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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. ===== + Show Spoiler +If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.
- Neo, Dec. 15 2011, 6:33 KST I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name. - Neo 7:07 KST |
On December 18 2011 06:41 Two_DoWn wrote: Maokai has probably one of the strongest ganks out of the jungle (on par with shaco) and doesnt have to worry about late game. Unlike other ganking junglers his kit enables him to stay useful the longer the game goes because his ult is bat shit insane.
his ult is good, but his passive is what allows him to become literally unkillable in teamfights unless more than 3 people focus him
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On December 18 2011 06:19 wintergt wrote:Show nested quote +On December 18 2011 06:17 GranDim wrote: Maokai seems to be the one thing TSM has that no team has managed to find an answer for. Last game was ruled by leblanc. I heard "god-like" on her kill which was the 13th kill for the team, meaning she was at 8 kills then right? ...
Whats important is what got them there, not what the scoreboard says. Maokai ganks started the snowball and its not the first time TSM does this.
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Cass with the game-throwing flash ult as if she could steal baron with it.
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On December 18 2011 06:46 tobi9999 wrote:Show nested quote +On December 18 2011 06:41 Two_DoWn wrote: Maokai has probably one of the strongest ganks out of the jungle (on par with shaco) and doesnt have to worry about late game. Unlike other ganking junglers his kit enables him to stay useful the longer the game goes because his ult is bat shit insane. his ult is good, but his passive is what allows him to become literally unkillable in teamfights unless more than 3 people focus him his ult>passive. he does a lot of damage early-mid game but as the game drags on unless he builds AP his damage falls off. his passive is sick for staying alive, but honestly, 20% damage reduction to everyone on your team is just insane.
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On December 18 2011 07:27 triangle wrote: Where are the brackets? The ESL site is ungodly horrible.
Edit - nvm, finally found them right after I post. could u link them i've been looking with no success
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On December 18 2011 01:03 CeriseCherries wrote: I just used promote for the first time. It doesn't really help anything, but DAMN that big minion is cool Try promoting minions, give them nunu bloodboil, sivir ult, soraka heal+armour and push dat lane.
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I love bloodboil super minions, so fun!
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On December 18 2011 07:18 Ryuu314 wrote:Show nested quote +On December 18 2011 06:46 tobi9999 wrote:On December 18 2011 06:41 Two_DoWn wrote: Maokai has probably one of the strongest ganks out of the jungle (on par with shaco) and doesnt have to worry about late game. Unlike other ganking junglers his kit enables him to stay useful the longer the game goes because his ult is bat shit insane. his ult is good, but his passive is what allows him to become literally unkillable in teamfights unless more than 3 people focus him his ult>passive. he does a lot of damage early-mid game but as the game drags on unless he builds AP his damage falls off. his passive is sick for staying alive, but honestly, 20% damage reduction to everyone on your team is just insane.
Having your team sit in Maokai ult is deceptive and a free loss though. The problem about Maokai ult is that it's a small circle, and if you go in there you will be terribly clumped. So in essence you actually take more AoE damage since everyones AoE stacks.
Good Maokai players like OddOne only ult for like 2 people. And his passive is what allows him to literally take infinite damage in a fight.
Of course if you suck and are low ELO, everyone ALREADY clumps regardless of maokai ult, so it's a good idea to place it for your team, otherwise it's a terrible idea
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On December 18 2011 07:34 Haemonculus wrote: I love bloodboil super minions, so fun!
lol those things could beat a 6 item champ 1v1. To hell with them.
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On December 18 2011 07:34 tobi9999 wrote:Show nested quote +On December 18 2011 07:18 Ryuu314 wrote:On December 18 2011 06:46 tobi9999 wrote:On December 18 2011 06:41 Two_DoWn wrote: Maokai has probably one of the strongest ganks out of the jungle (on par with shaco) and doesnt have to worry about late game. Unlike other ganking junglers his kit enables him to stay useful the longer the game goes because his ult is bat shit insane. his ult is good, but his passive is what allows him to become literally unkillable in teamfights unless more than 3 people focus him his ult>passive. he does a lot of damage early-mid game but as the game drags on unless he builds AP his damage falls off. his passive is sick for staying alive, but honestly, 20% damage reduction to everyone on your team is just insane. Having your team sit in Maokai ult is deceptive and a free loss though. The problem about Maokai ult is that it's a small circle, and if you go in there you will be terribly clumped. So in essence you actually take more AoE damage since everyones AoE stacks. Good Maokai players like OddOne only ult for like 2 people. And his passive is what allows him to literally take infinite damage in a fight. Of course if you suck and are low ELO, everyone ALREADY clumps regardless of maokai ult, so it's a good idea to place it for your team, otherwise it's a terrible idea Maokai's ult's total area is much larger than you're making it sound. Obviously it's stupid to have your carries stand in his ult and refuse to budge. You still need to kite and peel and shit, but depending on how you place Mao's ult you can easily have 3+ teammates in your ult for the majority of the fight without gimping yourself. It doesn't matter if Maokai is unkillable if he doesn't do much damage. His base damage values are pretty high, but like I said earlier, if you're not building any AP or damage items you will fall off. Maokai in arranged play uses his high base damages for sick ganks and fight presence early on; lategame he becomes a utility monster with his near-perma slow, strong root, and ult.
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Speaking of Maokai, Saint is currently playing him in CLG's NESL game. Colby (meh) and Dyrus commentating it. stream.
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Dat Chauster so good at warding dragons.
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On December 18 2011 05:57 NeoIllusions wrote:Show nested quote +On December 18 2011 05:48 triangle wrote: Goose really seems to have problems closing games lol. Chauster says that's what separates the A teams vs the B teams (closing games). Goose has the ability to take huge leads because of their team comps. But they lack the team fight potential to close the games.
kinda late to the party, but this is reaaally true, esp from the perspective of a B team. Tbh, our early game is on par (mybe just a little bit below) with a lot of the pro level teams, but our mid - late game decisions and coordination as well as just closing games isn't even remotely close, mostly due to our lack of scrims with a similar level team. When we scrimmed a few times vs IgI and crs (unR at the time), we actually were able to get distinct advantages in the first 10-15 mins in a few of the games, but just couldn't keep up the momentum.
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mao ult + randuins + frozen heart is where it's at. never been less afraid of a fed vayne in my life
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United States47024 Posts
Maokai ult is most useful on the front lines. You don't try to stick it on 5 people. There are two points for this:
1) % damage reductions scale multiplicatively off existing resists/HP. 20% damage reduction is nice on a carry, but it's absolutely enormous on a front-line melee who already built resists/HP.
2) It's not a purely defensive spell. You still want to blow that thing up on someone. 20% damage reduction alone is not worth the large mana drain and the fact that it's a medium-cooldown ult. A lot of the value in a well-placed Maokai ultimate is that once your enemies unload their damage into it, you can chunk an unsuspecting squishy that's trying to hit you when you move in such a way that they have to enter your ult to do so. And even if they don't, the threat of your ult's fully-charged damage controls a lot of space--you want that to be positioned in such a way that it affects/impedes the enemy carries' positioning.
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Bit late but its not Eve. Since they are not playing on tourney realm, NESL is allowing for place-holders since not every player has bought every champion.
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Mao ult is for Ksing, nothing else.
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On December 18 2011 08:06 TheYango wrote: Maokai ult is most useful on the front lines. You don't try to stick it on 5 people. There are two points for this:
1) % damage reductions scale multiplicatively off existing resists/HP. 20% damage reduction is nice on a carry, but it's absolutely enormous on a front-line melee who already built resists/HP.
2) It's not a purely defensive spell. You still want to blow that thing up on someone. 20% damage reduction alone is not worth the large mana drain and the fact that it's a medium-cooldown ult. A lot of the value in a well-placed Maokai ultimate is that once your enemies unload their damage into it, you can chunk an unsuspecting squishy that's trying to hit you when you move in such a way that they have to enter your ult to do so. And even if they don't, the threat of your ult's fully-charged damage controls a lot of space--you want that to be positioned in such a way that it affects/impedes the enemy carries' positioning. It's entirely situational. A Maokai ult on the front line is useless if those people wouldn't die before the back line anyways. On the other hand, if you can keep your squishies alive - and 20% can easily make the difference there - you possibly win the fight just because of that.
And 20% damage reduction IS worth the large mana drain.
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