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On June 13 2012 15:24 cascades wrote: Why does Riot allow people who don't type english at all to play on the NA server? Just had a 4man quad Q on my team who talked in vent or something in my game for 30min straight. Never listened to pings and couldn't communicate with them at all. It's so frustrating losing because I can only talk with the enemy team. Does Riot have some sort of logic behind this? It's essentionally 1v5 + a random 3rd party that decides what they want to do, don't even have majority to control what obj the team does if any. Solo Queueing normals is probably the worst game mode out there other than Ranked Solo Queue.
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On June 13 2012 07:45 TheYango wrote:Show nested quote +On June 13 2012 07:44 Goragoth wrote:On June 13 2012 07:18 Slayer91 wrote:On June 13 2012 06:59 ArC_man wrote:On June 13 2012 06:29 Slayer91 wrote: dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable. Not sure if serious... What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it. I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though. Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore. So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.
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On June 13 2012 16:00 JackDino wrote:Show nested quote +On June 13 2012 07:45 TheYango wrote:On June 13 2012 07:44 Goragoth wrote:On June 13 2012 07:18 Slayer91 wrote:On June 13 2012 06:59 ArC_man wrote:On June 13 2012 06:29 Slayer91 wrote: dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable. Not sure if serious... What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it. I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though. Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore. So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.
If you get CC'd in range/long enough for followups you should be punished for it. Flash is already a free out of jail card for most initial CCs, it shouldn't be a free out of jail card for when you get caught, the enemy team correctly coordinates the followup AND you didn't itemize for it.
Want to break chain CC with flash? Get QSS.
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On June 13 2012 16:00 JackDino wrote:Show nested quote +On June 13 2012 07:45 TheYango wrote:On June 13 2012 07:44 Goragoth wrote:On June 13 2012 07:18 Slayer91 wrote:On June 13 2012 06:59 ArC_man wrote:On June 13 2012 06:29 Slayer91 wrote: dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable. Not sure if serious... What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it. I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though. Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore. So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane.
^ is that a joke? I'm not trying to be rude, I just don't see if you're actually serious.
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On June 13 2012 16:00 JackDino wrote:Show nested quote +On June 13 2012 07:45 TheYango wrote:On June 13 2012 07:44 Goragoth wrote:On June 13 2012 07:18 Slayer91 wrote:On June 13 2012 06:59 ArC_man wrote:On June 13 2012 06:29 Slayer91 wrote: dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable. Not sure if serious... What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it. I agree with this sentiment completely. IMO kills should only happen when the player getting killed makes a mistake. I'm also happy with games that have very low kill counts (both spectating and playing) because I find the strategy aspect of the game far more appealing than kills, kills, kills (I absolutely hate deathmatch FPS games too, since that's mostly all they are about). I realize I'm in an extreme minority here though. Apparently getting in range to get chain-CCed when you're playing a champ that's a high-enough value target to be worth chain-CCing doesn't constitute a mistake anymore. So basically, letting ashe get lvl6 is making a mistake. You'll always be in range to get chain ccd unless you have everything warded and are playing extremely extremely careful in lane. so flash before the arrow hits? now we just talking about bad mechanics. i hope this is a joke lol.
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About this silly discussion:
Personally I prefer 50-50 kill score games over 5-5 kill score games
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Mah new computer ist builtttttt! YAY MORE FRAMES! :D so happy can't wait to get back on lol
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I've thought a few times that removing chat from LoL would probably be a good thing. Just have a menu you can quickly go through to give out common commands. No more flaming, raging or trash talking. Plus you could automatically translate the commands to the native language of each client, solving all language barriers. You lose a little flexibility but I think it would be worth it. Maybe have chat but only for people you have on your friends list so that friends can still talk.
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Some observations about Draven:
ASPD beyond zerkers seems to suck because it either gets wasted or interferes with the Q juggling, so I think PD is out of question or not optimal, or at least doesn't synergize with his skillset at all.
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Draven + PD allows you to Qauto, auto then go catch the axe launched by the first auto. Def. not wasted dps wise since you can juggle while hitting once more every time you throw a spinning axe.
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You can easily do that with zerkers and W unless you're not having W active while juggling them for some reason
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Quick question, what if any online tournies does a NA team have access to? I know Europe has the Go4LoL(I believe so anyway) so what do those on the other side of the pond have that'd be like such.
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On June 13 2012 16:44 Shikyo wrote: About this silly discussion:
Personally I prefer 50-50 kill score games over 5-5 kill score games This, 100 times this. Nothing worse than watching a pro game with a sub-10 kill score for both sides at the 30 min mark.
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On June 13 2012 17:28 Parnage wrote: Quick question, what if any online tournies does a NA team have access to? I know Europe has the Go4LoL(I believe so anyway) so what do those on the other side of the pond have that'd be like such. I'm not sure about this IPL thingy but I see it on like every other day
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On June 13 2012 07:18 Slayer91 wrote:Show nested quote +On June 13 2012 06:59 ArC_man wrote:On June 13 2012 06:29 Slayer91 wrote: dunno chain CCs seem pretty gay to me anyway, it's fine if they are escapable. Not sure if serious... What? I don't like the concept of not being able to do anythign for 5+ seconds, I'll accept that it's part of the game but I don't mind a high CD spell being able to get out of it. That high CD spell is supposed to be Cleanse (and QSS). Not Flash.
So 12 hours later and nobody tells me I'm imagining things? I guess it's true then, Flash during stunlock. This HAS to be a bug.
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On June 13 2012 17:36 WaveofShadow wrote:Show nested quote +On June 13 2012 16:44 Shikyo wrote: About this silly discussion:
Personally I prefer 50-50 kill score games over 5-5 kill score games This, 100 times this. Nothing worse than watching a pro game with a sub-10 kill score for both sides at the 30 min mark. Also agreed but unfortunately I have the impression that sub-10 kill score games are actually what happens if both teams play "correct". Some pro-games look more like a giant version of chicken and the first one to stick his head into a bush gets it literally chopped off.
Riot needs to start working on some mechanism for teams to recover from bad mid-game fights. What would you guys think about allowing buybacks like in Dota. I think that might help. That way players could take calculated risks once they have enough gold and that might allow for more riskier plays and more action overall.
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On June 13 2012 17:28 Parnage wrote: Quick question, what if any online tournies does a NA team have access to? I know Europe has the Go4LoL(I believe so anyway) so what do those on the other side of the pond have that'd be like such.
NA has the NESL (NA equilent of ESL) hosting go4lol for the na region every sunday. Nationalesl.com i think there website is. There is also smaller tournies that i dont recall atm but a quick google search for LoL event calender should provid you a good source of upcomong tournies and events and from there exploring wether they are open for everyone shoulsnt be to hard. Sadly there isnt an easy way to find all these tournies as there isnt really a centralized system or website one can go to, really wish there was so I could track the tournies and potentional casting I could have done
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On June 13 2012 18:09 BlueSpace wrote:Show nested quote +On June 13 2012 17:36 WaveofShadow wrote:On June 13 2012 16:44 Shikyo wrote: About this silly discussion:
Personally I prefer 50-50 kill score games over 5-5 kill score games This, 100 times this. Nothing worse than watching a pro game with a sub-10 kill score for both sides at the 30 min mark. Also agreed but unfortunately I have the impression that sub-10 kill score games are actually what happens if both teams play "correct". Some pro-games look more like a giant version of chicken and the first one to stick his head into a bush gets it literally chopped off. Riot needs to start working on some mechanism for teams to recover from bad mid-game fights. What would you guys think about allowing buybacks like in Dota. I think that might help. That way players could take calculated risks once they have enough gold and that might allow for more riskier plays and more action overall.
That "correct" gameplay ends with low kills isn't something new, but it's something Riot wants to have because all the game mechanics leading to high kill games are "unfun". Buyback is a bad example though, bigger factors when you compare it to DotA are e.g. that towers should be weaker and the jungle more complex with more routes to go.
Those things lead to more kills, but also to more "unfun" situations where you just... die. And then die again. =P
You can't implement that without also implementing stronger scaling towards early OR lategame. Which is also unfun. =D
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On June 13 2012 16:44 Shikyo wrote: About this silly discussion:
Personally I prefer 50-50 kill score games over 5-5 kill score games Someone should do a poll for this, I'm guessing most people here will agree with you. I'm completely the opposite though, I find it far more exciting when kills are rare. I like seeing people get away on low health and teamfights where everyone goes on low health and then backs off. Makes it so much more exciting when a kill does happen.
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