On February 02 2012 21:42 Slayer91 wrote: Is that how they always catch us looking at bewbs? HAX!
actually yes this is true. we kinda have to focus directly on something to really 'see' it actively. Women do often look at stuff they like too but they dont have to stare at it like men. So I guess they would have an advantage just on part of map awareness. An advantage of men would be the competitive confidence we have (we have huge egos) which helps alot with aggressive plays. Don't forget we are individuals though. We all know enough aggressive women and sensitive men
On February 02 2012 18:37 Hidden_MotiveS wrote: I run chalice a lot as a first item on ryze and morgana. Sometimes I feel like I could be wasting it since there's blue (as long as it doesn't get stolen, your jungler isn't reliant on it, and you don't die), but other times my jungler needs blue. It also delays the big item :tears for ryze, and hourglass for morgana. You can certainly get away with just doran's rings but then mana problems may come back to bite you in the future when you have to sell them. In addition doran's items always cost 140 more gold than advertised come late game since you need to sell them.
I know everybody has gone all math crafty on the Chalice on Morgana part of this.
I wanted to say. No never chalice on ryze. Not even once. You're trying to build a 4000 mana pool on ryze, so his regeneration is irrelevant. Building an item for mana regeneration when you get absurd damage for building your mana pool is just plain silly.
Waves spawn at 1:30, arrive in roughly 2 minutes. So you essentially have 18 minutes to cs. At 12 cs/minute that's 216. In 18 minutes you have 36 waves meaning 12 cannon minions, that's 228. That means to reach 260 you need to steal around 10 wraiths camps with near perfect cs.
EDIT: Remember when r.evos girlfriend noticed dyrus staring at rachels boobs? Like, I thought she must have totally lost interest in the video and just watched for anyone looking at her boobs or something, because that's the only way I'd notice. Apparently women have built in RL map hacks though. OP nerf please.
On February 02 2012 22:10 mr_tolkien wrote: Just tried the «cs during 20 minutes» challenge since I find I suck at last hitting...
Went up to 260 (I stole the wraiths a few times as mid though) \o/
WAT. 260 is REALLY legit, like, REALLY REALLY good. How many times are a few times?
What is the rules for this challenge exactly? It's pretty damn easy to last hit to be honest, without an opponent you could probably get every single creep.
If you are playing this challenge during a normal game it's a different story though, good job!
On February 02 2012 23:17 RogerX wrote: Well since I played a lot of dota its actually pretty really easy to last hit in this game.
Last hit and denying were a bish
mostly because the lag varies between hosts so much though and because of the different animations. the lol-champ animations are much more consistent which I find a good thing.
On February 02 2012 22:10 mr_tolkien wrote: Just tried the «cs during 20 minutes» challenge since I find I suck at last hitting...
Went up to 260 (I stole the wraiths a few times as mid though) \o/
WAT. 260 is REALLY legit, like, REALLY REALLY good. How many times are a few times?
What is the rules for this challenge exactly? It's pretty damn easy to last hit to be honest, without an opponent you could probably get every single creep.
If you are playing this challenge during a normal game it's a different story though, good job!
The point of practicing a single mechanic is not to prove that you can do it (though I suppose that might serve as a confidence boost), but to reduce the amount of mental effort you devote to that task. Once last-hitting becomes a factor of muscle memory and is automatic (hence "mechanics"), you have more attention to devote to secondary tasks such as zoning, map awareness, and decision making.
LoL's last-hitting is pretty easy though, which is why most players pick it up naturally over time instead of through focused practice, or they already have the mechanics learned from other games.
So has anyone tried starting with tear of the goddes into AOA at some point to carry games better with Ziggs? Just had a terrible game agaisnt mordekaiser. Pushed him out of the lane @ level 1-3 but then got ganked once and just couldn't keep up at all with his clearing ability. ( Shyvana ganker on my side, pretty useless I guess)
On February 02 2012 23:33 Mondieu wrote: So has anyone tried starting with tear of the goddes into AOA at some point to carry games better with Ziggs? Just had a terrible game agaisnt mordekaiser. Pushed him out of the lane @ level 1-3 but then got ganked once and just couldn't keep up at all with his clearing ability. ( Shyvana ganker on my side, pretty useless I guess)
There's no benefit from doing that. If Morde gets ahead, he WILL push you out of the lane and a Tear won't do anything against that. If you have trouble keeping up with his pushing capabilities, consider an early Catalyst or Chalice.
Ziggs is very strong, probably the strongest out-of-the-box release in a while.
Well, maybe not (looking at you Xerath and release Graves), but his kit works together so well and is so intuitive that he's easy to pick up and wreck with even the first few times. I think a lot of it has to do with the AoE nature of his spells. Since everything is AoE (and big at that), they're pretty easy to land and get a lot of damage unless the opponent is actively trying to dodge everything. All 3 standard abilities are great for farming, harassing, and/or zoning, so he just feels very, very strong.
Yorick was super weak on release, you should watch the video where a guy analyzes Phreaks spotlight, he basically did zero damage. When he was released some poeple joked that the best way to play him his feed the enemies to get your carry gold for ending their killing spree and then ult him. With the rest I agree.