On March 07 2012 02:13 Sabin010 wrote: I went into a custom game with an anivia, trundle and vayne. I know vayne can't use their terrain for stuns. I think its the same with poppy too, but this is purely speculation.
On March 07 2012 02:13 Sabin010 wrote: I went into a custom game with an anivia, trundle and vayne. I know vayne can't use their terrain for stuns. I think its the same with poppy too, but this is purely speculation.
So how does the terrain affect the target's displacement - does the target of vayne's E stop at the terrain and just not get stunned, pass through the terrain?
Also, does the same go for jarvan ult? I've been thinking about playing jarvan with vayne, so jarvan can ult whoever's attacking vayne and then vayne could condemn someone into the wall and tumble out, but it seems like jarvan ult would probably act the same as wall/pillar.
yeah they just pass through when she condemns. Like ice wall or pillar wasn't even there. took like 5 trys with Trundle/vayne to get the perfect angle before I believed what I was seeing. And yes you can condemn j4 out of his arena, but if he didnt eq he will just eq back in.
On March 07 2012 03:48 Shauni wrote: so if terrain doesnt affect poppy stun how come she randomly gets stuns while not being near any wall?
afaik there's a weird bug where if poppy is above a certain ms, she moves ahead of the person she's charging and then acts as terrain to be run into, or something weird like that. may be wrong tho, don't remember where i heard this.
On March 07 2012 03:48 Shauni wrote: so if terrain doesnt affect poppy stun how come she randomly gets stuns while not being near any wall?
afaik there's a weird bug where if poppy is above a certain ms, she moves ahead of the person she's charging and then acts as terrain to be run into, or something weird like that. may be wrong tho, don't remember where i heard this.
On March 07 2012 03:48 Shauni wrote: so if terrain doesnt affect poppy stun how come she randomly gets stuns while not being near any wall?
afaik there's a weird bug where if poppy is above a certain ms, she moves ahead of the person she's charging and then acts as terrain to be run into, or something weird like that. may be wrong tho, don't remember where i heard this.
The previous page of this thread, second post.
lol, i actually didn't even see that (despite reading the page 2 or 3 times), my bad
On March 07 2012 01:26 JackDino wrote: There actually was a time when minions counted as terrain for poppy E.
So do you happen to know what counts as terrain now? Sometimes she's going to stun the opponent at the center of the lane with zero walls anywhere around, and sometimes the opponent is going to not be stunned despite being pushed against the wall after standing right next to it
On March 07 2012 03:48 Shauni wrote: so if terrain doesnt affect poppy stun how come she randomly gets stuns while not being near any wall?
afaik there's a weird bug where if poppy is above a certain ms, she moves ahead of the person she's charging and then acts as terrain to be run into, or something weird like that. may be wrong tho, don't remember where i heard this.
This might make sense then because I've stunned a person in the middle of nowhere multiple times.
Remember when Poppy's E occasionally pushed people through walls? that was the best and her Q sometimes ignored the damage cap and her ult caused the target to not die occasionally
What three champs for each role/lane would you recommend learning for tournament/arranged purposes (neglecting the team comp variable)? Also, preferably champs who cannot be countered so easily, especially at top and mid.
The problem our daycare team has is that we only main one or two champions in our respective roles. We're somewhat all rounded for the most part from playing solo q and such. But being all rounded and mediocre seems to be disadvantageous when it comes to arranged ranked games. I should note that team composition doesn't really matter at our level, this is just to get us started playing more seriously.