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[Patch 1.0.0.141: Draven] General Discussion - Page 12

Forum Index > LoL General
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kongoline
Profile Joined February 2012
6318 Posts
June 05 2012 22:03 GMT
#221
On June 06 2012 06:47 Antyee wrote:
Show nested quote +
On June 06 2012 06:45 kongoline wrote:
now i really hope clg loses, hate to see them win abusing this gay tactic 24/7

Why aren't you also hating on m5 for abusing those gay global/semiglobal ulties?
It's such a bs tactic, isn't it?

m5 are creative team who uses weird and fun team composition, their games are dynamic and offensive while clg just keeps abusing OP champion (patch isnt on eu yet) which makes boring stand off games, i actualy think the global composition was forced to counter kog and I have no problem with it because it was 10x times more enjoyable to watch than 1st game.
Antyee
Profile Joined May 2011
Hungary1011 Posts
Last Edited: 2012-06-05 22:13:55
June 05 2012 22:06 GMT
#222
I don't find their team comps fun. Nocturne is so boring.
This op champ abuse is just random shit thrown around.
Somehow no other team can abuse this OP-ness.
I wonder why...

EDIT: 4-man gank on bot.
So boring and passive.
"My spoon is too big."
Parnage
Profile Blog Joined February 2010
United States7414 Posts
June 05 2012 22:22 GMT
#223
Biggest problem with these games is the bloody terrible Camera control.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2012-06-05 22:24:51
June 05 2012 22:24 GMT
#224
On June 06 2012 07:06 Antyee wrote:
I don't find their team comps fun. Nocturne is so boring.
This op champ abuse is just random shit thrown around.
Somehow no other team can abuse this OP-ness.
I wonder why...

EDIT: 4-man gank on bot.
So boring and passive.

you dont get it dont you? kog makes games boring as fuck, we just see clg defwhore around objectives and poker with him because he has insane range and dmg, yes he is OP that arent my words but scarras and many other pros in state of the league said that, you dont see him played by other teams so often because he is almost perma banned in tournaments by most teams
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
June 05 2012 22:25 GMT
#225
On June 06 2012 07:24 kongoline wrote:
Show nested quote +
On June 06 2012 07:06 Antyee wrote:
I don't find their team comps fun. Nocturne is so boring.
This op champ abuse is just random shit thrown around.
Somehow no other team can abuse this OP-ness.
I wonder why...

EDIT: 4-man gank on bot.
So boring and passive.

you dont get it dont you? kog makes games boring as fuck, we just see clg defwhore around objectives and poker with him because he has insane range and dmg, yes he is OP that arent my words but scarras and many other pros in state of the league said that, you dont see him played by other teams so often because he is almost perma banned in tournaments by some teams


If he is so OP M5 should ban him. They didn't, so that's on them.
- TEAM LIQUID - doctorbeat on LoL
Antyee
Profile Joined May 2011
Hungary1011 Posts
June 05 2012 22:31 GMT
#226
On June 06 2012 07:24 kongoline wrote:
Show nested quote +
On June 06 2012 07:06 Antyee wrote:
I don't find their team comps fun. Nocturne is so boring.
This op champ abuse is just random shit thrown around.
Somehow no other team can abuse this OP-ness.
I wonder why...

EDIT: 4-man gank on bot.
So boring and passive.

you dont get it dont you? kog makes games boring as fuck, we just see clg defwhore around objectives and poker with him because he has insane range and dmg, yes he is OP that arent my words but scarras and many other pros in state of the league said that, you dont see him played by other teams so often because he is almost perma banned in tournaments by most teams

It's your very personal opinion, what's boring and what's not.
As others have already stated, it requires a lot of team coordination, If you can't appreciate it, it's ok, but calling it OP and boring as fuck when you don't know how much work it requires is a bit stupid.
Sure, this isn't the most flashy game-style you seem to love most, but this game can be played in a lot of different ways.
Others might like this "boring" style, which heavily relies on landing a lot of skillshots in a rapid succession.
Or isn't mechanical skill a favourable aspect of spectating an e-sport?
"My spoon is too big."
BlackMagister
Profile Joined October 2008
United States5834 Posts
June 05 2012 22:37 GMT
#227
Oh it's just AD KogMaw and M5 still can't engage. Didn't see the rest of the match, but that's hard to believe when they have Noct and Irelia.
little fancy
Profile Joined August 2011
Germany2504 Posts
Last Edited: 2012-06-05 22:40:46
June 05 2012 22:38 GMT
#228
I don't get why Genja didn't pick Ashe in any of these games. He is one of the very few AD players that actually play her at a very high level. Her ultimate is what would have helped M5 versus super passive CLG.

This way, M5 eats axes, bindings and dredge lines until one hits so perfectly that CLG can start the fight and win it uncontestedly.

Anyways, gg wp CLG, at least their european counterpart does pretty well currently. I like them a lot.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
June 05 2012 22:39 GMT
#229
On June 06 2012 07:37 BlackMagister wrote:
Oh it's just AD KogMaw and M5 still can't engage. Didn't see the rest of the match, but that's hard to believe when they have Noct and Irelia.


Getting through Morgana and Nautilus cc is absurdly difficult, especially when they're the ones always on the aggressive and engaging.
Remember Violet.
BlackMagister
Profile Joined October 2008
United States5834 Posts
June 05 2012 22:41 GMT
#230
If M5 picked Ashe the arrow ults would have been useless because of Morgana though.
little fancy
Profile Joined August 2011
Germany2504 Posts
June 05 2012 22:45 GMT
#231
On June 06 2012 07:41 BlackMagister wrote:
If M5 picked Ashe the arrow ults would have been useless because of Morgana though.


Depends on the arrows. As I said, I think Genja is smart enough to hit some very nice ones. Ofc in the last 10-15 minutes M5 was so far behind that Noc + Irelia would not have been able to follow up a good arrow effectively.

But I can imagine that a good arrow here and there during those small skirmishes and first 2 or 3 dragon fights could have made the difference before CLG's position became so dominant and unshakable. If M5 had the possibility to engage when chances were even it might have gone another way (in my opinion).
GreenManalishi
Profile Joined July 2009
Canada834 Posts
June 05 2012 22:46 GMT
#232
Was Galio banned? Alex's Galio would have fit their comp better then Vlad, and it would have given M5 the hard engage that they needed for dealing with yellowpete's Kog Maw.
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 05 2012 22:47 GMT
#233
That Taric/Ezreal pick did nothing to help M5 in that match. Even when Alex Ich got off perfect ultimates, they had no way to engage safely.

They needed a teamcomp that could go balls deep to engage on Morgana or Kog'Maw, such as an Amumu, Kennen, Ashe, Alistar, Irelia/Jax/Lee Sin. M5 either had to have a hard engage teamcomp or a teamcomp that could outpoke CLG. Obviously, hindsight is 20/20, but I wonder why NA/EU teams don't prioritise teamcomps and overall game strategy that much.
heroyi
Profile Blog Joined March 2009
United States1064 Posts
June 05 2012 22:55 GMT
#234
I feel like the buffs to swain only helps him early game...

I really wish they would buff his late game where is the weakest...his early game is already strong enough
wat wat in my pants
BlackMagister
Profile Joined October 2008
United States5834 Posts
June 05 2012 22:56 GMT
#235
I just remember all the games where a Morganna and Ashe were on opposing sides the AP Carry always had fast enough reaction time to shield whoever was going to be hit with arrow.
silencefc
Profile Blog Joined October 2008
United States875 Posts
June 05 2012 23:14 GMT
#236
That Kog'Maw comp requires a lot of execution and mechanics to be successful against higher caliber players. Once you understand how much effort it requires, you can appreciate it more.

+ Show Spoiler +
Unrelated to LoL but I think relevant to my point:


Most people wouldn't understand what an intense match that Sagat mirror was and think it was stupid fireball spam. These two players are constantly fighting for a small edge and once you realize how much mind games and execution is required to zone, it becomes a lot less boring.


I think people who think such gameplay is "boring and gay" simply don't understand or appreciate how much skill it requires.
Slice like a goddamn hammer.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 05 2012 23:26 GMT
#237
this thread always sucks for like 4 days after patch notes come out. "Boring and gay", nice analysis.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 05 2012 23:26 GMT
#238
I actually really enjoy watching CLG.eu's gameplay. I like the way how they can take incremental advantages and slowly and methodically snowball that into a victory. It shows the signs of fantastic teamwork, coordination as well as strategy and personal skill. I have yet to see this collection of qualities from any other NA/EU team, and I think CLG.eu definitely belongs with WE and TPA as one of the top 3 teams in the world.

Froggen and Wickd are outstanding individual players, but more importantly their synergy with the team is flawless. Krepo is an outstanding support player who is very versatile and is almost never responsible for losing bot lane. Yellowpete, sad to say as a long-time fan, is a weaker individual player and makes some poor decisions, while snoopeh is quite weak mechanically (but is probably still the best jungler in NA/EU).
TheYango
Profile Joined September 2008
United States47024 Posts
June 05 2012 23:44 GMT
#239
On June 06 2012 07:47 1ntrigue wrote:
That Taric/Ezreal pick did nothing to help M5 in that match. Even when Alex Ich got off perfect ultimates, they had no way to engage safely.

They needed a teamcomp that could go balls deep to engage on Morgana or Kog'Maw, such as an Amumu, Kennen, Ashe, Alistar, Irelia/Jax/Lee Sin. M5 either had to have a hard engage teamcomp or a teamcomp that could outpoke CLG. Obviously, hindsight is 20/20, but I wonder why NA/EU teams don't prioritise teamcomps and overall game strategy that much.

NA/EU teams put too much value in solo queue practice and don't scrim/drill enough. This enforces certain attitudes and de-emphasizes certain aspects of the game (such as drafting).

Chinese teams treat solo pub play as a separate and completely different game that they play in their free time. This is an attitude carried over from DotA, and IMO it has an effect on their play.
Moderator
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 05 2012 23:50 GMT
#240
On June 06 2012 05:47 dooraven wrote:
Mmh I'm not sure where you're getting a "poke comp" from, the only champion that they run is Kog Maw. Olaf, Anivia, Maokai aren't really poke champions, they're designed for teamfights. It's nothing like the CLGna comp where they avoid teamfights as much as possible.

No, this is actually a typical example of a balanced "poke comp". Kog'Maw, Anivia, Olaf and Maokai all have considerable poke, especially the threats of Anivia's stun+frostbite combo and Kog'Maw's ult, slow and steroid. Then you have Olaf for shielding with the threat of 300+ true damage in the face for any diver, as well as Maokai and Anivia for teamfight control, and lastly, Anivia's wall for disengage/poke trapping.
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