They're the best on Skarner because Mobo + W + Reverie = YOU'LL NEVER ESCAPE.
[Patch 1.0.0.147: Syndra] General Discussion - Page 77
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Requizen
United States33802 Posts
They're the best on Skarner because Mobo + W + Reverie = YOU'LL NEVER ESCAPE. | ||
JackDino
Gabon6219 Posts
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Mondeezy
United States1938 Posts
On September 18 2012 02:02 Gorsameth wrote: Yeah the time needed to run a tournament is monsterous for LoL. esp considering the size it would have. 128 teams only takes 7 hours if there all Bo1's. Nice idea but not practical. Not so much the daily part - this could be run biweekly for smoother tournies. IMO, it could just be a specific queue you enter in with one of your ranked 5s teams, and everyone would start at 1k ELO. You'd queue and play games during the week, raising your team's ELO for that tournament. After a one week first phase, the next phase would consist of the top ten teams for each "ELO Bracket" facing each other in a BO3 bracket-type format to make it to the finals. The top three teams could receive some reward, such as IP or an IP-Boost/Rune page (obviously higher brackets would be higher rewards - for example, platinum bracket would receive a free skin code, or a considerable amount of IP/RP). This would give incentive for teams to not smurf, and actually play at their proper ELO brackets (these could be determined by solo queue rating, or a two week "trial phase" before the actual tournies start, or just having different "sub-tourneys" that the teams could buy in to. For example, I could pay more IP or RP to buy into a gold or platinum level tourney to try and reap higher rewards, but obviously it'd be a lot harder). The platinum finals game could be casted by two community casters or RIot casters. Overall, I think this would definitely encourage competitive play and an incentive to make a ranked team and participate. | ||
Doctorbeat
Netherlands13241 Posts
On September 18 2012 02:24 Requizen wrote: I do them on Amumu (and Hec occasionally) as well, but it's really dependent on how much map presence you want to have. If you're in the jungle farming most of the time or camping one lane most of the game, they're not really necessary to get around. They're the best on Skarner because Mobo + W + Reverie = YOU'LL NEVER ESCAPE. I can also remember how fun mobility boots were on Rammus. I guess with the whole focus on blinks instead of just plain mobility Rammus isn't that strong anymore. Oh and the nerfs. Don't forget the nerfs. | ||
cLutZ
United States19574 Posts
On September 18 2012 02:21 Craton wrote: It's really only those three plus Naut. You can troll around with them on Cho, Nunu, etc. but they're almost always sub-optimal. Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks. | ||
Requizen
United States33802 Posts
On September 18 2012 02:34 JackDino wrote: I laugh at junglers who dont replace their mobility boots for mercs/tabi when teamfighting breaks out. Lol, game's usually over by that point ![]() But yes, replace or die yo. | ||
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TheYango
United States47024 Posts
On September 18 2012 02:36 cLutZ wrote: Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks. Why are you deliberately ignoring Tabi? | ||
Slayer91
Ireland23335 Posts
People don't buy tabi because mercs are better but people don't sell mobility because mercs are too expensive huehue Weird logic but thats how it works out a lot. | ||
Requizen
United States33802 Posts
On September 18 2012 02:42 TheYango wrote: Why are you deliberately ignoring Tabi? Out of curiosity, does the auto attack reduction affect minions and monsters as well as champion autos? I assume it does logically, I just never bothered to check. | ||
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TheYango
United States47024 Posts
On September 18 2012 02:45 Requizen wrote: Out of curiosity, does the auto attack reduction affect minions and monsters as well as champion autos? I assume it does logically, I just never bothered to check. Yes. Basically it reduces damage from anything that Tabi was capable of dodging. | ||
-Zoda-
France3578 Posts
On September 18 2012 02:34 Mondeezy wrote: Not so much the daily part - this could be run biweekly for smoother tournies. IMO, it could just be a specific queue you enter in with one of your ranked 5s teams, and everyone would start at 1k ELO. You'd queue and play games during the week, raising your team's ELO for that tournament. After a one week first phase, the next phase would consist of the top ten teams for each "ELO Bracket" facing each other in a BO3 bracket-type format to make it to the finals. The top three teams could receive some reward, such as IP or an IP-Boost/Rune page (obviously higher brackets would be higher rewards - for example, platinum bracket would receive a free skin code, or a considerable amount of IP/RP). This would give incentive for teams to not smurf, and actually play at their proper ELO brackets (these could be determined by solo queue rating, or a two week "trial phase" before the actual tournies start, or just having different "sub-tourneys" that the teams could buy in to. For example, I could pay more IP or RP to buy into a gold or platinum level tourney to try and reap higher rewards, but obviously it'd be a lot harder). The platinum finals game could be casted by two community casters or RIot casters. Overall, I think this would definitely encourage competitive play and an incentive to make a ranked team and participate. Nice idea but having stable servers after an update seems even better. | ||
Craton
United States17250 Posts
Either that or very suspicious "gg..." timing. On September 18 2012 02:34 JackDino wrote: I laugh at junglers who dont replace their mobility boots for mercs/tabi when teamfighting breaks out. It varies. Much of the time you don't want to do it at the first sign of teamfights because it's not worthwhile. Later on in the game you usually do. | ||
mordek
United States12704 Posts
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Craton
United States17250 Posts
On September 18 2012 02:36 cLutZ wrote: Why would they be so "sub optimal". For lategame they almost always are, regardless of champ. Merc treads are so expensive earlygame for a jungle, in my experience, and not having at least boots2 sucks. Because Nunu is already like 450 movespeed with Bloodboil and can then permaslow, Cho doesn't really gain much from the out of combat movespeed, Olaf gains very little from them since you struggle to be durable out of the jungle and the minute amount of times that you'll get to q chain just from mobility boots is outweighed by the other boots, and Mundo has his ult for speed + mercs stacking with W. Point of boots 5 is for hard imitators to close the gap and take advantage of positional mistakes. | ||
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onlywonderboy
United States23745 Posts
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cLutZ
United States19574 Posts
On September 18 2012 02:42 TheYango wrote: Why are you deliberately ignoring Tabi? I'm not but... On September 18 2012 02:44 Slayer91 wrote: lol People don't buy tabi because mercs are better but people don't sell mobility because mercs are too expensive huehue Weird logic but thats how it works out a lot. This post makes me feel dumb, b/c thats almost how I feel, and I know its dumb. | ||
Slusher
United States19143 Posts
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onlywonderboy
United States23745 Posts
On September 18 2012 03:06 Slusher wrote: m5 getting rolled in an online event is a pretty yawnable event. I realize they are way more consistent at LAN events, but I'd say it at least gives some credibility to Eloblade as a new team. | ||
Numy
South Africa35471 Posts
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sylverfyre
United States8298 Posts
It's the same reason as why not to run them on Nunu, IMO. You already have a great MS buff, you can permaslow... why mobility boots? Edit: what are you watching this ELOBLADE vs M5 game on? I'm curious, I was wondering if FLord's new team would amount to anything, or be "FLord+4 guys" | ||
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