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[Patch 1.0.0.147: Syndra] General Discussion - Page 77

Forum Index > LoL General
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Prev 1 75 76 77 78 79 206 Next
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 17 2012 17:24 GMT
#1521
I do them on Amumu (and Hec occasionally) as well, but it's really dependent on how much map presence you want to have. If you're in the jungle farming most of the time or camping one lane most of the game, they're not really necessary to get around.

They're the best on Skarner because Mobo + W + Reverie = YOU'LL NEVER ESCAPE.
It's your boy Guzma!
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 17 2012 17:34 GMT
#1522
I laugh at junglers who dont replace their mobility boots for mercs/tabi when teamfighting breaks out.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Mondeezy
Profile Joined August 2011
United States1938 Posts
September 17 2012 17:34 GMT
#1523
On September 18 2012 02:02 Gorsameth wrote:
Yeah the time needed to run a tournament is monsterous for LoL. esp considering the size it would have. 128 teams only takes 7 hours if there all Bo1's.

Nice idea but not practical.


Not so much the daily part - this could be run biweekly for smoother tournies. IMO, it could just be a specific queue you enter in with one of your ranked 5s teams, and everyone would start at 1k ELO. You'd queue and play games during the week, raising your team's ELO for that tournament.

After a one week first phase, the next phase would consist of the top ten teams for each "ELO Bracket" facing each other in a BO3 bracket-type format to make it to the finals. The top three teams could receive some reward, such as IP or an IP-Boost/Rune page (obviously higher brackets would be higher rewards - for example, platinum bracket would receive a free skin code, or a considerable amount of IP/RP). This would give incentive for teams to not smurf, and actually play at their proper ELO brackets (these could be determined by solo queue rating, or a two week "trial phase" before the actual tournies start, or just having different "sub-tourneys" that the teams could buy in to. For example, I could pay more IP or RP to buy into a gold or platinum level tourney to try and reap higher rewards, but obviously it'd be a lot harder). The platinum finals game could be casted by two community casters or RIot casters.

Overall, I think this would definitely encourage competitive play and an incentive to make a ranked team and participate.
LoL NA: Mondeezy - TL - Riven <3
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
September 17 2012 17:34 GMT
#1524
On September 18 2012 02:24 Requizen wrote:
I do them on Amumu (and Hec occasionally) as well, but it's really dependent on how much map presence you want to have. If you're in the jungle farming most of the time or camping one lane most of the game, they're not really necessary to get around.

They're the best on Skarner because Mobo + W + Reverie = YOU'LL NEVER ESCAPE.


I can also remember how fun mobility boots were on Rammus. I guess with the whole focus on blinks instead of just plain mobility Rammus isn't that strong anymore. Oh and the nerfs. Don't forget the nerfs.
- TEAM LIQUID - doctorbeat on LoL
cLutZ
Profile Joined November 2010
United States19574 Posts
September 17 2012 17:36 GMT
#1525
On September 18 2012 02:21 Craton wrote:
It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal.


Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks.
Freeeeeeedom
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 17 2012 17:37 GMT
#1526
On September 18 2012 02:34 JackDino wrote:
I laugh at junglers who dont replace their mobility boots for mercs/tabi when teamfighting breaks out.

Lol, game's usually over by that point

But yes, replace or die yo.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
September 17 2012 17:42 GMT
#1527
On September 18 2012 02:36 cLutZ wrote:
Show nested quote +
On September 18 2012 02:21 Craton wrote:
It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal.


Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks.

Why are you deliberately ignoring Tabi?
Moderator
Slayer91
Profile Joined February 2006
Ireland23404 Posts
September 17 2012 17:44 GMT
#1528
lol
People don't buy tabi because mercs are better
but people don't sell mobility because mercs are too expensive
huehue
Weird logic but thats how it works out a lot.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 17 2012 17:45 GMT
#1529
On September 18 2012 02:42 TheYango wrote:
Show nested quote +
On September 18 2012 02:36 cLutZ wrote:
On September 18 2012 02:21 Craton wrote:
It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal.


Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks.

Why are you deliberately ignoring Tabi?

Out of curiosity, does the auto attack reduction affect minions and monsters as well as champion autos? I assume it does logically, I just never bothered to check.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
September 17 2012 17:47 GMT
#1530
On September 18 2012 02:45 Requizen wrote:
Show nested quote +
On September 18 2012 02:42 TheYango wrote:
On September 18 2012 02:36 cLutZ wrote:
On September 18 2012 02:21 Craton wrote:
It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal.


Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks.

Why are you deliberately ignoring Tabi?

Out of curiosity, does the auto attack reduction affect minions and monsters as well as champion autos? I assume it does logically, I just never bothered to check.

Yes.

Basically it reduces damage from anything that Tabi was capable of dodging.
Moderator
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
September 17 2012 17:57 GMT
#1531
On September 18 2012 02:34 Mondeezy wrote:
Show nested quote +
On September 18 2012 02:02 Gorsameth wrote:
Yeah the time needed to run a tournament is monsterous for LoL. esp considering the size it would have. 128 teams only takes 7 hours if there all Bo1's.

Nice idea but not practical.


Not so much the daily part - this could be run biweekly for smoother tournies. IMO, it could just be a specific queue you enter in with one of your ranked 5s teams, and everyone would start at 1k ELO. You'd queue and play games during the week, raising your team's ELO for that tournament.

After a one week first phase, the next phase would consist of the top ten teams for each "ELO Bracket" facing each other in a BO3 bracket-type format to make it to the finals. The top three teams could receive some reward, such as IP or an IP-Boost/Rune page (obviously higher brackets would be higher rewards - for example, platinum bracket would receive a free skin code, or a considerable amount of IP/RP). This would give incentive for teams to not smurf, and actually play at their proper ELO brackets (these could be determined by solo queue rating, or a two week "trial phase" before the actual tournies start, or just having different "sub-tourneys" that the teams could buy in to. For example, I could pay more IP or RP to buy into a gold or platinum level tourney to try and reap higher rewards, but obviously it'd be a lot harder). The platinum finals game could be casted by two community casters or RIot casters.

Overall, I think this would definitely encourage competitive play and an incentive to make a ranked team and participate.

Nice idea but having stable servers after an update seems even better.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-09-17 17:59:26
September 17 2012 17:58 GMT
#1532
Hm, I think that Taric in Yellowpete's game just crashed it.

Either that or very suspicious "gg..." timing.


On September 18 2012 02:34 JackDino wrote:
I laugh at junglers who dont replace their mobility boots for mercs/tabi when teamfighting breaks out.

It varies. Much of the time you don't want to do it at the first sign of teamfights because it's not worthwhile. Later on in the game you usually do.
twitch.tv/cratonz
mordek
Profile Blog Joined December 2010
United States12705 Posts
September 17 2012 17:59 GMT
#1533
I finally bought Leona. It was worth every IP
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-09-17 18:02:30
September 17 2012 18:02 GMT
#1534
On September 18 2012 02:36 cLutZ wrote:
Show nested quote +
On September 18 2012 02:21 Craton wrote:
It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal.


Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks.

Because Nunu is already like 450 movespeed with Bloodboil and can then permaslow, Cho doesn't really gain much from the out of combat movespeed, Olaf gains very little from them since you struggle to be durable out of the jungle and the minute amount of times that you'll get to q chain just from mobility boots is outweighed by the other boots, and Mundo has his ult for speed + mercs stacking with W.

Point of boots 5 is for hard imitators to close the gap and take advantage of positional mistakes.
twitch.tv/cratonz
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 17 2012 18:04 GMT
#1535
Anyone else watch the M5 vs Eloblade match? M5 got rolled in game one.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
September 17 2012 18:06 GMT
#1536
On September 18 2012 02:42 TheYango wrote:
Show nested quote +
On September 18 2012 02:36 cLutZ wrote:
On September 18 2012 02:21 Craton wrote:
It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal.


Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks.

Why are you deliberately ignoring Tabi?


I'm not but...

On September 18 2012 02:44 Slayer91 wrote:
lol
People don't buy tabi because mercs are better
but people don't sell mobility because mercs are too expensive
huehue
Weird logic but thats how it works out a lot.


This post makes me feel dumb, b/c thats almost how I feel, and I know its dumb.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 17 2012 18:06 GMT
#1537
m5 getting rolled in an online event is a pretty yawnable event.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 17 2012 18:10 GMT
#1538
On September 18 2012 03:06 Slusher wrote:
m5 getting rolled in an online event is a pretty yawnable event.

I realize they are way more consistent at LAN events, but I'd say it at least gives some credibility to Eloblade as a new team.
RIP Ryan Davis / TL or Die / @onlywonderboy
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-09-17 18:14:07
September 17 2012 18:13 GMT
#1539
I think the rest of the bo3 will be more telling than just one game. Let's see if ELOBLADE can keep it up.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-09-17 18:34:57
September 17 2012 18:30 GMT
#1540
I don't like them on Skarner - you're deep into diminishing returns-land bwtween your W and solid base movespeed (unlike Alistar / Maokai / Nautilus) and you're EXTREMELY LIKELY to get the extra movespeed poked off when trying to grab someone with your sub-200-range R. Alistar Maokai and Nautilus all hard-initiate from longer range, it's a lot less likely for them to get poked and lose the MS buff early while running quickly up to their 600-700 initiaton range. Skarner is GOING to get tapped well before his 200 range grab, and you need to be able to absorb damage on Skarner because of this short range.

It's the same reason as why not to run them on Nunu, IMO. You already have a great MS buff, you can permaslow... why mobility boots?

Edit: what are you watching this ELOBLADE vs M5 game on? I'm curious, I was wondering if FLord's new team would amount to anything, or be "FLord+4 guys"
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