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LCS Fantasy League - Page 8

Forum Index > LoL General
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Prev 1 6 7 8 All
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
February 22 2013 13:59 GMT
#141
If you make your own fantasy league site, you should consider making different leagues for lcs eu and na.

While the drawback is of course that the number of choices gets even more limited, it's awful to compare players in different environments.
Klausenheim
Profile Joined February 2013
4 Posts
February 24 2013 03:52 GMT
#142
Hey-o TL folks, Klausenheim here from Leaguepedia Fantasy (formerly Boss Minion). I just wanted to give a huge thanks to everyone for playing in our fantasy league as well as leaving some constructive criticism here. Since you guys have obviously taken the time to think a lot of this through, I wanted you to know that your concerns have not fallen on deaf ears. Here are some quick replies from me to you

1. We realize that initially we had significant server issues, and we wanted to apologize to you guys for the problems. Thanks for bearing with us as we grow!

2. A lot of you are disappointed in the current lineup format (weekly resets, pricing changes, not being rewarded for proper research). We want to make our system better. When we were first demoing the app people disliked the ability to purchase a player and "lock him in" at that price, even if his actual cost increased. It made newb players feel like they couldn't possibly catch up to early adopters who had locked in all the good guys when they were cheap. I call this the Eve Online effect. Since launch, it has become clear that people would rather feel appreciated for their skill than coddled for their lack of knowledge. We are toying with some ways to fix it, but would love your ideas. I personally am a fan of a "soft" cap at $100, with a hard cap that will hit you around 130-150. Shoot me your thoughts though!

3. Live drafts. This is a feature we always wanted, but the lack of time before the LCS launched just made it impossible. We're just 2 guys working on this on the weekends. However, we have recently started working with a few more devs who (gasp) actually rock at coding. Live drafts will be implemented during the midseason break.

4. Saved Rosters - this is just something that we should have caught in beta. For some reason it never bothered anyone up until about a week ago. Since then it seems blatantly obvious and I can't believe we missed it. The short term fix was making last week's roster viewable so that you can at least copy it quickly.

5. Statistics - right now it is really hard to find and process player statistics. Since we are taking the time to watch every game and record every piece of data, we want this stuff to be front and center. We're working on some ideas right now to really make LoL eSport statistics as cool and user-friendly as "real" sports. Think graphs, KDA charts, match / week / month trackers, and more.

Sorry for the incredibly long winded post! Please feel free to dissect my thoughts and provide your own. We want to create the experience you guys deserve, and we can't do that without helpful feedback.
In the meantime, good luck!

-Matt, AKA Klausenheim
Mensol
Profile Joined September 2012
14536 Posts
February 25 2013 14:46 GMT
#143
Congratulations Soilz.

standings: http://www.leaguepediafantasy.com/standings/?league_id=1118&schedule_id=0
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Gorsameth
Profile Joined April 2010
Netherlands22476 Posts
February 25 2013 15:16 GMT
#144
I was afraid i would be a lot lower with CLG's screwups this week but they still managed to draw out good points, and Yellowstar despite getting no cred on this forum went big
It ignores such insignificant forces as time, entropy, and death
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-25 16:08:54
February 25 2013 16:01 GMT
#145
Hm. I could have sworn I had set up a lineup last week, not sure what happened. I was allin on fnatic's botlane, too. D:

Edit: oh i see. I had it only for the "Everyone" league and not the TL league. Bah.

AD Carry YellOwStaR $12 19.00 31.00 Copenhagen Wolves
Support nRated $3 14.00 25.00 Copenhagen Wolves
Top Voyboy $30 19.00 22.00 compLexity Gaming
Mid Nyjacky $29 18.00 20.00 compLexity Gaming
Jungle DiamondProx $26 17.00 21.00 against All authority

It earned 119 points!
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 25 2013 16:51 GMT
#146
On February 24 2013 12:52 Klausenheim wrote:
Hey-o TL folks, Klausenheim here from Leaguepedia Fantasy (formerly Boss Minion). I just wanted to give a huge thanks to everyone for playing in our fantasy league as well as leaving some constructive criticism here. Since you guys have obviously taken the time to think a lot of this through, I wanted you to know that your concerns have not fallen on deaf ears. Here are some quick replies from me to you

1. We realize that initially we had significant server issues, and we wanted to apologize to you guys for the problems. Thanks for bearing with us as we grow!

2. A lot of you are disappointed in the current lineup format (weekly resets, pricing changes, not being rewarded for proper research). We want to make our system better. When we were first demoing the app people disliked the ability to purchase a player and "lock him in" at that price, even if his actual cost increased. It made newb players feel like they couldn't possibly catch up to early adopters who had locked in all the good guys when they were cheap. I call this the Eve Online effect. Since launch, it has become clear that people would rather feel appreciated for their skill than coddled for their lack of knowledge. We are toying with some ways to fix it, but would love your ideas. I personally am a fan of a "soft" cap at $100, with a hard cap that will hit you around 130-150. Shoot me your thoughts though!

3. Live drafts. This is a feature we always wanted, but the lack of time before the LCS launched just made it impossible. We're just 2 guys working on this on the weekends. However, we have recently started working with a few more devs who (gasp) actually rock at coding. Live drafts will be implemented during the midseason break.

4. Saved Rosters - this is just something that we should have caught in beta. For some reason it never bothered anyone up until about a week ago. Since then it seems blatantly obvious and I can't believe we missed it. The short term fix was making last week's roster viewable so that you can at least copy it quickly.

5. Statistics - right now it is really hard to find and process player statistics. Since we are taking the time to watch every game and record every piece of data, we want this stuff to be front and center. We're working on some ideas right now to really make LoL eSport statistics as cool and user-friendly as "real" sports. Think graphs, KDA charts, match / week / month trackers, and more.

Sorry for the incredibly long winded post! Please feel free to dissect my thoughts and provide your own. We want to create the experience you guys deserve, and we can't do that without helpful feedback.
In the meantime, good luck!

-Matt, AKA Klausenheim


I logged in to bitch about exactly these points, so I guess I don't have to!

Excellent to know that you're using community feedback. I can't afford nRated any more since he had a good week, and that sucks, but I'll figure it out. Live drafts would be great, but the player pool is so small that leagues would be capped at 5-10 teams.

Have you considered a heads-up format like Yahoo fantasy football?


shaGuar :: elemeNt :: XeqtR :: naikon :: method
Klausenheim
Profile Joined February 2013
4 Posts
February 25 2013 19:03 GMT
#147
@crownlol glad to save you the time

Indeed, live drafts will require a complete revamp of the league system. That's why it will take a bit more time to develop - look for this to launch at the midseason break (April 20), although we will hopefully have some beta testing happening before then.

The live draft league's will most likely have some sort of head-to-head schedule. Hard to pin down right now.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 25 2013 20:39 GMT
#148
On February 26 2013 04:03 Klausenheim wrote:
@crownlol glad to save you the time

Indeed, live drafts will require a complete revamp of the league system. That's why it will take a bit more time to develop - look for this to launch at the midseason break (April 20), although we will hopefully have some beta testing happening before then.

The live draft league's will most likely have some sort of head-to-head schedule. Hard to pin down right now.



The biggest issue is wiping teams every week. I joined with 3 friends, and two of them today said "eh, I'm done" after realizing their team was gone.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 25 2013 20:49 GMT
#149
Wow, Wickd and Doublelift are so cheap... I will eat them right up :/
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Mensol
Profile Joined September 2012
14536 Posts
February 25 2013 21:33 GMT
#150
My line up for this week:

doublelift
froggen
wickd
krepo
Chauster
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Gorsameth
Profile Joined April 2010
Netherlands22476 Posts
February 26 2013 20:07 GMT
#151
It seems worse and worse making a team for this every week. 5 spots 100 points means an average of 20 points but there are so so many over 20 by now that you spend more time looking for who will not get utterly destroyed then finding someone who who will play well.

ps. Is the player points atleast a zero sum formula so that inflation doesn't kill it?
It ignores such insignificant forces as time, entropy, and death
sylverfyre
Profile Joined May 2010
United States8298 Posts
February 26 2013 21:02 GMT
#152
On February 27 2013 05:07 Gorsameth wrote:
It seems worse and worse making a team for this every week. 5 spots 100 points means an average of 20 points but there are so so many over 20 by now that you spend more time looking for who will not get utterly destroyed then finding someone who who will play well.

ps. Is the player points atleast a zero sum formula so that inflation doesn't kill it?

I feel your sentiment. At least EG I feel underperformed last week, so their prices are pretty low right now.
ItsMessy
Profile Joined February 2013
2 Posts
February 26 2013 22:16 GMT
#153
@sylverfyre I fixed Team Liquid team, check out your roster!

@Gorsameth Inflation is not a problem. The formula is flexible. The average price for all the players is about 20 dollars right now and it will remain at 20 dollars.

We continue to hear your feedback and we definitely have plans to improve on our current system. The biggest change would be the having to make your team each week, it's become evident that this is deterring users from the fantasy site.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 28 2013 14:24 GMT
#154
Why can't I see my rosters?
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Gorsameth
Profile Joined April 2010
Netherlands22476 Posts
Last Edited: 2013-02-28 16:59:45
February 28 2013 15:38 GMT
#155
On February 28 2013 23:24 Crownlol wrote:
Why can't I see my rosters?


Its the odd way in which it works :p if you go to http://www.leaguepediafantasy.com/league-home/?lid=1118 and look for your name you can still see it but instead of just removing the save button they block the entire team page to stop you from changing mid game :p
It ignores such insignificant forces as time, entropy, and death
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-02-28 15:52:13
February 28 2013 15:51 GMT
#156
On March 01 2013 00:38 Gorsameth wrote:
Show nested quote +
On February 28 2013 23:24 Crownlol wrote:
Why can't I see my rosters?


Its the odd way in which it works :p if you go to http://www.teamliquid.net/forum/postmessage.php?quote=154&topic_id=397481 and look for your name you can still see it but instead of just removing the save button they block the entire team page to stop you from changing mid game :p


Your link is a reply to my post

Edit: Oh hey! I'm a Corsair now!
shaGuar :: elemeNt :: XeqtR :: naikon :: method
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-28 16:43:57
February 28 2013 16:02 GMT
#157
On February 27 2013 07:16 ItsMessy wrote:
@sylverfyre I fixed Team Liquid team, check out your roster!

@Gorsameth Inflation is not a problem. The formula is flexible. The average price for all the players is about 20 dollars right now and it will remain at 20 dollars.

We continue to hear your feedback and we definitely have plans to improve on our current system. The biggest change would be the having to make your team each week, it's become evident that this is deterring users from the fantasy site.

It's really good to hear from you guys directly (both on your site and here) and I'm really happy you're taking all this feedback/criticism into account - it's not always easy to take criticism.

While I'm not happy with the "remaking team every week" system, I'm gonna keep participating because I know you guys are working to make it better.

Crown, the link you want is:
http://www.leaguepediafantasy.com/league-home/?lid=1118
Gorsameth
Profile Joined April 2010
Netherlands22476 Posts
February 28 2013 17:00 GMT
#158
On March 01 2013 00:51 Crownlol wrote:
Show nested quote +
On March 01 2013 00:38 Gorsameth wrote:
On February 28 2013 23:24 Crownlol wrote:
Why can't I see my rosters?


Its the odd way in which it works :p if you go to http://www.teamliquid.net/forum/postmessage.php?quote=154&topic_id=397481 and look for your name you can still see it but instead of just removing the save button they block the entire team page to stop you from changing mid game :p


Your link is a reply to my post

Edit: Oh hey! I'm a Corsair now!


Linking is hard ^^ fixed now :p
It ignores such insignificant forces as time, entropy, and death
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