I haven't done it but you clear quickly and take almost no damage by alternating between you and the spiderlings tanking.
Her ganks and chase potential are already incredible, not to mention her damage output. Repel + Stun + red buff makes for easy kills, and she doesn't even rely on her ult so she has full kit at 3 to gank.
What do you guys think of the Elysia's Miracle? I like to buy the philo stone, hold on to it until 13-14-15 ish (sell before 16) and then after buying it lvl up 3 times and get a free extra slot. Yes it isn't most optimal item but it gives you good sustain and offers the permanent benefits without taking up a slot which is pretty damn OP if you can get there late game. Thats the problem though, reaching that point safely. Perhaps it would be good on a really passive support. I run it on Singed sometimes since the farm I get allows me to get items pretty fast but I'm not sure trading the extra damage/HP mid game is worth the free item (slot wise) late game.
You can't get it as a support. By the time you can reasonably afford it (level 12+) it takes FOREVER to get 3 levels as a support. 99% of the time you're better off finishing your support items or buying more wards. The item slot is not a big deal since you won't realistically get 6 items by the end of the game, and you're giving up gp5 from philo and the ability to make shurelia.
If you're certain the game will go another 20+ minutes then you can pick it up, but the item is just poorly designed for supports.
As for top laners that sometimes get philo, you're usually better off just holding on to the philo for the gp5, and then either building shurelia or selling it, since the regen is negligible late in the game and you don't pick up revive, heal, or CV.
EDIT: Let's assume you will get 3 levels in 5 minutes as a top laner, which is quite a short time. You can spend 400g to make Eleisa, or keep your philo gp5 and sell it in 5 minutes. You would get 150g from the gp5, 350g from selling philo, and 400g from not buying Eleisa, for a net 900 gold that can go towards a much stronger item.
On December 19 2012 00:36 Sandster wrote: You can't get it as a support. By the time you can reasonably afford it (level 12+) it takes FOREVER to get 3 levels as a support. 99% of the time you're better off finishing your support items or buying more wards. The item slot is not a big deal since you won't realistically get 6 items by the end of the game, and you're giving up gp5 from philo and the ability to make shurelia.
If you're certain the game will go another 20+ minutes then you can pick it up, but the item is just poorly designed for supports.
As for top laners that sometimes get philo, you're usually better off just holding on to the philo for the gp5, and then either building shurelia or selling it, since the regen is negligible late in the game and you don't pick up revive, heal, or CV.
Yeah it does seem a pointless build on supports, especially with the fact the game will probably be decided before you can get to that stage. Just seems like a really cool item design that has potential but struggles to fit in anywhere.
Perhaps if the meta switches to getting a really(/equal to ADC) farmed support with these cool new support items and more carry lanes/junglers.
And yes the net 900g is nothing to be scoffed at, but is that worth a spare slot lategame?
I suppose if you knew the game was going to be really long it would.
On December 19 2012 00:36 Sandster wrote: You can't get it as a support. By the time you can reasonably afford it (level 12+) it takes FOREVER to get 3 levels as a support. 99% of the time you're better off finishing your support items or buying more wards. The item slot is not a big deal since you won't realistically get 6 items by the end of the game, and you're giving up gp5 from philo and the ability to make shurelia.
If you're certain the game will go another 20+ minutes then you can pick it up, but the item is just poorly designed for supports.
As for top laners that sometimes get philo, you're usually better off just holding on to the philo for the gp5, and then either building shurelia or selling it, since the regen is negligible late in the game and you don't pick up revive, heal, or CV.
Yeah it does seem a pointless build on supports, especially with the fact the game will probably be decided before you can get to that stage. Just seems like a really cool item design that has potential but struggles to fit in anywhere.
Perhaps if the meta switches to getting a really(/equal to ADC) farmed support with these cool new support items and more carry lanes/junglers.
And yes the net 900g is nothing to be scoffed at, but is that worth a spare slot lategame?
I suppose if you knew the game was going to be really long it would.
The 900g is the difference between making Eleisa and holding it for 3 levels, compared to selling your philo after 5 minutes. Both of them free an item slot.
Basically you can think of it as: do I want to pay 900g for a permanent 10 health regen / 15 mana regen? The answer is almost always no.
A random thought had passed through my mind today: would making the sightstone wards worth more gold in killing them help dealing with the current strength of the item?
On December 19 2012 00:32 TSBspartacus wrote: What do you guys think of the Elysia's Miracle? I like to buy the philo stone, hold on to it until 13-14-15 ish (sell before 16) and then after buying it lvl up 3 times and get a free extra slot. Yes it isn't most optimal item but it gives you good sustain and offers the permanent benefits without taking up a slot which is pretty damn OP if you can get there late game. Thats the problem though, reaching that point safely. Perhaps it would be good on a really passive support. I run it on Singed sometimes since the farm I get allows me to get items pretty fast but I'm not sure trading the extra damage/HP mid game is worth the free item (slot wise) late game.
I think unless you're getting it super early it isn't worth it. The stats are nice but there are better things to spend gold on. I rarely buy Philo for supports anymore and only get it on Amumu because he doesn't need machete and can go beads/pendant/3pot start.
On December 18 2012 16:45 ShaLLoW[baY] wrote: Dude, run Jungle Elise until she gets nerfed. She's broken as all hell. I'm loving it.
I believe you. Elise is one of those junglers that gained a lot from the new jungle.
How so? Just her spiderlings blocking damage for you, or does she have a fast clear? I've never played it before, is there a quick guide somewhere?
I never even bother with spiderling tanking and she utterly destroys the jungle, one of the fastest junglers in the game and she has batshit insane ganks and damage. I firmly believe she is overpowered currently.
Mpen reds, armor yellow, MR blue, AP quints
I don't even buy 5 pots with my machete because she can go wolves/blue/wraiths/red without smite/golems etc and end up with full health no problem, I go like 3 depending on comps
Skill
R>Q>W>E You can go E on 3 if you see a gank open. Do not max W first, one level is enough to destroy the jungle and Q is Incredibly better for ganking and fighting early when you dont have as much sticking power and burst is more important. Its not even a clear speed sacrifice, you will massacre the jungle.
items: Spirit of the spectral wraith Sorcs Guise Rylai
Then hourglass/abyssal/Liandry
Combo for jungling is human form QW, smite, R, WQ. Don't use your Spider Q immediately if you arent going to get a second one in, its better to hit it with a few W attacks and then execute it for more damage and speed. You can steal a buff with this combo in less than 3 seconds.
On December 19 2012 00:32 TSBspartacus wrote: What do you guys think of the Elysia's Miracle? I like to buy the philo stone, hold on to it until 13-14-15 ish (sell before 16) and then after buying it lvl up 3 times and get a free extra slot. Yes it isn't most optimal item but it gives you good sustain and offers the permanent benefits without taking up a slot which is pretty damn OP if you can get there late game. Thats the problem though, reaching that point safely. Perhaps it would be good on a really passive support. I run it on Singed sometimes since the farm I get allows me to get items pretty fast but I'm not sure trading the extra damage/HP mid game is worth the free item (slot wise) late game.
It makes no sense at all. So we're going to take an item that riot took behind the shed and shot (philo stone) and you want me to pay to take away the one thing that makes me want to buy it (the gp/10). then you want to give me the ability for it to go away when I'm not hurting for slots anyway?
If its bad for even supports to get it only gets worse for any other role.
On December 19 2012 00:32 TSBspartacus wrote: What do you guys think of the Elysia's Miracle? I like to buy the philo stone, hold on to it until 13-14-15 ish (sell before 16) and then after buying it lvl up 3 times and get a free extra slot. Yes it isn't most optimal item but it gives you good sustain and offers the permanent benefits without taking up a slot which is pretty damn OP if you can get there late game. Thats the problem though, reaching that point safely. Perhaps it would be good on a really passive support. I run it on Singed sometimes since the farm I get allows me to get items pretty fast but I'm not sure trading the extra damage/HP mid game is worth the free item (slot wise) late game.
I think unless you're getting it super early it isn't worth it. The stats are nice but there are better things to spend gold on. I rarely buy Philo for supports anymore and only get it on Amumu because he doesn't need machete and can go beads/pendant/3pot start.
It's never worth it, because the gold you're giving up to build Eleisa could help you win your lane, OR you're so dominant in lane it doesn't matter so you may as well hold on to the philo for more gold. Item slots don't matter early on anyway. Unless you have revive/heal/cv you shouldn't ever get the item. And if you have heal it probably means you have a rough lane, in which case you shouldn't be spending 1100g on an item that gives no stats.
I still like Machete on Amumu and building it into spirit stone. The increased single target damage is pretty noticeable and helps with clear speed quite a bit.
On December 19 2012 00:32 TSBspartacus wrote: What do you guys think of the Elysia's Miracle? I like to buy the philo stone, hold on to it until 13-14-15 ish (sell before 16) and then after buying it lvl up 3 times and get a free extra slot. Yes it isn't most optimal item but it gives you good sustain and offers the permanent benefits without taking up a slot which is pretty damn OP if you can get there late game. Thats the problem though, reaching that point safely. Perhaps it would be good on a really passive support. I run it on Singed sometimes since the farm I get allows me to get items pretty fast but I'm not sure trading the extra damage/HP mid game is worth the free item (slot wise) late game.
I think unless you're getting it super early it isn't worth it. The stats are nice but there are better things to spend gold on. I rarely buy Philo for supports anymore and only get it on Amumu because he doesn't need machete and can go beads/pendant/3pot start.
I played Amumu in the jungle yesterday and was so shocked at how fast the monsters died. May have to pick him up seriously since his ganks are pretty awesome too as well as his teamfight. But yeah I think it is just too niche to be useful at all really and it takes some foresight to plan to buy it (need the extra gold from philo, going to get enough farm to buy 7th item anyway and perhaps vs poke heavy teams on a champion that needs the mana regen.
To improve it they should add movement speed boost of 10% that way Singed gets to run around with ghost, ulti, furor speed boots, elysia and lich bane just for the lulz.
On December 18 2012 16:29 Diamond wrote: So me and a friend were hanging out today and I mentioned I want to try some new junglers that people don't use in S3 since it's so unexplored. I mentioned like Jungle Akali and we tried it. Seemed fun. With the machete opening you build into an early wriggle's then hextech gunblade. With 0/9/21 you stop taking damage at like lvl 4 or 5 from the jungle. I know her ganks are weak till lvl 6, but so are a lot of junglers atm and it seems fine.
Any thoughts? I have never even played akali before this, but I like using weird and different stuff, so I know for example Diana or Zed might be better, but want to try something different and have fun with it.
On December 18 2012 17:07 Inflicted_ wrote: I tried jungle Akali pre-(S3)jungle a few times. However, I just went full-AD (phage -> hexdrinker -> randuin) instead of hybrid/AD, and went E first. Lifesteal from passive + Wriggles on E kept you sustained and allowed you to clear wolves/wraiths easily, not sure about the new jungle though.
Maxing E first is worthless the moment you leave the jungle.
Full AD is utter nonsense.
Spell Vamp Quints are bliss. Get them if you can (otherwise Diamond's Runes are fine, just not as safe).
Also, when your team has 2+ tanky champions there's no need to build tanky. Just go Gunblade -> DFG -> Lich Bane, be a little patient about how you enter fights, and shock yourself giddy when the enemy carries disappear in a puff of smoke.
Sick, thank you for the advice!
Edit: What about 0/9/21 masteries? It's like free boots, 5% exp gain, and another 3%/3% spell vamp and life steal? Seems worth it.
You're sacrificing a lot of offensive potential by going that deep in Utility. Using 11-12 points to get Vampiricism has merit when you lack Spell Vamp Quints, but with them you're just getting redundant sustain at the cost of your clear speed and assassination power.
On December 18 2012 22:22 Vanka wrote: What about the new spirit stone spell vamp item? I was trying to think of champions that could use it other than the obvious fiddle...other than akali, the only other one I could think of that could use it would be rumble...(rumble in the jungle)
The problem is she doesn't need it. It's great for AP champions that need mana regen and want something more jungle-oriented than Will of the Ancients, but Akali demolishes both the jungle and enemy champions with Gunblade. If you're going to build your Revolver into anything it should be Gunblade.
sob3k, thanks for the Elise jungle stuff. Wanna try that out at some point, I think she's fun but I'm not really a mid player (and always Riven top).
Seuss, I saw a Jungle Akali in a game this past week and thought it was kind of a joke, but she did surprisingly well. Is this actually legit or is it just a sort of cheesy pick that works sometimes? I can't really see her having good ganks or anything like that.
On December 19 2012 01:14 Slayer91 wrote: why the hell would you go beads pendant when you can go flask beads 2 pot
then again why go philo on amumu when you can go spirit of the ancient golem
also amumu is fucking broken and has been for a while now only pick him if you want free wins
Amumu's always been broken in solo queue imo, he thrives on the enemy's lack of communication or overall coordination. Or at least it's always felt that way in low ELO.