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On January 05 2013 10:48 -Zoda- wrote: Seeing Regi getting oom so fast with LeBlanc, I'm thinking that buying a tear on her could help her laning and then later on build it into Muramana for big burst maybe ? ewww, you really shouldn't build mana on leblanc. she does not have mana problems.
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United States47024 Posts
On January 05 2013 10:44 wei2coolman wrote: on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice. It's not anything smart drafting can't handle.
If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs?
On January 05 2013 10:48 -Zoda- wrote: Seeing Regi getting oom so fast with LeBlanc, I'm thinking that buying a tear on her could help her laning and then later on build it into Muramana for big burst maybe ? Big burst at 40 minutes when your power curve requires you to be strong at 15?
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On January 05 2013 10:50 TheYango wrote:Show nested quote +On January 05 2013 10:44 wei2coolman wrote: on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice. It's not anything smart drafting can't handle. If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs? Dig's triple support comp + kog. (even though no one uses it any more, but if ban phases was used during this time) thats one is the easiest / most obvious one I can think of.
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On January 05 2013 10:50 TheYango wrote:
Big burst at 40 minutes when your power curve requires you to be strong at 15? My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering.
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So apparently im terrible at leona now.
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United States47024 Posts
On January 05 2013 10:53 wei2coolman wrote:Show nested quote +On January 05 2013 10:50 TheYango wrote:On January 05 2013 10:44 wei2coolman wrote: on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice. It's not anything smart drafting can't handle. If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs? Dig's triple support comp + kog. (even though no one uses it any more, but if ban phases was used during this time) thats one is the easiest / most obvious one I can think of. Pick Kog+support first phase. If they waste bans on supports in their second phase, you pick a normal 4+Kog and laugh at the fact that the other team wasted all their second phase bans on a role that you already picked.
It doesn't result in a half-baked comp, it results in the enemy team being forced to choose between the lesser of two evils. Which results in normal Kog comps half the time and triple support + Kog the other half.
Plus there's not even any guarantee that the comp even requires Kog and only Kog. Dig might not even have experimented with the implications of using other ADs.
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Regi calling Dan Dinh awful, and talkign with a lisp cuz of his teeth rofl
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On January 05 2013 10:57 TheYango wrote:Show nested quote +On January 05 2013 10:53 wei2coolman wrote:On January 05 2013 10:50 TheYango wrote:On January 05 2013 10:44 wei2coolman wrote: on the ban situation; although i'd be intrigued by how ban phases would impact high level banning, i'm not actually sure if I would like the implication of it. counterpicking is all well and dandy, but what you'll end up having is half baked comps, like a poke a comp without its necessary component, it'd complete eat up a lot of comps that requires a pretty specific champ choice. It's not anything smart drafting can't handle. If a champ is a lynchpin to your composition, you either pick it early, or you pick in a way that doesn't give away that you want it. How often is it the case that a teamcomp has 3+ champs that are all irreplaceable lynchpin champs? Dig's triple support comp + kog. (even though no one uses it any more, but if ban phases was used during this time) thats one is the easiest / most obvious one I can think of. Pick Kog+support first phase. If they waste bans on supports in their second phase, you pick a normal 4+Kog and laugh at the fact that the other team wasted all their second phase bans on a role that you already picked. It doesn't result in a half-baked comp, it results in the enemy team being forced to choose between the lesser of two evils. Which results in normal Kog comps half the time and triple support + Kog the other half. Plus there's not even any guarantee that the comp even requires Kog and only Kog. Dig might not even have experimented with the implications of using other ADs. Still doesn't change the fact that it'd be the death of a awesome pre-planned comp that was pretty lulzies to watch, just cuz ban phase.
Also, it was pretty obvious 3 support + kog > 4+kog; there's a reason why they ran that comp over, lets say regular kog comps.
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United States47024 Posts
It would be the "death" of a pre-planned comp some of the time. And honestly I would rather teams have a little diversity than being allowed to pick the same comp repeatedly. You'd still get to see triple support + Kog games some of the time, because devoting your entire second ban phase to stop one strategy is very taxing on your draft as a whole.
And I question your second statement, but that's a discussion in and of itself.
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On January 05 2013 11:03 TheYango wrote: It would be the "death" of a pre-planned comp some of the time. And honestly I would rather teams have a little diversity than being allowed to pick the same comp repeatedly. You'd still get to see triple support + Kog games some of the time, because devoting your entire second ban phase to stop one strategy is very taxing on your draft as a whole.
And I question your second statement, but that's a discussion in and of itself. well that was more in regards to dig's ability to play out both comp, they clearly felt trisupport kog was the way to play out that tourney.
I think it also has to do with marketing the teams too, having a team "known" for a type of comp is pretty easy way to garner fans. Clg's "tri teleport + promote comp", or "poke comp", etc.
TD's "win lane, win game comps"
CLG.eu "STALLL FOR THE LOVE OF GOD; comps"
It helps to have teams to have "identities"
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United States47024 Posts
Implying that they wouldn't with interwoven bans?
I assure you professional DotA teams still have signature teamcomps. Just because a teamcomp isn't an exact list of 5 champs all the time doesn't mean there aren't distinct styles and strategies that emerge that mark specific teams by their playstyles.
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On January 05 2013 11:09 TheYango wrote: Implying that they wouldn't with interwoven bans?
I assure you professional DotA teams still have signature teamcomps. Just because a teamcomp isn't an exact list of 5 champs all the time doesn't mean there aren't distinct styles and strategies that emerge that mark specific teams by their playstyles. Hmm; i'd argue champ pools have different varieties between the games. Dota is more strategy oriented team comp, as opposed to tight nit team comps. I dunno if that makes sense.
For example in LoL split push team comps are far more loose in how you pick. Huge variety of comps that are all "split push" oriented.
But things like poke comps, or aoe comps are far less forgiving in variety of champions required for the comps to work.
Regi eating nuts right after getting wisdom teeth gettign pulled out >.>
so much fail.
wow, regi so dumb, doesn't know what syringe is... how does he even manage his team? O.o
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On January 05 2013 11:14 Sufficiency wrote: Dig picks Swainnnnnn CAW CAW CAW CAW.
Dan trolling the shit out of Regi now
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On January 05 2013 11:15 arb wrote:CAW CAW CAW CAW.
I think it's a smart pick. TSP's DPS is pretty low. Without a real ADC Swain's late game will be pretty much unkillable.
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On January 05 2013 10:54 -Zoda- wrote:Show nested quote +On January 05 2013 10:50 TheYango wrote:
Big burst at 40 minutes when your power curve requires you to be strong at 15? My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering. Her late game isn't bad because of not doing enough damage. Her damage late game is still good (her fullcombo's AP ratio is over 3.0 - very high) She's too easy to peel / interrupt her combo with any kind of hard CC and super squishy so you just blow her up instantly. Also, she has poor waveclear, so it's very hard for her to roam without losing significant farm - and losing farm means she has a hard time being properly farmed for late game unless you're totally crushing everyone's lives early game.
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On January 05 2013 11:21 sylverfyre wrote:Show nested quote +On January 05 2013 10:54 -Zoda- wrote:On January 05 2013 10:50 TheYango wrote:
Big burst at 40 minutes when your power curve requires you to be strong at 15? My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering. Her late game isn't bad because of not doing enough damage. Her damage late game is still good (her fullcombo's AP ratio is over 3.0 - very high) She's too easy to peel / interrupt her combo with any kind of hard CC and super squishy so you just blow her up instantly. Also, she has poor waveclear, so it's very hard for her to roam without losing significant farm - and losing farm means she has a hard time being properly farmed for late game unless you're totally crushing everyone's lives early game.
What is considered her full combo?
EQR(e detonate)W?
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On January 05 2013 11:09 TheYango wrote: Implying that they wouldn't with interwoven bans?
I assure you professional DotA teams still have signature teamcomps. Just because a teamcomp isn't an exact list of 5 champs all the time doesn't mean there aren't distinct styles and strategies that emerge that mark specific teams by their playstyles.
EG went Knight comp for like 3 months, sometimes it got banned but most of the time people just let them pick it despite their insane winrate with it.
I LOVE the 2-3-3-2 picking phase that got implemented shortly after TI2, it's so entertaining to see the mind games with 1st pick vs 2nd and 3rd, Like puppey bans wisp unless they have first pick, so teams started forcing him to give up batrider or ta if he wanted to have wisp.
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On January 05 2013 11:22 ShaLLoW[baY] wrote:Show nested quote +On January 05 2013 11:21 sylverfyre wrote:On January 05 2013 10:54 -Zoda- wrote:On January 05 2013 10:50 TheYango wrote:
Big burst at 40 minutes when your power curve requires you to be strong at 15? My idea is that it could help her lategame that is not very good. But if she doesn't have mana problems... I don't play her, I was just wondering. Her late game isn't bad because of not doing enough damage. Her damage late game is still good (her fullcombo's AP ratio is over 3.0 - very high) She's too easy to peel / interrupt her combo with any kind of hard CC and super squishy so you just blow her up instantly. Also, she has poor waveclear, so it's very hard for her to roam without losing significant farm - and losing farm means she has a hard time being properly farmed for late game unless you're totally crushing everyone's lives early game. What is considered her full combo? EQR(e detonate)W? That, but even her W in, QRE (don't wait), W out is pretty strong. But you expose yourself like crazy and have no AOE for teamfights. And all your shit is on cooldown. Even waiting for your E to proc is dangerous as hell.
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Dig's teamwork seems really good. Crumbz + Scarra making plays.
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