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On September 29 2012 01:28 clickrush wrote:y mb some guys of similar skill  . Some of you will do stupid mistakes as well every game, but instead of blaming eachother you will figure out how to make the best of it. It is all about mindset. Isn't that why we made liquidpractice? It always seems like people are either way above my skill level or at my level but never on during my playtime (looking at you Gahlo), so eh. I don't have a consistent enough playtime to make a team anyway :\
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On September 29 2012 01:10 h3r1n6 wrote:Show nested quote +On September 29 2012 00:47 jcarlsoniv wrote: I'm still trying hard to figure out Syndra, but I'm losing a lot of elos in the process =/ Teamfights? I found it's pretty easy to lane her efficiently, so I doubt you'd have problems. For her awkward teamfights, I now just DFG->ult chunk their initiator and then use E hoping for stuns and then just spam Q and W. Not a very effective way of doing it, but I don't know any better.
Thats actually exactly what I've been thinking... tbh your Q/W chunk the enemy carries pretty hard. dfg + ult is a real offput against an initiator because its at LEAST half of their health, if not more, shoving them back and probably stunning them, infront of your entire team... Seems legit to me. Anyway, poking with Q/W, doing that, then just landing Q/W on the squishy target you can from there seems like the best.
At the moment, I just feel lacking in kill potential in lane - basically the only team I get a kill is if someone goes balls deep on me and gets ulted in the face... Its hard to actually START something yourself unless you can consistently hit that W... Which I still have trouble with - its got a pretty massive "hey, guess what I am about to do?" animation to it :/
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On September 29 2012 01:01 Seuss wrote:Show nested quote +On September 29 2012 00:47 jcarlsoniv wrote: I'm still trying hard to figure out Syndra, but I'm losing a lot of elos in the process =/ Still maxing W first, or did you switch back to Q? Can you describe what you feel is holding you back?
Still maxing W then Q. It does a shit ton of damage.
Honestly, I've just been horribly unlucky with teammates when I'm playing her. Only one of my losses was completely and utterly my fault (and I mean holy shit, I failed hard), but the rest have been other teammates feeding, and then I get jumped and die. I tend to farm incredibly well with her though.
People say she's weaker in team fights, I find it hit or miss. Sometimes I just utterly dominate them, other times I get pooped on.
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The thing is when your stuck you can be much better than the players around you but not good enough to 1 v5 i mean even dur said you can just win you have to mega carry.
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With all these dump gapclosing high burst champions, is it pretty much required to play carries with CC or reposition?
Playing against all these Rengars and Kha'Zix makes me really wish I owned Ezreal.
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bly08 and SmrufDrizzle in featured games right now, kekeke.
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On September 29 2012 00:31 DURRHURRDERP wrote: There comes a time in your solo queue career where you stagnate and it becomes extremely hard to carry games (or consistently* carry them) and it feels like luck plays a huge part in your wins and losses. This period of stagnation occurs because your own skill level stagnates and you can't consistently play above average (relative to the other people in your games). It can and does happen to everyone, and it can happen at any elo (doesn't matter if you're 800 or 2000 elo).
It shouldn't be called "Elo Hell" though. "Improvement Hell" is probably more accurate.
I've always been pretty amused that everyone's definition of where Elo Hell is differs. It's because Elo Hell is basically whatever your target Elo is. If your numbers aren't going up clearly it's your teammate's fault!
Played a couple of bot games with Khazixstan last night, still working on figuring out the best skilling / evolution path. I like maxing Q first, but I question if E second is worth it, especially if you're evolving it. I think Riot did a good job of making him flexible. His evolved W actually does a ton of damage and is fantastic for clearing creeps -- at first I'd thought it would be the worst evolution, but that's not true at all. I'm definitely loving the E evolution first, though. The range increase is ludicrous, and resetting on kills / assists makes you even more of a monster in teamfights. That plus the R evolution makes for one of the slipperiest champions in the game.
Also, Mecha Kha'Zix is the coolest skin since Jurassic Cho'Gath. How could anyone resist playing an Eva mech?
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Speaking of which, anyone jungling him, or is he one of those "designed to jungle but really better top" champions? I love mah jungle.
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There's a difference between having a good score or playing well and carrying, you can play well in low elo but if you're there it means you can't carry.
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Czech Republic11293 Posts
oh oh here's a totally brilliant way to improve your decision making guys. Whenever your teammate makes a call, like a gank, dragon, push or w/e, and it works out ask yourself why it wasn't YOU who made the call? So analyze the situation to see why the call worked out and when you should make it in the future. Maybe there won't be anyone but you to make that call next game.
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Elo Hell: Where everything is made up and the points don't matter.
And don't you dare nerf/remove my DFG. ( You'd utterly destroy poor veigey D:
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On September 29 2012 02:09 zulu_nation8 wrote: There's a difference between having a good score or playing well and carrying, you can play well in low elo but if you're there it means you can't carry. I have to respectfully disagree. There are games you cannot carry, and sometimes they happen game after game in a row. You can't carry when you have the only kills on your team and the enemy team has 20+ total. It's just not feasible, that's the way MOBAs work, even bad players who get really far ahead can win by having more items/levels, especially if your team has given up "in their hearts", so to speak, and refuses to try.
Just because you can't carry every game doesn't mean you can't carry. It just means luck is luck.
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On September 29 2012 01:30 upperbound wrote: The frustrating thing about improving in LoL, at low Elo in particular, is that it's often difficult to self-diagnose areas of improvement. When I played BW/SC2 it was easy to see where I was falling behind and reverse engineer the limited number of reasons why I wasn't holding the first defiler push while NaDa was delaying it easily and countering back with Science Vessels for a huge blow.
In LoL, there are a greater number of factors to consider when you get camped by Lee Sin top off a red start when you're blue side and go down 10-15 cs. What do I do to minimize disadvantage in lane and stay competitive through the laning phase, and to what extent do I just have to accept some cs/exp losses and move on? Should I be calling my jungler up, or be vocal and call a play for the team to steal their blue for our mid or our ezreal bot that can poke the crap out of their graves after? Obviously these are situational answers, hard to generalize, because you're dealing with a number of factors beyond you and your lane opponent. If you get stomped in a 1v1 lane without consequential jungler intervention that isn't like anivia v fizz or tryndamere v teemo, it's easy enough to spot mistakes in itemization or mechanics. Gut beyond this, and ESPECIALLY after lane phase when it comes time to choose objective priority or teamfight approach, it's pretty darn difficult.
This is very true. LoL is not too challenging mechanically but revolves around being able to make the best choices in a variety of different situations. There are usually a ton of variables to consider in deciding whether a team wins or loses and you need to be extremely familiar with the flow of a game (as well as the aforementioned variables) to be able to pin point the things you yourself did wrong (especially when your own mistakes are overshadowed by others). BW/SC2 is different in this regard as it is usually pretty easy to see the mistakes being made (though fixing said mistakes is as hard or even harder).
It also doesn't help that the main thing that helps you improve is the ability to think critically about (and focus on) your own play. There aren't really any short cuts to developing this ability to be critical, but there are some things that can help:
- Watching high level players + thinking about what they do/don't do + compare that with your own play and your own thinking
- Reviewing your games with lolreplay or making notes/records of your games and seeing where you went wrong
- Having a high elo player review your play and give you critique.
The main thing is just thinking critically about your own play and what you could have done better or differently. Like in your example scenarios, I don't think you even realize how many variables there actually are.
Example:
"camped by Lee Sin top off a red start when you're blue side and go down 10-15 cs. What do I do to minimize disadvantage in lane and stay competitive through the laning phase, and to what extent do I just have to accept some cs/exp losses and move on?"
There are sooo many variables here that you need to consider, such as: champion (who's champ scales better later? can you even assist in a gank if your jungler comes? can you easily escape jungle ganks?), matchup (do you win your lane/how hard do you win your lane 1v1?), setup (do you have the most optimal/safe setup for your champ? is your setup very all-inish or is it safe?), item build (are you building the right items?), your jungler (is he able to gank or is he more farm/objective oriented?), and your team comp (is your champion weak in lane but strong in teamfights or vice versa?).
(I'm probably missing some, but I can't think too clearly atm)
In fact, I think most people (not only those who are stuck at low elos) tend to internalize their experiences with the game and tend not to think too much about things. It is human nature to generalize and look for easy solutions. When things go wrong it is easy to just brush it off as a sort of "nothing I could have done" situation. Also, the effort it takes to think critically then apply it to your game and be constantly and consistently (every single game!) doing these things is so ridiculously difficult that people end up taking the easy route and blaming some external source (especially a source that is easy and somewhat justified to blame: teammates, etc).
In short, improving (at LoL) is an extremely difficult and arduous process, and most people end up trying to take short cuts (ie: blaming team) instead of actually going through the process of improving themselves.
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On September 29 2012 02:09 Requizen wrote: Speaking of which, anyone jungling him, or is he one of those "designed to jungle but really better top" champions? I love mah jungle.
I've mostly seen him top, but his kit really should be fantastic for jungling -- or at least ganking. Once you hit 6 evolved leap + ult + passive is incredibly dangerous. Basically permaslow and bursty as all get-out. Even before you evolve leap you can still cover a massive amount of ground.
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Yeah i had a game got way ahead then 2 teammates would 2 v5 over and over and we lost. yet game after i carried a 4 v 5 as ez
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Also starting to think i should dodge games my ad goes ashe, i try to.say in champ select that current champ states make ashe bad due to no reposition they all say no ill carry then feed.
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On September 29 2012 02:25 samthesaluki wrote: Also starting to think i should dodge games my ad goes ashe, i try to.say in champ select that current champ states make ashe bad due to no reposition they all say no ill carry then feed. Or you can pick a support with a crazy CC kit so you can just keep her alive anyways.
I have like 70% Janna winrate, so EZ.
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On September 29 2012 02:25 samthesaluki wrote: Also starting to think i should dodge games my ad goes ashe, i try to.say in champ select that current champ states make ashe bad due to no reposition they all say no ill carry then feed.
Yeah man, just played against some GGod guy going ashe. He fed hardcore.
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On September 29 2012 02:21 samthesaluki wrote: Yeah i had a game got way ahead then 2 teammates would 2 v5 over and over and we lost. yet game after i carried a 4 v 5 as ez It hugely depends on your team, of course. I bet in your 4v5 game, your team was making smarter plays and sticking together, despite being down a person, while your first was basically a 3v5. I just can't figure out how to put the right mindset in my teammates, or at least beg them not to do dumb shit.
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Baa?21242 Posts
On September 29 2012 02:15 BlackPaladin wrote:Elo Hell: Where everything is made up and the points don't matter. And don't you dare nerf/remove my DFG.  ( You'd utterly destroy poor veigey D:
wait what they're removing dfg?????
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