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On September 21 2012 01:44 JackDino wrote:Show nested quote +On September 21 2012 01:43 Seuss wrote: They should make Caitlyn's ultimate apply on-hits again. :3 Hi, my name is Pantheon.
I was obviously being facetious, but I don't think Pantheon really matters. Yeah he can block it and take no damage, but Sivir, Nocturne, and anyone with BVeil can do the same right now.
The real reason they changed it (and won't change it back) is because Tiamat Caitlyn was OP.
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Oh man
Eloblade vs H2K on 4PL LINK
ForellenLord with the Madred's Bloodrazor TF.
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On September 21 2012 01:49 Seuss wrote:Show nested quote +On September 21 2012 01:44 JackDino wrote:On September 21 2012 01:43 Seuss wrote: They should make Caitlyn's ultimate apply on-hits again. :3 Hi, my name is Pantheon. I was obviously being facetious, but I don't think Pantheon really matters. Yeah he can block it and take no damage, but Sivir, Nocturne, and anyone with BVeil can do the same right now. The real reason they changed it (and won't change it back) is because Tiamat Caitlyn was OP. I thought the real reason they changed it was because it was dodgeable, and having your ult be countered by dodge runes or ninja tabi was pretty retarded.
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On September 21 2012 01:25 Antyee wrote:Show nested quote +On September 21 2012 01:13 sylverfyre wrote:On September 20 2012 15:41 ViZe wrote: Oh the good old days of single variable calculus. I can't even be bothered to do my own calc homework nowadays, sorry.
What kind of human being tells students not to use L'Hopital's on a limit? That's like telling a starcraft player not to use hotkeys
I know right? WTF. I'd rather prove L'Hopital's rule BY HAND and use it on those limits than wade through the sea of algebra you get from doing those limits by hand. If you don't want students using L'Hopital's rule on a limit, you should give them a limit where it doesn't apply (no 0/0 or inf/inf). I have no idea how many times when tutoring that I've seen a 1/0 limit and someone tries to throw L'Hopital's rule at it to get the wrong answer. Or differentiate a 0^0 expression... Did you do ok on the calculus thing, nyxnyxnyx? Meanwhile, in LoLoLand, I'll be rooting for CLG EU, for Dignitas, and barring that, against TSM and M5! (Though I do admit M5 is one of the best teams there, I just like rooting against them) Also I want the Korean teams to mop up the leftovers. The most die-hard mathematicians hate when you want to use L'Hopital when it's not necessary. "Don't shoot at a sparrow with a cannon." (translated literally, meaning overkill). Most of the times there are more elegant ways of finding the answer, and choosing the cheap way doesn't really help you improve(According to them).IMO they just love teaching stuff you will never use instead of something more practical.
What I've heard from mathematicians is that while l'hopital resolves easy limits quite easily, on the harder limits that arise in research it has conditions that are annoying to check (and nobody who uses it in school actually checks these conditions) and that it's much simpler to just use Landau notation (http://en.wikipedia.org/wiki/Big_O_notation) well. Unfortunately, as far as I know, many high school calculus teachers don't accept arguments written in terms of Landau notation...
Also tiamat caitlyn was amusing, I would like to see that change reverted just so I can go tiamat caitlyn.
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United States47024 Posts
On September 21 2012 01:38 wei2coolman wrote:Show nested quote +On September 21 2012 01:19 MooMooMugi wrote: I honestly think being able to block Caitlyn's ult just by simply standing in front of the bullet is retarded Imo it's one of the best designed ability in the game. I love design on abilities that can be defensively counterplayed. The thing there's no depth of gameplay when the correct move is to block the bullet overwhelmingly often. Its just an idiot check whether you've got enough situational awareness to block it.
There needs to be a more practical tradeoff to blocking the bullet vs letting the bullet fly, like Requizen suggested.
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On September 21 2012 01:58 sylverfyre wrote:Show nested quote +On September 21 2012 01:49 Seuss wrote:On September 21 2012 01:44 JackDino wrote:On September 21 2012 01:43 Seuss wrote: They should make Caitlyn's ultimate apply on-hits again. :3 Hi, my name is Pantheon. I was obviously being facetious, but I don't think Pantheon really matters. Yeah he can block it and take no damage, but Sivir, Nocturne, and anyone with BVeil can do the same right now. The real reason they changed it (and won't change it back) is because Tiamat Caitlyn was OP. I thought the real reason they changed it was because it was dodgeable, and having your ult be countered by dodge runes or ninja tabi was pretty retarded.
I was still being facetious. :3
But yes, back in the day Caitlyn ult could be dodged by Jax or anyone with Dodge runes or Tabi. It was dumb, but in the intervening time they've fixed things so such abilities aren't dodgeable, and Dodge itself has been largely removed.
Theoretically you could actually revert Caitlyn ult to be like Parrrley or Mystic Shot. I highly doubt that will happen.
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Cait ult should be able to crit. that'd be awesome.
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On September 21 2012 02:08 TheYango wrote:Show nested quote +On September 21 2012 01:38 wei2coolman wrote:On September 21 2012 01:19 MooMooMugi wrote: I honestly think being able to block Caitlyn's ult just by simply standing in front of the bullet is retarded Imo it's one of the best designed ability in the game. I love design on abilities that can be defensively counterplayed. The thing there's no depth of gameplay when the correct move is to block the bullet overwhelmingly often. Its just an idiot check whether you've got enough situational awareness to block it. There needs to be a more practical tradeoff to blocking the bullet vs letting the bullet fly, like Requizen suggested. But on the other hand, I once killed a guy by ulting somebody with full hp, and he threw himself into the bullet. Then his team raged at him and he quit.
Cait ult #1 gamewinner.
€: If her ult applies onhit, I'm going to go AP everytime.
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On September 21 2012 02:08 TheYango wrote:Show nested quote +On September 21 2012 01:38 wei2coolman wrote:On September 21 2012 01:19 MooMooMugi wrote: I honestly think being able to block Caitlyn's ult just by simply standing in front of the bullet is retarded Imo it's one of the best designed ability in the game. I love design on abilities that can be defensively counterplayed. The thing there's no depth of gameplay when the correct move is to block the bullet overwhelmingly often. Its just an idiot check whether you've got enough situational awareness to block it. There needs to be a more practical tradeoff to blocking the bullet vs letting the bullet fly, like Requizen suggested.
I think them lowering the channel time was a step in the right direction, but maybe the channel time could be reduced further. That way you'd be able to maybe catch a squishy out of position where someone wouldn't be able to block it or would have to burn flash to do so.
The decision doesn't always have to be the binary "do I block it or not" but it could be something more like "do I burn my flash to block it or not"
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You could say the same about how other skills interact as well, like soraka heal in reference to Karthus ulti, or Fizz troll pole on abilities, and shaco ulti to dodge. etc etc. Sure cait's is a bit more vulnerable to defensive play, but maybe that requires some tweaking so it's not so easy to block it, but I like the idea of being able to defensively outplay an ability.
just from design perspective, malphite ulti > nautilus ulti. nautilus ulti has almost no counterplay to it. At least with malphite ulti you can dodge it. With nautilus ulti, there's no avoiding it.
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They should just create a penalty if you intercept the ult. More damage or a stun or something
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On September 21 2012 02:08 TheYango wrote:Show nested quote +On September 21 2012 01:38 wei2coolman wrote:On September 21 2012 01:19 MooMooMugi wrote: I honestly think being able to block Caitlyn's ult just by simply standing in front of the bullet is retarded Imo it's one of the best designed ability in the game. I love design on abilities that can be defensively counterplayed. The thing there's no depth of gameplay when the correct move is to block the bullet overwhelmingly often. Its just an idiot check whether you've got enough situational awareness to block it. There needs to be a more practical tradeoff to blocking the bullet vs letting the bullet fly, like Requizen suggested. Could make it deal double damage too if it gets intercepted. Too slow.
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On September 21 2012 02:18 wei2coolman wrote: You could say the same about how other skills interact as well, like soraka heal in reference to Karthus ulti, or Fizz troll pole on abilities, and shaco ulti to dodge. etc etc. Sure cait's is a bit more vulnerable to defensive play, but maybe that requires some tweaking so it's not so easy to block it, but I like the idea of being able to defensively outplay an ability.
just from design perspective, malphite ulti > nautilus ulti. nautilus ulti has almost no counterplay to it. At least with malphite ulti you can dodge it. With nautilus ulti, there's no avoiding it. That's not true, though. Naut ult is slow and telegraphic. Once it goes off, you know who it's going to hit and what path it's going to take, and have a decent amount of time to prepare for it. By contrast, Malphite ult is nearly instant and the only way to know it's coming is to anticipate it based on your positioning and theirs. When Naut's goes off, you can:
a) Scatter to avoid the knock up on multiple people b) Have the target run and allow the front line to get in place between them and the enemy team c) Use the chase time to run to a more favorable position, like under a tower or flash over the wall
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On September 21 2012 02:18 wei2coolman wrote: You could say the same about how other skills interact as well, like soraka heal in reference to Karthus ulti, or Fizz troll pole on abilities, and shaco ulti to dodge. etc etc. Sure cait's is a bit more vulnerable to defensive play, but maybe that requires some tweaking so it's not so easy to block it, but I like the idea of being able to defensively outplay an ability.
just from design perspective, malphite ulti > nautilus ulti. nautilus ulti has almost no counterplay to it. At least with malphite ulti you can dodge it. With nautilus ulti, there's no avoiding it.
ofc there is. the targeted player + everyone around him can minimize the damage it does and reposition according to the initiation attempt, because the ult is that slow. malphs ult is way faster so repositioning without pseudo blinks / flash is not possible. those abilities have their very own counterplay i'd say.
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On September 14 2012 08:45 BreakfastBurrito wrote: I had enough for a runepage, thought to myself, should i get skarner or a rune page? end up getting skarner... hes great but... 2 for the price of 1 now WTF if only i had waited!!!
Quoting myself to say that I am the one who caused the refund option to be added. You're welcome
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you can completely out play malphites ulti on most champs. nautilus you can only mitigate it partially.
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On September 21 2012 02:53 wei2coolman wrote: you can completely out play malphites ulti on most champs. nautilus you can only mitigate it partially.
it only works with instantanious repositioning, which most champs do not have except with flash up. there is a reason why malph is still one of the most popular initiators in the game: that ult is so damn fast you can only flash out by perfectly anticipating it. compare it to the R's of leona and ashe etc as well. naut's ult is way different and you can do alot to avoid it's impact as well which is ok considering it is naut's only reliable way to initiate. naut's hook for example is less reliable and more situational than malph's slow.
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Wooo tribunal changes.
Now I can pretend that I score pentakills
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I think they should give Cait Ult penetration damage to targets behind whoever's being sniped.
That way you don't just have to stand in front, but way in front.
Or maybe they should make the laser sight harder to see. Like instead of being connect the dots it could just flash very briefly.
Or maybe they should give it true damage so it's actually worth using later on in the game.
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On September 21 2012 03:13 kainzero wrote:Or maybe they should give it true damage so it's actually worth using later on in the game. Pretty sure that would completely break her laning phase.
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