• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:04
CEST 18:04
KST 01:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Snow On New ASL S22 Map, Zerg Nerf Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7143 users

[Patch 1.0.0.141: Draven] General Discussion - Page 59

Forum Index > LoL General
Post a Reply
Prev 1 57 58 59 60 61 288 Next
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 13 2012 06:37 GMT
#1161
On June 13 2012 15:24 cascades wrote:
Why does Riot allow people who don't type english at all to play on the NA server? Just had a 4man quad Q on my team who talked in vent or something in my game for 30min straight. Never listened to pings and couldn't communicate with them at all. It's so frustrating losing because I can only talk with the enemy team. Does Riot have some sort of logic behind this? It's essentionally 1v5 + a random 3rd party that decides what they want to do, don't even have majority to control what obj the team does if any.

Solo Queueing normals is probably the worst game mode out there other than Ranked Solo Queue.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 13 2012 07:00 GMT
#1162
On June 13 2012 07:45 TheYango wrote:
Show nested quote +
On June 13 2012 07:44 Goragoth wrote:
On June 13 2012 07:18 Slayer91 wrote:
On June 13 2012 06:59 ArC_man wrote:
On June 13 2012 06:29 Slayer91 wrote:
dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable.

Not sure if serious...


What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it.

I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though.

Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore.

So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 13 2012 07:03 GMT
#1163
On June 13 2012 16:00 JackDino wrote:
Show nested quote +
On June 13 2012 07:45 TheYango wrote:
On June 13 2012 07:44 Goragoth wrote:
On June 13 2012 07:18 Slayer91 wrote:
On June 13 2012 06:59 ArC_man wrote:
On June 13 2012 06:29 Slayer91 wrote:
dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable.

Not sure if serious...


What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it.

I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though.

Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore.

So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.


If you get CC'd in range/long enough for followups you should be punished for it. Flash is already a free out of jail card for most initial CCs, it shouldn't be a free out of jail card for when you get caught, the enemy team correctly coordinates the followup AND you didn't itemize for it.

Want to break chain CC with flash? Get QSS.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-06-13 07:03:49
June 13 2012 07:03 GMT
#1164
On June 13 2012 16:00 JackDino wrote:
Show nested quote +
On June 13 2012 07:45 TheYango wrote:
On June 13 2012 07:44 Goragoth wrote:
On June 13 2012 07:18 Slayer91 wrote:
On June 13 2012 06:59 ArC_man wrote:
On June 13 2012 06:29 Slayer91 wrote:
dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable.

Not sure if serious...


What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it.

I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though.

Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore.

So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.


^ is that a joke? I'm not trying to be rude, I just don't see if you're actually serious.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 13 2012 07:12 GMT
#1165
On June 13 2012 16:00 JackDino wrote:
Show nested quote +
On June 13 2012 07:45 TheYango wrote:
On June 13 2012 07:44 Goragoth wrote:
On June 13 2012 07:18 Slayer91 wrote:
On June 13 2012 06:59 ArC_man wrote:
On June 13 2012 06:29 Slayer91 wrote:
dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable.

Not sure if serious...


What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it.

I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though.

Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore.

So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.

so flash before the arrow hits? now we just talking about bad mechanics. i hope this is a joke lol.
GANDHISAUCE
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-06-13 07:20:46
June 13 2012 07:20 GMT
#1166
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 13 2012 07:44 GMT
#1167
About this silly discussion:

Personally I prefer 50-50 kill score games over 5-5 kill score games
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
June 13 2012 07:50 GMT
#1168
Mah new computer ist builtttttt! YAY MORE FRAMES! :D so happy can't wait to get back on lol
BW -> League -> CSGO
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 13 2012 07:55 GMT
#1169
I've thought a few times that removing chat from LoL would probably be a good thing. Just have a menu you can quickly go through to give out common commands. No more flaming, raging or trash talking. Plus you could automatically translate the commands to the native language of each client, solving all language barriers. You lose a little flexibility but I think it would be worth it. Maybe have chat but only for people you have on your friends list so that friends can still talk.
Creator of LoLTool.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 13 2012 08:08 GMT
#1170
Some observations about Draven:

ASPD beyond zerkers seems to suck because it either gets wasted or interferes with the Q juggling, so I think PD is out of question or not optimal, or at least doesn't synergize with his skillset at all.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Alaric
Profile Joined November 2009
France45622 Posts
June 13 2012 08:16 GMT
#1171
Draven + PD allows you to Qauto, auto then go catch the axe launched by the first auto. Def. not wasted dps wise since you can juggle while hitting once more every time you throw a spinning axe.
Cant take LMS hipsters serious.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 13 2012 08:25 GMT
#1172
You can easily do that with zerkers and W unless you're not having W active while juggling them for some reason
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
June 13 2012 08:28 GMT
#1173
Quick question, what if any online tournies does a NA team have access to? I know Europe has the Go4LoL(I believe so anyway) so what do those on the other side of the pond have that'd be like such.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 13 2012 08:36 GMT
#1174
On June 13 2012 16:44 Shikyo wrote:
About this silly discussion:

Personally I prefer 50-50 kill score games over 5-5 kill score games

This, 100 times this.
Nothing worse than watching a pro game with a sub-10 kill score for both sides at the 30 min mark.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 13 2012 08:51 GMT
#1175
On June 13 2012 17:28 Parnage wrote:
Quick question, what if any online tournies does a NA team have access to? I know Europe has the Go4LoL(I believe so anyway) so what do those on the other side of the pond have that'd be like such.

I'm not sure about this IPL thingy but I see it on like every other day
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 13 2012 09:07 GMT
#1176
On June 13 2012 07:18 Slayer91 wrote:
Show nested quote +
On June 13 2012 06:59 ArC_man wrote:
On June 13 2012 06:29 Slayer91 wrote:
dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable.

Not sure if serious...


What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it.

That high CD spell is supposed to be Cleanse (and QSS). Not Flash.

So 12 hours later and nobody tells me I'm imagining things? I guess it's true then, Flash during stunlock.
This HAS to be a bug.
If you have a good reason to disagree with the above, please tell me. Thank you.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
June 13 2012 09:09 GMT
#1177
On June 13 2012 17:36 WaveofShadow wrote:
Show nested quote +
On June 13 2012 16:44 Shikyo wrote:
About this silly discussion:

Personally I prefer 50-50 kill score games over 5-5 kill score games

This, 100 times this.
Nothing worse than watching a pro game with a sub-10 kill score for both sides at the 30 min mark.

Also agreed but unfortunately I have the impression that sub-10 kill score games are actually what happens if both teams play "correct". Some pro-games look more like a giant version of chicken and the first one to stick his head into a bush gets it literally chopped off.

Riot needs to start working on some mechanism for teams to recover from bad mid-game fights. What would you guys think about allowing buybacks like in Dota. I think that might help. That way players could take calculated risks once they have enough gold and that might allow for more riskier plays and more action overall.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Vlanitak
Profile Joined November 2009
Norway3045 Posts
June 13 2012 09:11 GMT
#1178
On June 13 2012 17:28 Parnage wrote:
Quick question, what if any online tournies does a NA team have access to? I know Europe has the Go4LoL(I believe so anyway) so what do those on the other side of the pond have that'd be like such.


NA has the NESL (NA equilent of ESL) hosting go4lol for the na region every sunday. Nationalesl.com i think there website is. There is also smaller tournies that i dont recall atm but a quick google search for LoL event calender should provid you a good source of upcomong tournies and events and from there exploring wether they are open for everyone shoulsnt be to hard. Sadly there isnt an easy way to find all these tournies as there isnt really a centralized system or website one can go to, really wish there was so I could track the tournies and potentional casting I could have done
washed
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 13 2012 09:29 GMT
#1179
On June 13 2012 18:09 BlueSpace wrote:
Show nested quote +
On June 13 2012 17:36 WaveofShadow wrote:
On June 13 2012 16:44 Shikyo wrote:
About this silly discussion:

Personally I prefer 50-50 kill score games over 5-5 kill score games

This, 100 times this.
Nothing worse than watching a pro game with a sub-10 kill score for both sides at the 30 min mark.

Also agreed but unfortunately I have the impression that sub-10 kill score games are actually what happens if both teams play "correct". Some pro-games look more like a giant version of chicken and the first one to stick his head into a bush gets it literally chopped off.

Riot needs to start working on some mechanism for teams to recover from bad mid-game fights. What would you guys think about allowing buybacks like in Dota. I think that might help. That way players could take calculated risks once they have enough gold and that might allow for more riskier plays and more action overall.


That "correct" gameplay ends with low kills isn't something new, but it's something Riot wants to have because all the game mechanics leading to high kill games are "unfun". Buyback is a bad example though, bigger factors when you compare it to DotA are e.g. that towers should be weaker and the jungle more complex with more routes to go.

Those things lead to more kills, but also to more "unfun" situations where you just... die. And then die again. =P

You can't implement that without also implementing stronger scaling towards early OR lategame. Which is also unfun. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 13 2012 09:41 GMT
#1180
On June 13 2012 16:44 Shikyo wrote:
About this silly discussion:

Personally I prefer 50-50 kill score games over 5-5 kill score games

Someone should do a poll for this, I'm guessing most people here will agree with you. I'm completely the opposite though, I find it far more exciting when kills are rare. I like seeing people get away on low health and teamfights where everyone goes on low health and then backs off. Makes it so much more exciting when a kill does happen.
Creator of LoLTool.
Prev 1 57 58 59 60 61 288 Next
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
14:00
S22 - Final Stream
Spine vs OctZerg
Radley vs WIZARD
ZZZero.O95
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 105
StarCraft: Brood War
Britney 31906
Shuttle 1911
Jaedong 1193
Sea 1175
Mini 563
EffOrt 497
Soma 493
firebathero 428
Light 380
Hyuk 344
[ Show more ]
BeSt 315
Snow 263
Larva 252
Stork 212
Mong 181
ggaemo 168
Hyun 112
Rush 108
JYJ 99
ZZZero.O 95
hero 94
Zeus 68
Sharp 60
Sea.KH 53
NaDa 36
sorry 29
ToSsGirL 28
Hm[arnc] 22
Barracks 16
Bale 16
Sexy 15
IntoTheRainbow 12
Sacsri 8
Terrorterran 5
Dota 2
Gorgc7822
qojqva1492
XcaliburYe103
Counter-Strike
fl0m1119
x6flipin361
kRYSTAL_43
edward14
Super Smash Bros
Mew2King75
Heroes of the Storm
XaKoH 197
Other Games
FrodaN1590
B2W.Neo662
ArmadaUGS95
Organizations
Other Games
gamesdonequick30837
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 108
• mYiSmile134
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV420
League of Legends
• Nemesis3886
• TFBlade980
Other Games
• Shiphtur279
Upcoming Events
OSC
56m
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Replay Cast
7h 56m
Replay Cast
17h 56m
CrankTV Team League
18h 56m
OSC
20h 56m
Big Brain Bouts
23h 56m
Replay Cast
1d 7h
RSL Revival
1d 16h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 17h
Afreeca Starleague
1d 17h
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.