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[Patch 1.0.0.128: Shyvana] General Discussion - Page 108

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 08 2011 01:00 GMT
#2141
They're going to remove oracles?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 08 2011 01:01 GMT
#2142
On November 08 2011 09:55 barbsq wrote:
Show nested quote +
On November 08 2011 09:45 Two_DoWn wrote:
An interesting thought I just had when reading a few of Statiks posts regarding supports and not having good item choices- Why do wards cost so much? Farmed carries never have a problem shelling out 75 bucks for a ward, considering how that is, what, 3 minion kills? Yet wards become prohibitively expensive for supports. If you want supports to buy more items, why not reduce the cost of wards?

A few assumptions- top and mid already buy and place wards- the cost isnt prohibitive for them. And it isnt as though a price reduction will result in more defensive warding, since you only need ~5 wards to cover the entire map defensively, and you actually open up more possibilities for aggressive jungle wards that would reduce early game passivity by making buffs contest points every 5 minutes.


the only time i ever feel particularly pressed for money in bot lane is if i get absolutely crushed.


I don't even know what this means because the phrase 'pressed for money' is so vague.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barbsq
Profile Joined November 2009
United States5348 Posts
November 08 2011 01:01 GMT
#2143
On November 08 2011 09:59 UniversalSnip wrote:
Remember oracles is going to get removed at some point. One possibility is that you could make all wards reveal other wards, and have pinks for specifically revealing cloaked units. That way the team that's ahead still gets superior awareness.

Show nested quote +
On November 08 2011 09:55 barbsq wrote:
On November 08 2011 09:45 Two_DoWn wrote:
An interesting thought I just had when reading a few of Statiks posts regarding supports and not having good item choices- Why do wards cost so much? Farmed carries never have a problem shelling out 75 bucks for a ward, considering how that is, what, 3 minion kills? Yet wards become prohibitively expensive for supports. If you want supports to buy more items, why not reduce the cost of wards?

A few assumptions- top and mid already buy and place wards- the cost isnt prohibitive for them. And it isnt as though a price reduction will result in more defensive warding, since you only need ~5 wards to cover the entire map defensively, and you actually open up more possibilities for aggressive jungle wards that would reduce early game passivity by making buffs contest points every 5 minutes.


the only time i ever feel particularly pressed for money in bot lane is if i get absolutely crushed.


I don't even know what this means because the phrase 'pressed for money' is so vague.


pressed for money means i cannot afford wards? makes sense to me in context :/
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 08 2011 01:08 GMT
#2144
Finding a way for it to be worthwhile to give gold to supports without making them ridiculously imbalanced or just changing who we regard as the "0 CS" supports is probably the most complicated design problem in LoL at the moment. It's not going to be fixed with minor price changes.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 08 2011 01:14 GMT
#2145
On November 08 2011 10:01 barbsq wrote:
Show nested quote +
On November 08 2011 09:59 UniversalSnip wrote:
Remember oracles is going to get removed at some point. One possibility is that you could make all wards reveal other wards, and have pinks for specifically revealing cloaked units. That way the team that's ahead still gets superior awareness.

On November 08 2011 09:55 barbsq wrote:
On November 08 2011 09:45 Two_DoWn wrote:
An interesting thought I just had when reading a few of Statiks posts regarding supports and not having good item choices- Why do wards cost so much? Farmed carries never have a problem shelling out 75 bucks for a ward, considering how that is, what, 3 minion kills? Yet wards become prohibitively expensive for supports. If you want supports to buy more items, why not reduce the cost of wards?

A few assumptions- top and mid already buy and place wards- the cost isnt prohibitive for them. And it isnt as though a price reduction will result in more defensive warding, since you only need ~5 wards to cover the entire map defensively, and you actually open up more possibilities for aggressive jungle wards that would reduce early game passivity by making buffs contest points every 5 minutes.


the only time i ever feel particularly pressed for money in bot lane is if i get absolutely crushed.


I don't even know what this means because the phrase 'pressed for money' is so vague.


pressed for money means i cannot afford wards? makes sense to me in context :/


That's because you said it. Pressed for money could mean anything from "I'm able to buy less than the correct number of items a support would be able to buy in an optimally designed game" to "I only have boots."
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
rob.au
Profile Joined May 2010
1087 Posts
Last Edited: 2011-11-08 01:19:43
November 08 2011 01:18 GMT
#2146
My problem with the supports is there are barely any good ones and half of them are boring to play and not that influencial. Taric/Soraka/Sona are not very interesting at all and it's because of their skillset not because they don't CS. They need to add more supports that actually make big plays like Ali/Janna/Lux for it to be interesting to me. As long as you give them super strong utility as opposed to strong healing/sustain/damage scaling etc...people are still only going to run one support, so they may as well do this.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-08 01:23:10
November 08 2011 01:21 GMT
#2147
On November 08 2011 10:08 Seuss wrote:
Finding a way for it to be worthwhile to give gold to supports without making them ridiculously imbalanced or just changing who we regard as the "0 CS" supports is probably the most complicated design problem in LoL at the moment. It's not going to be fixed with minor price changes.


My opinion is that aura items need to be accessible for cheaper and build into bigger aura item. Something like a "mini aegis" that you can build for like 900gold that then becomes built into the real aegis.

Problem right now is that there's no "timing window" where it's worthwhile to give support one or two waves of cs. Supports for the most part have to buy their first gp10 and boots 1, and then 2 wards every 3 minutes minimum. If they get a surplus they usually buy an oracle. For the to actually get items that benefit the team requires a minimum of 2k gold. Obviously, having to accumulate that much gold before it's beneficial for your team means it's better not to bother giving them gold at all.

Aura items like aegis are pretty hard to build if you aren't dominating your game. Nonetheless, for teamfight purposes, they're worthwhile to have and will likely have a pretty big swing on the outcome if the enemy team doesn't have it. For that to work though, that gold on the support need to "kick in" way before you fork over 2k gold. If there were lower tier worthwhile support items, then a team can probably spare the support an extra 10cs if they want to utilize that aura item advantage to secure a good first teamfight, for instance.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-08 01:44:22
November 08 2011 01:39 GMT
#2148
On November 08 2011 10:08 Seuss wrote:
Finding a way for it to be worthwhile to give gold to supports without making them ridiculously imbalanced or just changing who we regard as the "0 CS" supports is probably the most complicated design problem in LoL at the moment. It's not going to be fixed with minor price changes.

It's possible that it's already worthwhile to give gold to supports. People just aren't trying it.

There's not any empirical evidence showing that supports cleaning up some CS here or there or getting first blood is a bad thing, people just follow the "theorycraft" and bitch at you when you do it.

Even in DotA, where farm on your carry scales WAY harder than farm on your carry in LoL, it's still extremely worthwhile for supports to be getting farm--even 5th position supports will generally end the game with 1-2 2k+ gold support items.
Moderator
Sufinsil
Profile Joined January 2011
United States760 Posts
November 08 2011 01:43 GMT
#2149
Awww, No Megaman Ezreal till next week, I want that skin now!
barbsq
Profile Joined November 2009
United States5348 Posts
November 08 2011 01:47 GMT
#2150
there are always a few creeps that the ranged ad misses. certainly you try your best to feed them all to him, but it's just like playing babysitter in dota, you take the cs that your partner cant get to. granted, there are a lot of melee carries that typically end up in these lanes, so there are a lot more missed creeps (i typically dont see opportunities until like 7-8 minutes), but its a similar idea.

also, very often there are opportunities to creep when your ranged ad has to base. i take full advantage of them as much as i can (while trying to avoid pushing, so nothing like starcalling waves or anything like that), so i'll typically come out of laning phase with about 12-15 cs, which really helps out.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-08 01:56:00
November 08 2011 01:55 GMT
#2151
On November 08 2011 10:47 barbsq wrote:
there are always a few creeps that the ranged ad misses. certainly you try your best to feed them all to him, but it's just like playing babysitter in dota, you take the cs that your partner cant get to. granted, there are a lot of melee carries that typically end up in these lanes, so there are a lot more missed creeps (i typically dont see opportunities until like 7-8 minutes), but its a similar idea.

also, very often there are opportunities to creep when your ranged ad has to base. i take full advantage of them as much as i can (while trying to avoid pushing, so nothing like starcalling waves or anything like that), so i'll typically come out of laning phase with about 12-15 cs, which really helps out.

Even hard supports in DotA still clean up CS midgame just like anyone else. If you have a rough laning phase, there's nothing wrong with being the one to clean up a big wave that's pushed to your side, or at least being there to clean up a few CS/XP while AoEing the wave down faster.

But if you do that in LoL, everyone crucifies you for it.
Moderator
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
November 08 2011 01:59 GMT
#2152
I think if the support is going to go GP/10 it would probably be optimal for him to get some CS at the start so he can afford it faster and therefore acquire more revenue.
Retvrn to Forvms
tobi9999
Profile Joined April 2009
United States1966 Posts
November 08 2011 02:22 GMT
#2153
support gold is never wrong as more wards = more win

but if you actually want the support to do anything aside from providing utility, then there's a problem. Supports will get melted in like 2 spells if they get anywhere near the enemy team unless they took like half the carry's farm.
beyond shurelias and sometimes aegis/starks I don't think that supports can do very much in terms of items.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
mrgerry
Profile Joined September 2008
United States1508 Posts
November 08 2011 02:54 GMT
#2154
On November 08 2011 10:59 Chrispy wrote:
I think if the support is going to go GP/10 it would probably be optimal for him to get some CS at the start so he can afford it faster and therefore acquire more revenue.

Great idea I will tell my AD this next time I q up. Guaranteed to cause zero rage and understand logic. Or better yet, I'll just take all the cs and buy 4 G/10 items and give him all the wards. THINK OF ALL THE REVENUE AND CAPITAL I COULD OWN
lurked
Profile Blog Joined March 2010
Canada918 Posts
November 08 2011 03:05 GMT
#2155
On November 08 2011 09:27 Frolossus wrote:
http://na.leagueoflegends.com/news/rally-your-friends-ranked-teams-are-coming
ranked teams inc

Yeah I just saw it too, that's a good thing! I can't wait to see how it's implemented.

BTW, is anyone else a bit pissed that they're making all these great changes(Nerf Flash/Clairvoyance, Ranked teams) right after Skyrim's release?

I'll have to wait quite a while before experimenting these... ^^
Magic is "just" magic until I get my hands on the source code.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 08 2011 03:05 GMT
#2156
-.- the biggest conundrum is when your carry sucks shit at last hitting and then you dont know whether to take the farm or let it go to waste -.-
Remember, no matter where you go, there you are.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 08 2011 03:19 GMT
#2157
Best game ever. Riot servers went all to hell for our game. Jungle Nocturne and I was too busy laughing to be entirely upset.
Lag in route to double golems, float over the wall instead of around them.
Ult a player, proceed to casually float to them before floating away.
Try to gank a lone enemy alistar top, he somehow manages to escape two people as myself and akali float over the tribrush wall instead of around it.

Somehow managed to win. Riot servers real messed up that game.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 08 2011 03:24 GMT
#2158
On November 08 2011 12:05 CeriseCherries wrote:
-.- the biggest conundrum is when your carry sucks shit at last hitting and then you dont know whether to take the farm or let it go to waste -.-


If you're playing at an ELO where there's a risk that your carry is going to be that bad, you shouldn't be picking a support in the first place.
Frolossus
Profile Joined February 2010
United States4779 Posts
November 08 2011 03:25 GMT
#2159
if they say, removed gp/10s + quints + greed mastery what would happen to supports?
lurked
Profile Blog Joined March 2010
Canada918 Posts
November 08 2011 03:32 GMT
#2160
I'm playing a support Nidalee lately, and I'm having a blast! It's surprisingly better than I was expecting, and ofc a lot more fun than the other supports(IMO, I don't like playing support, so you may think otherwise).

Of course you rely on your lane-mate's CC(And I'm around 1350 rating, so it's maybe not viable at all at high ELO), but you have sick map awareness with the traps in combo with wards and cv, a heal that boosts your carry's AS, a absurdly long range poke, and she can depend on her cat form and spear to deal decent damage even without dmg items, as the base dmg of her catform skills is quite good, and have a low ap scaling.

Anyway, I'm not saying she's up there with the competitive supports, but I'm having a blast playing her support!
Magic is "just" magic until I get my hands on the source code.
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