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[Patch 1.0.0.131: Viktor] General Discussion - Page 152

Forum Index > LoL General
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 10 2012 21:45 GMT
#3021
And I think that LB is gonna have to stop being a common pick from regi. Im all for running a kill lane mid, but I think it has to be much more situational than "I feel like playing lb right now."

People are learning to deal with it, and she just isnt that good past midgame.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
deskscaress
Profile Joined May 2011
United States399 Posts
January 10 2012 21:45 GMT
#3022
On January 11 2012 06:28 Beyonder wrote:
I really dont feel udyr is that strong :o Not as a jungle or not as a top


even after RIOT basically saying "dodge nerf, we won't be giving him any buffs to compensate on udyr", i still think he's the second or third strongest jungler -_-

don't really play him top much and he might have gotten hit pretty hard up there but he's still a beastly jungler
would you ever miss it?
Terranasaur
Profile Joined May 2011
United States2085 Posts
January 10 2012 21:45 GMT
#3023
On January 11 2012 06:42 phyvo wrote:
Riot real troll, releases two batches of fixes for Viktor but hasn't fixed augment power so that it actually provides the 3 seconds of movespeed listed in the tooltip rather than just 2.

Also they fixed Wukong Q not proccing lifesteal sometime in the past 6 months but poor Yorick's hasn't procced it since day 1 and still doesn't.

So many bugs...


I don't think Yorick needs any more help...
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2012-01-10 22:00:12
January 10 2012 21:55 GMT
#3024
On January 11 2012 06:45 Two_DoWn wrote:
And I think that LB is gonna have to stop being a common pick from regi. Im all for running a kill lane mid, but I think it has to be much more situational than "I feel like playing lb right now."

People are learning to deal with it, and she just isnt that good past midgame.

I agree.

TSM also needs to start controlling dragon and buffs. I've seen so many scrims of them in the last while where they get a big advantage early, then the other team takes dragon and TSM just wasn't prepared to stop them.

Edit: thinking about it, Regi playing LB so much is pretty clearly a result of TSM playing so much solo queue. She's a classic pubstomper and he's been destroying people with her there, but against a better class of player she doesn't work nearly as well.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 10 2012 21:58 GMT
#3025
On January 11 2012 06:45 Terranasaur wrote:
Show nested quote +
On January 11 2012 06:42 phyvo wrote:
Riot real troll, releases two batches of fixes for Viktor but hasn't fixed augment power so that it actually provides the 3 seconds of movespeed listed in the tooltip rather than just 2.

Also they fixed Wukong Q not proccing lifesteal sometime in the past 6 months but poor Yorick's hasn't procced it since day 1 and still doesn't.

So many bugs...


I don't think Yorick needs any more help...


I don't care, abilities and descriptions in this game should make sense and not stay bugged. Nidalee was OP for ages but that didn't make spears thrown behind you any less frustrating.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2012-01-10 21:59:07
January 10 2012 21:58 GMT
#3026
I think one of the biggest causes of lane passivity is that it's way too easy to farm 100% of creeps at tower. In dota the less predictable tower damage and stronger creeps made pushing more rewarding than it is in LoL, where pushing usually ends in getting ganked without making a dent in the other guy's farm

+ Show Spoiler +
better nerf Irelia
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 10 2012 22:00 GMT
#3027
On January 11 2012 06:58 Flakes wrote:
I think one of the biggest causes of lane passivity is that it's way too easy to farm 100% of creeps at tower. In dota the less predictable tower damage and stronger creeps made pushing more rewarding than it is in LoL, where pushing usually ends in getting ganked without making a dent in the other guy's farm

+ Show Spoiler +
better nerf Irelia

I'm pretty sure in DotA there was more than that too. Like, the towers were a lot weaker, so there wasn't a whole lot of this "sit under tower and farm" bit in the first place. You weren't really as safe as you are in LoL.
It's your boy Guzma!
Craton
Profile Blog Joined December 2009
United States17250 Posts
January 10 2012 22:01 GMT
#3028
Didn't take long to get back to trying to turn the game more like DotA. I hate DotA, as do many of the millions of players, hence why they don't play DotA.

Being able to farm at towers is a good thing.
twitch.tv/cratonz
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-01-10 22:02:12
January 10 2012 22:01 GMT
#3029
Riot's logic of balancing is that if there is any problem in the game, nerf Xin Zhao.
Heck, it even made guardsman bob play more than 2 champs since they nerfed Xin so much.
"Your full potential does not matter if you do not use all 100% of it."
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 10 2012 22:01 GMT
#3030
So what is the community's consensus on Volibear? I've ran him several times and I've yet to win solo top with him. He sure seems strong with all those items, but in lane imo he has one of the worst passives (at 30% HP you're ignited and about to be bursted to death for a very long HoT to do anything) and his kit screams "kite" even from melee champions.

Tried to jungle, it's somewhat ok but I see no reason to jungle him over Noct or LeeSin and the amount of farm he needs to get his signature items (atmogs) is unacceptable for a jungler.

Any other opinions?
You want 20 good men, but you need a bad pussy.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 10 2012 22:02 GMT
#3031
On January 11 2012 06:58 Flakes wrote:
I think one of the biggest causes of lane passivity is that it's way too easy to farm 100% of creeps at tower. In dota the less predictable tower damage and stronger creeps made pushing more rewarding than it is in LoL, where pushing usually ends in getting ganked without making a dent in the other guy's farm

+ Show Spoiler +
better nerf Irelia

I have no problem with CS at tower being predictable. It separates good players from bad.

Although a cool change that I suggested a while back that I think would be cool- any creep that gets killed by a tower instead of a player gives half exp or something like that instead of full exp. That way you can be rewarded for pushing safely against someone, while at the same time a good player will be forced to use their knowledge of farming cs at tower to stay caught up in terms of level.

I think that solution is better than just making shit more random.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Offhand
Profile Joined June 2010
United States1869 Posts
January 10 2012 22:05 GMT
#3032
What masteries/runes is RainMan running with this teemo?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 10 2012 22:07 GMT
#3033
On January 11 2012 07:01 BluzMan wrote:
So what is the community's consensus on Volibear? I've ran him several times and I've yet to win solo top with him. He sure seems strong with all those items, but in lane imo he has one of the worst passives (at 30% HP you're ignited and about to be bursted to death for a very long HoT to do anything) and his kit screams "kite" even from melee champions.

Tried to jungle, it's somewhat ok but I see no reason to jungle him over Noct or LeeSin and the amount of farm he needs to get his signature items (atmogs) is unacceptable for a jungler.

Any other opinions?


I asked the same thing a while back and got some responses

http://www.teamliquid.net/forum/viewmessage.php?topic_id=298937&currentpage=69

TL thinks he's bad
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 10 2012 22:08 GMT
#3034
On January 11 2012 07:01 BlackPaladin wrote:
Riot's logic of balancing is that if there is any problem in the game, nerf Xin Zhao.
Heck, it even made guardsman bob play more than 2 champs they nerfed him so much.

Lol, when I first picked up Jax he was considered an inferior champion (and he was, albeit only slightly). Then Riot nerfed him 2 times directly and then hit the nail on the coffin by nerfing his only truly viable endgame item (read: Gunblade). Too busy nerfing Akali who actually had other options and is playable even now.

Imo Riot has a terrible policy of determining a pool of "viable" champions (take Irelia for instance, it took ages for even the slightest nerfs to touch her) and balancing them carefully and then doing whatever the fuck they want to champions who don't belong in the pool. 200 ELO scrubs complain about Xin Zhao owning them in a A-move 1v1 contest? Nerf the shit out of him even though he's already borderline viable in high ELO. This screws over the people who choose champions based on aesthetic and spirit and gimps innovation since some champs are downright bad (take Mundo who apparently ruins Twisted Treeline noone even bothers to play anyway).
You want 20 good men, but you need a bad pussy.
Sandster
Profile Joined November 2006
United States4054 Posts
January 10 2012 22:08 GMT
#3035
Poor Oddone. Just due to how his team functions he tends to fall REALLY behind if his team gets behind.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 10 2012 22:09 GMT
#3036
I think I'm bored enough to write a champ guide. Can I get the link to the TL champ guide outline?
It's your boy Guzma!
daemir
Profile Joined September 2010
Finland8662 Posts
January 10 2012 22:12 GMT
#3037
Regi just needs to play more gragas in these scrims, those ults are so entertaining when they connect.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 10 2012 22:12 GMT
#3038
On January 11 2012 07:07 sob3k wrote:
Show nested quote +
On January 11 2012 07:01 BluzMan wrote:
So what is the community's consensus on Volibear? I've ran him several times and I've yet to win solo top with him. He sure seems strong with all those items, but in lane imo he has one of the worst passives (at 30% HP you're ignited and about to be bursted to death for a very long HoT to do anything) and his kit screams "kite" even from melee champions.

Tried to jungle, it's somewhat ok but I see no reason to jungle him over Noct or LeeSin and the amount of farm he needs to get his signature items (atmogs) is unacceptable for a jungler.

Any other opinions?


I asked the same thing a while back and got some responses

http://www.teamliquid.net/forum/viewmessage.php?topic_id=298937&currentpage=69

TL thinks he's bad

voli is best as a bot lane tank support, something like alistar except not nearly as good.
liftlift > tsm
Flakes
Profile Blog Joined July 2008
United States3125 Posts
January 10 2012 22:13 GMT
#3039
CLG EU's teamfighting is absurdly good
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 10 2012 22:15 GMT
#3040
On January 11 2012 07:02 Two_DoWn wrote:
Show nested quote +
On January 11 2012 06:58 Flakes wrote:
I think one of the biggest causes of lane passivity is that it's way too easy to farm 100% of creeps at tower. In dota the less predictable tower damage and stronger creeps made pushing more rewarding than it is in LoL, where pushing usually ends in getting ganked without making a dent in the other guy's farm

+ Show Spoiler +
better nerf Irelia

I have no problem with CS at tower being predictable. It separates good players from bad.

Although a cool change that I suggested a while back that I think would be cool- any creep that gets killed by a tower instead of a player gives half exp or something like that instead of full exp. That way you can be rewarded for pushing safely against someone, while at the same time a good player will be forced to use their knowledge of farming cs at tower to stay caught up in terms of level.

I think that solution is better than just making shit more random.


That actually seems like quite an interesting solution. Would make hard pushers stronger though. I'd be interesting to see what RIOT would have to say about this.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
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