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[Patch 1.0.0.129: Fizz] General Discussion - Page 74

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-11-21 21:27:53
November 21 2011 20:02 GMT
#1461
On November 22 2011 04:09 Ryuu314 wrote:
Show nested quote +
On November 22 2011 04:01 Two_DoWn wrote:
KK- Fizz conclusions pt 2:

W does not scale with ap. At all. Ignore the little green numbers next to the damage. It doesnt actually scale with anything. Here is why- the skill does X damage over 5 seconds. However, all it does on subsequent hits is reset the duration. So any ap you stack on the skill is essentially reduced to 1/5- the extra tick that you get for the next hit extending the duration by a second or whatever your aspeed is. Instead, its much better to just go ad- you do more damage by just hitting someone harder than you do getting a bit of extra damage on that last tick of w.

The extension of this is that there is no reason for him to go ap whatsoever. Sure, his ratios are pretty damn good. The problem with ap fizz is he is entirely front loaded. He hits r, q, and e (if you feel comfortable wasting your escape for damage, which I think is a shitty play in most cases). Then he pokes with w. And as I've already said, his w doesnt actually scale with ap. So instead you end up bursting, then not actually having any damage with which to finish anyone off, since your cds are about 6 seconds on q and e.

So if his w doesnt scale, the question becomes how do we MAKE it scale, or at least appear to. I think the answer is ad. Every time you poke someone, you do your normal damage, then the w damage. But if w doesnt scale, the only way to make your attacks hurt more is to increase the damage that you do physically.

And if you look at the rest of his kit, he is BUILT to be a tanky dps who finds a target, gets to them, forces them from the fight, then bounces to another target. q and e give him an extreme amount of fight mobility, and r is essentially a hard snare- the movespeed reduction is so great there is no way for the enemy to run from you. So you just q to them, poke them with your stick and prevent anyone else from healing them or for lifesteal letting them heal themselves.

As for builds- the most effective opener I have found so far is whatever you start with (boots, cloth) and then just getting 2 dblades. They give everything you want in lane, extra damage for w, extra health, some sustain, and are hella cheap to boot. They also have the happy coincidence of being completely lane independent- you can get them mid and not feel stupid vs an ap, and top and not feel stupid vs someone like nasus. From there I think the way to go is wits and then tanky- I know frozen mallet is really good, but I want to give triforce a shot and see if that helps more.

W not scaling is wrong. It definitely scales. The passive portion doesn't scale very well, you're right, but you can't ignore the active scaling (0.35) on W. When combined with his Q, it's a total of 1.1 AP scaling for just one combo. Every auto after is 0.35 scaling on top of everything else.

The active and passive both have the same scaling, .35. The problem with ap is the WAY that it scales. Because its flat damage spread over 3 seconds, in a non stacking form, the more ap you have, the LESS you want to hit 1 person. Full ap fizz should only ever hit a person 1 time, wait 3 seconds, then hit them again. Doing anything else is a waste of damage. Unfortunately, in my mind, fizz is perfect for sticking to 1 person and chasing them from the fight, making ap a terrible way to go in order to achieve that aim.

As for ROA- I actually do not like that as a starting item because it doenst give anywhere near the same lane power (looking at a fast cata) that 2 dblades does, or even 2 drings.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
overt
Profile Blog Joined June 2010
United States9006 Posts
November 21 2011 20:03 GMT
#1462
On November 22 2011 04:46 Alzadar wrote:
Is there any logic behind Archangel's stacking? I just played a game against an Anivia who went Boots -> 3 Archangel's

It seems to me that after the first Archangel, you could either go Rod of Ages, which would give less AP but much much more durability and utility, or you could get a Deathcap which would give you more AP than a second Archangel. So if you're going for pure damage, Deathcap makes more sense than Archangel, and if you want survivability then Rod will give you decent enough AP as well.

The 3rd AA is even more ridiculous, at that point a Rod of Ages will actually give you MORE ability power than the Archangel, on top of all the other advantages of a Rod.


I did the numbers awhile ago, I don't remember what thread it's on. Maybe Shikyo QQ thread. But stacking three AA gives you more AP than Deathcap, Voidstaff, and Rod of Ages.

For raw AP stacking AA gives you more AP than almost any combo. It's still stupid because you have no utility and you need to have a fully charged Tear but in terms of just straight up AP you get a lot more by stacking AA assuming your Tear from your initial AA is fully charged.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 21 2011 20:11 GMT
#1463
That doesn't explain why you wouldn't go 2 AA 1 deathcap though, right?
overt
Profile Blog Joined June 2010
United States9006 Posts
November 21 2011 20:15 GMT
#1464
On November 22 2011 05:11 Slayer91 wrote:
That doesn't explain why you wouldn't go 2 AA 1 deathcap though, right?


Yeah, you'd get more AP with 1 dcap and some AAs. I happen to think that AA stack is something only idiots or people who troll do. So...
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 21 2011 20:17 GMT
#1465
On November 22 2011 05:03 overt wrote:
Show nested quote +
On November 22 2011 04:46 Alzadar wrote:
Is there any logic behind Archangel's stacking? I just played a game against an Anivia who went Boots -> 3 Archangel's

It seems to me that after the first Archangel, you could either go Rod of Ages, which would give less AP but much much more durability and utility, or you could get a Deathcap which would give you more AP than a second Archangel. So if you're going for pure damage, Deathcap makes more sense than Archangel, and if you want survivability then Rod will give you decent enough AP as well.

The 3rd AA is even more ridiculous, at that point a Rod of Ages will actually give you MORE ability power than the Archangel, on top of all the other advantages of a Rod.


I did the numbers awhile ago, I don't remember what thread it's on. Maybe Shikyo QQ thread. But stacking three AA gives you more AP than Deathcap, Voidstaff, and Rod of Ages.

For raw AP stacking AA gives you more AP than almost any combo. It's still stupid because you have no utility and you need to have a fully charged Tear but in terms of just straight up AP you get a lot more by stacking AA assuming your Tear from your initial AA is fully charged.


Ignoring runes and masteries, which shouldn't have a significant effect:

3x Archangel's Staff
2200 mana, 442 AP

2x Archangel's Staff, 1x Rabadon's Deathcap
1800 mana, 534 AP

2x Archangel's Staff, 1x Rod of Ages
2525 mana, 630 health, 394 AP
I am the Town Medic.
Sandster
Profile Joined November 2006
United States4054 Posts
November 21 2011 20:29 GMT
#1466
The AP you get from runes and the new masteries is actually quite significant. At level 18 you get 45 from standard rune setup (flat quints, scaling blues) and 23 from masteries, plus another 5% total.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 21 2011 20:37 GMT
#1467
More ap just makes Dcap better anyway.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-11-21 20:39:44
November 21 2011 20:38 GMT
#1468
On November 22 2011 05:02 Two_DoWn wrote:
Show nested quote +
On November 22 2011 04:09 Ryuu314 wrote:
On November 22 2011 04:01 Two_DoWn wrote:
KK- Fizz conclusions pt 2:

W does not scale with ap. At all. Ignore the little green numbers next to the damage. It doesnt actually scale with anything. Here is why- the skill does X damage over 5 seconds. However, all it does on subsequent hits is reset the duration. So any ap you stack on the skill is essentially reduced to 1/5- the extra tick that you get for the next hit extending the duration by a second or whatever your aspeed is. Instead, its much better to just go ad- you do more damage by just hitting someone harder than you do getting a bit of extra damage on that last tick of w.

The extension of this is that there is no reason for him to go ap whatsoever. Sure, his ratios are pretty damn good. The problem with ap fizz is he is entirely front loaded. He hits r, q, and e (if you feel comfortable wasting your escape for damage, which I think is a shitty play in most cases). Then he pokes with w. And as I've already said, his w doesnt actually scale with ap. So instead you end up bursting, then not actually having any damage with which to finish anyone off, since your cds are about 6 seconds on q and e.

So if his w doesnt scale, the question becomes how do we MAKE it scale, or at least appear to. I think the answer is ad. Every time you poke someone, you do your normal damage, then the w damage. But if w doesnt scale, the only way to make your attacks hurt more is to increase the damage that you do physically.

And if you look at the rest of his kit, he is BUILT to be a tanky dps who finds a target, gets to them, forces them from the fight, then bounces to another target. q and e give him an extreme amount of fight mobility, and r is essentially a hard snare- the movespeed reduction is so great there is no way for the enemy to run from you. So you just q to them, poke them with your stick and prevent anyone else from healing them or for lifesteal letting them heal themselves.

edit: also, max AP you can get from items in the game is 5x AA + deathcap, I thought everyone knew this from their noob days.

As for builds- the most effective opener I have found so far is whatever you start with (boots, cloth) and then just getting 2 dblades. They give everything you want in lane, extra damage for w, extra health, some sustain, and are hella cheap to boot. They also have the happy coincidence of being completely lane independent- you can get them mid and not feel stupid vs an ap, and top and not feel stupid vs someone like nasus. From there I think the way to go is wits and then tanky- I know frozen mallet is really good, but I want to give triforce a shot and see if that helps more.

W not scaling is wrong. It definitely scales. The passive portion doesn't scale very well, you're right, but you can't ignore the active scaling (0.35) on W. When combined with his Q, it's a total of 1.1 AP scaling for just one combo. Every auto after is 0.35 scaling on top of everything else.

The active and passive both have the same scaling, .35. The problem with ap is the WAY that it scales. Because its flat damage spread over 5 seconds, in a non stacking form, the more ap you have, the LESS you want to hit 1 person. Full ap fizz should only ever hit a person 1 time, wait 5 seconds, then hit them again. Doing anything else is a waste of damage. Unfortunately, in my mind, fizz is perfect for sticking to 1 person and chasing them from the fight, making ap a terrible way to go in order to achieve that aim.

As for ROA- I actually do not like that as a starting item because it doenst give anywhere near the same lane power (looking at a fast cata) that 2 dblades does, or even 2 drings.


Saying that a champion can't choose to hit or kill a single target because you want to maximize one part of one skill is silly, especially when W does more damage against wounded targets (helps blow up single targets faster since a team focuses) and passive W scales worse than active W because it's 0.35 AP over 3 seconds as opposed to 0.35 AP per attack (at .7 attacks per second + Q onhit).

Not to mention that W is not BEAR STANCE.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 21 2011 20:48 GMT
#1469
This SaintV triple WotA team is ridonkulous.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2011-11-21 20:51:54
November 21 2011 20:50 GMT
#1470
I don't suppose anyone knows if they plan to lower runepage prices or do they do any holiday sale involving them? I'am thinking about just picking up a bundle or a page or two to go along with the black friday sale thing they have going on this week. I need the runepages but I'd hate to throw RP towards it if they are having a sale on such in two weeks or somesuch.

Tripple Wota is hilariously effective with the right champions. I don't think 3 starks would be nearly as awesome sadly.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 21 2011 20:51 GMT
#1471
On November 22 2011 05:48 MoonBear wrote:
This SaintV triple WotA team is ridonkulous.

Missing double Starks + 5 Aegis imo.
If you have a good reason to disagree with the above, please tell me. Thank you.
emji
Profile Joined January 2011
Canada82 Posts
November 21 2011 21:11 GMT
#1472
Hey MoonBear, is this a known bug or is just me:

My masteries and rune pages never go to what I choose during hero select.
I pick my AP Rune and Mastery page, and start with 67 (or something) AD every game...
It's not so bad when I play AD heroes I guess, but it fucks up my AP picks.

I'm gonna take screenshots next game if you need to see it.
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 21 2011 21:15 GMT
#1473
Ok, I'm trying to get my wife to play. Opinions on easiest champ to understand and play?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
DoXa
Profile Blog Joined August 2010
Switzerland1448 Posts
November 21 2011 21:19 GMT
#1474
On November 22 2011 06:15 mordek wrote:
Ok, I'm trying to get my wife to play. Opinions on easiest champ to understand and play?


xin zhao, faceroll over keyboard and win
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2011-11-21 21:21:18
November 21 2011 21:20 GMT
#1475
On November 22 2011 06:15 mordek wrote:
Ok, I'm trying to get my wife to play. Opinions on easiest champ to understand and play?


Ashe/Caitlyn (probably Caitlyn these days) to understand last hitting. Soraka and GP if you use ult only for yourself. Garen. Taric. Eventually Warwick and Xin Zhao.

Covers all roles except AP. AP is trickier; easiest is probably Annie and even then you need to pay attention to stacks. Sion/Morgana/Ryze are all fairly easy to understand but kind of difficult to play effectively. A new player should probably avoid the solo lane anyway.
Morzas
Profile Joined August 2005
United States387 Posts
November 21 2011 21:20 GMT
#1476
Probably Ashe, Caitlyn or Tristana. Their long range is quite forgiving to new players.
What has four wheels and flies? Stephen Hawking on LSD!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 21 2011 21:21 GMT
#1477
On November 22 2011 06:15 mordek wrote:
Ok, I'm trying to get my wife to play. Opinions on easiest champ to understand and play?

Any support really. You just need to play the ad carry so no one yells at her. Sona and sora prolly the easiest.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
LoCicero
Profile Joined August 2010
1100 Posts
November 21 2011 21:22 GMT
#1478
Doing the 1000 AP challenge on my stream. Trying to get 1000 AP before 35 min as Veigar. Come watch!
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 21 2011 21:25 GMT
#1479
Thanks for all the input. Taric is free this week so leaning towards that...

Also, tuning into Loci's stream
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 21 2011 21:27 GMT
#1480
what are these suggestions? oh my god

let her play soraka or sona
And all is illuminated.
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