• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:59
CET 12:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1237 users

[Patch 1.0.0.131: Viktor] General Discussion - Page 150

Forum Index > LoL General
Post a Reply
Prev 1 148 149 150 151 152 235 Next
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 10 2012 20:46 GMT
#2981
ali/fiddle/galio/malz all got new champ icon pics
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 10 2012 20:59 GMT
#2982
On January 11 2012 05:33 Craton wrote:
Show nested quote +
On January 11 2012 05:18 turdburgler wrote:
On January 11 2012 04:39 Mogwai wrote:
On January 11 2012 04:23 turdburgler wrote:
On January 11 2012 04:07 Mogwai wrote:
On January 11 2012 03:40 Treadmill wrote:
On January 11 2012 03:30 Mogwai wrote:
On January 11 2012 03:06 Treadmill wrote:
On January 11 2012 02:59 wei2coolman wrote:
Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up?

I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong.

I'm gonna be impressed how all the "riot are morons who are ruining their own game" crowd are gonna contort themselves to neither admit they were wrong nor give riot any credit.

I'm not going to admit that I was wrong or give riot any credit because the game is so much worse now than it was 3 months ago that it's not even fucking funny. new masteries and new jungle were both huge net changes for the worse. so sure, the jungle changes ended up not playing out how some of us expected them to, but that doesn't mean I enjoy getting camped top lane for the first 5 minutes of the game with essentially no consequence.

Sorry, I don't want to start a fight here but I'm genuinely confused. When all the changes came through I though the main complaint people had was passivity, especially in the early game. And riot acknowledged that and said their changes were aimed at resolving that. And the response of the community was that the changes would just make the game more passive not less (and thes complaints accomanied by much bitching and name-calling directed at riot). Only that turns out to be wrong and the game is less passive.

You seem (to me) to be complaining that you can't just passively free-farm like you could before - but I though that was exactly what the changes were supposed to do. MAYBE you could turn around and say "hey the GOAL of the changes is bad" but isn't that the fault of the community for bitching at riot about a problem that wasn't really a problem?

I'm complaining that I can't play an aggressive laner top because I will just get camped. You know what the net impact on my character selection is due to the new changes? no more pantheon top, no more jarman top. now I only pick assholes who have absurd sustain or can play completely passively in lane and still manage to succeed. I'm not even trying to play 1v1 matchups anymore because you'll get burnt for that more often than not. It's more worthwhile to only make plays with your jungler now because chances are the opposing jungler is camping you too, because seriously, what the fuck else is he going to do?

Look, they saw a passivity problem and they approached it the wrong way. Here are the real passivity problems:
1. High sustain and/or high difficulty gank targets @ top lane who scale well with farm into late game (Yorrick, Nidalee, Trynd, Riven, GP)
2. Blue buff on APs who can clear creep waves quickly (zzzzz, instafarming every wave in the shortest lane, so exciting...)
3. No way to gank bot lane vs. a good support

FFS, the part of the game that needed the least work in terms of active play was the jungle, and it's where they put all their effort. Before the change, golems -> level 2 gank a lane was a viable and popular strategy. Early ganks were all over the place and they were strong, but back then they had an oppurtunity cost in terms of how they set you back compared to someone who was actually farming the jungle and possibly counterjungling your jungle. Fast 6 routes and early dragon threats were legitimate threats from a jungler who chose not to do early gank, it introduced an interesting gameplay decision, but now if you don't gank early and often, you're still lucky to get a level on someone who doesn't even succeed with their jungle ganks and even without kills, the level of lane presence they provide to their lanes while you farm the jungle will typically at worse break even in terms of the free cs they give their team vs. the cs you get from jungling.


so you suggest what to punish people more for failing ganks? more jungle xp in general? less of it on the buff mobs? less xp but even easier / faster packs?

since its not going to go back to how it was before so even if you hate the current version asking for the old version is just wasting your own time :D


On January 11 2012 04:31 clickrush wrote:
your team deserves to lose when you dont get help while enemy jungler camps lane constantly. things like this make the game much more interesting to watch and to play imo. the more active the junglers the better.


sorry but you guys just don't get it and I'm not going to waste my time with a real response. if you think the game is better off now than it was before, we have nowhere to go. I think what I'm asking for is pretty damn clear, if you haven't figured it out yet, IT'S AN ACTUAL GAMEPLAY DECISION INSTEAD OF CAMP LANE vs. LOSE THE GAME.


i do get it. why are you so angry? your spending 90% of your post saying this is shit this is shit this is shit then going with the vague, they dont have to make any choices. how can we discuss how to do it differently if you arent outlining how the choices arent big enough and then how to change them etc?

if camping lanes is just so effective then how about talking about adjusting lane width, or the sight around the river and the bushes that exist there. maybe increase starting gold to allow for a dorans + ward opening etc etc. the fact is i dont think anyone sees riot just flat out reverting the changes so you need to be pragmatic.

Altering the map has been discussed to death. Junglers don't need to "camp" top to decide the matchup, they just need to come there ~2 times early and do even a little bit of damage or effective zoning. Top lanes are hugely binary, much like any lane with an assassin. The asymmetry of the map really hurts certain matchups a lot.


so if its been discussed to death we should just bitch and ask for the impossible ? :D

maybe they just need to change baron to a second dragon, make the dragon get stronger at set points in time until it becomes a baron late game, maybe with a scaling buff maybe not. maybe thats stupid :D but who knows. im angry and fuck you for asking isnt going anywhere though
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-01-10 21:00:18
January 10 2012 20:59 GMT
#2983
On January 11 2012 05:18 turdburgler wrote:
Show nested quote +
On January 11 2012 04:39 Mogwai wrote:
On January 11 2012 04:23 turdburgler wrote:
On January 11 2012 04:07 Mogwai wrote:
On January 11 2012 03:40 Treadmill wrote:
On January 11 2012 03:30 Mogwai wrote:
On January 11 2012 03:06 Treadmill wrote:
On January 11 2012 02:59 wei2coolman wrote:
Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up?

I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong.

I'm gonna be impressed how all the "riot are morons who are ruining their own game" crowd are gonna contort themselves to neither admit they were wrong nor give riot any credit.

I'm not going to admit that I was wrong or give riot any credit because the game is so much worse now than it was 3 months ago that it's not even fucking funny. new masteries and new jungle were both huge net changes for the worse. so sure, the jungle changes ended up not playing out how some of us expected them to, but that doesn't mean I enjoy getting camped top lane for the first 5 minutes of the game with essentially no consequence.

Sorry, I don't want to start a fight here but I'm genuinely confused. When all the changes came through I though the main complaint people had was passivity, especially in the early game. And riot acknowledged that and said their changes were aimed at resolving that. And the response of the community was that the changes would just make the game more passive not less (and thes complaints accomanied by much bitching and name-calling directed at riot). Only that turns out to be wrong and the game is less passive.

You seem (to me) to be complaining that you can't just passively free-farm like you could before - but I though that was exactly what the changes were supposed to do. MAYBE you could turn around and say "hey the GOAL of the changes is bad" but isn't that the fault of the community for bitching at riot about a problem that wasn't really a problem?

I'm complaining that I can't play an aggressive laner top because I will just get camped. You know what the net impact on my character selection is due to the new changes? no more pantheon top, no more jarman top. now I only pick assholes who have absurd sustain or can play completely passively in lane and still manage to succeed. I'm not even trying to play 1v1 matchups anymore because you'll get burnt for that more often than not. It's more worthwhile to only make plays with your jungler now because chances are the opposing jungler is camping you too, because seriously, what the fuck else is he going to do?

Look, they saw a passivity problem and they approached it the wrong way. Here are the real passivity problems:
1. High sustain and/or high difficulty gank targets @ top lane who scale well with farm into late game (Yorrick, Nidalee, Trynd, Riven, GP)
2. Blue buff on APs who can clear creep waves quickly (zzzzz, instafarming every wave in the shortest lane, so exciting...)
3. No way to gank bot lane vs. a good support

FFS, the part of the game that needed the least work in terms of active play was the jungle, and it's where they put all their effort. Before the change, golems -> level 2 gank a lane was a viable and popular strategy. Early ganks were all over the place and they were strong, but back then they had an oppurtunity cost in terms of how they set you back compared to someone who was actually farming the jungle and possibly counterjungling your jungle. Fast 6 routes and early dragon threats were legitimate threats from a jungler who chose not to do early gank, it introduced an interesting gameplay decision, but now if you don't gank early and often, you're still lucky to get a level on someone who doesn't even succeed with their jungle ganks and even without kills, the level of lane presence they provide to their lanes while you farm the jungle will typically at worse break even in terms of the free cs they give their team vs. the cs you get from jungling.


so you suggest what to punish people more for failing ganks? more jungle xp in general? less of it on the buff mobs? less xp but even easier / faster packs?

since its not going to go back to how it was before so even if you hate the current version asking for the old version is just wasting your own time :D


On January 11 2012 04:31 clickrush wrote:
your team deserves to lose when you dont get help while enemy jungler camps lane constantly. things like this make the game much more interesting to watch and to play imo. the more active the junglers the better.


sorry but you guys just don't get it and I'm not going to waste my time with a real response. if you think the game is better off now than it was before, we have nowhere to go. I think what I'm asking for is pretty damn clear, if you haven't figured it out yet, IT'S AN ACTUAL GAMEPLAY DECISION INSTEAD OF CAMP LANE vs. LOSE THE GAME.


i do get it. why are you so angry? your spending 90% of your post saying this is shit this is shit this is shit then going with the vague, they dont have to make any choices. how can we discuss how to do it differently if you arent outlining how the choices arent big enough and then how to change them etc?

if camping lanes is just so effective then how about talking about adjusting lane width, or the sight around the river and the bushes that exist there. maybe increase starting gold to allow for a dorans + ward opening etc etc. the fact is i dont think anyone sees riot just flat out reverting the changes so you need to be pragmatic.


He might be angry because "you won't get the old jungle back" is a fairly useless point to make. Though it may be a true statement it doesn't meaningfully contribute to the discussion. On a similar note "you aren't suggesting solutions" is also fairly irrelevant when Mogwai's core argument is essentially "I was not wrong when months ago I said the new jungle is worse than the old jungle".

Discussion of how to fix the jungle is a potential tangent/follow-up to what has been discussed these past pages, but for the most part fixing the new jungle hasn't been discussed because whether it needed fixing at all was a point of contention.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2012-01-10 21:01:34
January 10 2012 21:01 GMT
#2984
On January 11 2012 05:43 dooraven wrote:
TSM v CLG EU scrim starting now:
http://www.reddit.com/r/leagueoflegends/comments/ob9qt/tsm_vs_clg_eu_scrim_now/

CLG Eu won v mTl.tt: 2-1


lol. 2-0 for TSM in under 3 minutes and CLG EU had their red stolen, and reginald has CLG's blue as well. Was looking forward to relaxing a bit and watching the game, but this is probably over.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 10 2012 21:02 GMT
#2985
On January 11 2012 06:01 I_Love_Bacon wrote:
Show nested quote +
On January 11 2012 05:43 dooraven wrote:
TSM v CLG EU scrim starting now:
http://www.reddit.com/r/leagueoflegends/comments/ob9qt/tsm_vs_clg_eu_scrim_now/

CLG Eu won v mTl.tt: 2-1


lol. 2-0 for TSM in under 3 minutes and CLG EU had their red stolen, and reginald has CLG's blue as well.

It's not even a lol, that was fucking embarassing. What were they thinking staying at blue for that long. Also lucky crit for chaox (unless he has crit runes).
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-01-10 21:10:13
January 10 2012 21:07 GMT
#2986
On January 11 2012 05:04 Chiharu Harukaze wrote:
Show nested quote +
On January 11 2012 05:01 Sandster wrote:
There's nothing wrong with picking champions you like, Mundo and Urgot included. The reason to first learn standard champions is to understand the role first.

Just to second this point. If you pick an unconventional champion, you're telling me you're super good at them and you know 100% you're going to crush your lane with it. Excuses not tolerated. Certain champions are unconventional for a reason, whether it be their lack of laning presence, scaling issues, inability to synergise with their team, or there being superior options. If you knowingly pick something that isn't standard, you better have a very good reason for it. But that's just how I see it.


Is everyone so harsh about this?

Why do I need an excuse for my champion pick? Why do I need to be super good if I pick Urgot, but it's OK if I pick Vayne and am terrible with her?

Note that if you get matched up with me, you're presumably no better with conventional champions than I am with unconventional champions. If you don't tolerate excuses for my character choice, why should I tolerate excuses for your ELO not being higher?

Note that I'm not playing in professional games, or even organized clan matches or whatever. I never try to troll, intentionally hurt the team, or pick unsuitable roles. I won't play champions if they clearly aren't viable at all -- you won't see me building crittlesticks or AD Karma in a ranked game. It just happens to be that most champions I enjoy playing are not the most popular picks (apart from Lee Sin/Nocturne).

But it is a game, and there's a reason we are allowed to choose from so many characters, and there's no imperative to always choose from the same small subset just because they're slightly better/stronger.

If this is the predominant attitude in ranked though, I'll just not play ranked. Since I have no intention of going professional, having a good time is what matters most to me, not my ELO.
deskscaress
Profile Joined May 2011
United States399 Posts
January 10 2012 21:09 GMT
#2987
On January 11 2012 05:46 NotSorry wrote:
ali/fiddle/galio/malz all got new champ icon pics


where can i find these?
would you ever miss it?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
January 10 2012 21:10 GMT
#2988
On January 11 2012 06:07 bmn wrote:
Show nested quote +
On January 11 2012 05:04 Chiharu Harukaze wrote:
On January 11 2012 05:01 Sandster wrote:
There's nothing wrong with picking champions you like, Mundo and Urgot included. The reason to first learn standard champions is to understand the role first.

Just to second this point. If you pick an unconventional champion, you're telling me you're super good at them and you know 100% you're going to crush your lane with it. Excuses not tolerated. Certain champions are unconventional for a reason, whether it be their lack of laning presence, scaling issues, inability to synergise with their team, or there being superior options. If you knowingly pick something that isn't standard, you better have a very good reason for it. But that's just how I see it.


Is everyone so harsh about this?

Why do I need an excuse for my champion pick? Why do I need to be super good if I pick Urgot, but it's OK if I pick Vayne and am terrible with her?


because you can faceroll your equally terrible opponents with vayne without knowing what you're doing. It's way easier to luck into a combination of plays that produces a win with a strong champion than a shitty one

urgot is a bad example though
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 10 2012 21:13 GMT
#2989
On January 11 2012 05:18 turdburgler wrote:
Show nested quote +
On January 11 2012 04:39 Mogwai wrote:
On January 11 2012 04:23 turdburgler wrote:
On January 11 2012 04:07 Mogwai wrote:
On January 11 2012 03:40 Treadmill wrote:
On January 11 2012 03:30 Mogwai wrote:
On January 11 2012 03:06 Treadmill wrote:
On January 11 2012 02:59 wei2coolman wrote:
Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up?

I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong.

I'm gonna be impressed how all the "riot are morons who are ruining their own game" crowd are gonna contort themselves to neither admit they were wrong nor give riot any credit.

I'm not going to admit that I was wrong or give riot any credit because the game is so much worse now than it was 3 months ago that it's not even fucking funny. new masteries and new jungle were both huge net changes for the worse. so sure, the jungle changes ended up not playing out how some of us expected them to, but that doesn't mean I enjoy getting camped top lane for the first 5 minutes of the game with essentially no consequence.

Sorry, I don't want to start a fight here but I'm genuinely confused. When all the changes came through I though the main complaint people had was passivity, especially in the early game. And riot acknowledged that and said their changes were aimed at resolving that. And the response of the community was that the changes would just make the game more passive not less (and thes complaints accomanied by much bitching and name-calling directed at riot). Only that turns out to be wrong and the game is less passive.

You seem (to me) to be complaining that you can't just passively free-farm like you could before - but I though that was exactly what the changes were supposed to do. MAYBE you could turn around and say "hey the GOAL of the changes is bad" but isn't that the fault of the community for bitching at riot about a problem that wasn't really a problem?

I'm complaining that I can't play an aggressive laner top because I will just get camped. You know what the net impact on my character selection is due to the new changes? no more pantheon top, no more jarman top. now I only pick assholes who have absurd sustain or can play completely passively in lane and still manage to succeed. I'm not even trying to play 1v1 matchups anymore because you'll get burnt for that more often than not. It's more worthwhile to only make plays with your jungler now because chances are the opposing jungler is camping you too, because seriously, what the fuck else is he going to do?

Look, they saw a passivity problem and they approached it the wrong way. Here are the real passivity problems:
1. High sustain and/or high difficulty gank targets @ top lane who scale well with farm into late game (Yorrick, Nidalee, Trynd, Riven, GP)
2. Blue buff on APs who can clear creep waves quickly (zzzzz, instafarming every wave in the shortest lane, so exciting...)
3. No way to gank bot lane vs. a good support

FFS, the part of the game that needed the least work in terms of active play was the jungle, and it's where they put all their effort. Before the change, golems -> level 2 gank a lane was a viable and popular strategy. Early ganks were all over the place and they were strong, but back then they had an oppurtunity cost in terms of how they set you back compared to someone who was actually farming the jungle and possibly counterjungling your jungle. Fast 6 routes and early dragon threats were legitimate threats from a jungler who chose not to do early gank, it introduced an interesting gameplay decision, but now if you don't gank early and often, you're still lucky to get a level on someone who doesn't even succeed with their jungle ganks and even without kills, the level of lane presence they provide to their lanes while you farm the jungle will typically at worse break even in terms of the free cs they give their team vs. the cs you get from jungling.


so you suggest what to punish people more for failing ganks? more jungle xp in general? less of it on the buff mobs? less xp but even easier / faster packs?

since its not going to go back to how it was before so even if you hate the current version asking for the old version is just wasting your own time :D


On January 11 2012 04:31 clickrush wrote:
your team deserves to lose when you dont get help while enemy jungler camps lane constantly. things like this make the game much more interesting to watch and to play imo. the more active the junglers the better.


sorry but you guys just don't get it and I'm not going to waste my time with a real response. if you think the game is better off now than it was before, we have nowhere to go. I think what I'm asking for is pretty damn clear, if you haven't figured it out yet, IT'S AN ACTUAL GAMEPLAY DECISION INSTEAD OF CAMP LANE vs. LOSE THE GAME.


i do get it. why are you so angry? your spending 90% of your post saying this is shit this is shit this is shit then going with the vague, they dont have to make any choices. how can we discuss how to do it differently if you arent outlining how the choices arent big enough and then how to change them etc?

if camping lanes is just so effective then how about talking about adjusting lane width, or the sight around the river and the bushes that exist there. maybe increase starting gold to allow for a dorans + ward opening etc etc. the fact is i dont think anyone sees riot just flat out reverting the changes so you need to be pragmatic.

who cares? being pragmatic and trying to get Riot to change anything proactively is worthless. there's no way to give worthwhile feedback to Riot in my experience. the only way to get Riot to do anything is be belligerent and bitch about it until you get enough people angry about what you're angry about. presenting legitimate complaints backed up with reasonable analysis gets you nowhere, so I don't see the point. I could probably write a fucking essay called "A Tale of Two Jungles" detailing why the old jungle is better in every single way than the new jungle, but it would just be a waste of my time. Trying to find some crappy middle ground between the two jungles doesn't interest me because we're not looking at any improvements from the old jungle to the new jungle IMO, it was a strict downgrade. And this is not my kneejerk my reaction, this is me tempering my initial reaction and waiting on 2 months of playing with it to pass judgement.
mogwaismusings.wordpress.com
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
January 10 2012 21:13 GMT
#2990
On January 11 2012 06:07 bmn wrote:
Show nested quote +
On January 11 2012 05:04 Chiharu Harukaze wrote:
On January 11 2012 05:01 Sandster wrote:
There's nothing wrong with picking champions you like, Mundo and Urgot included. The reason to first learn standard champions is to understand the role first.

Just to second this point. If you pick an unconventional champion, you're telling me you're super good at them and you know 100% you're going to crush your lane with it. Excuses not tolerated. Certain champions are unconventional for a reason, whether it be their lack of laning presence, scaling issues, inability to synergise with their team, or there being superior options. If you knowingly pick something that isn't standard, you better have a very good reason for it. But that's just how I see it.


Is everyone so harsh about this?

Why do I need an excuse for my champion pick? Why do I need to be super good if I pick Urgot, but it's OK if I pick Vayne and am terrible with her?

Note that if you get matched up with me, you're presumably no better with conventional champions than I am with unconventional champions. If you don't tolerate excuses for my character choice, why should I tolerate excuses for your ELO not being higher?

Note that I'm not playing in professional games, or even organized clan matches or whatever. I never try to troll, intentionally hurt the team, or pick unsuitable roles. I won't play champions if they clearly aren't viable at all -- you won't see me building crittlesticks or AD Karma in a ranked game. It just happens to be that most champions I enjoy playing are not the most popular picks (apart from Lee Sin/Nocturne).

But it is a game, and there's a reason we are allowed to choose from so many characters, and there's no imperative to always choose from the same small subset just because they're slightly better/stronger.

If this is the predominant attitude in ranked though, I'll just not play ranked. Since I have no intention of going professional, having a good time is what matters most to me, not my ELO.

It's just that some champions are mathematically better than others. There's a reason people don't play, say, Eve. A terrible Rumble still contributes more than a terrible Eve. I'm not going to say anything about an Urgot pick because Urgot is actually good. But if you choose Eve, Mundo or some other funky stuff like that then I'm not going to have much sympathy if you fail. Perhaps we have different definitions of unconventional I guess.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Craton
Profile Blog Joined December 2009
United States17275 Posts
January 10 2012 21:15 GMT
#2991
On January 11 2012 05:46 NotSorry wrote:
ali/fiddle/galio/malz all got new champ icon pics

Gonna look stupid as hell I'm sure.
twitch.tv/cratonz
barbsq
Profile Joined November 2009
United States5348 Posts
January 10 2012 21:16 GMT
#2992
On January 11 2012 06:07 bmn wrote:
Show nested quote +
On January 11 2012 05:04 Chiharu Harukaze wrote:
On January 11 2012 05:01 Sandster wrote:
There's nothing wrong with picking champions you like, Mundo and Urgot included. The reason to first learn standard champions is to understand the role first.

Just to second this point. If you pick an unconventional champion, you're telling me you're super good at them and you know 100% you're going to crush your lane with it. Excuses not tolerated. Certain champions are unconventional for a reason, whether it be their lack of laning presence, scaling issues, inability to synergise with their team, or there being superior options. If you knowingly pick something that isn't standard, you better have a very good reason for it. But that's just how I see it.


Is everyone so harsh about this?

Why do I need an excuse for my champion pick? Why do I need to be super good if I pick Urgot, but it's OK if I pick Vayne and am terrible with her?

Note that if you get matched up with me, you're presumably no better with conventional champions than I am with unconventional champions. If you don't tolerate excuses for my character choice, why should I tolerate excuses for your ELO not being higher?

Note that I'm not playing in professional games, or even organized clan matches or whatever. I never try to troll, intentionally hurt the team, or pick unsuitable roles. I won't play champions if they clearly aren't viable at all -- you won't see me building crittlesticks or AD Karma in a ranked game. It just happens to be that most champions I enjoy playing are not the most popular picks (apart from Lee Sin/Nocturne).

But it is a game, and there's a reason we are allowed to choose from so many characters, and there's no imperative to always choose from the same small subset just because they're slightly better/stronger.

If this is the predominant attitude in ranked though, I'll just not play ranked. Since I have no intention of going professional, having a good time is what matters most to me, not my ELO.


haters gonna hate, play who you want imo, as long as you have fun. I only get annoyed when ppl pick roles that are too overlapping (i.e. picking 2 ranged AD just kus both players are too stubborn to back down from their pick), but as long as you're picking a champ to fill an available role, everything is fair game, and if ppl say otherwise, well that's what the ignore function is for.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-01-10 21:30:54
January 10 2012 21:17 GMT
#2993
On January 11 2012 06:13 Chiharu Harukaze wrote:
Show nested quote +
On January 11 2012 06:07 bmn wrote:
On January 11 2012 05:04 Chiharu Harukaze wrote:
On January 11 2012 05:01 Sandster wrote:
There's nothing wrong with picking champions you like, Mundo and Urgot included. The reason to first learn standard champions is to understand the role first.

Just to second this point. If you pick an unconventional champion, you're telling me you're super good at them and you know 100% you're going to crush your lane with it. Excuses not tolerated. Certain champions are unconventional for a reason, whether it be their lack of laning presence, scaling issues, inability to synergise with their team, or there being superior options. If you knowingly pick something that isn't standard, you better have a very good reason for it. But that's just how I see it.


Is everyone so harsh about this?

Why do I need an excuse for my champion pick? Why do I need to be super good if I pick Urgot, but it's OK if I pick Vayne and am terrible with her?

Note that if you get matched up with me, you're presumably no better with conventional champions than I am with unconventional champions. If you don't tolerate excuses for my character choice, why should I tolerate excuses for your ELO not being higher?

Note that I'm not playing in professional games, or even organized clan matches or whatever. I never try to troll, intentionally hurt the team, or pick unsuitable roles. I won't play champions if they clearly aren't viable at all -- you won't see me building crittlesticks or AD Karma in a ranked game. It just happens to be that most champions I enjoy playing are not the most popular picks (apart from Lee Sin/Nocturne).

But it is a game, and there's a reason we are allowed to choose from so many characters, and there's no imperative to always choose from the same small subset just because they're slightly better/stronger.

If this is the predominant attitude in ranked though, I'll just not play ranked. Since I have no intention of going professional, having a good time is what matters most to me, not my ELO.

It's just that some champions are mathematically better than others. There's a reason people don't play, say, Eve. A terrible Rumble still contributes more than a terrible Eve. I'm not going to say anything about an Urgot pick because Urgot is actually good. But if you choose Eve, Mundo or some other funky stuff like that then I'm not going to have much sympathy if you fail. Perhaps we have different definitions of unconventional I guess.


I understand that some champions are strictly superior, but I thought people at my (non-pro) level also valued playing characters they enjoy playing -- not just characters they win more games with :-)

I have Eve, and once I realized how bad I did with her I never played her again. I already said that if Mundo really isn't a viable pick at higher levels, I won't play him. I have no intention to hurt my team, I just don't enjoy the very strongest picks for AD characters. I also jungle Lee Sin more often than Nocturne even though I'm better with the latter.

If Urgot is not an unconventional character, then sorry for the confusion. I have only played against him once or twice in my <200 games; about as often as Eve, so I thought he was generally considered an unconventional choice. I wouldn't play him if the guides consistently said that he was a bad character (as they do for Evelynn).\


Edit: Also, I'm not asking for sympathy if I fail, I just don't want to corrode the team spirit by having people complain about any character I pick that isn't Vayne/Kog'Maw (using ranged AD role as an example).

I'd like to reiterate the ELO factor: The chance to fail is close to 50% regardless of whether I always pick Vayne or some worse AD character (as long as it's a consistent choice). There's no reason to have sympathy with picking Vayne either, I'd lose just as often, just at a higher ELO.
If I always pick a worse choice than you, but we both are at the same ELO, then what high horse are you sitting on that justifies complaining about my character choice?

(This clearly doesn't applied to clan matches, tournaments, etc., where match-making doesn't work in the same way.)
Craton
Profile Blog Joined December 2009
United States17275 Posts
January 10 2012 21:22 GMT
#2994
On January 11 2012 05:59 turdburgler wrote:
Show nested quote +
On January 11 2012 05:33 Craton wrote:
On January 11 2012 05:18 turdburgler wrote:
On January 11 2012 04:39 Mogwai wrote:
On January 11 2012 04:23 turdburgler wrote:
On January 11 2012 04:07 Mogwai wrote:
On January 11 2012 03:40 Treadmill wrote:
On January 11 2012 03:30 Mogwai wrote:
On January 11 2012 03:06 Treadmill wrote:
On January 11 2012 02:59 wei2coolman wrote:
Did anyone notice that after the jungle changes that the frequency of ganks have actually gone up?

I remember a few weeks back, everyone was ridiculing how the new jungle was going to be a farm fest, (I even said this myself). Damn was I wrong.

I'm gonna be impressed how all the "riot are morons who are ruining their own game" crowd are gonna contort themselves to neither admit they were wrong nor give riot any credit.

I'm not going to admit that I was wrong or give riot any credit because the game is so much worse now than it was 3 months ago that it's not even fucking funny. new masteries and new jungle were both huge net changes for the worse. so sure, the jungle changes ended up not playing out how some of us expected them to, but that doesn't mean I enjoy getting camped top lane for the first 5 minutes of the game with essentially no consequence.

Sorry, I don't want to start a fight here but I'm genuinely confused. When all the changes came through I though the main complaint people had was passivity, especially in the early game. And riot acknowledged that and said their changes were aimed at resolving that. And the response of the community was that the changes would just make the game more passive not less (and thes complaints accomanied by much bitching and name-calling directed at riot). Only that turns out to be wrong and the game is less passive.

You seem (to me) to be complaining that you can't just passively free-farm like you could before - but I though that was exactly what the changes were supposed to do. MAYBE you could turn around and say "hey the GOAL of the changes is bad" but isn't that the fault of the community for bitching at riot about a problem that wasn't really a problem?

I'm complaining that I can't play an aggressive laner top because I will just get camped. You know what the net impact on my character selection is due to the new changes? no more pantheon top, no more jarman top. now I only pick assholes who have absurd sustain or can play completely passively in lane and still manage to succeed. I'm not even trying to play 1v1 matchups anymore because you'll get burnt for that more often than not. It's more worthwhile to only make plays with your jungler now because chances are the opposing jungler is camping you too, because seriously, what the fuck else is he going to do?

Look, they saw a passivity problem and they approached it the wrong way. Here are the real passivity problems:
1. High sustain and/or high difficulty gank targets @ top lane who scale well with farm into late game (Yorrick, Nidalee, Trynd, Riven, GP)
2. Blue buff on APs who can clear creep waves quickly (zzzzz, instafarming every wave in the shortest lane, so exciting...)
3. No way to gank bot lane vs. a good support

FFS, the part of the game that needed the least work in terms of active play was the jungle, and it's where they put all their effort. Before the change, golems -> level 2 gank a lane was a viable and popular strategy. Early ganks were all over the place and they were strong, but back then they had an oppurtunity cost in terms of how they set you back compared to someone who was actually farming the jungle and possibly counterjungling your jungle. Fast 6 routes and early dragon threats were legitimate threats from a jungler who chose not to do early gank, it introduced an interesting gameplay decision, but now if you don't gank early and often, you're still lucky to get a level on someone who doesn't even succeed with their jungle ganks and even without kills, the level of lane presence they provide to their lanes while you farm the jungle will typically at worse break even in terms of the free cs they give their team vs. the cs you get from jungling.


so you suggest what to punish people more for failing ganks? more jungle xp in general? less of it on the buff mobs? less xp but even easier / faster packs?

since its not going to go back to how it was before so even if you hate the current version asking for the old version is just wasting your own time :D


On January 11 2012 04:31 clickrush wrote:
your team deserves to lose when you dont get help while enemy jungler camps lane constantly. things like this make the game much more interesting to watch and to play imo. the more active the junglers the better.


sorry but you guys just don't get it and I'm not going to waste my time with a real response. if you think the game is better off now than it was before, we have nowhere to go. I think what I'm asking for is pretty damn clear, if you haven't figured it out yet, IT'S AN ACTUAL GAMEPLAY DECISION INSTEAD OF CAMP LANE vs. LOSE THE GAME.


i do get it. why are you so angry? your spending 90% of your post saying this is shit this is shit this is shit then going with the vague, they dont have to make any choices. how can we discuss how to do it differently if you arent outlining how the choices arent big enough and then how to change them etc?

if camping lanes is just so effective then how about talking about adjusting lane width, or the sight around the river and the bushes that exist there. maybe increase starting gold to allow for a dorans + ward opening etc etc. the fact is i dont think anyone sees riot just flat out reverting the changes so you need to be pragmatic.

Altering the map has been discussed to death. Junglers don't need to "camp" top to decide the matchup, they just need to come there ~2 times early and do even a little bit of damage or effective zoning. Top lanes are hugely binary, much like any lane with an assassin. The asymmetry of the map really hurts certain matchups a lot.


so if its been discussed to death we should just bitch and ask for the impossible ? :D

maybe they just need to change baron to a second dragon, make the dragon get stronger at set points in time until it becomes a baron late game, maybe with a scaling buff maybe not. maybe thats stupid :D but who knows. im angry and fuck you for asking isnt going anywhere though

After something has been discussed a million times here, there's no point left kicking the dead horse. You don't get changes to this game made by posting in a subforum of TeamLiquid.
twitch.tv/cratonz
Redox
Profile Joined October 2010
Germany24794 Posts
January 10 2012 21:25 GMT
#2995
On January 11 2012 06:01 I_Love_Bacon wrote:
Show nested quote +
On January 11 2012 05:43 dooraven wrote:
TSM v CLG EU scrim starting now:
http://www.reddit.com/r/leagueoflegends/comments/ob9qt/tsm_vs_clg_eu_scrim_now/

CLG Eu won v mTl.tt: 2-1


lol. 2-0 for TSM in under 3 minutes and CLG EU had their red stolen, and reginald has CLG's blue as well. Was looking forward to relaxing a bit and watching the game, but this is probably over.

Game was indeed not close. But the other way around than you thought lol.

Wickd just too strong on top lane. Udyr was a bad pick against his Iralia though.
And really good team play on CLGs part.
Off-season = best season
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 10 2012 21:26 GMT
#2996
this janna gets himself caught out of position a lot
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2012-01-10 21:27:54
January 10 2012 21:26 GMT
#2997
On January 11 2012 06:25 Redox wrote:
Show nested quote +
On January 11 2012 06:01 I_Love_Bacon wrote:
On January 11 2012 05:43 dooraven wrote:
TSM v CLG EU scrim starting now:
http://www.reddit.com/r/leagueoflegends/comments/ob9qt/tsm_vs_clg_eu_scrim_now/

CLG Eu won v mTl.tt: 2-1


lol. 2-0 for TSM in under 3 minutes and CLG EU had their red stolen, and reginald has CLG's blue as well. Was looking forward to relaxing a bit and watching the game, but this is probably over.

Game was indeed not close. But the other way around than you thought lol.

Wickd just too strong on top lane. Udyr was a bad pick against his Iralia though.
And really good team play on CLGs part.


Wasn't even Wickd, imo. I actually blame it solely on Reginald. He wasn't effective enough as LB. He roamed but couldn't secure kills, forcing odd one to sit in mid lane frequently. TSM never had wards and had no tabs on CLG because of it.

hah, just remembered reginald's awful attempt at a gank top in the 3v1 but dove right away for no reason, resulting in a lot of wasted summoners and no actual kill.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 10 2012 21:27 GMT
#2998
On January 11 2012 06:25 Redox wrote:
Show nested quote +
On January 11 2012 06:01 I_Love_Bacon wrote:
On January 11 2012 05:43 dooraven wrote:
TSM v CLG EU scrim starting now:
http://www.reddit.com/r/leagueoflegends/comments/ob9qt/tsm_vs_clg_eu_scrim_now/

CLG Eu won v mTl.tt: 2-1


lol. 2-0 for TSM in under 3 minutes and CLG EU had their red stolen, and reginald has CLG's blue as well. Was looking forward to relaxing a bit and watching the game, but this is probably over.

Game was indeed not close. But the other way around than you thought lol.

Wickd just too strong on top lane. Udyr was a bad pick against his Iralia though.
And really good team play on CLGs part.

I tuned in after that comment and was a little confused lol. Snoopeh rocking the karthus jungle pretty well.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
January 10 2012 21:28 GMT
#2999
I really dont feel udyr is that strong :o Not as a jungle or not as a top
Moderator
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2012-01-10 21:31:31
January 10 2012 21:28 GMT
#3000
MF owns early, gets owned late. TRM loses his lane so badly clg eu can walk around raping every single other lane.
On January 11 2012 06:28 Beyonder wrote:
I really dont feel udyr is that strong :o Not as a jungle or not as a top

udyr rapes straight auto bruisers. GP, trundle, guys that don't do anything other than auto damage. Irelia gets true damage on her auto, that's a really bitch for udyr to deal with. She also has a stun like him and a dash, way better at initiating. She also has better sustain from her ult compared to turtle stance. Udyr isn't bad, irelia is just better (and wickd is amazingly good on her to boot).
Prev 1 148 149 150 151 152 235 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech160
uThermal 0
StarCraft: Brood War
Britney 40647
Calm 7188
Rain 3274
Flash 2173
firebathero 1920
GuemChi 1773
Horang2 835
Mini 388
Larva 282
actioN 281
[ Show more ]
Hyun 223
Last 220
ZerO 216
Soma 194
Leta 174
ggaemo 166
Mong 160
Sharp 105
Pusan 89
Mind 78
Sea.KH 44
Aegong 39
910 39
Shuttle 38
Barracks 33
sorry 27
Backho 26
ToSsGirL 25
Free 24
NaDa 24
Movie 24
sSak 20
GoRush 19
zelot 18
Shine 17
IntoTheRainbow 13
Sacsri 10
Dota 2
XcaliburYe302
Super Smash Bros
Mew2King83
Heroes of the Storm
Khaldor371
Other Games
gofns23689
B2W.Neo2137
singsing1913
Fuzer 250
MindelVK19
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick1182
BasetradeTV93
StarCraft 2
WardiTV77
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 104
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5311
Upcoming Events
uThermal 2v2 Circuit
1m
uThermal190
WardiTV0
WardiTV Winter Champion…
3h 1m
OSC
12h 1m
Replay Cast
21h 1m
Wardi Open
1d
Monday Night Weeklies
1d 5h
Sparkling Tuna Cup
1d 22h
LiuLi Cup
1d 23h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.