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[Patch 1.0.0.147: Syndra] General Discussion - Page 179

Forum Index > LoL General
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Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 24 2012 23:14 GMT
#3561
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.
Hey! How you doin'?
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 24 2012 23:15 GMT
#3562
On September 25 2012 07:21 phyvo wrote:
Show nested quote +
On September 25 2012 06:34 onlywonderboy wrote:
On September 25 2012 06:26 Doctorbeat wrote:
On September 25 2012 06:23 onlywonderboy wrote:
The fact the Head of Kha'Zix gives full stacks right away seems particularly strong. If it just made it so Rengar didn't lose any of his already earned stacks upon death, that would seem more fair. Then again, that 4th evolutionary point is pretty strong on Kha'Zix. I'm really torn about this. This has the potential to affect the meta in a really interesting way. Think about champion select, deciding whether or not you want to pick Kha'Zix if they already have Rengar and the strategy involved there. Or more likely this will lead to one of the two being banned every game. But we have a while before this affects the competitive scene, considering Regar has a permaban at the World Championship


What I'm most angry about is that since November 2011 the number of bans has been 3/side, when the champion pool has expanded massively.

I agree 100% that the number of picks and bans should be increased. I would actually prefer if they changed over to the Dota 2 style draft mode. Damn you Riot and your conviction to the casual audience influencing your decisions about high level play.


Riot has posted that they'd rather have the gameplay in the game rather than make a convoluted draft where teams autolose because of rock-paper-scissors picking. As a result they're happy with the majority of bans being OP champ bans (ali/malph/etc) with just a few strategic or respect bans.

Not saying they're right but don't get your hopes up. Maybe S4...


There are too many OPs to ban them all out.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Sermokala
Profile Blog Joined November 2010
United States14220 Posts
September 24 2012 23:17 GMT
#3563
I've been getting a lot of in game client freez's for a bit before catching up to the action but I havn't bugsplat yet.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-09-24 23:23:08
September 24 2012 23:21 GMT
#3564
On September 25 2012 08:14 Zdrastochye wrote:
Show nested quote +
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.

I don't even know how to respond to a dumb ass comment like this one.
Am I a part of Riot? no
Am I person responsible to make LoL function? no
Am I paid to do it ? no
Am I trained to do it? no
We're the consumers,who the fuck do you think should complain if not the player base?
Riot has enough money to buy a horde of people that can fix the fucking client.
Cackle™
Flakes
Profile Blog Joined July 2008
United States3125 Posts
September 24 2012 23:21 GMT
#3565
I like the interaction
Since it can only happen once kha'zix is level 16, we are most likely talking lategame. The interaction taking place will either favor of the winning team, ending the game sooner, or the losing team, allowing for a comeback. This is similar to the effect of Baron buff in terms of lategame advantage, but not quite as strong since it only applies to one champion.

It is also somewhat controllable by picks/bans, as well as avoiding bonetooth necklace (I'd assume every KZ will spend their evo points tho).

At the very least, it's an interesting idea to try and they can always remove it.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 24 2012 23:23 GMT
#3566
On September 25 2012 08:21 TheKefka wrote:
Show nested quote +
On September 25 2012 08:14 Zdrastochye wrote:
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.

I don't even know how to respond to a dumb ass comment like this one.
Am I a part of Riot? no
Am I person responsible to make LoL function? no
Am I paid to do it ? no
Am I trained to do it? no
Were the consumers of the game,who the fuck do you think should complain if not the player base?
Riot has enough money to buy a horde of people that can fix the fucking client.


I'm sensing a lot of anger coming from you.

It's really easy to spend other people's money.
Hey! How you doin'?
kainzero
Profile Blog Joined January 2009
United States5211 Posts
September 24 2012 23:23 GMT
#3567
I don't feel like bans in solo Q are very strategic at all. It just comes down to "Who is OP" and "Who do I not want to play against."

For ladder, I would rather see no bans and make Riot balance some of these OP chars... though at the moment I only feel that Shen, Malphite, and Alistar (and perhaps Rengar, I haven't played against him yet since the buffs) would need some patching to bring them back down to reality.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-09-24 23:51:11
September 24 2012 23:29 GMT
#3568
On September 25 2012 08:23 Zdrastochye wrote:
Show nested quote +
On September 25 2012 08:21 TheKefka wrote:
On September 25 2012 08:14 Zdrastochye wrote:
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.

I don't even know how to respond to a dumb ass comment like this one.
Am I a part of Riot? no
Am I person responsible to make LoL function? no
Am I paid to do it ? no
Am I trained to do it? no
Were the consumers of the game,who the fuck do you think should complain if not the player base?
Riot has enough money to buy a horde of people that can fix the fucking client.


I'm sensing a lot of anger coming from you.

It's really easy to spend other people's money.

What are you on about dude..
Do you just randomly have nothing to do right and want to be a smart ass or what's the deal?

If every single patch comes with a ton of cute new bugs that randomly breaks the game for thousands of people every time you would think someone would have the bright idea to do something about it.
Cackle™
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 24 2012 23:29 GMT
#3569
the rengar/kha'zix thing is going to have virtually no impact on real games because as soon as alien comes out, they're going to nerf predator to unplayability so everyone plays alien and no one picks predator
i play ... hearthstone =\^.^/= Winterfox
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 24 2012 23:30 GMT
#3570
On September 25 2012 08:21 TheKefka wrote:
Show nested quote +
On September 25 2012 08:14 Zdrastochye wrote:
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.

I don't even know how to respond to a dumb ass comment like this one.
Am I a part of Riot? no
Am I person responsible to make LoL function? no
Am I paid to do it ? no
Am I trained to do it? no
Were the consumers of the game,who the fuck do you think should complain if not the player base?


It's not the complaining, but the needless comparisons to simians and other slights which are annoying. It's the difference between, "Excuse me, but I wanted my steak rare. This is medium." and, "What the hell is wrong with your i@!#$!% cook this is burnt to a crip and I wanted it 1!@#^%&ing rare!"

Software engineering is basically the new weather forecasting; you're dealing with mind-bogglingly complex systems and people get on your case like the world ended if you're even slightly off the mark.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-09-24 23:31:15
September 24 2012 23:30 GMT
#3571
Oh it's an AVP thing. Got it.

Reading Rengar's lore I thought the monster that took him down (his eye too?) was cho'gath.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-09-24 23:36:06
September 24 2012 23:33 GMT
#3572
On September 25 2012 08:23 Zdrastochye wrote:
Show nested quote +
On September 25 2012 08:21 TheKefka wrote:
On September 25 2012 08:14 Zdrastochye wrote:
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.

I don't even know how to respond to a dumb ass comment like this one.
Am I a part of Riot? no
Am I person responsible to make LoL function? no
Am I paid to do it ? no
Am I trained to do it? no
Were the consumers of the game,who the fuck do you think should complain if not the player base?
Riot has enough money to buy a horde of people that can fix the fucking client.


I'm sensing a lot of anger coming from you.

It's really easy to spend other people's money.

edited cause it would prob get me banned zzz

But yeah, it's Riot's JOB to make the game appealing to the players. If they are unable to do so, the game will only lose its playerbase over time if it gets bad enough. I've seen first hand games completely fall apart because of shitty programming, causing the playerbase to go "this is a great game, but the company is shit" and just flat out leave. >_>
"Your full potential does not matter if you do not use all 100% of it."
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 24 2012 23:40 GMT
#3573
On September 25 2012 08:33 BlackPaladin wrote:
Show nested quote +
On September 25 2012 08:23 Zdrastochye wrote:
On September 25 2012 08:21 TheKefka wrote:
On September 25 2012 08:14 Zdrastochye wrote:
On September 25 2012 08:12 TheKefka wrote:
At times I feel like chimpanzees program this game and not human beings.


At times I feel like those complaining about problems also couldn't fix them.

I don't even know how to respond to a dumb ass comment like this one.
Am I a part of Riot? no
Am I person responsible to make LoL function? no
Am I paid to do it ? no
Am I trained to do it? no
Were the consumers of the game,who the fuck do you think should complain if not the player base?
Riot has enough money to buy a horde of people that can fix the fucking client.


I'm sensing a lot of anger coming from you.

It's really easy to spend other people's money.

edited cause it would prob get me banned zzz

But yeah, it's Riot's JOB to make the game appealing to the players. If they are unable to do so, the game will only lose its playerbase over time if it gets bad enough. I've seen first hand games completely fall apart because of shitty programming, causing the playerbase to go "this is a great game, but the company is shit" and just flat out leave. >_>


How many of those games had the playerbase LoL has? With a client used as much as LoL's is, there's guaranteed to be problems that they eventually will fix (Riot does pretty good in this regard, as long as you bring it to their attention). They don't do scheduled downtime like WoW does so it's not surprising that shit goes south every so often. I for one have not had any problems logging in or with bug splats, but I know others have.

If millions of people play a game, you're going to have bugs that occur .001% of the time showing up, and have to deal with them. It's simply mind-boggling if people expect zero problems ever with any game. It's not like Riot doesn't try to improve their shit.
Hey! How you doin'?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-09-24 23:42:09
September 24 2012 23:41 GMT
#3574
On September 25 2012 08:30 obesechicken13 wrote:
Oh it's an AVP thing. Got it.

Reading Rengar's lore I thought the monster that took him down (his eye too?) was cho'gath.


That's what a lot of people assumed because Cho'gath was the only void champion we knew of with huge claws and a penchant for eating things. I'd been wondering why he didn't have any special interactions with Rengar before Kha'zix was announced.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 24 2012 23:54 GMT
#3575
Full stacks that you can't lose? Whaaat.

If the reward were small, I can see how they could say "Can't foresee any negative consequences" remark. But good grief that is nutters.

At least they'll probably smack Rengar with the nerf bat seven ways til Sunday given his win rates. Still...
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 25 2012 00:03 GMT
#3576
On September 25 2012 08:54 zer0das wrote:
Full stacks that you can't lose? Whaaat.

If the reward were small, I can see how they could say "Can't foresee any negative consequences" remark. But good grief that is nutters.

At least they'll probably smack Rengar with the nerf bat seven ways til Sunday given his win rates. Still...

Stacks are somewhat of a non issue in late-late game, imo. Even if you die, as long as you get one assist or kill you go even on stacks, and getting multiple assists is easy with Bola and Shout. As soon as teamfights start, you should get stacks pretty quickly as long as you're not getting focused and exploded before you can even hit a single target.
It's your boy Guzma!
Thetan
Profile Blog Joined July 2010
240 Posts
September 25 2012 00:08 GMT
#3577
I don't get why people even focus that much on the stacks on rengar's necklace. The only buff that rengar really wants is the 3 stack buff - everything else is nice to have, but nothing that you really strive to get. The thing that makes necklace strong is it's bf-sword gold efficiency @ only lvl 6 for only 800 gold.

Just feel like Mejais/Occult/Leviathan have trained ppl to think that if you let a stackable item get stacks, you lose the game b/c their per-stack bonus is so good, esp. on your 20th. Necklace behaves nothing like those three items.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-09-25 00:26:13
September 25 2012 00:23 GMT
#3578
I don't understand this game's win ratios. Champions that seem fine have low win rates, that gradually climb up, and then people just say "well this champs being figured out" when there are no buffs. Then someone will do something slightly different with a champion and the reason will be "ap rengar" or "gunblade akali".

There are so many variables to this game, and yet so many samples on a daily/weekly basis. Some games you'll have that guy that never groups. Some games you'll have the dc. Some games your team will be 0-24 at the 10 minute mark. Some games you'll have the smurf that pentakills the enemy team in their own fountain.

To say that any buff moves a champion's win rate up even 20% is astronomical. Does that mean he's having an 20*4=80% bigger impact on the game. Does that mean he's 80% stronger? Or 80% more likely to snowball? What about those unwinnable games with the dcs? Does that even mean he's 80% stronger or is it more or less? Since he now loses 25% less.
60/40=1.5 50/50=1. Does that mean he's 50% stronger?

I generally attribute win rate changes to psychological aspects(omg you pick teemo? I troll! rage! noob ap teemo) and the ways people play champions. Not to how strong a champion really is.


TL;DR It feels like half of all games are unwinnable for either your team or your opponents so you only have the ability to influence half the games you play. To go from 50% to 60% win rate means that you now have to win 10 more games out of every 100. Lose 10 less out of every 100. 50 games are unchangeable. Of the remaining 50 you used to go 25:25. Now you go 35:15.

edit: 25%
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ketchup
Profile Joined August 2010
14521 Posts
September 25 2012 00:24 GMT
#3579
On September 25 2012 08:11 nojitosunrise wrote:
Show nested quote +
On September 25 2012 07:18 Node wrote:
On September 25 2012 06:56 nojitosunrise wrote:
The exchange between deman and slasher on twitter is just glorious.


Link?




Joe miller also steps in at some point.


This is nice to see, but the sad part is, the majority of people having that mindset won't change it due to those tweets. Slasher essentially says some form of that statement anytime he can when LoL is brought up.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-25 00:29:11
September 25 2012 00:26 GMT
#3580
On September 25 2012 09:03 Requizen wrote:
Show nested quote +
On September 25 2012 08:54 zer0das wrote:
Full stacks that you can't lose? Whaaat.

If the reward were small, I can see how they could say "Can't foresee any negative consequences" remark. But good grief that is nutters.

At least they'll probably smack Rengar with the nerf bat seven ways til Sunday given his win rates. Still...

Stacks are somewhat of a non issue in late-late game, imo. Even if you die, as long as you get one assist or kill you go even on stacks, and getting multiple assists is easy with Bola and Shout. As soon as teamfights start, you should get stacks pretty quickly as long as you're not getting focused and exploded before you can even hit a single target.

The thing is, because of the active, entering a fight with full stacks and 1 less than full stacks is actually a big deal.

Not being able to lose the stacks means you always have full stacks going into a fight, as opposed to the awkward scenario where you have 13 stacks because you died last fight, and can't use the active unless your team kills someone.

Is it gamebreaking? No. But it is potentially relevant.

Honestly though, my biggest beef is that the time when the challenge triggers is seemingly random. Rengar and Kha'zix will kill each other a lot of times throughout the game. One of those kills will randomly award the victor with a permanent benefit. How is that fair or sensible? It would be much more reasonable if the challenge always immediately triggered upon both conditions being met, so there's no possibility of the challenge triggering randomly just before one of them dies in a teamfight.
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