jesus christ
[Patch 1.0.0.151: End of S2] General Discussion - Page 160
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arb
Noobville17920 Posts
jesus christ | ||
LaNague
Germany9118 Posts
On November 22 2012 19:07 TheYango wrote: This is fine so long as the info is sent/saved with a delay a la spectator mode. they can just send it encrypted with a random 64bit code or something and at the end of the game decrypt it. | ||
Eiii
United States2566 Posts
Here's what I think the best solution is for this whole replay thing: Each game has a server-side replay recorded and stored on the server no matter what. At the postgame screen, each player has the option to download the replay and save it locally. Once a player leaves the postgame screen they no longer have the option to download the replay-- so, once every player has left the postgame screen (or an hour has passed, say), the server-side replay can be deleted. No need to waste excessive bandwidth by sending delayed obs data to each client regardless of whether or not they want a replay, not too much server space wasted b/c of how temporary and small each replay is, and everyone gets the chance to download the replay for any game they play-- ranked, normal, dominion, or whatever. Custom games can easily be configured to not record replays, too! Seems like this method provides every feature a replay system needs without exposing too much data to the clients or putting too heavy a load on the servers. | ||
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TheYango
United States47024 Posts
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Numy
South Africa35471 Posts
On November 22 2012 19:25 HazMat wrote: To me the shield looks much more obvious in the legendary skin actually :o Yea my instant reaction was "wow the fear/shield are far more obvious". | ||
shinarit
Hungary900 Posts
On November 22 2012 20:08 Eiii wrote: That's not really an option-- doubling the bandwidth required to each client for each game is really not feasible (I assume, given the scale of everything they're doing). Here's what I think the best solution is for this whole replay thing: Each game has a server-side replay recorded and stored on the server no matter what. At the postgame screen, each player has the option to download the replay and save it locally. Once a player leaves the postgame screen they no longer have the option to download the replay-- so, once every player has left the postgame screen (or an hour has passed, say), the server-side replay can be deleted. No need to waste excessive bandwidth by sending delayed obs data to each client regardless of whether or not they want a replay, not too much server space wasted b/c of how temporary and small each replay is, and everyone gets the chance to download the replay for any game they play-- ranked, normal, dominion, or whatever. Custom games can easily be configured to not record replays, too! Seems like this method provides every feature a replay system needs without exposing too much data to the clients or putting too heavy a load on the servers. Yeah, that was my thought too. The server records (of course it does, otherwise the before mentioned hacks became possible), and you can download only after the game. But i strongly believe that they do some recording, because when Lyte comes and speaks about people's behavior, he makes statements based on other facts than chatlogs. | ||
Eiii
United States2566 Posts
Or maybe they're much farther along with this whole replay thing than I thought, who knows! | ||
Wetty
Australia419 Posts
On November 22 2012 20:11 TheYango wrote: The thing is, the game more or less already has to send delayed obs data anyway for spectator mode. Isn't this how lolreplay works now anyway? Not sure how LoL replay currently works - but surely they don't send delayed obs data to someone whos actually in the game - because it would be a waste of bandwidth. This data would just be available to people who want to spectate. Maybe LoLreplay just downloads it like any other spectator would, but I can't riot sending it to everyone by default, because you don't need that data if you're playing in the match. | ||
BlueSpace
Germany2182 Posts
Delaying the data is also possible but you still need to store a certain amount which is determined by the delay time and you would have to delete the data while the game is running because otherwise you end up saving the entire game anyway. So people would have to say before the game if they want to save the replay and you will actually increase the bandwidth which is required to play. So people that have replay-save enabled might suddenly start lagging because they need to receive current information and past information for the replay-save. This makes time-delayed client-side saving really awkward I think. I'm pretty sure they could implement the save replay for spectator feature almost on the spot. I mean you can spectate and at the end of the game you can just go to the beginning and rewatch the entire thing, so obviously that data is stored somewhere, although I don't know if that is server side or not. But maybe that is already in the pipes for the big Season 3 annoucements. In any case, they should implement it, even if you can't save the replays of games that you're actually playing. | ||
Blyf
Denmark408 Posts
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Simberto
Germany11324 Posts
On November 22 2012 22:18 BlueSpace wrote: Encrypting the data is definitely possible I think but it will require some work server-side which again might limit the number of concurrent games they are able to run overall. There is also of course the question on how secure you can make it and so on. Delaying the data is also possible but you still need to store a certain amount which is determined by the delay time and you would have to delete the data while the game is running because otherwise you end up saving the entire game anyway. So people would have to say before the game if they want to save the replay and you will actually increase the bandwidth which is required to play. So people that have replay-save enabled might suddenly start lagging because they need to receive current information and past information for the replay-save. This makes time-delayed client-side saving really awkward I think. I'm pretty sure they could implement the save replay for spectator feature almost on the spot. I mean you can spectate and at the end of the game you can just go to the beginning and rewatch the entire thing, so obviously that data is stored somewhere, although I don't know if that is server side or not. But maybe that is already in the pipes for the big Season 3 annoucements. In any case, they should implement it, even if you can't save the replays of games that you're actually playing. You can already save the replays of your own streams with lolreplay, which apparently just watches spectator data from your games. (This also means that any cheating program that works off of 3 minute delayed spectator data could already do that now, since you are apparently already able to get that data) I have had lolreplay running for a while, and never had a problem with lag, though i have pretty fast internet too. So i doubt that there are any big theoretical problems with implementing a replay feature that saves the replay delayed. Or, as someone else said, enable you to download the replay in the postgame screen. Of course, they need to program this stuff, but i would assume that it eventually arrives. The way they implemented spectator mode lets me believe that it will probably be cooler then most of the things we are imagining at the moment. For spectator mode, they could easily have put in some basic thing, and everyone would have been happy with it, but instead they really innovated and delivered a lot of features people didn't even think of before, so i hope they do something similarly good with the replay system, and am willing to wait for it. Until then, Lolreplay works just fine. | ||
BlueSpace
Germany2182 Posts
On November 22 2012 22:28 Simberto wrote: You can already save the replays of your own streams with lolreplay, which apparently just watches spectator data from your games. (This also means that any cheating program that works off of 3 minute delayed spectator data could already do that now, since you are apparently already able to get that data) I have had lolreplay running for a while, and never had a problem with lag, though i have pretty fast internet too. So i doubt that there are any big theoretical problems with implementing a replay feature that saves the replay delayed. Or, as someone else said, enable you to download the replay in the postgame screen. Of course, they need to program this stuff, but i would assume that it eventually arrives. The way they implemented spectator mode lets me believe that it will probably be cooler then most of the things we are imagining at the moment. For spectator mode, they could easily have put in some basic thing, and everyone would have been happy with it, but instead they really innovated and delivered a lot of features people didn't even think of before, so i hope they do something similarly good with the replay system, and am willing to wait for it. Until then, Lolreplay works just fine. Ok I didn't know they already streamed the spectator data, then it should indeed be straightforward to implement the rest. So you're probably right, that they want the feature to be extra-cool. Maybe they are planning on expanding the client somehow so that replay watching is really cool and groovy? Who knows, lets hope for something awesome :D | ||
wussleeQ
United States3130 Posts
On November 22 2012 22:25 Blyf wrote: Why does legendary Nocturne have a peeled shrimp for a tail? "Oh no, giant shrimp coming to get me" lol. Dude, that shit is terrifying. I'm going to have nightmares of shrimps. | ||
WaveofShadow
Canada31494 Posts
On November 22 2012 22:54 wussleeQ wrote: Dude, that shit is terrifying. I'm going to have nightmares of shrimps. This skin is the closest thing to a legendary I have actually thought of purchasing. But then I remember: "$20 for cosmetic change lol" | ||
arb
Noobville17920 Posts
On November 22 2012 22:54 wussleeQ wrote: Dude, that shit is terrifying. I'm going to have nightmares of shrimps. Friend said it looked like Giratina Origin Forme from Pokemon Platinum | ||
Chiharu Harukaze
12112 Posts
On November 22 2012 23:05 WaveofShadow wrote: This skin is the closest thing to a legendary I have actually thought of purchasing. But then I remember: "$20 for cosmetic change lol" In Caldeum, colour means wealth! You don't want to look like a peasant, do you? | ||
EquilasH
Denmark2142 Posts
-----> Duo's with Pooksie -.- | ||
Alaric
France45622 Posts
On November 22 2012 10:03 Sufficiency wrote: http://soraka.blogspot.mx/2012/11/tales-of-valoran-19.html I had forgotten to check out on this one for awhile, thank you, that webcomic is so good. <3 | ||
thenexusp
United States3721 Posts
On November 22 2012 23:05 WaveofShadow wrote: This skin is the closest thing to a legendary I have actually thought of purchasing. But then I remember: "$20 for cosmetic change lol" If you think about how much people pay to get their hair/nails done it's actually kind of reasonable | ||
koreasilver
9109 Posts
On November 22 2012 19:34 arb wrote: are people really using pay to win in league? jesus christ People will whine about anything. | ||
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