Also I thought your post was although well put together mostly a thing of "Well hecarim is actually doing more damage here BUT IT DOESNT MATTER SKARNERS A BEAST". I think skarner is way better than hecarim and you convinced me than hecarmi isn't actually that bad. The thing is skarner has great throughput in a fight because he has sticking power, teamfight sustain in the form of a shield (hecarims W much worse after the initital burst of damage on your initiate) as well as doing more DPS because of the shield and CDR benefits him much more because of the passive. The reason hecarim is good is because his ganks come from such an absurdly long range and he has pretty good burst in a teamfight with Q W E and R but after that he's much much weaker than skarner is.
[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 29
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Slayer91
Ireland23335 Posts
Also I thought your post was although well put together mostly a thing of "Well hecarim is actually doing more damage here BUT IT DOESNT MATTER SKARNERS A BEAST". I think skarner is way better than hecarim and you convinced me than hecarmi isn't actually that bad. The thing is skarner has great throughput in a fight because he has sticking power, teamfight sustain in the form of a shield (hecarims W much worse after the initital burst of damage on your initiate) as well as doing more DPS because of the shield and CDR benefits him much more because of the passive. The reason hecarim is good is because his ganks come from such an absurdly long range and he has pretty good burst in a teamfight with Q W E and R but after that he's much much weaker than skarner is. | ||
Hakanfrog
Sweden690 Posts
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OutlaW-
Czech Republic5053 Posts
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Scip
Czech Republic11293 Posts
What are the items you propose on Hecarim? I can guarantee you, if you build quite some damage, you can do the same damn thing on Skarner equally well except you would feel really bad because you are not utilizing everything Skarner has to offer. | ||
obesechicken13
United States10467 Posts
On July 22 2012 01:34 Chiharu Harukaze wrote: The pokemon tier list has the advantage of using things like base stats to help sort though, and it was still pretty subjective to a degree. Things like Wobbuffet, Palkia and Garchomp distort the meta so much that they literally become the meta. Smogon often ran tests to subjectively determine the borderline between Uber and OP. Such a method might not work for League of Legends, especially since the designers of the game can directly readjust balance whereas in Pokemon Nintendo doesn't really go back and chance base stats, move pools, etc outside of releasing a new product. That being said however, I'm assuming you're suggesting a completely impartial method of data analytics. My guess is you want to take every single game played on LoL, filter it by Elo/game mode, win/loss, ban/picked percentages and then come to a conclusion that way. It's be difficult but not impossible. Iirc LoLKing has some data on ban/picks already. Perhaps that could be a starting point? You'd likely want some method to create a weighted average statistic that could be used for direction comparison in order to rank champions. If you're interested, Riot already logs the details of everything players do and store the data in massive Data Warehouses which can be called upon by Design, Marketing, Balance, etc. Originally production slaves would ETL the necessary data to a MySQL instance and then export to Excel for reporting. Obviously this doesn't scale well when you have a playerbase larger than World of Warcraft spanning multiple servers. Their current system uses Adobe Hadoop as their framework. That lets them run far more efficient queries and ETL data from MySQL slaves. Reporting output is now done using Tableau as well. Of course, the data is private. That being said however... ![]() That is actually really interesting. Hadoop is a big data framework. It deals with terabytes of data which is what Riot either currently has or is probably moving towards. ETL is just their collection process. Tableau also looks pretty interesting. I've tried out pentaho, but the online dashboard creator can only make a certain number of tick marks on the x axis because since you can filter by categories (deep dive) , I'm guessing the order of the algorithm used to make reports is exponential or higher. Aggregation is fine for a lot of things but sometimes you lose critical details. It's possible to generate reports outside of the web dashboard with more tick marks, but then whenever I publish the reports, they don't allow deep diving. Just from the preview video I think tableau is the same. | ||
h3r1n6
Iceland2039 Posts
On July 22 2012 01:40 Hakanfrog wrote: Is ziggs any good? Been thinking about buying him because of the sale. He is fun for a while, but he gets very stale and boring after a while imo. His character design is pretty awesome. Hard to play well, squishy, no real escape, but can bring a lot of damage, poke and some zoning with the mines. | ||
arb
Noobville17920 Posts
On July 21 2012 18:20 JackDino wrote: Saint was kicked from CLG because he slept with bekkah, back in korea he was the only one who actually wanted to practice. No one else wanted to practice, guess why they lost in korea. Whoa I thought that was a joke. what a god | ||
BlackPaladin
United States9316 Posts
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Leonite7
Ireland921 Posts
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MooMooMugi
United States10531 Posts
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Vlanitak
Norway3045 Posts
Just rumors, and the chance of them being true are pretty much 0 | ||
samthesaluki
914 Posts
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ticklishmusic
United States15977 Posts
On July 21 2012 15:40 Frolossus wrote: max W first and lane with blitz/leona/alistar ^Blitz is just a good support in general, though Tristana's W does go nicely with his pull/pop up. My friend/duo who plays Tristana as a carry complains about her damage falling off a bit midgame, but if you can get her farmed up early game or afk farmed through midgame, she becomes an absolute terror lategame with 700 range. Err... I think the only ADC with more AA range initially than you are Ashe, Varus and Cait. Around 8-11 (depending on enemy) you can start really abusing your range. I don't feel like Tris really needs boots first b/c she has her W as a quick closer/escape already. Plus, she has prettybad base attack. Early on you're going to rely on your support quite a bit to make plays for good trades b/c you're going to have lower atk dmg than the other ADC unless you have better runes. My friend usually starts Doran's with heal/flash and I take faerie/3green with heal/exhaust as Blitz support. I'm not 100% sure but I think after that he gets just gets boots and BF, then rushes IE and Beserker's. Are we lacking ignite? Yes we are. Still, given the gap closers in the Tris/Blitz combo plus the effect from Tris's E, ignite seems okay to skip. | ||
OutlaW-
Czech Republic5053 Posts
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Vaporized
United States1471 Posts
On July 22 2012 01:39 Slayer91 wrote: Stop being an attention whore, scip. Nobody responding to it generally means it was a good post. Look at how many people respodned to PrinceXizor's posts. Also I thought your post was although well put together mostly a thing of "Well hecarim is actually doing more damage here BUT IT DOESNT MATTER SKARNERS A BEAST". I think skarner is way better than hecarim and you convinced me than hecarmi isn't actually that bad. The thing is skarner has great throughput in a fight because he has sticking power, teamfight sustain in the form of a shield (hecarims W much worse after the initital burst of damage on your initiate) as well as doing more DPS because of the shield and CDR benefits him much more because of the passive. The reason hecarim is good is because his ganks come from such an absurdly long range and he has pretty good burst in a teamfight with Q W E and R but after that he's much much weaker than skarner is. skarner is much, much better then hecarim. totally agree. you can influence the game on a much broader lvl with skarner then hec. hec is just too prone to kiting, skarners perma slow helps your teammates get kills (especially if they are behind, this can turn the game around). if anyone is out of position then you can pull them with skarner and suddenly the next team fight will be 5v4 in your favor. in late game i will pull the tank, the support, it doesnt matter. not many teams can fight 5v4 and come out ahead. hec initiate is slightly better then skarner pull, but if initiate meant so much to ppl then sejuani (godlike ranged aoe stun) would be played every game. skarner is just all around better. | ||
Slayer91
Ireland23335 Posts
On July 22 2012 02:02 Scip wrote: wait wait how is Hecarim doing more damage? I'd say that you undersetimate how important slow/movement speed is to doing damage. had you not played tanky mofos. What are the items you propose on Hecarim? I can guarantee you, if you build quite some damage, you can do the same damn thing on Skarner equally well except you would feel really bad because you are not utilizing everything Skarner has to offer. I said initial damage at the start purely from spell ranks. Auto attacks and sticking will vastly outlast hecarims damage in a longer teamfight but at the beginning when it comes to sniping someone fast hecarim is superior unless you land skarner ult but hecarims ult works from long range. I don't think hecarim is that good but credit where credits due. | ||
UniversalSnip
9871 Posts
On July 22 2012 02:37 ticklishmusic wrote: ^Blitz is just a good support in general, though Tristana's W does go nicely with his pull/pop up. My friend/duo who plays Tristana as a carry complains about her damage falling off a bit midgame, but if you can get her farmed up early game or afk farmed through midgame, she becomes an absolute terror lategame with 700 range. Err... I think the only ADC with more AA range initially than you are Ashe, Varus and Cait. Around 8-11 (depending on enemy) you can start really abusing your range. I don't feel like Tris really needs boots first b/c she has her W as a quick closer/escape already. Plus, she has prettybad base attack. Early on you're going to rely on your support quite a bit to make plays for good trades b/c you're going to have lower atk dmg than the other ADC unless you have better runes. My friend usually starts Doran's with heal/flash and I take faerie/3green with heal/exhaust as Blitz support. I'm not 100% sure but I think after that he gets just gets boots and BF, then rushes IE and Beserker's. Are we lacking ignite? Yes we are. Still, given the gap closers in the Tris/Blitz combo plus the effect from Tris's E, ignite seems okay to skip. starting doran's blade, ring or shield is bad, in every lane, with every hero. If you keep winning with it eventually you will reach a point where your opponents start abusing it and you'll have to switch it up. | ||
Abenson
Canada4122 Posts
On July 22 2012 03:00 UniversalSnip wrote: starting doran's blade, ring or shield is bad, in every lane, with every hero. If you keep winning with it eventually you will reach a point where your opponents start abusing it and you'll have to switch it up. Full AD runepage + dblade panth/ez is pretty fun to play. | ||
UniversalSnip
9871 Posts
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Seuss
United States10536 Posts
On July 22 2012 01:34 Scip wrote: God damn guys, I spent about an hour on that post and only about 6 responses? No wonder most posts in this thread are single sentences, sigh. If people posted in proportion to the amount of time someone spent on a post, every time I posted analysis of anything we'd break forum thread-size records. I can sympathize. As I said before, however, I think your analysis suffers because you're comparing things that ultimately serve very different roles. Comparing Hecarim and Skarner as though Hecarim was a Skarner revamp is a mistake because both champions play very differently in how they gank and teamfight. There isn't a "jungler" hole that they, as pegs, can both fit snuggly. I prefer Hecarim largely because what he brings to the table better fits what I want out of a jungler (ward bypass, AoE initiation etc.), but that's not a condemnation of Skarner anymore than claiming chocolate as my preferred flavor of ice cream somehow makes vanilla worse. | ||
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