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[Patch 1.0.0.130: Volibear] General Discussion - Page 38

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 30 2011 19:23 GMT
#741
On December 01 2011 04:16 Shiragaku wrote:
Show nested quote +
On December 01 2011 03:46 NotSorry wrote:
The jungling is the main reason I picked lol over hon/dota2 and now they gone and fucked it all up

What is jungling like in HoN and DotA?

jungle creeps try to kill you by yelling RETARD OMFG IDIOT YOU FUCKING CUNT LEAVE OUR JUNGLE and then you kill them.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
seRapH
Profile Blog Joined April 2009
United States9761 Posts
Last Edited: 2011-11-30 19:28:17
November 30 2011 19:28 GMT
#742
there's jungling in hon and dota?
boomer hands
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 30 2011 19:31 GMT
#743
A friend of mine explained that with the exception of chen and a few others. Jungle in Dota is like low level jungle in League, ie not thar until 30 minutes in or so. I could be wrong or have misheard him but I feel that's a fairly accurate description.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 30 2011 19:34 GMT
#744
http://siyobik.info/misc/ad-vs-arp-runes.pdf Dunno if this has been posted yet but there's been a discussion about doublelift using AD reds a while ago.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-11-30 19:36:10
November 30 2011 19:34 GMT
#745
On December 01 2011 04:28 seRapH wrote:
there's jungling in hon and dota?

it's much more optional and teamcomp dependent in DotA. Don't know much about HoN but I imagine it'd be the same.

DotA lane setups are more variable and dependent on what you're trying to accomplish. There's standard 2-1-2, then there's 1-2-2, trilane, 1-1-2 with jungle, etc... Generally if you run a jungler in DotA it's because you have Chen/Enchantress/Enigma/etc... and your other lanes are strong enough to hold their own. Getting a jungler helps you control jungle camps (who give a very nice amount of gold/exp but tend to be too strong for most low-level heroes to solo) and you also have the chance to get some nice ganks off. it's optional in DotA because there are no buffs that need to be controlled in the jungle, just gold/exp which can be controlled by good support players if needed.
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2011-11-30 19:36:06
November 30 2011 19:34 GMT
#746
On December 01 2011 04:16 Shiragaku wrote:
Show nested quote +
On December 01 2011 03:46 NotSorry wrote:
The jungling is the main reason I picked lol over hon/dota2 and now they gone and fucked it all up

What is jungling like in HoN and DotA?

Don't know about HoN, never bothered. DotA has trilanes with a hypercarry in them who gets the jungle mobs pulled every now and then. At least that's what it used to be like when I left, which was quite a while ago. I honestly have no clue what it is like nowadays.
currently rooting for myself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-30 19:43:09
November 30 2011 19:39 GMT
#747
On December 01 2011 04:34 Shiv. wrote:
Show nested quote +
On December 01 2011 04:16 Shiragaku wrote:
On December 01 2011 03:46 NotSorry wrote:
The jungling is the main reason I picked lol over hon/dota2 and now they gone and fucked it all up

What is jungling like in HoN and DotA?

Don't know about HoN, never bothered. DotA has trilanes with a hypercarry in them who gets the jungle mobs pulled every now and then. At least that's what it used to be like when I left, which was quite a while ago. I honestly have no clue what it is like nowadays.

It depends. Jungling is not required, but there are certain heroes which you're much more likely to run in the jungle than out. Furion, Chen, Enchantress, Enigma, Lycan are the ones that are probably most relevant.

On December 01 2011 04:31 Parnage wrote:
A friend of mine explained that with the exception of chen and a few others. Jungle in Dota is like low level jungle in League, ie not thar until 30 minutes in or so. I could be wrong or have misheard him but I feel that's a fairly accurate description.

Jungle is definitely relevant before 30 minutes. Even if you don't have a jungler, your short lane should be stacking/pulling to control the creep waves from the very beginning of the game.
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 30 2011 19:43 GMT
#748
On December 01 2011 04:34 JackDino wrote:
http://siyobik.info/misc/ad-vs-arp-runes.pdf Dunno if this has been posted yet but there's been a discussion about doublelift using AD reds a while ago.



Thing is, you buy LW sooner than normal if you wish to run AD reds.
hi
TheYango
Profile Joined September 2008
United States47024 Posts
November 30 2011 19:44 GMT
#749
On December 01 2011 04:43 Sponkz wrote:
Show nested quote +
On December 01 2011 04:34 JackDino wrote:
http://siyobik.info/misc/ad-vs-arp-runes.pdf Dunno if this has been posted yet but there's been a discussion about doublelift using AD reds a while ago.



Thing is, you buy LW sooner than normal if you wish to run AD reds.

You're still not going to buy LW before you have a BF item (IE/BT). With that much AD, ArPen reds are still a larger damage increase than AD reds, because ArPen multiplies your AD-based damage, while AD increases are additive.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 30 2011 19:46 GMT
#750
Not even "sooner than normal", if you're carrying you're bound to get LW at some point unless the enemy team stupidly refuses to build any armor or if your team is just rolling. Ignoring LW (and the 10% mastery) is a mistake.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Craton
Profile Blog Joined December 2009
United States17251 Posts
November 30 2011 19:48 GMT
#751
xPeke has been running ad carry with flash heal all day with pretty good success in ranked 5s (with what I think is the spanish WCG team).
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-30 20:04:31
November 30 2011 19:48 GMT
#752
On December 01 2011 04:46 Seuss wrote:
Not even "sooner than normal", if you're carrying you're bound to get LW at some point unless the enemy team stupidly refuses to build any armor or if your team is just rolling. Ignoring LW (and the 10% mastery) is a mistake.

You can re-run the numbers yourself if you want, but within reasonable values, ArPen marks are still better than AD reds. Even with higher armor, and with LW in the equation, AD reds aren't going to be able to close a gap of like 20 AD (that gets bigger if you buy more AD). It's worth running AD quints a lot of the time, but that's because AD quints are significantly more cost-effective than AD marks in terms of how much ArPen you're giving up.

The thing is, ArPen multiplies any additional AD you buy, where AD is just additive. Even if your ArPen is only worth ~4% damage increase (which is about how much 15 ArPen is worth against a target with 200 Armor, when you have both LW and the mastery), at 250 AD that's the equivalent of having 10 extra AD (more than what you get from AD marks).
Moderator
rredtooth
Profile Blog Joined December 2008
5460 Posts
November 30 2011 19:51 GMT
#753
On December 01 2011 04:48 Craton wrote:
xPeke has been running ad carry with flash heal all day with pretty good success in ranked 5s (with what I think is the spanish WCG team).

ranked 5s es serious business.
unless you mean ranked teams which might eventually become serious business for reals.
[formerly sponsored by the artist formerly known as Gene]
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
November 30 2011 19:51 GMT
#754


holy shit, jungle shaco secret OP
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-30 19:58:20
November 30 2011 19:57 GMT
#755
On December 01 2011 04:51 redtooth wrote:
Show nested quote +
On December 01 2011 04:48 Craton wrote:
xPeke has been running ad carry with flash heal all day with pretty good success in ranked 5s (with what I think is the spanish WCG team).

ranked 5s es serious business.
unless you mean ranked teams which might eventually become serious business for reals.


EU ranked 5's more competitive than US.
See the top EU teams on stream use it as their main source of practice as a team as opposed to scrims.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 30 2011 19:57 GMT
#756
On December 01 2011 04:48 TheYango wrote:
Show nested quote +
On December 01 2011 04:46 Seuss wrote:
Not even "sooner than normal", if you're carrying you're bound to get LW at some point unless the enemy team stupidly refuses to build any armor or if your team is just rolling. Ignoring LW (and the 10% mastery) is a mistake.

You can re-run the numbers yourself if you want, but within reasonable values, ArPen marks are still better than AD reds. Even with higher armor, and with LW in the equation, AD reds aren't going to be able to close a gap of like 20 AD (that gets bigger if you buy more AD). It's worth running AD quints a lot of the time, but that's because AD quints are significantly more cost-effective than AD marks in terms of how much ArPen you're giving up.

The thing is, ArPen multiplies any additional AD you buy, where AD is just additive. Even if your ArPen is only worth ~4% damage increase (which is about how much 15 ArPen is worth against a target with 200 Armor, when you have both LW and the mastery), at 250 AD that's the equivalent of having 10 AD.


I`ve honestly come to the conclusion that the difference in damage between AD marks and armor pen marks to be of little difference in the overall scheme of things, and that while armor pen marks theoretically gives a little more damage mathematically, that goes out the window if the 9AD results in you getting a couple more cs (which can happen at any level really)
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 30 2011 20:00 GMT
#757
Thing is, you should get the same cs with or without 9 AD. AP mids don't run AD for more cs do they.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-30 20:04:09
November 30 2011 20:03 GMT
#758
On December 01 2011 05:00 JackDino wrote:
Thing is, you should get the same cs with or without 9 AD. AP mids don't run AD for more cs do they.


But this is a completely idealized scenario, and frankly is a terribly bad argument from the onset because even having more flexibility in how you want to last-hit can provide certain advantages that a slight boost in damage can't.

If there really was a significant impact on your damage from taking AD red, then it would be a no-brainer, but the thing is, there isn't.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-30 20:06:47
November 30 2011 20:03 GMT
#759
On December 01 2011 04:57 Juicyfruit wrote:
Show nested quote +
On December 01 2011 04:48 TheYango wrote:
On December 01 2011 04:46 Seuss wrote:
Not even "sooner than normal", if you're carrying you're bound to get LW at some point unless the enemy team stupidly refuses to build any armor or if your team is just rolling. Ignoring LW (and the 10% mastery) is a mistake.

You can re-run the numbers yourself if you want, but within reasonable values, ArPen marks are still better than AD reds. Even with higher armor, and with LW in the equation, AD reds aren't going to be able to close a gap of like 20 AD (that gets bigger if you buy more AD). It's worth running AD quints a lot of the time, but that's because AD quints are significantly more cost-effective than AD marks in terms of how much ArPen you're giving up.

The thing is, ArPen multiplies any additional AD you buy, where AD is just additive. Even if your ArPen is only worth ~4% damage increase (which is about how much 15 ArPen is worth against a target with 200 Armor, when you have both LW and the mastery), at 250 AD that's the equivalent of having 10 AD.


I`ve honestly come to the conclusion that the difference in damage between AD marks and armor pen marks to be of little difference in the overall scheme of things, and that while armor pen marks theoretically gives a little more damage mathematically, that goes out the window if the 9AD results in you getting a couple more cs (which can happen at any level really)

I mean, the gap between ArPen and AD marks is like 10-15 AD at its widest point on that graph. That's the amount of AD on a Long Sword, which is WAY more than just "a couple more cs".

The only reasons to run flat AD marks are to either optimize jungling speed on certain junglers, for champs that double-dip on AD for other reasons (Jax, Akali), or for champs that do AD-scaling magic damage (Udyr, Yorick). On physical damage AD champs like AD carries, ArPen marks do more damage at pretty much all stages of the game (the only exceptions being super-early game if your lane opponent only came to lane with base armor, and super-late game if the opponent is buying armor faster than you're buying AD).

At the very least, if you're using AD marks, you should know that the only reason to do so is for last-hitting. The "LW makes flat ArPen worth less" argument is flawed, because in terms of straight damage, the ArPen marks are STILL worth more damage even at the point where you have LW.
Moderator
Cylon
Profile Joined March 2011
United States124 Posts
November 30 2011 20:04 GMT
#760
On December 01 2011 04:51 emucxg wrote:
holy shit, jungle shaco secret OP


I called it like 10 pages ago.
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