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[Patch 1.0.0.145: Rengar] General Discussion - Page 38

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Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 17 2012 21:13 GMT
#741
How strong is Jax? I played him, and it felt like I didn't even have to put much effort into just becoming a monster. I was facing an Ezreal top, so it was kind of annoying early, and their Lee Sin was pretty annoying as well, but I found that it didn't even matter. I could easily outtrade after a few levels, could safely farm, and could not really die past a certain point.
CUTE MAKES RIGHT
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 17 2012 21:24 GMT
#742
On August 18 2012 06:13 Dark_Chill wrote:
How strong is Jax? I played him, and it felt like I didn't even have to put much effort into just becoming a monster. I was facing an Ezreal top, so it was kind of annoying early, and their Lee Sin was pretty annoying as well, but I found that it didn't even matter. I could easily outtrade after a few levels, could safely farm, and could not really die past a certain point.


Well, Auzubu Frost used him in both games against CLG.NA and he completely destroyed everything both times, dived into the whole enemy team under tower and somehow never died, so i would say he is competitively very feasable
Leonite7
Profile Joined July 2011
Ireland921 Posts
August 17 2012 21:24 GMT
#743
On August 18 2012 06:13 Dark_Chill wrote:
How strong is Jax? I played him, and it felt like I didn't even have to put much effort into just becoming a monster. I was facing an Ezreal top, so it was kind of annoying early, and their Lee Sin was pretty annoying as well, but I found that it didn't even matter. I could easily outtrade after a few levels, could safely farm, and could not really die past a certain point.


Jax is pretty strong but a well played nunu or malphite do very well against him.
Terranasaur
Profile Joined May 2011
United States2085 Posts
August 17 2012 21:28 GMT
#744
On August 18 2012 06:13 Dark_Chill wrote:
How strong is Jax? I played him, and it felt like I didn't even have to put much effort into just becoming a monster. I was facing an Ezreal top, so it was kind of annoying early, and their Lee Sin was pretty annoying as well, but I found that it didn't even matter. I could easily outtrade after a few levels, could safely farm, and could not really die past a certain point.


Jax is the strongest. Dude doesn't even need a weapon. He has a couple of very hard counters top lane, but does very well against many popular picks. Also viable from the jangle.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 17 2012 21:30 GMT
#745
Jax with just TF and a couple DBlades is pretty nightmarish. Good defensive steroid, high burst and sustained damage, mobility, E is just strong in general. He just gets stronger as the game goes on, really snowballs with more items. Plus, he is one of the best bruisers late game at dealing with ADs, thanks to his mobility and counter-strike.
It's your boy Guzma!
Slayer91
Profile Joined February 2006
Ireland23394 Posts
August 17 2012 21:31 GMT
#746
Preliminary testing gives regen garen advantage against jax top lane.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 17 2012 21:36 GMT
#747
garen has always been weirdly good vs jax. other strange counterpicks to jax include:

nasu
pantheon
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Slayer91
Profile Joined February 2006
Ireland23394 Posts
August 17 2012 21:36 GMT
#748
jax destroys nasus early levels in lane though.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 17 2012 21:38 GMT
#749
Does counterstrike dodge the silence from Garen's Q as well, or just the damage? I'd think he'd have a decent chance if you just bait out spin, get away, then jump in after it's over, but I haven't played it at all. Usually do Jax out of the jungle, anyway, level 3 ganks are super scary, esp with red.
It's your boy Guzma!
Slayer91
Profile Joined February 2006
Ireland23394 Posts
Last Edited: 2012-08-17 21:39:51
August 17 2012 21:39 GMT
#750
Counterstrike doesn't block Q in any way.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 17 2012 21:42 GMT
#751
I thought it was just a general next hit? Man, counterstrike is wonky. Negates Mystic Shot and Parrley, but not Siphoning and Decisive Strike.

In that case, yeah I can see him doing well v Jax.
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 17 2012 21:46 GMT
#752
On August 18 2012 06:07 Requizen wrote:
Show nested quote +
On August 18 2012 05:42 Seuss wrote:
On August 18 2012 05:13 Requizen wrote:
On August 18 2012 05:05 Seuss wrote:
On August 18 2012 04:47 Requizen wrote:
On August 18 2012 04:44 Seuss wrote:
On August 18 2012 04:41 arb wrote:
On August 18 2012 04:37 Slayer91 wrote:
So you play to win games rather than prove and improve your skill? Why not just play normals with 5 high elo guys and stomp?

should we be playing to lose then?


It's about priorities. If you play to win but don't learn anything you'll eventually get stuck. If you play to learn winning is a natural consequence of self-improvement.

That's a chicken/egg argument. If you're playing to win, you're going to be playing at your best, which leads to improvement. So is it better to focus on winning (which leads to harder-to-win games and therefore improvement), or focus on improving (which increases the chance of victory)?


It's not. There's nothing about playing your best which inherently leads to improvement. You can improve when playing your best, but that has nothing to do with how well you played and everything to do with ability to analyze the game objectively. Playing to win can, in fact, stymie growth by causing a chilling effect on your play.

For example, many junglers aren't confident in their ability to directly counter-jungle. As a result the best way to win in the short term is to avoid that risk altogether. Long term the player is stuck until they can put winning aside and learn the skill that they've been avoiding because of the risk.

Again, it's not a chicken and egg problem. It's about priorities.

That's not entirely true. If I'm playing to win, I'm focusing as hard as I can on things that matter. I'm forcing myself to look at the minimap, to last hit correctly, to position myself in the right place - not because I'm actively attempting to improve myself in those aspects, but because doing them well actively leads to my victory. Eventually, they become habits that I don't have to focus on as much. I don't go into each game thinking "I have to get better at last hitting", I go in with the idea of "last hit as best as possible to win my lane", which eventually leads to becoming better at it in the long run naturally.

But in that train of thought, improving and winning are naturally tied hand in hand, hence the chicken/egg argument.


It's entirely true. Your skills improve when you focus on them, but when you play to win you focus on winning. Any improvement you experience with that mindset has nothing to do with you playing your best and everything to do with the fact that you focused on last-hitting/awareness/whatever for a few seconds or thought about what went right/wrong after the game was over. Whether you're playing your best or relaxing you get better at what you focus on.

On August 18 2012 05:22 Requizen wrote:
On August 18 2012 05:16 ZeromuS wrote:
Not really. you can focus on last hitting and if its good then good you win the lane. But missing something on the minimap isnt the end of the game, its the next on the get better list. But you cant get better by doing everything at once.

Right, and then I win that game, which raises my ELO, putting me against harder opponents. Then against those opponents, missing something on the minimap is the difference between Dragon and the enemy team getting it, so I force myself to focus on it, getting better because victory requires it. The next higher level, missing a tiny thing on the minimap is the difference between Baron and a loss, so I have to force myself to focus, etc.

We're really saying the same thing, except I'm saying "I'm improving with the intention of getting better to win more", while you're saying "I'm improving with the intention of getting better just to be better". Same difference.

Edit: onus isn't the right word.


You're not saying the same thing. You're saying, "I focus on winning in order to win and by winning improve." We're saying, "We focus on improving in order to improve and by improving win." Our argument is that the latter mindset is, in the long run, more effectual.

Perhaps, but I'd argue that the former mindset is more rewarding.

If, in the long run, both mindsets lead to both winning and improving (which you postulated), then the road to that point is either filled with more wins but less effective learning, or more effective learning but possibly less wins. At that point it stops being objective which is better.


The hole in your argument is that focusing on winning only leads to more wins in the short term. Because you're only improving marginally, if at all, you very quickly hit a wall. You may be playing with better people than before, but because of your mindset and the fact that none of those people are particularly inclined (or necessarily informed enough) to critique your play in a constructive fashion you aren't actually getting all that much out of it. It's this mindset that leads to people getting stuck at an Elo wall, wondering why they can't climb any further.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slayer91
Profile Joined February 2006
Ireland23394 Posts
August 17 2012 21:48 GMT
#753
This argument is completely pointless focusing on winning and improving are both fine expecting your allies to do well and "calling them out" when they feed doesn't help either of those.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 17 2012 21:51 GMT
#754
On August 18 2012 06:46 Seuss wrote:
Show nested quote +
On August 18 2012 06:07 Requizen wrote:
On August 18 2012 05:42 Seuss wrote:
On August 18 2012 05:13 Requizen wrote:
On August 18 2012 05:05 Seuss wrote:
On August 18 2012 04:47 Requizen wrote:
On August 18 2012 04:44 Seuss wrote:
On August 18 2012 04:41 arb wrote:
On August 18 2012 04:37 Slayer91 wrote:
So you play to win games rather than prove and improve your skill? Why not just play normals with 5 high elo guys and stomp?

should we be playing to lose then?


It's about priorities. If you play to win but don't learn anything you'll eventually get stuck. If you play to learn winning is a natural consequence of self-improvement.

That's a chicken/egg argument. If you're playing to win, you're going to be playing at your best, which leads to improvement. So is it better to focus on winning (which leads to harder-to-win games and therefore improvement), or focus on improving (which increases the chance of victory)?


It's not. There's nothing about playing your best which inherently leads to improvement. You can improve when playing your best, but that has nothing to do with how well you played and everything to do with ability to analyze the game objectively. Playing to win can, in fact, stymie growth by causing a chilling effect on your play.

For example, many junglers aren't confident in their ability to directly counter-jungle. As a result the best way to win in the short term is to avoid that risk altogether. Long term the player is stuck until they can put winning aside and learn the skill that they've been avoiding because of the risk.

Again, it's not a chicken and egg problem. It's about priorities.

That's not entirely true. If I'm playing to win, I'm focusing as hard as I can on things that matter. I'm forcing myself to look at the minimap, to last hit correctly, to position myself in the right place - not because I'm actively attempting to improve myself in those aspects, but because doing them well actively leads to my victory. Eventually, they become habits that I don't have to focus on as much. I don't go into each game thinking "I have to get better at last hitting", I go in with the idea of "last hit as best as possible to win my lane", which eventually leads to becoming better at it in the long run naturally.

But in that train of thought, improving and winning are naturally tied hand in hand, hence the chicken/egg argument.


It's entirely true. Your skills improve when you focus on them, but when you play to win you focus on winning. Any improvement you experience with that mindset has nothing to do with you playing your best and everything to do with the fact that you focused on last-hitting/awareness/whatever for a few seconds or thought about what went right/wrong after the game was over. Whether you're playing your best or relaxing you get better at what you focus on.

On August 18 2012 05:22 Requizen wrote:
On August 18 2012 05:16 ZeromuS wrote:
Not really. you can focus on last hitting and if its good then good you win the lane. But missing something on the minimap isnt the end of the game, its the next on the get better list. But you cant get better by doing everything at once.

Right, and then I win that game, which raises my ELO, putting me against harder opponents. Then against those opponents, missing something on the minimap is the difference between Dragon and the enemy team getting it, so I force myself to focus on it, getting better because victory requires it. The next higher level, missing a tiny thing on the minimap is the difference between Baron and a loss, so I have to force myself to focus, etc.

We're really saying the same thing, except I'm saying "I'm improving with the intention of getting better to win more", while you're saying "I'm improving with the intention of getting better just to be better". Same difference.

Edit: onus isn't the right word.


You're not saying the same thing. You're saying, "I focus on winning in order to win and by winning improve." We're saying, "We focus on improving in order to improve and by improving win." Our argument is that the latter mindset is, in the long run, more effectual.

Perhaps, but I'd argue that the former mindset is more rewarding.

If, in the long run, both mindsets lead to both winning and improving (which you postulated), then the road to that point is either filled with more wins but less effective learning, or more effective learning but possibly less wins. At that point it stops being objective which is better.


The hole in your argument is that focusing on winning only leads to more wins in the short term. Because you're only improving marginally, if at all, you very quickly hit a wall. You may be playing with better people than before, but because of your mindset and the fact that none of those people are particularly inclined (or necessarily informed enough) to critique your play in a constructive fashion you aren't actually getting all that much out of it. It's this mindset that leads to people getting stuck at an Elo wall, wondering why they can't climb any further.

I'm only talking about solo queue here, not inhouses or playing normals with friends. When was the last time you finished a solo queue game and people stuck around in the after-game lobby to chit-chat about plays and improvements? Maybe it's just my ELow, but when I finish a game people either leave immediately or shit-talk/brag.

If we're talking inhouses or other stuff, then that's another story. I'm obviously trying to improve if I'm playing a game that's not going to affect my ELO in any way (unless it's a bot game for silliness or whatever), but I don't view solo-queue ranked as my opportunity to focus on mechanics, I view it as a time to buckle down and win.
It's your boy Guzma!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-08-17 22:08:49
August 17 2012 22:06 GMT
#755
so req, are you saying you view normals as practice and solo queue as a setting where results are what matter? I think it's really interesting how people set up teirs of seriousness and how there's always one layer where it "gets real", the one below that is for practice, and the one below *that* involves a lot of fucking around. I think for most people it's arranged like: dominion, blind pick normals, draft pick normals, ranked, scrims, tournaments, and people pick the highest one they're comfortable with as the start of "serious" play.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
NEOtheONE
Profile Joined September 2010
United States2233 Posts
August 17 2012 22:35 GMT
#756
Hey what's the fastest jungle clear time out of all junglers? I found a video for a Mundo clear to level 4 for 3:08 game time, but someone is claiming 3:03 is possible with Shyvana, which I don't think is possible. I figured I'd ask here for some verification.
Abstracts, the too long didn't read of the educated world.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 17 2012 22:42 GMT
#757
I guess so. Ranked is the only mode which keeps track of stats, and even though I'm not competing for money, I feel like that makes it the most competitive. Even if it's not for anything, I'd like my results to show my level of skill when I'm actually trying. I'll be the first to admit that I'm horrible, but that's just how I think about it..
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-08-17 22:53:20
August 17 2012 22:50 GMT
#758
On August 18 2012 07:35 NEOtheONE wrote:
Hey what's the fastest jungle clear time out of all junglers? I found a video for a Mundo clear to level 4 for 3:08 game time, but someone is claiming 3:03 is possible with Shyvana, which I don't think is possible. I figured I'd ask here for some verification.

Fastest clear time... Well I think I'm fastest with mundo in terms of getting to 4. Of the champions I've played I think mundo is fastest at reaching level 4.


On August 18 2012 06:13 Dark_Chill wrote:
How strong is Jax? I played him, and it felt like I didn't even have to put much effort into just becoming a monster. I was facing an Ezreal top, so it was kind of annoying early, and their Lee Sin was pretty annoying as well, but I found that it didn't even matter. I could easily outtrade after a few levels, could safely farm, and could not really die past a certain point.

I like him and a lot of people like him. I find him really easy to snowball with if I get ahead.

For a trick to jax, try to double tap a minion then go in once you reach level 6. This will allow you to get your first ult proc off faster and will charge up your passive. I think the same can be done with voli, diana, and anyone who uses rageblade.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-08-17 22:55:25
August 17 2012 22:53 GMT
#759
I found a google document with jungle clear times, but seeing as there are videos on youtube with faster times, I am a bit conflicted on how accurate the chart is. If we assume the chart allows for a practical gank after hitting 4 then it makes more sense. Jungle Clear Times Spreadsheet

Edit: Diana has a 3:28 which I verified myself by achieving the same result with a slightly different setup of runes. The downside is that the route ends with blue leaving her oom for a few seconds.
Abstracts, the too long didn't read of the educated world.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 17 2012 22:55 GMT
#760
does elo buff have all the stats lolking has?
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