• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:03
CEST 05:03
KST 12:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6137 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 83

Forum Index > LoL General
Post a Reply
Prev 1 81 82 83 84 85 280 Next
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 16 2012 19:47 GMT
#1641
I don't actually like the concept of a "farm jungler". Jungling is intrinsically safer than laning and harder to counterpick, because the jungler is mostly PvEing out of sight of the opposing team. It feels awfully broken if a champion that has a very bad laning phase can just hide in the jungle and farm for 20 minutes (occasionally going around for a kill) yet still has similar farm to a solo lane.
https://twitter.com/SufficientStats
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
November 16 2012 19:48 GMT
#1642
On November 17 2012 04:13 Zdrastochye wrote:
Show nested quote +
On November 17 2012 04:11 VirgilSC2 wrote:
On November 17 2012 04:04 Numy wrote:
It doesn't do any of that since it gives everyone the same amount. It basically just makes the game reach mid/late etc. quicker. It doesn't penalize roaming less or losing lane less since the relative gold amounts will still be the same. I don't see how it makes camping lanes more effective either since you still losing out on money.


...what?

Imagine if I handed you $10 every hour.

Now imagine if on top of that, for every box of something you moved, you got an extra $2 and you're competing against someone else, also getting handed $10 every hour, and paid the same rate.

Now, Imagine if I started handing you $13 every hour, and $1.50 per box moved.

Your opponent now stays closer to you in money earned, regardless of how many more boxes you moved.

That's what Riot is doing.

Clearly all Obamas fault.


All I draw from that post is socialism.

Those two posts are just genius.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 16 2012 19:49 GMT
#1643
On November 17 2012 04:24 Alaric wrote:
How do you build Xin, both top and in the jungle btw? I clearly need to play more "diving" champs like him (I tend to wait for initiation as Irelia/Jax, and the lack of gap closer on Udyr just makes me way too reliant on how my teammates have fed their opponents) but since he's got so low ratios and he doesn't do enough base damage to warrant a full CDR tank build, I dunno what to build on him to still do damage past level 11.

Your ult gives you a lot of resists so you'll want to prioritize hp over resists.

I generally rush bruta into an hp item and topping that off with fh for full cdr. Games haven't gone long enough for me to try but lw doesn't seem like a bad choice since ult is physical too.
boomer hands
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 16 2012 19:52 GMT
#1644
On November 17 2012 04:47 Sufficiency wrote:
I don't actually like the concept of a "farm jungler". Jungling is intrinsically safer than laning and harder to counterpick, because the jungler is mostly PvEing out of sight of the opposing team. It feels awfully broken if a champion that has a very bad laning phase can just hide in the jungle and farm for 20 minutes (occasionally going around for a kill) yet still has similar farm to a solo lane.

The jungle will still be less than a lane (though an argument can be made that the jungler can not miss CS like a laner can). Also, counterjungling is destructive, something that we have forgotten in S2 jungle. Considering the new big monster is like, 80% of a camp's farm (someone correct me on that), people like Nunu, Shy, etc, (who can kill the big monster quckly and escape) can shut down farm junglers pretty easily, even if they don't fight them directly. Plus, a farm jungler isn't helping their team, so even if they are getting "safe, free farm", the enemy jungler has made the enemy team much stronger than what that one person with jungle farm can make up for.
It's your boy Guzma!
SagaZ
Profile Blog Joined May 2009
France3460 Posts
Last Edited: 2012-11-16 19:52:51
November 16 2012 19:52 GMT
#1645
remember the discution about everyone's favorite streamers?
i like aphromoo and saintvicious
but when those 2 queue together and are on vent
shit gets so funny
happening right now btw
Be nice, buy wards and don't feed double buff.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 16 2012 19:56 GMT
#1646
On November 17 2012 04:52 Requizen wrote:
Show nested quote +
On November 17 2012 04:47 Sufficiency wrote:
I don't actually like the concept of a "farm jungler". Jungling is intrinsically safer than laning and harder to counterpick, because the jungler is mostly PvEing out of sight of the opposing team. It feels awfully broken if a champion that has a very bad laning phase can just hide in the jungle and farm for 20 minutes (occasionally going around for a kill) yet still has similar farm to a solo lane.

The jungle will still be less than a lane (though an argument can be made that the jungler can not miss CS like a laner can). Also, counterjungling is destructive, something that we have forgotten in S2 jungle. Considering the new big monster is like, 80% of a camp's farm (someone correct me on that), people like Nunu, Shy, etc, (who can kill the big monster quckly and escape) can shut down farm junglers pretty easily, even if they don't fight them directly. Plus, a farm jungler isn't helping their team, so even if they are getting "safe, free farm", the enemy jungler has made the enemy team much stronger than what that one person with jungle farm can make up for.


You can't steal camps from someone who keeps them perpetually cleared. If farm jungling became a thing you'd need a concerted team strategy to catch and control them.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
November 16 2012 19:57 GMT
#1647
Going Udyr in blind picks for a quick "check my ping" game and ending up against Anivia. Meh. I don't even want to play Udyr anymore, so many champs who make any game hell for him (Anivia's the worst tho).

I wonder what good the "slow reduction" mastery will do on him. The lack of gap closer doesn't resume itself to slows now.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 16 2012 20:00 GMT
#1648
On November 17 2012 04:56 Seuss wrote:
Show nested quote +
On November 17 2012 04:52 Requizen wrote:
On November 17 2012 04:47 Sufficiency wrote:
I don't actually like the concept of a "farm jungler". Jungling is intrinsically safer than laning and harder to counterpick, because the jungler is mostly PvEing out of sight of the opposing team. It feels awfully broken if a champion that has a very bad laning phase can just hide in the jungle and farm for 20 minutes (occasionally going around for a kill) yet still has similar farm to a solo lane.

The jungle will still be less than a lane (though an argument can be made that the jungler can not miss CS like a laner can). Also, counterjungling is destructive, something that we have forgotten in S2 jungle. Considering the new big monster is like, 80% of a camp's farm (someone correct me on that), people like Nunu, Shy, etc, (who can kill the big monster quckly and escape) can shut down farm junglers pretty easily, even if they don't fight them directly. Plus, a farm jungler isn't helping their team, so even if they are getting "safe, free farm", the enemy jungler has made the enemy team much stronger than what that one person with jungle farm can make up for.


You can't steal camps from someone who keeps them perpetually cleared. If farm jungling became a thing you'd need a concerted team strategy to catch and control them.

That somewhat depends on what paths are. If we keep the same Wolves-Blue-Wraiths-Wolves-Red-Wraiths path, someone like Nunu starting blue, stealing big Wraith, and then going back to his own jungle puts the enemy way behind currently, and he can keep that up throughout the game. Warding the enemy jungle helps that, as well.
It's your boy Guzma!
samthesaluki
Profile Joined November 2010
914 Posts
November 16 2012 20:03 GMT
#1649
Req is right ignore the extra gold difference for a sec as its equal for both sides. if minions worth 5 g less each and i zone someone out of a whole wave thats 30 g less id be ahead than right now so it closes skill gap because you get less advantage zoning or last hitting better.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 16 2012 20:03 GMT
#1650
On November 17 2012 04:52 SagaZ wrote:
remember the discution about everyone's favorite streamers?
i like aphromoo and saintvicious
but when those 2 queue together and are on vent
shit gets so funny
happening right now btw


This is genuinely hilarious. POOTYSTAAAAANK!!!!!
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 16 2012 20:08 GMT
#1651
On November 17 2012 05:03 samthesaluki wrote:
Req is right ignore the extra gold difference for a sec as its equal for both sides. if minions worth 5 g less each and i zone someone out of a whole wave thats 30 g less id be ahead than right now so it closes skill gap because you get less advantage zoning or last hitting better.

On the flip side, you also don't feel as far behind if you miss a wave from roaming/backing/warding/invading/etc. It could, in theory, make it less damaging doing something that's not sitting and farming for 20 minutes.

...is what I would say if mids weren't already super roam-heavy right now. AD's can't really roam, so it really only affects Top. Which I'm kind of fine with, honestly.
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 16 2012 20:10 GMT
#1652
On November 17 2012 05:00 Requizen wrote:
Show nested quote +
On November 17 2012 04:56 Seuss wrote:
On November 17 2012 04:52 Requizen wrote:
On November 17 2012 04:47 Sufficiency wrote:
I don't actually like the concept of a "farm jungler". Jungling is intrinsically safer than laning and harder to counterpick, because the jungler is mostly PvEing out of sight of the opposing team. It feels awfully broken if a champion that has a very bad laning phase can just hide in the jungle and farm for 20 minutes (occasionally going around for a kill) yet still has similar farm to a solo lane.

The jungle will still be less than a lane (though an argument can be made that the jungler can not miss CS like a laner can). Also, counterjungling is destructive, something that we have forgotten in S2 jungle. Considering the new big monster is like, 80% of a camp's farm (someone correct me on that), people like Nunu, Shy, etc, (who can kill the big monster quckly and escape) can shut down farm junglers pretty easily, even if they don't fight them directly. Plus, a farm jungler isn't helping their team, so even if they are getting "safe, free farm", the enemy jungler has made the enemy team much stronger than what that one person with jungle farm can make up for.


You can't steal camps from someone who keeps them perpetually cleared. If farm jungling became a thing you'd need a concerted team strategy to catch and control them.

That somewhat depends on what paths are. If we keep the same Wolves-Blue-Wraiths-Wolves-Red-Wraiths path, someone like Nunu starting blue, stealing big Wraith, and then going back to his own jungle puts the enemy way behind currently, and he can keep that up throughout the game. Warding the enemy jungle helps that, as well.


First, the big Wraith is only worth 25g now. Second, "if he can keep that up the entire game" is a big if. There are huge risks involved in invading enemy territory, and one death will erase 12 successful thefts.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19574 Posts
November 16 2012 20:11 GMT
#1653
On November 17 2012 05:03 samthesaluki wrote:
Req is right ignore the extra gold difference for a sec as its equal for both sides. if minions worth 5 g less each and i zone someone out of a whole wave thats 30 g less id be ahead than right now so it closes skill gap because you get less advantage zoning or last hitting better.


The gold diff between laners from your zoning is less, but the gold diff between the camping jungler and the "farming" jungler is also less (he gets less gold from camps AND they take longer to clear). Thus the balance of power is not shifted between farming and ganking.

By the way, the stated goal of the jungle change was to shift the balance of power between farming and ganking.

The changes make absolutely no sense, if they wanted more junglers in the jungle they should have buffed the gold and made it harder for mids to take wraiths and wolves, and flipped dobule golems to face red.
Freeeeeeedom
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 16 2012 20:12 GMT
#1654
can anyone else not duo queue on EUW?
misirlou
Profile Joined June 2010
Portugal3303 Posts
November 16 2012 20:16 GMT
#1655
On November 17 2012 05:03 samthesaluki wrote:
Req is right ignore the extra gold difference for a sec as its equal for both sides. if minions worth 5 g less each and i zone someone out of a whole wave thats 30 g less id be ahead than right now so it closes skill gap because you get less advantage zoning or last hitting better.


I agree. I dont believe this change is for the best. Games will be closer but it's not impossible for teams to comeback from big disadvantages now, so the games that are one sided, are one sided for good reason
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 16 2012 20:17 GMT
#1656
On November 16 2012 15:33 Gahlo wrote:
Can't believe the anti-lol Turd Biscuit is getting an item.


Grow up
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 16 2012 20:17 GMT
#1657
why do i have a 7 minute queue time for 1200 elo solo queue
i play ... hearthstone =\^.^/= Winterfox
EquilasH
Profile Joined April 2009
Denmark2142 Posts
November 16 2012 20:18 GMT
#1658
On November 17 2012 05:12 AsnSensation wrote:
can anyone else not duo queue on EUW?

I'm sure your friend has a good reason for not wanting to queue with you ^-^
wat
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 16 2012 20:18 GMT
#1659
On November 17 2012 05:17 TotalBiscuit wrote:
Show nested quote +
On November 16 2012 15:33 Gahlo wrote:
Can't believe the anti-lol Turd Biscuit is getting an item.


Grow up

Haha! Classic.

Hi TB ^^
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 16 2012 20:18 GMT
#1660
On November 17 2012 05:17 TotalBiscuit wrote:
Show nested quote +
On November 16 2012 15:33 Gahlo wrote:
Can't believe the anti-lol Turd Biscuit is getting an item.


Grow up


From the man himself.

Cheeky way of putting it in the game though.
Porouscloud - NA LoL
Prev 1 81 82 83 84 85 280 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Playoffs
CranKy Ducklings108
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 135
ProTech97
StarCraft: Brood War
Rain 4501
GuemChi 3447
Sea 1406
BeSt 240
NaDa 44
Mind 43
ZergMaN 14
Bale 11
Terrorterran 7
Dota 2
monkeys_forever808
NeuroSwarm97
League of Legends
JimRising 671
Super Smash Bros
hungrybox1656
Mew2King16
Other Games
summit1g10520
Doublelift2562
PiGStarcraft1744
C9.Mang0498
ViBE152
Maynarde107
Organizations
Other Games
gamesdonequick981
BasetradeTV205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 157
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo441
• Stunt234
Upcoming Events
The PondCast
6h 57m
Maestros of the Game
11h 57m
Serral vs Rogue
herO vs SHIN
OSC
19h 27m
Replay Cast
20h 57m
Maestros of the Game
1d 10h
Replay Cast
1d 20h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.