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[Patch 1.0.0.130: Volibear] General Discussion - Page 42

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 30 2011 22:37 GMT
#821
On December 01 2011 07:34 Deltablazy wrote:
Show nested quote +
On December 01 2011 07:27 MoonBear wrote:
You were complaining about a loss and not much else. We have a thread where you can vent out losses. There's also a big warning at the top of the thread. Not sure how people miss it.

I didn't miss the message, nor did I post that loss with the intent of complaining. I wanted to point out how my opponents were losing in kills even though it was 4v5. If a comment about the general skill level of players at a certain elo is considered complaining about a loss then iono...

Pretty simple, 4v5 doesn't make all your lanes invincible and having only 4 players on a team means you can only kill 4 and not 5.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
ninjakingcola
Profile Joined March 2011
United States405 Posts
November 30 2011 22:42 GMT
#822
On December 01 2011 05:52 Craton wrote:
/ignore enemy/ally
/mute enemy/all

no longer works

gg


If you hit tab and click the little chat icon corresponding to the player's name you can still mute them.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 30 2011 22:47 GMT
#823
On December 01 2011 07:34 Abenson wrote:
Burbs jungle Olaf VS. OddOne jungle Volibear.
Now live on TOO's stream!

I hadn't gotten around to watching TOO's stream before and his reputation definitely proceeds him hahaha
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-11-30 22:50:29
November 30 2011 22:49 GMT
#824
Oddone pretty mad at his teammates right now, enemy kennen has basically been freefarming and botlane lost turret.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-11-30 22:56:33
November 30 2011 22:51 GMT
#825
Yiruru on dyrus stream atm.
Dyrus doing the ignite exhaust pirate inside enemy jungle fb everytime is hilarious.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Shiv.
Profile Joined January 2011
3534 Posts
November 30 2011 23:08 GMT
#826
Just watched this game:


Man, I miss the old jungle. This game's early counterjungling really reflects why the old jungle was awesome and should be implemented back in. It's nothing superspecial, I just think it really shows old jungling was based on a given amount of information and using them to your advance. Sona CVs (another great thing I liked better before) Lee at blue, Rammus takes his wraiths and doublegolems. And actually COUNTERS him unlike now. I miss the old jungle. It's a pretty good game anyways, you guys should watch it.

BTW: if Talon ults, does Janna's Ult still push him away, even w/o Oracles?
currently rooting for myself.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 30 2011 23:08 GMT
#827
On December 01 2011 07:25 Cloud9157 wrote:
So can someone explain to me how Volibear is considered a tank?

He just seems like another Singed to me, minus the poison trail. Same way to initiate as Singed: Run at them and hope you get to fling a squishy/carry.

He gains damage by stacking health, his passive also adds pretty powerful tankiness. He might only get to hard-cc one thing by running at it, but he also aoe slows and does pretty hefty damage without damage items, but scales poorly with offensive stats. all properties of a Tank / Tanky DPS (semantics)
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 30 2011 23:12 GMT
#828
On December 01 2011 07:32 lurked wrote:
Show nested quote +
On December 01 2011 06:56 Shiragaku wrote:
Did the Jungle Hotfixes go in yet?

Just tested, no.

wait are there going to be jungle hotfixes/and what o.o
Remember, no matter where you go, there you are.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 30 2011 23:15 GMT
#829
On December 01 2011 08:08 sylverfyre wrote:
Show nested quote +
On December 01 2011 07:25 Cloud9157 wrote:
So can someone explain to me how Volibear is considered a tank?

He just seems like another Singed to me, minus the poison trail. Same way to initiate as Singed: Run at them and hope you get to fling a squishy/carry.

He gains damage by stacking health, his passive also adds pretty powerful tankiness. He might only get to hard-cc one thing by running at it, but he also aoe slows and does pretty hefty damage without damage items, but scales poorly with offensive stats. all properties of a Tank / Tanky DPS (semantics)

Basically there is no difference between tank and tanky dps, by saying he is similar to singed implies that you, too, consider him a tank.

At this point in lol, if you build health and mitigation, you do a ton of damage simply by spamming skills and being alive. See leona, amumu, malphite, even tree.

If you do not build health and mitigation, then you are a support.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2011-11-30 23:25:05
November 30 2011 23:22 GMT
#830
On December 01 2011 06:39 sylverfyre wrote:
Show nested quote +
On December 01 2011 06:04 tobi9999 wrote:
On December 01 2011 05:58 epoc wrote:
Is there anything anivia can do against leblanc? She pretty much just used 2 spells on me at lv3 and then I had to go back because the next combo would have killed me. Then she did the combo again. Had to go back. Then I'm 3 levels underleveled and can't do anything


health potions?????

salce started 13 pots vs Regi's leblanc at MLG

And Salce still fed a little bit. But he didn't feed HARD, and still got farm, and Regi's Leblanc was struggling to finish off kills in a way that a properly fed LeBonk shouldn't be, and ended up not being really powerful.

Also an early Null magic mant (build it into a chalice, I guess?) can go a LONG way.

Deltablazy, we have a QQ thread for that.

Why do you guys post games without links to their vods TT


On December 01 2011 08:08 Shiv. wrote:
Just watched this game:
http://www.youtube.com/watch?v=cMUQBEbygGo

Man, I miss the old jungle. This game's early counterjungling really reflects why the old jungle was awesome and should be implemented back in. It's nothing superspecial, I just think it really shows old jungling was based on a given amount of information and using them to your advance. Sona CVs (another great thing I liked better before) Lee at blue, Rammus takes his wraiths and doublegolems. And actually COUNTERS him unlike now. I miss the old jungle. It's a pretty good game anyways, you guys should watch it.

BTW: if Talon ults, does Janna's Ult still push him away, even w/o Oracles?

Janna's ult isn't targeted. So yes it works on stealthed enemies.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 30 2011 23:25 GMT
#831
On December 01 2011 08:12 CeriseCherries wrote:
Show nested quote +
On December 01 2011 07:32 lurked wrote:
On December 01 2011 06:56 Shiragaku wrote:
Did the Jungle Hotfixes go in yet?

Just tested, no.

wait are there going to be jungle hotfixes/and what o.o

Likely INC tomorrow.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
GreenManalishi
Profile Joined July 2009
Canada834 Posts
November 30 2011 23:31 GMT
#832
On December 01 2011 08:12 CeriseCherries wrote:
Show nested quote +
On December 01 2011 07:32 lurked wrote:
On December 01 2011 06:56 Shiragaku wrote:
Did the Jungle Hotfixes go in yet?

Just tested, no.

wait are there going to be jungle hotfixes/and what o.o


The new jungle isn't THAT bad, I've played 5 games now as Phoenix Udyr, and i've been level 4 by ~3:47 every game, and usually level 6 by ~7:00 , which is pretty standard to the old jungle prior to the mastery changes. It is annoying to relearn, and is certainly not better, but it isn't as horrible as people are making it out to be.

Last game, their team didn't have a jungle, and with the recent xp boosts and nerf in health, farming the other teams buffs seems stronger than before. Taking their red/blue is ridiculously easy and rewarding I managed to farm 2k gold and level 8 before going back. Ganking does cost more than before, so no more camping in their bushes waiting for an opportunity, I just run up and immediately commit, and just hope the person in lane gives me support.

Boots/3 is more or less a necessity now in the jungle, since moving between camps is is where you spend most of your time.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 30 2011 23:34 GMT
#833
On December 01 2011 08:15 Two_DoWn wrote:
Show nested quote +
On December 01 2011 08:08 sylverfyre wrote:
On December 01 2011 07:25 Cloud9157 wrote:
So can someone explain to me how Volibear is considered a tank?

He just seems like another Singed to me, minus the poison trail. Same way to initiate as Singed: Run at them and hope you get to fling a squishy/carry.

He gains damage by stacking health, his passive also adds pretty powerful tankiness. He might only get to hard-cc one thing by running at it, but he also aoe slows and does pretty hefty damage without damage items, but scales poorly with offensive stats. all properties of a Tank / Tanky DPS (semantics)

Basically there is no difference between tank and tanky dps, by saying he is similar to singed implies that you, too, consider him a tank.

At this point in lol, if you build health and mitigation, you do a ton of damage simply by spamming skills and being alive. See leona, amumu, malphite, even tree.

If you do not build health and mitigation, then you are a support.

That's pretty much what I'm saying too - the difference people draw between Tank and Tanky DPS is really kinda silly. Some tanks bring less damage more CC to the table, others bring more straight up damage and less CC.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 30 2011 23:36 GMT
#834
On December 01 2011 08:31 GreenManalishi wrote:
Show nested quote +
On December 01 2011 08:12 CeriseCherries wrote:
On December 01 2011 07:32 lurked wrote:
On December 01 2011 06:56 Shiragaku wrote:
Did the Jungle Hotfixes go in yet?

Just tested, no.

wait are there going to be jungle hotfixes/and what o.o


The new jungle isn't THAT bad, I've played 5 games now as Phoenix Udyr, and i've been level 4 by ~3:47 every game, and usually level 6 by ~7:00 , which is pretty standard to the old jungle prior to the mastery changes. It is annoying to relearn, and is certainly not better, but it isn't as horrible as people are making it out to be.

Last game, their team didn't have a jungle, and with the recent xp boosts and nerf in health, farming the other teams buffs seems stronger than before. Taking their red/blue is ridiculously easy and rewarding I managed to farm 2k gold and level 8 before going back. Ganking does cost more than before, so no more camping in their bushes waiting for an opportunity, I just run up and immediately commit, and just hope the person in lane gives me support.

Boots/3 is more or less a necessity now in the jungle, since moving between camps is is where you spend most of your time.


Phoenix Udyr is in the AoE farm zone with Skarner/Shyv/Malphite. They're like the only ones not dramatically weakened by the new jungle. Usually one game as him as an example shows little understanding of the problems of the jungle changes.
KaoReal
Profile Joined May 2010
Canada340 Posts
November 30 2011 23:36 GMT
#835
The new jungle seems really hit-or-miss, in my opinion. I either have games where I get off to a decent start, and it feels like good ol' jungling, or I get off to a less-than-optimal start and the game crumbles fast. I end up lower level than duo lane depending on how badly the first little while goes. My success seems very dependent on making the first gank or two count. This isn't really so bad considering how much flexibility there is in pathing with the new jungle. I'm looking forward to the gold and XP tweaks. I think jungling will be a lot more unpredictable and a lot less linear.
Life can only be understood backwards, but must be lived forward
GreenManalishi
Profile Joined July 2009
Canada834 Posts
November 30 2011 23:46 GMT
#836
On December 01 2011 08:36 Seiuchi wrote:
Show nested quote +
On December 01 2011 08:31 GreenManalishi wrote:
On December 01 2011 08:12 CeriseCherries wrote:
On December 01 2011 07:32 lurked wrote:
On December 01 2011 06:56 Shiragaku wrote:
Did the Jungle Hotfixes go in yet?

Just tested, no.

wait are there going to be jungle hotfixes/and what o.o


The new jungle isn't THAT bad, I've played 5 games now as Phoenix Udyr, and i've been level 4 by ~3:47 every game, and usually level 6 by ~7:00 , which is pretty standard to the old jungle prior to the mastery changes. It is annoying to relearn, and is certainly not better, but it isn't as horrible as people are making it out to be.

Last game, their team didn't have a jungle, and with the recent xp boosts and nerf in health, farming the other teams buffs seems stronger than before. Taking their red/blue is ridiculously easy and rewarding I managed to farm 2k gold and level 8 before going back. Ganking does cost more than before, so no more camping in their bushes waiting for an opportunity, I just run up and immediately commit, and just hope the person in lane gives me support.

Boots/3 is more or less a necessity now in the jungle, since moving between camps is is where you spend most of your time.


Phoenix Udyr is in the AoE farm zone with Skarner/Shyv/Malphite. They're like the only ones not dramatically weakened by the new jungle. Usually one game as him as an example shows little understanding of the problems of the jungle changes.


5 games, but I agree it isn't indicative of the overall health of the jungle. The problems posed by AoE champion clear times isn't unique to the current jungle. The old jungle had big problems with the AoE champions like Udyr, Skarner, and Shyv. Since the camps respawned slower they couldn't as dramatically out level single target junglers like GP and Trundle by as much, but they could exert much more presence onto the map, as well as take advantage of counter-jungling opportunities.

With the new jungle, the speed benefit of AoE junglers compounds on itself, meaning faster junglers gain gold and xp exponentially faster, which is a problem, but it isn't as big of an issue as it is being made out to be.

What I would like changed is for the jungle creeps to take reduced damage from AoE abilities, just like Yorick's ghouls. This will slow down Shyv, Skarner, and Udyr, while leveling the field for other potential junglers. I really want Poppy to be able to jungle, just because of how amazing her counter jungling and roaming is.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 30 2011 23:46 GMT
#837
i cant wait for the jungle "hotfixes". im already stronger from the jungle than I was before.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-11-30 23:53:06
November 30 2011 23:50 GMT
#838
New jungle is pretty bad. Unless you're Udyr/Skarner/Shyvana you're fucked because moving around to gank or even to get to camps rob you of xp/gold since camp rewards start so damn small (other than buff camps). There's also no such thing as counter-jungling since trying to do so gimps you more than it gimps your opponent. I just played a Udyr v. Skarner game where the Skarner tried so hard to counterjungle and gank while I basically just afk farmed my jungle, only ganking when a lane I'm close to is super overextended. By 15 minutes I had 2 levels and probably 1k+ gold on him and the rest of the game was easy since it was basically 5v4.

The foundation of the jungle rework is completely bullshit imo. Riot wants junglers to have to gank to keep up, but can farm jungle to catch up. Ganks aren't going to succeed at high enough elo. Heck, at 1500 people start to ward and ganking already becomes like 50-60% success rate as opposed to 1200 elo where every gank is a kill.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-11-30 23:52:52
November 30 2011 23:52 GMT
#839
I think the big things are just a slight increase on gold and exp to make up for the fact you have to waste more time walking aound or reduce the punishment of missing a gank, and for them to do a few more adjustments on wriggles/madreds to help make it better for single target junglers.

Like IMO increasing the proc % on wriggles/madreds would basically fix this. Its a nerf for laning (cuz it would auto push lane) while at the same time not actually be useful for aoe clearers since they dont build wriggles anyway.


Edit-oooh look, I'm a scout.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 01 2011 00:00 GMT
#840
On December 01 2011 08:52 Two_DoWn wrote:
I think the big things are just a slight increase on gold and exp to make up for the fact you have to waste more time walking aound or reduce the punishment of missing a gank, and for them to do a few more adjustments on wriggles/madreds to help make it better for single target junglers.

Like IMO increasing the proc % on wriggles/madreds would basically fix this. Its a nerf for laning (cuz it would auto push lane) while at the same time not actually be useful for aoe clearers since they dont build wriggles anyway.


Edit-oooh look, I'm a scout.

And even if you did build a wriggle on an aoe-clearer, it wouldn't boost your speed by as much as it does for single-target clearers, since you'd still probably be aoeing the small things down after proccing down the big thing. Or you'd be meleeing one small wraith to aoe the other two, and they'd still basically all die within a moment of each other.
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