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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 288

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wei2coolman
Profile Joined November 2010
United States60033 Posts
January 05 2013 01:49 GMT
#5741
On January 05 2013 10:48 -Zoda- wrote:
Seeing Regi getting oom so fast with LeBlanc, I'm thinking that buying a tear on her could help her laning and then later on build it into Muramana for big burst maybe ?

ewww, you really shouldn't build mana on leblanc. she does not have mana problems.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-05 01:51:38
January 05 2013 01:50 GMT
#5742
On January 05 2013 10:44 wei2coolman wrote:
on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice.

It's not anything smart drafting can't handle.

If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs?

On January 05 2013 10:48 -Zoda- wrote:
Seeing Regi getting oom so fast with LeBlanc, I'm thinking that buying a tear on her could help her laning and then later on build it into Muramana for big burst maybe ?

Big burst at 40 minutes when your power curve requires you to be strong at 15?
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 05 2013 01:53 GMT
#5743
On January 05 2013 10:50 TheYango wrote:
Show nested quote +
On January 05 2013 10:44 wei2coolman wrote:
on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice.

It's not anything smart drafting can't handle.

If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs?

Dig's triple support comp + kog. (even though no one uses it any more, but if ban phases was used during this time)
thats one is the easiest / most obvious one I can think of.
liftlift > tsm
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
January 05 2013 01:54 GMT
#5744
On January 05 2013 10:50 TheYango wrote:

Big burst at 40 minutes when your power curve requires you to be strong at 15?

My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
January 05 2013 01:54 GMT
#5745
So apparently im terrible at leona now.
Survival is winning, everything else is bullshit.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-05 02:00:26
January 05 2013 01:57 GMT
#5746
On January 05 2013 10:53 wei2coolman wrote:
Show nested quote +
On January 05 2013 10:50 TheYango wrote:
On January 05 2013 10:44 wei2coolman wrote:
on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice.

It's not anything smart drafting can't handle.

If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs?

Dig's triple support comp + kog. (even though no one uses it any more, but if ban phases was used during this time)
thats one is the easiest / most obvious one I can think of.

Pick Kog+support first phase. If they waste bans on supports in their second phase, you pick a normal 4+Kog and laugh at the fact that the other team wasted all their second phase bans on a role that you already picked.

It doesn't result in a half-baked comp, it results in the enemy team being forced to choose between the lesser of two evils. Which results in normal Kog comps half the time and triple support + Kog the other half.

Plus there's not even any guarantee that the comp even requires Kog and only Kog. Dig might not even have experimented with the implications of using other ADs.
Moderator
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 05 2013 01:58 GMT
#5747
Regi calling Dan Dinh awful, and talkign with a lisp cuz of his teeth
rofl
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 05 2013 02:01 GMT
#5748
On January 05 2013 10:57 TheYango wrote:
Show nested quote +
On January 05 2013 10:53 wei2coolman wrote:
On January 05 2013 10:50 TheYango wrote:
On January 05 2013 10:44 wei2coolman wrote:
on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice.

It's not anything smart drafting can't handle.

If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs?

Dig's triple support comp + kog. (even though no one uses it any more, but if ban phases was used during this time)
thats one is the easiest / most obvious one I can think of.

Pick Kog+support first phase. If they waste bans on supports in their second phase, you pick a normal 4+Kog and laugh at the fact that the other team wasted all their second phase bans on a role that you already picked.

It doesn't result in a half-baked comp, it results in the enemy team being forced to choose between the lesser of two evils. Which results in normal Kog comps half the time and triple support + Kog the other half.

Plus there's not even any guarantee that the comp even requires Kog and only Kog. Dig might not even have experimented with the implications of using other ADs.

Still doesn't change the fact that it'd be the death of a awesome pre-planned comp that was pretty lulzies to watch, just cuz ban phase.

Also, it was pretty obvious 3 support + kog > 4+kog; there's a reason why they ran that comp over, lets say regular kog comps.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-05 02:04:30
January 05 2013 02:03 GMT
#5749
It would be the "death" of a pre-planned comp some of the time. And honestly I would rather teams have a little diversity than being allowed to pick the same comp repeatedly. You'd still get to see triple support + Kog games some of the time, because devoting your entire second ban phase to stop one strategy is very taxing on your draft as a whole.

And I question your second statement, but that's a discussion in and of itself.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 05 2013 02:08 GMT
#5750
On January 05 2013 11:03 TheYango wrote:
It would be the "death" of a pre-planned comp some of the time. And honestly I would rather teams have a little diversity than being allowed to pick the same comp repeatedly. You'd still get to see triple support + Kog games some of the time, because devoting your entire second ban phase to stop one strategy is very taxing on your draft as a whole.

And I question your second statement, but that's a discussion in and of itself.

well that was more in regards to dig's ability to play out both comp, they clearly felt trisupport kog was the way to play out that tourney.

I think it also has to do with marketing the teams too, having a team "known" for a type of comp is pretty easy way to garner fans. Clg's "tri teleport + promote comp", or "poke comp", etc.

TD's "win lane, win game comps"

CLG.eu "STALLL FOR THE LOVE OF GOD; comps"

It helps to have teams to have "identities"
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-05 02:10:05
January 05 2013 02:09 GMT
#5751
Implying that they wouldn't with interwoven bans?

I assure you professional DotA teams still have signature teamcomps. Just because a teamcomp isn't an exact list of 5 champs all the time doesn't mean there aren't distinct styles and strategies that emerge that mark specific teams by their playstyles.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-01-05 02:16:23
January 05 2013 02:14 GMT
#5752
On January 05 2013 11:09 TheYango wrote:
Implying that they wouldn't with interwoven bans?

I assure you professional DotA teams still have signature teamcomps. Just because a teamcomp isn't an exact list of 5 champs all the time doesn't mean there aren't distinct styles and strategies that emerge that mark specific teams by their playstyles.

Hmm; i'd argue champ pools have different varieties between the games. Dota is more strategy oriented team comp, as opposed to tight nit team comps. I dunno if that makes sense.

For example in LoL split push team comps are far more loose in how you pick. Huge variety of comps that are all "split push" oriented.

But things like poke comps, or aoe comps are far less forgiving in variety of champions required for the comps to work.


Regi eating nuts right after getting wisdom teeth gettign pulled out >.>

so much fail.

wow, regi so dumb, doesn't know what syringe is... how does he even manage his team? O.o
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 05 2013 02:14 GMT
#5753
Dig picks Swainnnnnn
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2013-01-05 02:15:33
January 05 2013 02:15 GMT
#5754
On January 05 2013 11:14 Sufficiency wrote:
Dig picks Swainnnnnn

CAW CAW CAW CAW.

Dan trolling the shit out of Regi now
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 05 2013 02:16 GMT
#5755
On January 05 2013 11:15 arb wrote:
Show nested quote +
On January 05 2013 11:14 Sufficiency wrote:
Dig picks Swainnnnnn

CAW CAW CAW CAW.


I think it's a smart pick. TSP's DPS is pretty low. Without a real ADC Swain's late game will be pretty much unkillable.
https://twitter.com/SufficientStats
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 05 2013 02:21 GMT
#5756
On January 05 2013 10:54 -Zoda- wrote:
Show nested quote +
On January 05 2013 10:50 TheYango wrote:

Big burst at 40 minutes when your power curve requires you to be strong at 15?

My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering.

Her late game isn't bad because of not doing enough damage. Her damage late game is still good (her fullcombo's AP ratio is over 3.0 - very high) She's too easy to peel / interrupt her combo with any kind of hard CC and super squishy so you just blow her up instantly. Also, she has poor waveclear, so it's very hard for her to roam without losing significant farm - and losing farm means she has a hard time being properly farmed for late game unless you're totally crushing everyone's lives early game.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 05 2013 02:22 GMT
#5757
On January 05 2013 11:21 sylverfyre wrote:
Show nested quote +
On January 05 2013 10:54 -Zoda- wrote:
On January 05 2013 10:50 TheYango wrote:

Big burst at 40 minutes when your power curve requires you to be strong at 15?

My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering.

Her late game isn't bad because of not doing enough damage. Her damage late game is still good (her fullcombo's AP ratio is over 3.0 - very high) She's too easy to peel / interrupt her combo with any kind of hard CC and super squishy so you just blow her up instantly. Also, she has poor waveclear, so it's very hard for her to roam without losing significant farm - and losing farm means she has a hard time being properly farmed for late game unless you're totally crushing everyone's lives early game.


What is considered her full combo?

EQR(e detonate)W?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 05 2013 02:23 GMT
#5758
On January 05 2013 11:09 TheYango wrote:
Implying that they wouldn't with interwoven bans?

I assure you professional DotA teams still have signature teamcomps. Just because a teamcomp isn't an exact list of 5 champs all the time doesn't mean there aren't distinct styles and strategies that emerge that mark specific teams by their playstyles.


EG went Knight comp for like 3 months, sometimes it got banned but most of the time people just let them pick it despite their insane winrate with it.

I LOVE the 2-3-3-2 picking phase that got implemented shortly after TI2, it's so entertaining to see the mind games with 1st pick vs 2nd and 3rd, Like puppey bans wisp unless they have first pick, so teams started forcing him to give up batrider or ta if he wanted to have wisp.
Carrilord has arrived.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-01-05 02:33:47
January 05 2013 02:33 GMT
#5759
On January 05 2013 11:22 ShaLLoW[baY] wrote:
Show nested quote +
On January 05 2013 11:21 sylverfyre wrote:
On January 05 2013 10:54 -Zoda- wrote:
On January 05 2013 10:50 TheYango wrote:

Big burst at 40 minutes when your power curve requires you to be strong at 15?

My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering.

Her late game isn't bad because of not doing enough damage. Her damage late game is still good (her fullcombo's AP ratio is over 3.0 - very high) She's too easy to peel / interrupt her combo with any kind of hard CC and super squishy so you just blow her up instantly. Also, she has poor waveclear, so it's very hard for her to roam without losing significant farm - and losing farm means she has a hard time being properly farmed for late game unless you're totally crushing everyone's lives early game.


What is considered her full combo?

EQR(e detonate)W?

That, but even her W in, QRE (don't wait), W out is pretty strong. But you expose yourself like crazy and have no AOE for teamfights. And all your shit is on cooldown. Even waiting for your E to proc is dangerous as hell.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 05 2013 02:33 GMT
#5760
Dig's teamwork seems really good. Crumbz + Scarra making plays.
https://twitter.com/SufficientStats
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