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This is from the taiwanese forums:
Champion Info:
tag:tank range:125 move speed:315 armor base:17.5 (+3.5 per level) mana base:220 (+40 per level) mana regen:1.29 (+0.09 per level) hp regen:1.45 (+0.17 per level) magic resist:30 (+1.25 per level) hp base:450 (+85 per level) attack:54 (+3.5 per level)
Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds. > ============================================== > Arctic Assault (Q): > Sejuani charges forward, dealing 60/90/130/170/210 (+0.4) magic damage and applying Frost to enemies. Sejuani stops upon colliding with an enemy champion. > cost 70/80/90/100/110 Mana > cooldown 19/17/15/13/11 > range 700.0 > ============================================== > Northern Winds (W): > Sejuani summons an arctic storm around her for 5/5/5/5/5 seconds, dealing 12/18/24/30/36 (+0.1) (+ [1/1.25/1.5/1.75/2% of maximum Health]) magic damage each second to nearby enemies. > Damage is increased by 50/50/50/50/50% against enemies affected by Frost or Permafrost ( magic damage per second). > cost 40/40/40/40/40 Mana > cooldown 10/10/10/10/10 > ============================================== > Permafrost (E): > Sejuani converts Frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 (+0.5) magic damage and increasing the Movement Speed reduction to 30/40/50/60/70% for 3/3/3/3/3 seconds. > cost 55/55/55/55/55 Mana > cooldown 11/11/11/11/11 > ============================================== > Glacial Prison (R): > Sejuani throws her weapon, stunning the first enemy champion hit for 2/2/2 seconds and all other nearby enemies for 1/1/1 second. All affected targets take 150/250/350 (+0.8) magic damage and are affected by Frost. > cost 100/100/100 Mana > cooldown 150/130/110
The other thing is the ancient fan championconcept that apparently served as inspiration.
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What is Ashe ult doing there.
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e: beat by sourcing 
I don't like her. It feels like she exists to obsolete Ashe and Amumu for teamfighting.
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That cant be right... right? That ulti is pretty much a sona ult combined with a huge damageburst and a followup into E deals another brickton of damage and more slow..
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lol this full ice team is looking to be pretty imba.
infinite stun a little op. esp if sejuani ult has global range ^^
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I don't really like her ult, it sounds too much like Ashe's, exchanging less damage on the main target for a stun on the others instead of a slow. Well, since Ashe's slows are her (almost) only redeeming features, I'd rather have them, and particularly her ult, remain unique so that she keeps a niche amongst other carries.
It looks like they did as for Volibear: try to reduce the dps (since they want tanks, not bruisers) by making them scale off AP rather than AD (or attack speed). Her passive looks really annoying to play against, like GP's one. Also I'm surprised at her Q cd, which seem quite long for a gapcloser, while her W's basically spammable with a huge uptime if she ever gets cdr.
Her ults looks like the only thing applying Frost in AoE (if I read her Q well), which seems nice, preventing a faceroll permaslow combo (it's still possible, but one would have to switch targets a lot between Ws/Es).
Curious to see if her Q can pass through walls, too. And obviously designed as a jungler, à la Shyvanna (actually, they share the same "I don't care about building damage, I'll do it just by standing there so I'm building tanky").
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So.. no support again?
No more faith, no more faith.
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Anivia tag team lol
edit: nvm didn't realise they made Anivia's frost unique some time ago
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I'm sure the numbers are gonna be tweaked before release.
Honestly, I'm a bit excited about the prospect of another CC tank like Lenoa, maybe the inclusion of more will mean we'll actually see them played more.
Actually thinking about it, her and Lenoa on a team would be pretty damn funny. Always eat damage and AoE CC, never die, huehuehue.
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I watched the Jax spotlight again; his level 3 Ultimate gives +70 Attack Damage and Ability Power. Daaamn.
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If that is the actual kit, she is gonna be one hell of a good jungle.
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I like her
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On January 13 2012 01:11 ManyCookies wrote: I watched the Jax spotlight again; his level 3 Ultimate gives +70 Attack Damage and Ability Power. Daaamn. Phreak confirmed that's not the base amount, but it scales off of something or another.
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I don't know, Leona feels more targeted as a CC tank (and sports hard CC) while Sejuani's all about AoE slows (huge one with that 70% I'll admit). She sounds kinda annoying—not particularly to play, I mean in concept. And I'm still bewildered about her ult.
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On January 13 2012 01:18 Alaric wrote: I don't know, Leona feels more targeted as a CC tank (and sports hard CC) while Sejuani's all about AoE slows (huge one with that 70% I'll admit). She sounds kinda annoying—not particularly to play, I mean in concept. And I'm still bewildered about her ult. Which means she'll probably see at least a bit of play in AoE comps. Sona ult to let her get in and ult for a longer stun, then she AoE slows, while the damage dealers are tearing them up. Sounds fun to me >.>
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United States47024 Posts
On January 12 2012 20:01 Unentschieden wrote:Show nested quote +On January 12 2012 19:23 TheYango wrote:On January 12 2012 19:19 UniversalSnip wrote:On January 12 2012 16:56 TheYango wrote:On January 12 2012 15:45 Two_DoWn wrote:On January 12 2012 15:42 Skithiryx wrote:On January 12 2012 15:33 Two_DoWn wrote:On January 12 2012 15:31 Chrispy wrote:Considering Riot felt Sunfire cape was too strong while doing 40 magic damage I'm pretty sure 35 true damage would indeed be op. Hahaha. IMO they just need to make stacking sunfires possible again.  3 sunfire cape Garen.. *sigh* I miss it so much. Me too. And that was back when last whisper was actually good too. T_T God the game was so much better back then. Brutalizer > IEdge > LWhisper on your ranged carries, those were the days when MF was still viable as well QQ Seriously. Its like anyone who says LW is still a great item has brainwashed themselves. Its like saying rabbadons is a good item compared to how it used to be Zhonyas ring. To be fair, Rabadon's when it first came out was arguably stronger than ZRing. because the cost-effectiveness was batshit insane. ZRing didn't become cost-effective for the AP till you got 80 outside AP. Rabadon's gave 700 gold extra worth of AP with NO outside AP. With ~80 outside AP (runes, DRings, etc.), you were essentially paying the cost of 2 NLRs and getting almost a 3rd one for free. I wouldn't say arguably, rabadon's was grossly op when it first came out It depends on the hero that was getting it. For anyone that got ZRing before, I think ZRing was better. For anyone that didn't, Rabadon's was. I also think Rabadon's was a complete failure for Riot from a design standpoint. Their express goal was to create more itemization diversity for AP heroes, but they instead made an item that every AP will get in 90% of games. There was actually much wider variation in AP builds BEFORE DCap existed, than after. The issue with ZRing was that superoffensive AP glasscannons got the powerfull defensive active stasis even without making a conscious decision to include a defensive item or even a tradeoff in terms of offensive capability. Itemization diversity doesn´t mean having several items serve the same purpose for the sake of having different icons in the inventory. What the hell do you mean "without making a conscious decision to include a defensive item"? How about the 1000 recipe cost, and the fact that ZRing wasn't a cost-effective AP source without a significant amount of outside AP?
Regardless, I didn't say ZRing wasn't poorly designed--and that has nothing to do with the fact that Deathcap was a big failure as well.
Itemization diversity means that heroes with different kits build items tailored to the advantages of their specific kits. If you're a mana hog, you could go RoA->AA. If you're a single-target burster, you could get DFG. If you have short cooldowns and can fit autoattacks smoothly into your combo, you could get Lichbane. The problem is that the pure AP gain from Deathcap outstripped all of these kit-tailored advantages.
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According to LoLWiki. Sejuani the Winter's Claw is one of the three princess of the Freljord or something, so I guess her ult is to make her seem similar to Ashe. But seeing as it looks like she wields a mace I doubt it'll have a very large range. It really depends on how far "all other nearby champions" is.
She sounds like she'll be annoying to play against even before any scaling/damage if her team can work with her. Which I guess is the goal of a tank.
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On January 13 2012 01:23 TheYango wrote:Show nested quote +On January 12 2012 20:01 Unentschieden wrote:On January 12 2012 19:23 TheYango wrote:On January 12 2012 19:19 UniversalSnip wrote:On January 12 2012 16:56 TheYango wrote:On January 12 2012 15:45 Two_DoWn wrote:On January 12 2012 15:42 Skithiryx wrote:On January 12 2012 15:33 Two_DoWn wrote:On January 12 2012 15:31 Chrispy wrote:Considering Riot felt Sunfire cape was too strong while doing 40 magic damage I'm pretty sure 35 true damage would indeed be op. Hahaha. IMO they just need to make stacking sunfires possible again.  3 sunfire cape Garen.. *sigh* I miss it so much. Me too. And that was back when last whisper was actually good too. T_T God the game was so much better back then. Brutalizer > IEdge > LWhisper on your ranged carries, those were the days when MF was still viable as well QQ Seriously. Its like anyone who says LW is still a great item has brainwashed themselves. Its like saying rabbadons is a good item compared to how it used to be Zhonyas ring. To be fair, Rabadon's when it first came out was arguably stronger than ZRing. because the cost-effectiveness was batshit insane. ZRing didn't become cost-effective for the AP till you got 80 outside AP. Rabadon's gave 700 gold extra worth of AP with NO outside AP. With ~80 outside AP (runes, DRings, etc.), you were essentially paying the cost of 2 NLRs and getting almost a 3rd one for free. I wouldn't say arguably, rabadon's was grossly op when it first came out It depends on the hero that was getting it. For anyone that got ZRing before, I think ZRing was better. For anyone that didn't, Rabadon's was. I also think Rabadon's was a complete failure for Riot from a design standpoint. Their express goal was to create more itemization diversity for AP heroes, but they instead made an item that every AP will get in 90% of games. There was actually much wider variation in AP builds BEFORE DCap existed, than after. The issue with ZRing was that superoffensive AP glasscannons got the powerfull defensive active stasis even without making a conscious decision to include a defensive item or even a tradeoff in terms of offensive capability. Itemization diversity doesn´t mean having several items serve the same purpose for the sake of having different icons in the inventory. What the hell do you mean "without making a conscious decision to include a defensive item"? How about the 1000 recipe cost, and the fact that ZRing wasn't a cost-effective AP source without a significant amount of outside AP? Regardless, I didn't say ZRing wasn't poorly designed--and that has nothing to do with the fact that Deathcap was a big failure as well. Itemization diversity means that heroes with different kits build items tailored to the advantages of their specific kits. If you're a mana hog, you could go RoA->AA. If you're a single-target burster, you could get DFG. If you have short cooldowns and can fit autoattacks smoothly into your combo, you could get Lichbane. The problem is that the pure AP gain from Deathcap outstripped all of these kit-tailored advantages.
Am I doing it wrong if DC is the first item I ditch when I need to make a choice because I prioritize utility?  (e.g. if I have boots-RoA-need to carry wards and would usually get Zhonya/WotA/DC/Void staff, I'll ditch the DC in favor of the other 3.)
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On January 13 2012 01:23 TheYango wrote:Show nested quote +On January 12 2012 20:01 Unentschieden wrote:On January 12 2012 19:23 TheYango wrote:On January 12 2012 19:19 UniversalSnip wrote:On January 12 2012 16:56 TheYango wrote:On January 12 2012 15:45 Two_DoWn wrote:On January 12 2012 15:42 Skithiryx wrote:On January 12 2012 15:33 Two_DoWn wrote:On January 12 2012 15:31 Chrispy wrote:Considering Riot felt Sunfire cape was too strong while doing 40 magic damage I'm pretty sure 35 true damage would indeed be op. Hahaha. IMO they just need to make stacking sunfires possible again.  3 sunfire cape Garen.. *sigh* I miss it so much. Me too. And that was back when last whisper was actually good too. T_T God the game was so much better back then. Brutalizer > IEdge > LWhisper on your ranged carries, those were the days when MF was still viable as well QQ Seriously. Its like anyone who says LW is still a great item has brainwashed themselves. Its like saying rabbadons is a good item compared to how it used to be Zhonyas ring. To be fair, Rabadon's when it first came out was arguably stronger than ZRing. because the cost-effectiveness was batshit insane. ZRing didn't become cost-effective for the AP till you got 80 outside AP. Rabadon's gave 700 gold extra worth of AP with NO outside AP. With ~80 outside AP (runes, DRings, etc.), you were essentially paying the cost of 2 NLRs and getting almost a 3rd one for free. I wouldn't say arguably, rabadon's was grossly op when it first came out It depends on the hero that was getting it. For anyone that got ZRing before, I think ZRing was better. For anyone that didn't, Rabadon's was. I also think Rabadon's was a complete failure for Riot from a design standpoint. Their express goal was to create more itemization diversity for AP heroes, but they instead made an item that every AP will get in 90% of games. There was actually much wider variation in AP builds BEFORE DCap existed, than after. The issue with ZRing was that superoffensive AP glasscannons got the powerfull defensive active stasis even without making a conscious decision to include a defensive item or even a tradeoff in terms of offensive capability. Itemization diversity doesn´t mean having several items serve the same purpose for the sake of having different icons in the inventory. What the hell do you mean "without making a conscious decision to include a defensive item"? How about the 1000 recipe cost, and the fact that ZRing wasn't a cost-effective AP source without a significant amount of outside AP? Regardless, I didn't say ZRing wasn't poorly designed--and that has nothing to do with the fact that Deathcap was a big failure as well. Itemization diversity means that heroes with different kits build items tailored to the advantages of their specific kits. If you're a mana hog, you could go RoA->AA. If you're a single-target burster, you could get DFG. If you have short cooldowns and can fit autoattacks smoothly into your combo, you could get Lichbane. The problem is that the pure AP gain from Deathcap outstripped all of these kit-tailored advantages. Normally you make sense Yango, but Im not sure what you are talking about here. It didnt matter that Zring took another ap item to become "cost effecient" because back then everyone ran ROA->Zhonyas and already had enough ap to make it worthwhile anyway.
And Im not sure how you can say that it wasnt a purely offensive choice because people bought it for the AP multiplier, while the active was just gravy. Hell, even after they split it everyone goes the multiplier route, not the active. And before you try to argue that they made it more effective and thats why everyone gets it, ask yourself which you would get if rabbadons gave the same exact stats as old zhonyas.
Thats what I thought.
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