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On August 25 2012 01:58 Alaric wrote: Spectating a Rengar right now, he doesn't seem really good (the player), but maxing Q he's simply executing the squishy of his choosing at the start of every teamfight, ult QQ and ~70% of their HP is gone, some more if he thinks about W and E as follow-up. He's got a near-assassin burst with cc and the defensive steroids of a bruiser, how is that not retarded? x) His midgame when not behind seems absurd.
His leaping animation is still as ugly, though.
Edit: yap, on a Zyra with belt (2.2k HP), ult QQE, 2 aa, she's dead.
As has been shown time and time against this has nothing to do with maxing Q. the damage would only be higher if he maxed anything else.
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On August 25 2012 01:58 Alaric wrote: Spectating a Rengar right now, he doesn't seem really good (the player), but maxing Q he's simply executing the squishy of his choosing at the start of every teamfight, ult QQ and ~70% of their HP is gone, some more if he thinks about W and E as follow-up. He's got a near-assassin burst with cc and the defensive steroids of a bruiser, how is that not retarded? x) His midgame when not behind seems absurd.
His leaping animation is still as ugly, though.
Edit: yap, on a Zyra with belt (2.2k HP), ult QQE, 2 aa, she's dead.
That's a lot of AD on that Rengar. Even with max Q + max E, he'd need a minimum of 274 total AD before taking Armor into consideration. Does he have two stacked BTs or something? o.O
I'm beginning to wonder if Rengar's Q doesn't have funky interactions with Sheen/Trinity or Crit, based on the reports of people chunking squishies with him.
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Is it just me, or do Korean mids really value Lux a lot higher than most Western players? I see her a lot on Korean streams and in some tourneys, but never from American/European players.
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On August 25 2012 02:31 Requizen wrote: Is it just me, or do Korean mids really value Lux a lot higher than most Western players? I see her a lot on Korean streams and in some tourneys, but never from American/European players. I have not played AP mid in over 800 games (I am not exaggerating) but when I did, I played Lux which was before the buffs. The thing about Lux when I played her is that she is amazing when fed, but if you do not get fed, you are just useless for the entire game.
And when playing against Lux when I am in the jungle, I get super happy when I can gank her because I know shutting her down can be pretty easy assuming she does not snare you.
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I dont get why it takes 30min to play a ranked game i'm experiencing dodge after dodge (+ the time i have to wait), makes me mad >.<
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On August 25 2012 02:00 Sufficiency wrote: I think the new Katarina is a lot stronger than before. She is now a lot more rounded, and some of her worst counters prior to her remake are now her preys (Katarina is now super strong against Kassadin and LeBlanc, for example). She also snowballs a lot harder and there are fewer ways of outplaying her.
Actually TiensNoAkuma, at the beginning of the remake, thought that new Kat was a whole lot weaker and explicitly mentions her being even worse against Leblanc (source). Overall he said she's stronger late game since W = more AoE damage to refresh with, but weaker early.
I'm not a Kat player though, personally.
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Kat early is weaker, even normal attacks outdamage her q. lategamekat is better then old kat
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On August 25 2012 02:21 Seuss wrote:Show nested quote +On August 25 2012 01:58 Alaric wrote: Spectating a Rengar right now, he doesn't seem really good (the player), but maxing Q he's simply executing the squishy of his choosing at the start of every teamfight, ult QQ and ~70% of their HP is gone, some more if he thinks about W and E as follow-up. He's got a near-assassin burst with cc and the defensive steroids of a bruiser, how is that not retarded? x) His midgame when not behind seems absurd.
His leaping animation is still as ugly, though.
Edit: yap, on a Zyra with belt (2.2k HP), ult QQE, 2 aa, she's dead. That's a lot of AD on that Rengar. Even with max Q + max E, he'd need a minimum of 274 total AD before taking Armor into consideration. Does he have two stacked BTs or something? o.O I'm beginning to wonder if Rengar's Q doesn't have funky interactions with Sheen/Trinity or Crit, based on the reports of people chunking squishies with him. i dont think its an item interaction quirk as ive never built sheen or triforce on rengar, and most games i dont even finish the ghostblade to get crit.
there might be a math error on calculating the damage with ad, but i doubt it.
rengar was designed to be a predator that can kill high value targets (it says exactly that if you look at the rengar profile in game). whether he does that too effectively im not sure, but his single target burst is pretty crazy.
i also tried a few games maxing w first and you guys were actually right. it is better then q. the jungle clear is noticeably faster.
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On August 25 2012 02:21 Seuss wrote:Show nested quote +On August 25 2012 01:58 Alaric wrote: Spectating a Rengar right now, he doesn't seem really good (the player), but maxing Q he's simply executing the squishy of his choosing at the start of every teamfight, ult QQ and ~70% of their HP is gone, some more if he thinks about W and E as follow-up. He's got a near-assassin burst with cc and the defensive steroids of a bruiser, how is that not retarded? x) His midgame when not behind seems absurd.
His leaping animation is still as ugly, though.
Edit: yap, on a Zyra with belt (2.2k HP), ult QQE, 2 aa, she's dead. That's a lot of AD on that Rengar. Even with max Q + max E, he'd need a minimum of 274 total AD before taking Armor into consideration. Does he have two stacked BTs or something? o.O I'm beginning to wonder if Rengar's Q doesn't have funky interactions with Sheen/Trinity or Crit, based on the reports of people chunking squishies with him. Ah, yeah, he had a triforce soon after so I probably missed the sheen. He had around 200 AD with his necklace, 2 dblades, brutalizer and maybe another long sword, though.
And what I meant with "max Q" is that his burst and global power would be even greater if he had maxed W, which makes it even more absurd to see how he's doing with Q first. I can get that people like his feel (as I said, his model and animations pretty much kill it for me), but I think his design has objectively something wrong when he can combine different roles so well, inherently. (Speaking of "feel", as a predator it's his sticking power that should be the focus rather than his burst I believe, and near brush + with E I find it very good; but everybody retains the "QempQ is crazy single target burst" from what I've seen.)
Also, dodges and dodges again. And a troll on the opposing team when the game gets to start. Sigh.
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There should really be a grace period in ranked games during loading for everyone to connect and if one fails it drops the game and gives the other person a queue penalty. 4v5 games are way to stupid.
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On August 25 2012 03:13 wussleeQ wrote: There should really be a grace period in ranked games during loading for everyone to connect and if one fails it drops the game and gives the other person a queue penalty. 4v5 games are way to stupid. What bugs me is that champion select will not start unless everyone is ready but the game will start regardless of who is ready.
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On August 25 2012 03:22 Shiragaku wrote:Show nested quote +On August 25 2012 03:13 wussleeQ wrote: There should really be a grace period in ranked games during loading for everyone to connect and if one fails it drops the game and gives the other person a queue penalty. 4v5 games are way to stupid. What bugs me is that champion select will not start unless everyone is ready but the game will start regardless of who is ready. This train of thought seems good, but is a bit silly. There can only be so many checks in place to see if there are any afks before it gets out of hand. I think it's fine as is, they should just put the ELO dodge penalty back in place.
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In my opinion, people are rarely afk after champion select, but some can disconnect when the game starts. I myself had this issue twice already, when my ISP did some stupid shit and apparently, i could not connect to the game, while connecting to the client worked fine. Of course, the only way to notice this is by starting a game, and then have it not start. And at that point, there is nothing you can do, since you can't connect to the game. It is stupid, but it happens, and is apparently a result of their game architecture where the game itself uses different stuff then their matchfinding client.
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also, even if people connect back, the enemy team knows it's going to be 4v5 and my team has been invaded every single time it's happened in my games.
edit - DOTA's way of doing it is pretty good imo. Waiting for everyone to load and if people don't connect in time, the game disbands. But this is done BEFORE picks and bans so... meh
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On August 25 2012 03:40 jcarlsoniv wrote:God damnit...Zileas made a post today that they're looking for designers and have both experienced and inexperienced positions. Why does this have to be right before the school year. I want this year over so I can actually apply to this damn company... Zileas post: http://na.leagueoflegends.com/board/showthread.php?p=28599659#28599659 Fuck dude, don't do this to me. I'm just going to apply and get my hopes up, only to be crushed when I get passed over like usual.
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United States47024 Posts
On August 25 2012 03:38 wussleeQ wrote: edit - DOTA's way of doing it is pretty good imo. Waiting for everyone to load and if people don't connect in time, the game disbands. But this is done BEFORE picks and bans so... meh I mean it makes more sense to treat Bans/Picks as part of the game, and dodging from Bans/Picks is equivalent to a leave.
Drafting is part of the game. It's not some extra segment that is less important than the actual playing out of the game.
But to re-implement the draft to be done in-game rather than as part of the client would probably take too much manpower and resources to be worth the gain at this point. So I don't expect that change to happen.
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Crazy/stupid idea: make an "elo bonus pool" that works like SC2's except that no one ever accumulates any bonus pool. But whenever you dodge a game, 20 of your elo drains into the pool, and you get your elo back from the pool by winning games. You still get matchmade on the basis of elo+bonus pool so you can't repeatedly dodge in order to stomp some low level elo people, but if you dodge too much it will look like you're an unranked scrub on your profile until you stop dodging. More bad stuff: pick order won't count elo pool either so you'll be stuck last pick a lot if you dodge too much. Also for purposes of getting gold/plat etc your bonus pool doesn't count
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With this LEGO internship under my belt, I honestly think I could have a shot. I'd love to apply now, but I still have 1 year left of my undergrad, and it's not like I can just skip out on my gymnastics team (looks pretty bad for a captain to bail)
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On August 25 2012 03:44 jcarlsoniv wrote: With this LEGO internship under my belt, I honestly think I could have a shot. I'd love to apply now, but I still have 1 year left of my undergrad, and it's not like I can just skip out on my gymnastics team (looks pretty bad for a captain to bail) Pretty sure Riot's not going anywhere man, finish your undergrad and then apply .
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