Edit: Also Travis is right, she gives off a very Borderlands vibe about her
[Patch 1.0.0.152: Preseason 3] General Discussion - Page 90
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onlywonderboy
United States23745 Posts
Edit: Also Travis is right, she gives off a very Borderlands vibe about her | ||
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Sufficiency
Canada23833 Posts
On December 07 2012 16:38 onlywonderboy wrote: Also of note, Vi is really fun to play. Although I feel like we're do for an ADC instead of a bruiser or AP.' Edit: Also Travis is right, she gives off a very Borderlands vibe about her Feels to me that she is going to either suck a lot or be grossly overpowered. Both her Q and W requires a lot of build up to do damage. Other than that, she has no gap closers. | ||
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PrinceXizor
United States17713 Posts
On December 07 2012 16:45 Sufficiency wrote: Feels to me that she is going to either suck a lot or be grossly overpowered. Both her Q and W requires a lot of build up to do damage. Other than that, she has no gap closers. besides her Q and her R she has no gap-closers, correct. | ||
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onlywonderboy
United States23745 Posts
On December 07 2012 16:45 Sufficiency wrote: Feels to me that she is going to either suck a lot or be grossly overpowered. Both her Q and W requires a lot of build up to do damage. Yeah, don't know about viability, but she is just satisfying to play, her moves feel like they have impact. I now know why Scarra and Saint were so excited for this champ. And On December 07 2012 16:47 PrinceXizor wrote: besides her Q and her R she has no gap-closers, correct. That is correct. Also here Q applies the W passive so you only have to hit them twice to proc it. | ||
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Sufficiency
Canada23833 Posts
On December 07 2012 16:47 PrinceXizor wrote: besides her Q and her R she has no gap-closers, correct. My bad. Her R is a gapcloser. Her Q doesn't seem like a useable gapcloser. The travel distance depends on charge time. | ||
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onlywonderboy
United States23745 Posts
On December 07 2012 16:48 Sufficiency wrote: My bad. Her R is a gapcloser. Her Q doesn't seem like a useable gapcloser. The travel distance depends on charge time. Yeah but you can walk while it's charging (albiet not at full speed), like Varus. So you slow down to charge it but if the enemy is just running away from you you'll usually be able to catch them with the tail end of the dash. | ||
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WaveofShadow
Canada31495 Posts
On December 07 2012 16:48 Sufficiency wrote: My bad. Her R is a gapcloser. Her Q doesn't seem like a useable gapcloser. The travel distance depends on charge time. And you can use it to dash walls n' fun shit like that. Personally I think the combination of her W/E makes it impossible to trade with her. I think she's going to have to be toned down a fair amount. | ||
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PrinceXizor
United States17713 Posts
On December 07 2012 16:48 Sufficiency wrote: My bad. Her R is a gapcloser. Her Q doesn't seem like a useable gapcloser. The travel distance depends on charge time. well that depends on the speed she dashes and the distance covered tbh. i don't know the exact numbers but if she moves at 800 it'll be a gap closer anything less and it's a combo spell after ice gauntlets which btw seem really dumb on her. a crit + her E on a target with ice gauntlets would deal like 4-5x damage in an aoe. depending on IE. EDIT: i can see some nifty alistar/lee sin esque flash combos with her, charge her Q flahs behind them Q them backwards then R them to follow and suppress. | ||
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icemanzdoinwork
447 Posts
Just my experience vs him today. Was playing support, walked over a single mushroom with full health, it did 1600ish damage, and almost died. I lived with under 50 health. | ||
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Sufficiency
Canada23833 Posts
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Cixah
United States11285 Posts
Her abilities do too much. Is she atleast squishy as hell to make up for it? | ||
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kainzero
United States5211 Posts
well played riot well played | ||
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XaCez
Sweden6991 Posts
http://leagueoflegends.wikia.com/wiki/Vi | ||
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Ryuu314
United States12679 Posts
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Kouda
United States2205 Posts
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Sufficiency
Canada23833 Posts
On December 07 2012 17:12 Cixah wrote: I have a bad feeling about Nami... Her abilities do too much. Is she atleast squishy as hell to make up for it? She is really aggressive but as squishy as Soraka. Pairing her with Draven or MF will probably be pretty good.... I am excited to try her. | ||
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overt
United States9006 Posts
On December 07 2012 17:16 Kouda wrote: Scarra totally on tilt right now lol. so obvious. The last time I saw scarra do really good in a tournament setting was when Voyboy was on his team and they ran double assassin shit. He's like comparable to jiji but he dies in lane more often. | ||
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nyxnyxnyx
Indonesia2978 Posts
http://www.twitch.tv/maxodos/c/1762401 | ||
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XaCez
Sweden6991 Posts
On December 07 2012 17:15 Ryuu314 wrote: Maybe it's just me, but Vi's W seems really darn strong. It's like situationally weaker version of Jax's ulti passive... Bonus AD/Maximum Health, armour reduction and an AS steroid in one passive ability feels too much for me. | ||
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Tobberoth
Sweden6375 Posts
On December 07 2012 16:13 WaveofShadow wrote: So trying out Vi: A little like Spirit Breaker for those who play DotA. Her passive is like Malph passive but you only get a shield when you use an ability. (10%hp) Her W is another one of those '3-hit-% damage' deals but it scales with AD and applies a 25% armor shred and AS buff. Her skills also apply one charge. Q is like Varus Q but you charge instead of shoot something. Can dash over stuff, does a knockback when it hits someone. E is fucking crazy. On-hit attack modifier that causes a shockwave (scales with AP+AD, Triforce city) that damages everything behind her. You can use a charge every 8 secs at level 5. R is Spirit Breaker ult but on short range. Essentially charge to enemy knocking people away and doing damage on the way. When you reach targeted enemy, knockup/short suppress and phys. damage nuke. Slam face into ground. She seems REALLY strong for a bruiser right now, but PBE obviously. Really fun to play. Possible 1st day buy. Just a quick note, you're not talking about Spirit Breakers ulti, you're talking about his Q. Spirit Breakers ulti teleports him next to an opponent (phasing him) then getting a guaranteed proc of his stun attack. His Q however makes him charge (over the whole map if need be) pushing down everything, trees etc and pushing away enemies he goes through, getting higher speed the longer he goes. | ||
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