Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team
This is a great change.
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SnK-Arcbound
United States4423 Posts
Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team This is a great change. | ||
Nabes
Canada1800 Posts
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Craton
United States17250 Posts
On November 16 2012 13:03 upperbound wrote: These new items are sick. Looking forward to them. I'm not. It's going to be a disaster for months while they're trying to figure out how to nerf everything. | ||
ChaoSbringer
Australia1382 Posts
Feeling shellshocked right now XD | ||
BlackPaladin
United States9316 Posts
On November 16 2012 13:12 onlywonderboy wrote: Show nested quote + On November 16 2012 13:11 BlackPaladin wrote: Mercurial Scimitar High End Magic Resistance / Attack Damage Item Recipe: Quicksilver Sash + B.F. Sword Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second. LOLOLOL That AD carry you're peeling for? Yeah, he died like 5 seconds ago. Gonna be Doublelift's new favorite item. Yeah for a really mechanically strong AD carry like DL in competitive play it would be great. But at the same time, imagine solo q with a diver on the enemy team that likes BF sword items, like nocturne. He dives in, w's 1 cc, they try to cc him again, QSS's it and now you can't possibly run away with how fast he is and how much damage he does. x_x It's kind of scary to me. Especially if you naturally play squishier champs like AP or AD carries that often are dived for. | ||
jcarlsoniv
United States27922 Posts
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cLutZ
United States19574 Posts
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WaveofShadow
Canada31494 Posts
And I, for one, will love it. No one bitching about shit builds, no one 'not following meta' CAUSE THERE WON'T BE ONE I'm kinda worried the game is going to become even more about what items you buy instead of the skill level/champ kit =/ DotA already has this, and it's fine. | ||
gtrsrs
United States9109 Posts
On November 16 2012 13:13 SnK-Arcbound wrote: Summoner's Rift Map Layout Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team This is a great change. i asked xpecial about this and he said it was a minor change just intended to eliminate blind spots | ||
petered
United States1817 Posts
On November 16 2012 13:15 Craton wrote: Show nested quote + On November 16 2012 13:03 upperbound wrote: These new items are sick. Looking forward to them. I'm not. It's going to be a disaster for months while they're trying to figure out how to nerf everything. you were already extremely critical of the game before, but now it is bad they are making changes... | ||
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TheYango
United States47024 Posts
On November 16 2012 13:16 BlackPaladin wrote: Show nested quote + On November 16 2012 13:12 onlywonderboy wrote: On November 16 2012 13:11 BlackPaladin wrote: Mercurial Scimitar High End Magic Resistance / Attack Damage Item Recipe: Quicksilver Sash + B.F. Sword Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second. LOLOLOL That AD carry you're peeling for? Yeah, he died like 5 seconds ago. Gonna be Doublelift's new favorite item. Yeah for a really mechanically strong AD carry like DL in competitive play it would be great. But at the same time, imagine solo q with a diver on the enemy team that likes BF sword items, like nocturne. He dives in, w's 1 cc, they try to cc him again, QSS's it and now you can't possibly run away with how fast he is and how much damage he does. x_x It's kind of scary to me. Especially if you naturally play squishier champs like AP or AD carries that often are dived for. Then naturally with more mid-range defensive/offensive itemization (and an overall nerf in cost-effectiveness of end-tier items), it means that APs/ADs won't be playing 100% glass cannon anymore--which is probably a good change if it actually causes that. A mix of 2-3 offensive + 2-3 defensive on AD carries rather than 4 offensive + 1 defensive which is pretty much the standard right now broadens the scope of itemization differences among ADs, because suddenly WHICH 2-3 offensive items you choose can matter a lot, rather than always ending up with the same 5 items in the long run. | ||
Scip
Czech Republic11293 Posts
Shurelya's nerf is kind of t.t, but alright. Probably not gonna rush anymore, the MP5 on it was really really important. Aegis change doesn't really change much, looks like an item you would rush still. Attack speed getting more expensive, Zeke's doesn't give attack speed = Nunu is hilariously strong. Ohmygod bloodboil, please don't nerf that. Boots1 look kinda bad now, giving only 25 movement speed instead of 50? Screw that, I'll be building Doran's first or something, thank you very much. The Doran's changes don't seem all that significant, I guess the passives are unique so you won't build 2 of them? Doran's shield might be weaker for towerdiving, so that might be a bit sad. Idk about Rageblade, if you are low HP you usually can't afford to autoattack much especially if you are melee, might be glorious on stuff like Kayle though? Idk, hard to tell. Even now rageblade is a weird item. Seraph's fucking Embrace Skarner. Make it happen, holy crap. It looks sooo sexy. If you rush tear on a spam champion you can fill it out by about 25 minutes, then imagine having like 2200 mana. Use the shield, get 550 shield, imBA imBA. It's not going to be viable, but it's going to be hilarious. Manamune might be better, since it's way cheaper. Still probably gimmicky but I want to do it soooo bad. Also, tear of goddess on Singed. Yes. YES. Oracles being time limited sucks. zzzzzz. Depending on stats, Frozen Fist might be good on Skarner. The slow is a waste. Definitely a godlike item on Hecarim though, hahaha. Hurricane Teemo, please no, pretty pretty please no. NO. Mikael's Crucible looks absolutely fucking amazing. Might be a go-to item on Skarner actually. Yeah, I do see it's 3 second cooldown. It's still godlike. Other junglers are generally aggresive in teamfights so probably meh on others. Synergy with how Nunu plays but he doesn't need that much mana so yeah. Sight Stone? Not as excited as you might think. A ward is 75 gold, this is basically like 2 wriggles actives. 150 gold per 180 seconds: 8.3 gold per 10. Sounds pretty meh on everyone but supports. All jungle buildpaths will probably revolve around Hunter's Machete anyway, speculation is most likely going to be wrong until we know what it does. But yeah, Makael's Crucible and Tear of Goddess. Omg. Initial reaction: Excitement level over 9000. Ignore haters, jump on the excitement bandwagon that I am proud to support. | ||
Koenig99
Canada904 Posts
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Zess
Adun Toridas!9144 Posts
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sob3k
United States7572 Posts
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Kouda
United States2205 Posts
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gtrsrs
United States9109 Posts
On November 16 2012 13:22 sob3k wrote: The tower disable is not that great, you do realize that 2.5 seconds is like 2 tower shots, and you could just be building survivability to tank those and be useful when not under tower as well. survivability items like catalyst and chain vest? oh wait | ||
Zdrastochye
Ivory Coast6262 Posts
On November 16 2012 13:23 gtrsrs wrote: Show nested quote + On November 16 2012 13:22 sob3k wrote: The tower disable is not that great, you do realize that 2.5 seconds is like 2 tower shots, and you could just be building survivability to tank those and be useful when not under tower as well. survivability items like catalyst and chain vest? oh wait Sick burn. | ||
Scip
Czech Republic11293 Posts
But seriously I can't wait for people to be stupid and build the 8.3GP10 stone that buys only wards and I'll laugh at them. And I'll buy wards and have more gold for 25 minutes. Then they'll be like "omg this noob doesnt build GP10 stone, he's so bad" but I'll be 8/1/12 snowballing from early advantage. That's how I'm going to roll. | ||
Alaric
France45622 Posts
Also vamp scepter is huge for sustain, now that it's not a basic item anymore. | ||
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