember early midgame is the timing we're talking about; so power curve should be favoring BT over BotRK.

The only ADC's that would benefit from BotRK first is if they have no or poor AD scaling abilities; or their main source of damage is auto attacking (in mid game). So Kog, Trist, Vayne probably decent candidates for BotRK first build. I'd say it's more of a minority of ADC's that should go BotRK first though.


Early midgame is way in BotRK's favor. It only takes 1288 health for the active of BotRK to equal the damage of a melee range Q + R from Graves with a fully stacked BT and it heals you + steals speed + does a decent nuke. Ezreal's Q procs BotRK, only his R is benefited by attack damage... and only 70 from a fully stacked BT due to a 1.0 bonus AD scaling. I have no clue how Cait would be better with a BT... even before, Caitlyn would go IE into PD, with a vamp sceptor somewhere in between. Now, people are going BotRK into IE into PD which is a hugely effective build.

Not to be too offensive, but it seems like to me that everywhere else except teamliquid that people are complaining because this BotRK is too powerful. Here, it seems like a debate that BT is better in some situations, even though high level streams has 6+ BotRKs each game.

It's just released of course people going to play around with the item. I'm pretty sure cait's headshot doesn't deal extra botrk passive dmg, thats wht bt or ie is better pickup early on. Not to mention if you are actually in range to use botrk active w/ cait, you're doing it wrong. Also low health targets become obscenely hard to kill, especially in league of shields. Can't really be snowballing kills if you do less damages the less health they have (it's like a reverse lee sin q).


Cait's headshot doesn't deal any extra damage if you also crit, so I guess IE is just as bad as bortk as far as headshot is concerned.
Also cait is not necesserally doing something wrong if she's in range to use the active. Actually I think the ennemy team is doing something very wrong is cait is never in range to use it. I don't see high level games where both ad carries spend the whole teams without any ennemies within 500 range.

If you chose Cait, you chose her entire kit. You can't change that anymore.

With items you can chose what you want after having picked Cait. The logic is different.
Also I thought Cait's headshot did do damage on crits. It just didn't multiplicatively scale with crit.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 03 2013 18:48 GMT
#623
On March 04 2013 03:45 Tensai176 wrote:
Show nested quote +
On March 04 2013 02:57 Shikyo wrote:
If you go with AP Nunu as support his movespeed and E damage are so high that you can actually zone the other team pretty hard, it's quite powerful in the right situations and if you attack the creeps enough he won't even run out of mana. Needs a lane that wants to push, of course. His harrassing against tower lasthitting is top notch.

Lategame he'll still have his snowball + ult + bloodboil utility.


By the way, the league system has some problems if you just happen to lose the placement matches while winning the other, "less important" games. Or are they against higher level players?


AP nunu isn't as good as support/tanky/utility nunu.

- Reason is that Blood boil is his best utility skill and that doesn't scale off AP.

- AP for consume is useless as a support unless your baiting/ganking which is more of a early-jungle role.

- AP for snow ball is good, but again snowball as a support should be used for the slow which doesn't scale off AP.

- AP for his ultimate might be the only reason you would consider it but his ultimate is really unreliable that investing in expensive AP items makes it VERY crucial that you don't get interrupted and VERY crucial you use it at the right time and as a support, it's simply not your job to do damage.




The purpose is to bully and dominate in the lane, bloodboiled snowball spam actually destroys almost every opponent and you can take plenty of harrass, here the consume AP ratio actually does help. You won't even run out of mana if you keep attacking the creeps with bloodboil. Bloodboil doesn't scale with utility items either so I don't see how that's an issue, and obviously you wouldn't keep building AP after laning.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-03-03 18:56:24
March 03 2013 18:55 GMT
#624
So dudes, help me with some theorycrafting. TROLLS related.

Lets say that I'm playing an AD Carry as a solo mid lane. I've been mostly doing Tristana, although we also like Caitlyn for this.

Lets also say that I want two rune pages for this. One vs. an AP mid, and one vs an AD mid.

We're assuming that the enemy lane doesn't realize that the AD Carry is going to be in mid, and is not going to start with runes/masteries/itemization for playing against Trist/Cait.

How much ArPen would be ideal on the rune pages?

I know most AP mids start with extremely low armor, in the range of like 12 if they don't increase it somehow. Panth and Khazix also start with very low armor, surprisingly. Talon starts with 20.

I don't think you'd want to go full ArPen because when you include the 6 from masteries you're likely reducing a lot of mids level 1 armor to less than 0. So what kind of a mix would be healthiest?

Also, would Lifesteal quints be valuable?

Plz discuss.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
NpG)Explosive
Profile Joined January 2003
France994 Posts
March 03 2013 19:02 GMT
#625
On March 04 2013 03:48 obesechicken13 wrote:
Show nested quote +
On March 04 2013 03:32 NpG)Explosive wrote:
On March 04 2013 03:12 wei2coolman wrote:
On March 03 2013 21:12 Kontossis wrote:
On March 03 2013 20:45 wei2coolman wrote:
On March 03 2013 20:12 Kontossis wrote:
On March 03 2013 20:07 wei2coolman wrote:
On March 03 2013 19:41 Diamond wrote:
On March 03 2013 19:31 wei2coolman wrote:
I think people building botrk forget that champs have AD scaling abilities, and rushing botrk ruins that; as opposed to BT.


I've been using it on junglers. Ganks are much more scary. Also with champs like Nocturne, the attack speed is awesome to have. Also BF sword is stupid expensive.

I was more hinting at ADC's going BotRK


Pretty much every ADC should build this item first though. The only debatable one in my opinion would be Draven, and even then, he, like anyone that uses autos should build this. I don't even think it's debatable whether BT or BotRK is better on any other ADC.

Graves; EZ; Corki; Cait, MF; and a few others probably optimize better with BT first. Also remember early midgame is the timing we're talking about; so power curve should be favoring BT over BotRK.

The only ADC's that would benefit from BotRK first is if they have no or poor AD scaling abilities; or their main source of damage is auto attacking (in mid game). So Kog, Trist, Vayne probably decent candidates for BotRK first build. I'd say it's more of a minority of ADC's that should go BotRK first though.


Early midgame is way in BotRK's favor. It only takes 1288 health for the active of BotRK to equal the damage of a melee range Q + R from Graves with a fully stacked BT and it heals you + steals speed + does a decent nuke. Ezreal's Q procs BotRK, only his R is benefited by attack damage... and only 70 from a fully stacked BT due to a 1.0 bonus AD scaling. I have no clue how Cait would be better with a BT... even before, Caitlyn would go IE into PD, with a vamp sceptor somewhere in between. Now, people are going BotRK into IE into PD which is a hugely effective build.

Not to be too offensive, but it seems like to me that everywhere else except teamliquid that people are complaining because this BotRK is too powerful. Here, it seems like a debate that BT is better in some situations, even though high level streams has 6+ BotRKs each game.

It's just released of course people going to play around with the item. I'm pretty sure cait's headshot doesn't deal extra botrk passive dmg, thats wht bt or ie is better pickup early on. Not to mention if you are actually in range to use botrk active w/ cait, you're doing it wrong. Also low health targets become obscenely hard to kill, especially in league of shields. Can't really be snowballing kills if you do less damages the less health they have (it's like a reverse lee sin q).


Cait's headshot doesn't deal any extra damage if you also crit, so I guess IE is just as bad as bortk as far as headshot is concerned.
Also cait is not necesserally doing something wrong if she's in range to use the active. Actually I think the ennemy team is doing something very wrong is cait is never in range to use it. I don't see high level games where both ad carries spend the whole teams without any ennemies within 500 range.

If you chose Cait, you chose her entire kit. You can't change that anymore.

With items you can chose what you want after having picked Cait. The logic is different.
Also I thought Cait's headshot did do damage on crits. It just didn't multiplicatively scale with crit.


You can crit and proc headshot on the same autoattack, the headshot add 50% of the AD regarless of crit/IE.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-03 19:06:51
March 03 2013 19:02 GMT
#626
On March 04 2013 03:55 Ketara wrote:
So dudes, help me with some theorycrafting. TROLLS related.

Lets say that I'm playing an AD Carry as a solo mid lane. I've been mostly doing Tristana, although we also like Caitlyn for this.

Lets also say that I want two rune pages for this. One vs. an AP mid, and one vs an AD mid.

We're assuming that the enemy lane doesn't realize that the AD Carry is going to be in mid, and is not going to start with runes/masteries/itemization for playing against Trist/Cait.

How much ArPen would be ideal on the rune pages?

I know most AP mids start with extremely low armor, in the range of like 12 if they don't increase it somehow. Panth and Khazix also start with very low armor, surprisingly. Talon starts with 20.

I don't think you'd want to go full ArPen because when you include the 6 from masteries you're likely reducing a lot of mids level 1 armor to less than 0. So what kind of a mix would be healthiest?

Also, would Lifesteal quints be valuable?

Plz discuss.

I'd just go full Arpen. They gain a lot of armor just from leveling. You don't get armor pen from leveling. And tbh I really like running armor from runes and masteries for armor regardless of who I'm against. It protects against mass penetration crap.

On most AD's arpen and AD add similar amounts of damage iirc at early levels.

In my opinion you don't attack enough in lane to use lifesteal. In AD vs AP there are some lanes where all you do is try to prevent the lane from pushing to tower. I guess these ones are fine for getting lifesteal if you're always attacking, but otherwise hp10 or even gp10 and potions will probably give you more life overall. As AD carry vs AP you're going to outscale your opponent so I'd even consider getting something to help you survive laning in quints.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
March 03 2013 19:03 GMT
#627
On March 04 2013 03:47 Sermokala wrote:
Tyler has found his way into our own little slice of liquid time and again. He'd be the hero of all america on his good days but he doesn't get enough good days for that.

Idk tylers really cool and there hasn't been someone I've wanted more to suceed other then liftlift.


Same here. As much as I am a TSM and HuK fanboi, I have always wanted him to succeed. I was sad he lost that one courage in the finals I really hope he comes back to HotS and makes a splash. TSL5 winner would be BA.

Funny enough the first time I saw LoL being played was on his stream. He stopped streaming SC2 one day and started playing LoL.
LiquidLegends StaffWho is Jon Galt?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-03 19:20:21
March 03 2013 19:14 GMT
#628
On March 04 2013 03:55 Ketara wrote:
So dudes, help me with some theorycrafting. TROLLS related.

Lets say that I'm playing an AD Carry as a solo mid lane. I've been mostly doing Tristana, although we also like Caitlyn for this.

Lets also say that I want two rune pages for this. One vs. an AP mid, and one vs an AD mid.

We're assuming that the enemy lane doesn't realize that the AD Carry is going to be in mid, and is not going to start with runes/masteries/itemization for playing against Trist/Cait.

How much ArPen would be ideal on the rune pages?

I know most AP mids start with extremely low armor, in the range of like 12 if they don't increase it somehow. Panth and Khazix also start with very low armor, surprisingly. Talon starts with 20.

I don't think you'd want to go full ArPen because when you include the 6 from masteries you're likely reducing a lot of mids level 1 armor to less than 0. So what kind of a mix would be healthiest?

Also, would Lifesteal quints be valuable?

Plz discuss.

I'd go full armor penetration runes and start Doran Blade rush BotRK and Brutalizer. If you have a high mobility AD(Quinn? ;o) you should be able to dominate the midgame with the BotRK vs no armor after you gimp their mage. Most AP mids also usually do use armor runes because it's still good vs minions and autos.



By the way, I finally got my first penta kill in a ranked game with Graves. The third placement match, of course ended up losing that anyway but at least I have a penta now(yay)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Terranasaur
Profile Joined May 2011
United States2085 Posts
March 03 2013 19:21 GMT
#629
Wow. That's a shame. I'm gonna miss Tyler
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-03-03 19:37:59
March 03 2013 19:24 GMT
#630
On March 04 2013 04:02 NpG)Explosive wrote:
Show nested quote +
On March 04 2013 03:48 obesechicken13 wrote:
On March 04 2013 03:32 NpG)Explosive wrote:
On March 04 2013 03:12 wei2coolman wrote:
On March 03 2013 21:12 Kontossis wrote:
On March 03 2013 20:45 wei2coolman wrote:
On March 03 2013 20:12 Kontossis wrote:
On March 03 2013 20:07 wei2coolman wrote:
On March 03 2013 19:41 Diamond wrote:
On March 03 2013 19:31 wei2coolman wrote:
I think people building botrk forget that champs have AD scaling abilities, and rushing botrk ruins that; as opposed to BT.


I've been using it on junglers. Ganks are much more scary. Also with champs like Nocturne, the attack speed is awesome to have. Also BF sword is stupid expensive.

I was more hinting at ADC's going BotRK


Pretty much every ADC should build this item first though. The only debatable one in my opinion would be Draven, and even then, he, like anyone that uses autos should build this. I don't even think it's debatable whether BT or BotRK is better on any other ADC.

Graves; EZ; Corki; Cait, MF; and a few others probably optimize better with BT first. Also remember early midgame is the timing we're talking about; so power curve should be favoring BT over BotRK.

The only ADC's that would benefit from BotRK first is if they have no or poor AD scaling abilities; or their main source of damage is auto attacking (in mid game). So Kog, Trist, Vayne probably decent candidates for BotRK first build. I'd say it's more of a minority of ADC's that should go BotRK first though.


Early midgame is way in BotRK's favor. It only takes 1288 health for the active of BotRK to equal the damage of a melee range Q + R from Graves with a fully stacked BT and it heals you + steals speed + does a decent nuke. Ezreal's Q procs BotRK, only his R is benefited by attack damage... and only 70 from a fully stacked BT due to a 1.0 bonus AD scaling. I have no clue how Cait would be better with a BT... even before, Caitlyn would go IE into PD, with a vamp sceptor somewhere in between. Now, people are going BotRK into IE into PD which is a hugely effective build.

Not to be too offensive, but it seems like to me that everywhere else except teamliquid that people are complaining because this BotRK is too powerful. Here, it seems like a debate that BT is better in some situations, even though high level streams has 6+ BotRKs each game.

It's just released of course people going to play around with the item. I'm pretty sure cait's headshot doesn't deal extra botrk passive dmg, thats wht bt or ie is better pickup early on. Not to mention if you are actually in range to use botrk active w/ cait, you're doing it wrong. Also low health targets become obscenely hard to kill, especially in league of shields. Can't really be snowballing kills if you do less damages the less health they have (it's like a reverse lee sin q).


Cait's headshot doesn't deal any extra damage if you also crit, so I guess IE is just as bad as bortk as far as headshot is concerned.
Also cait is not necesserally doing something wrong if she's in range to use the active. Actually I think the ennemy team is doing something very wrong is cait is never in range to use it. I don't see high level games where both ad carries spend the whole teams without any ennemies within 500 range.

If you chose Cait, you chose her entire kit. You can't change that anymore.

With items you can chose what you want after having picked Cait. The logic is different.
Also I thought Cait's headshot did do damage on crits. It just didn't multiplicatively scale with crit.


You can crit and proc headshot on the same autoattack, the headshot add 50% of the AD regarless of crit/IE.


Actually Cait's headshot damage does increase with increased crit damage. I forget the exact formula... you'd have to ask Monte, he figured it out ages ago and it's not intuitive at all (really strange/borked, but significant).

edit: my spellingskz
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
March 03 2013 19:24 GMT
#631
On March 04 2013 03:00 Djin)ftw( wrote:
Hello, I got a little money I can spend right now. On the one hand, I wanna quit LoL and start playing minecraft in my spare time. On the other hand, I'd like to play some Lol. Problem here is, its so fucking expensive its not even funny. I now have invested.. hm 5 or 10€, cant remember. I got 48 of the cheapest heros and 5 rune pages with ok runes.

So if I get the champions bundle (kata, twitch, gp, shaco, blitz, anivia, kassa, heimer, karthus, corki) I'd have to pay ~20€. For the 7 page rune bundle about 14€.
Mincraft costs 20€.

So I really dont know if 10 heros are worth the same as minecraft regarding the pleasure I'll experience from playing it.. I mean, if I could every hero for like 50€ (the prize of a common computer game) I wouldnt say something, but the way it is I will never have all the relevant heros EVEN FOR ONE FUCKING ROLE. Its preposterous.

Oh man... I dont know. I think I'll quit Lol.

Why do you need to buy hero ? Don't, just play, buy the one hero you wanna be good with, and play him only.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-03-03 19:25:05
March 03 2013 19:24 GMT
#632
On March 04 2013 03:10 Djin)ftw( wrote:
Show nested quote +
On March 04 2013 03:03 Shikyo wrote:
I've invested a total of 0 euros in LoL.

You don't need every champion for a role. 2 or 3 are enough.

In theory. In reality, having to play the same heros time and time again is boring as hell. I never understood how ppl like destiny can play draven all the time..

Show nested quote +

I don't see how 48 champions aren't enough, but hopefully you kept in mind that having 4 1350 ip champions you don't play is worth less than having just one 6300 ip champion who you play all the time.


Thats exactly the point. I'd like to play Lee Sin. But he costs 975 RP or something like that. So how should I know if thats worth it compared to ~340 RP for anivia or any of the other heros in the bundle..

Well, I'm not trying to be discouraging, but maybe lol is not for you than. If you're burning through interest in heroes that quickly you're just to end up bored and frustrated because as you point out the pricing does not support that style of enjoyment of the game at all. I would reccomend dropping zero money and strictly buying out all the cheapest heroes you can before moving on to the next pricing tier. That way by the time you burn out on the game you'll have maximized your heroes bought per hour played, and minimized the time spent waiting for lp to pile up.

If you must spend money, set a fixed budget and space your purchases out by buying a maximum of one hero per RP sale. If you go over your budget and you're not having that much fun without spending money, quit rather than move your budget.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 03 2013 19:32 GMT
#633
Speaking of TROLLS, has anyone tried Tiamat / Ravenous Hydra on gangplank and using Parrrley to lasthit clumps of low hp minions to gain like 100 mana per Q, and spamming W to heal?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
cLutZ
Profile Joined November 2010
United States19574 Posts
March 03 2013 19:35 GMT
#634
On March 04 2013 03:48 Shikyo wrote:
Show nested quote +
On March 04 2013 03:45 Tensai176 wrote:
On March 04 2013 02:57 Shikyo wrote:
If you go with AP Nunu as support his movespeed and E damage are so high that you can actually zone the other team pretty hard, it's quite powerful in the right situations and if you attack the creeps enough he won't even run out of mana. Needs a lane that wants to push, of course. His harrassing against tower lasthitting is top notch.

Lategame he'll still have his snowball + ult + bloodboil utility.


By the way, the league system has some problems if you just happen to lose the placement matches while winning the other, "less important" games. Or are they against higher level players?


AP nunu isn't as good as support/tanky/utility nunu.

- Reason is that Blood boil is his best utility skill and that doesn't scale off AP.

- AP for consume is useless as a support unless your baiting/ganking which is more of a early-jungle role.

- AP for snow ball is good, but again snowball as a support should be used for the slow which doesn't scale off AP.

- AP for his ultimate might be the only reason you would consider it but his ultimate is really unreliable that investing in expensive AP items makes it VERY crucial that you don't get interrupted and VERY crucial you use it at the right time and as a support, it's simply not your job to do damage.




The purpose is to bully and dominate in the lane, bloodboiled snowball spam actually destroys almost every opponent and you can take plenty of harrass, here the consume AP ratio actually does help. You won't even run out of mana if you keep attacking the creeps with bloodboil. Bloodboil doesn't scale with utility items either so I don't see how that's an issue, and obviously you wouldn't keep building AP after laning.


Isn't Mana regen more conducive to that playstyle than ap? You can kinda play like you are solotop nunu, grab chalice and spam Iceball all day?
Freeeeeeedom
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
March 03 2013 19:41 GMT
#635
On March 04 2013 03:48 Shikyo wrote:
Show nested quote +
On March 04 2013 03:45 Tensai176 wrote:
On March 04 2013 02:57 Shikyo wrote:
If you go with AP Nunu as support his movespeed and E damage are so high that you can actually zone the other team pretty hard, it's quite powerful in the right situations and if you attack the creeps enough he won't even run out of mana. Needs a lane that wants to push, of course. His harrassing against tower lasthitting is top notch.

Lategame he'll still have his snowball + ult + bloodboil utility.


By the way, the league system has some problems if you just happen to lose the placement matches while winning the other, "less important" games. Or are they against higher level players?


AP nunu isn't as good as support/tanky/utility nunu.

- Reason is that Blood boil is his best utility skill and that doesn't scale off AP.

- AP for consume is useless as a support unless your baiting/ganking which is more of a early-jungle role.

- AP for snow ball is good, but again snowball as a support should be used for the slow which doesn't scale off AP.

- AP for his ultimate might be the only reason you would consider it but his ultimate is really unreliable that investing in expensive AP items makes it VERY crucial that you don't get interrupted and VERY crucial you use it at the right time and as a support, it's simply not your job to do damage.




The purpose is to bully and dominate in the lane, bloodboiled snowball spam actually destroys almost every opponent and you can take plenty of harrass, here the consume AP ratio actually does help. You won't even run out of mana if you keep attacking the creeps with bloodboil. Bloodboil doesn't scale with utility items either so I don't see how that's an issue, and obviously you wouldn't keep building AP after laning.


Which AP items would you invest in to "Dominate in lane?" Or just straight up masteries/runes? That early, there are no good AP items besides Kage's pick and attacking creeps to get your passive up pushes up the lane (which if the opponents can competently last hit under tower, dominating lane becomes pointless. You also take free hits and consuming further pushes up the lane.

Kage's is a good item on nunu since it builds into twin shadows (which is a utility item) but that hardly is consider 'AP nunu'.

Utility items have 'utility' as opposed to 'ap' items which help your abilities. Nunu's abilities don't scale well with AP if you have a support role since your primary job is to protect your carries which having AP doesn't help you do.

Having utility items help save your carries by way of extra defense/shield/speed/wards. So having a Shield of Iron Solari for the extra shield, An aegis of the Legion for the extra defense/mr, Shurelyas for the extra speed/Wards for map awareness complement your role as a support, as opposed to AP items which don't.

How do you not see that as an issue? Not to mention AP items are incredibly expensive.






We see things they'll never see
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-03 19:50:31
March 03 2013 19:42 GMT
#636
On March 04 2013 04:35 cLutZ wrote:
Show nested quote +
On March 04 2013 03:48 Shikyo wrote:
On March 04 2013 03:45 Tensai176 wrote:
On March 04 2013 02:57 Shikyo wrote:
If you go with AP Nunu as support his movespeed and E damage are so high that you can actually zone the other team pretty hard, it's quite powerful in the right situations and if you attack the creeps enough he won't even run out of mana. Needs a lane that wants to push, of course. His harrassing against tower lasthitting is top notch.

Lategame he'll still have his snowball + ult + bloodboil utility.


By the way, the league system has some problems if you just happen to lose the placement matches while winning the other, "less important" games. Or are they against higher level players?


AP nunu isn't as good as support/tanky/utility nunu.

- Reason is that Blood boil is his best utility skill and that doesn't scale off AP.

- AP for consume is useless as a support unless your baiting/ganking which is more of a early-jungle role.

- AP for snow ball is good, but again snowball as a support should be used for the slow which doesn't scale off AP.

- AP for his ultimate might be the only reason you would consider it but his ultimate is really unreliable that investing in expensive AP items makes it VERY crucial that you don't get interrupted and VERY crucial you use it at the right time and as a support, it's simply not your job to do damage.




The purpose is to bully and dominate in the lane, bloodboiled snowball spam actually destroys almost every opponent and you can take plenty of harrass, here the consume AP ratio actually does help. You won't even run out of mana if you keep attacking the creeps with bloodboil. Bloodboil doesn't scale with utility items either so I don't see how that's an issue, and obviously you wouldn't keep building AP after laning.


Isn't Mana regen more conducive to that playstyle than ap? You can kinda play like you are solotop nunu, grab chalice and spam Iceball all day?

You don't need mana regen. As I said, it's for lanes where you want to push. You are lvl 1 bloodboiled, attack 5 minions, and throw a snowball for free, and repeat. As I also said, his anti-tower lasthitting harrass is perhaps the best out of all supports. When they lasthit at tower, you can usually harrass them with snowballs really well. Mana regen makes no sense because of his passive, assuming your lane wants to be pushing.

On March 04 2013 04:41 Tensai176 wrote:
Show nested quote +
On March 04 2013 03:48 Shikyo wrote:
On March 04 2013 03:45 Tensai176 wrote:
On March 04 2013 02:57 Shikyo wrote:
If you go with AP Nunu as support his movespeed and E damage are so high that you can actually zone the other team pretty hard, it's quite powerful in the right situations and if you attack the creeps enough he won't even run out of mana. Needs a lane that wants to push, of course. His harrassing against tower lasthitting is top notch.

Lategame he'll still have his snowball + ult + bloodboil utility.


By the way, the league system has some problems if you just happen to lose the placement matches while winning the other, "less important" games. Or are they against higher level players?


AP nunu isn't as good as support/tanky/utility nunu.

- Reason is that Blood boil is his best utility skill and that doesn't scale off AP.

- AP for consume is useless as a support unless your baiting/ganking which is more of a early-jungle role.

- AP for snow ball is good, but again snowball as a support should be used for the slow which doesn't scale off AP.

- AP for his ultimate might be the only reason you would consider it but his ultimate is really unreliable that investing in expensive AP items makes it VERY crucial that you don't get interrupted and VERY crucial you use it at the right time and as a support, it's simply not your job to do damage.




The purpose is to bully and dominate in the lane, bloodboiled snowball spam actually destroys almost every opponent and you can take plenty of harrass, here the consume AP ratio actually does help. You won't even run out of mana if you keep attacking the creeps with bloodboil. Bloodboil doesn't scale with utility items either so I don't see how that's an issue, and obviously you wouldn't keep building AP after laning.


Which AP items would you invest in to "Dominate in lane?" Or just straight up masteries/runes? That early, there are no good AP items besides Kage's pick and attacking creeps to get your passive up pushes up the lane (which if the opponents can competently last hit under tower, dominating lane becomes pointless. You also take free hits and consuming further pushes up the lane.

Kage's is a good item on nunu since it builds into twin shadows (which is a utility item) but that hardly is consider 'AP nunu'.

Utility items have 'utility' as opposed to 'ap' items which help your abilities. Nunu's abilities don't scale well with AP if you have a support role since your primary job is to protect your carries which having AP doesn't help you do.

Having utility items help save your carries by way of extra defense/shield/speed/wards. So having a Shield of Iron Solari for the extra shield, An aegis of the Legion for the extra defense/mr, Shurelyas for the extra speed/Wards for map awareness complement your role as a support, as opposed to AP items which don't.

AP Quints and 2 Doran rings. Snowball maxed first, BB second.


I'm not saying that this is super amazing or anything, but if people consider that Nunu is a weak support, this might be worth trying. I've encountered it on my support and on the opponent's, and we completely outharrassed the opponents in both games, whereas in the game where Nunu was against me, our lane lost. It was extremely difficult lasthitting when a super fast-moving Nunu can easily run up to you and snowball you for 30% of your hp.


Nunus base speed, bloodboil speedbuff, and Snowball scaling + AP ratio and the aspd debuff are what make this extremely scary to face. Of course along with the fact that he easily gets free snowballs all the time so you have no option at all to wait for the mana to run out. Especially after the sustain supports got nerfed, I find this to be extremely powerful in the "current meta".

His tower harrass is at the level that he can bloodboil, snowball you when you're behind your turret, and run back without taking tower hits because snowball has such a slow projectile speed.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 03 2013 20:02 GMT
#637
what toplaners benefit the most from the buff to the blade of the ruined king? now with the %health damage, im not so sure anymore whether renekton is as strong anymore.
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Alaric
Profile Joined November 2009
France45622 Posts
March 03 2013 20:03 GMT
#638
On March 04 2013 01:46 Gahlo wrote:
Show nested quote +
On March 04 2013 01:36 Sermokala wrote:
Its not really a math thing that makes bt better then bortk its a ay style thing much like how a lot of people knew that bt was better then bc for some assasins.

think bortk is better for the champs who wamt to trade with auto attacks but champs like graves ezreal who trade far and away from far away from auto attack range would apreciate the brusiesing poke from their abilities and don't want their damage falling off when the enemy duo gets low.

It adds another layer to builds on champs that I like where bt is better for fighting assasins while bortk is better for fighting tanks.

Has anybody tried a more Ecentric Grave build with BotRK yet? Seems like you get to perma AS boost so much faster.

Graves' "perma AS boost" needs 2.5 AS and 40% CDR on level 5 E so...
Cant take LMS hipsters serious.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 03 2013 20:05 GMT
#639
On March 04 2013 05:02 DarKFoRcE wrote:
what toplaners benefit the most from the buff to the blade of the ruined king? now with the %health damage, im not so sure anymore whether renekton is as strong anymore.


he still crushes every lane, the item isnt that cheap and isnt really something you can rush top
I come in for the scraps
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
March 03 2013 20:06 GMT
#640
That's actually kinda interesting actually...

It's kind of expensive though since investing two dorans puts you really behind since you're dumping into warding without the sightstone/lack of gp10 items and if you somehow get behind, seems like you're really behind...

But i could see how it could work.

I still prefer just straight HP since utility comes with HP anyway and it puts you in better shape late game.

I should try this though sometime
We see things they'll never see
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