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On October 25 2011 10:43 Cow wrote:Show nested quote +On October 25 2011 10:31 arb wrote:On October 25 2011 10:28 Cow wrote:On October 25 2011 09:41 R04R wrote:On October 25 2011 08:26 Cow wrote:On October 25 2011 02:27 HeroHenry wrote:On October 25 2011 01:27 Jeramus wrote:I think you are right, I found this from a post on the LoL forums - They give a flat amount for every game type. Normal: 140 or something close Ranked: 150 Dominion: 80 Co-Op vs ai: 50 --Maybe the fastest way would be 3v3 on TT. On October 25 2011 01:19 RetZ wrote:On October 25 2011 01:07 Jeramus wrote: It doesn't double the +150 IP from first win of the day bonus. The reason it is more effective on SR is that the games tend to last longer so you get more IP which leads to a larger boost. I'm pretty sure they changed it a while ago so that the x win boosts always give the maximum amount of IP (in terms of game length). I also think I might have read that ranked gives slightly more than normals as well. I spent it on treeline and got about ~144 every game and it was around 15mins My IP boost gave me +272 (if my memory serves me correctly. I recall the IP boost value was equivalent to the Win/Win of the Day/Matched Game IP gains added up) for my last game, which was on SR. I didn't think anything of it until I read here that the IP boost shouldn't boost the IP from the Win of the Day Bonus. Oddly enough, my friend in the same game did not have their IP boost factor in their Win of the Day Bonus. I don't have a screen shot of the post-game screen (unless there is a way to see it in Match History? I am new to this), but my match history clearly says I got +545 IP from that one game. Screenshot: + Show Spoiler +I'm trying to figure out if there is any way to emulate this, an additional +150 IP a day would be most welcome. Lower levels gain more IP/EXP per game than level 30s. Mmk, that's good to know! That leads to some confusion as to why my friend's IP boost didn't provide the same bonus. He's an even lower level than I, and his IP boost didn't double the Win of the Day bonus (which he also recieved that game), while mine did. I feel like it's a glitch...but I'm really interested in what set it off. i've been 30 for ages and every ip boost ive ever got added to my win of the day, usually something like 470 or something IP a day God damnit i didnt realize how close i was to 8k -_- Pre-grats on 8k! I guess I can't expect you to reply any further, no point in blowing your milestone in the LoL subforum. Would this mean that the people saying that the IP boost does not include Win of the Day bonuses are mislead (in this thread, as well as r/leagueoflegends)? Or is there some sort of inconsistency occurring here. Without the IP boost, a Win of the Day boosted win generally gives me around 250-280 IP so I don't think the amount I earned can simply be credited to me being below Level 30. I made a shitty one because the Sci Vessel is the best icon. And thanks!
Also on topic, is there a compiled list of jungle times? For the most common junglers atleast
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On October 25 2011 10:26 Craton wrote:Show nested quote +On October 25 2011 09:35 Sponkz wrote: With a proper leash you can clear in 3.25, maybe 3.20 if you do well. ...And then all your subsequent clears are slower than most other junglers. Show nested quote +Talking about the singed ult, it was a matter of the mres and armor steroid. I know what you were talking about, I lol'd because it was so inaccurate. You thought a 14 second CD was 5 seconds and that 35 armor/mr/mvspd/hp5/mp5/ap and 10% cc redux for 25 seconds was equal to 75armor/mr for 6 seconds. Even max rank W is 150mr/armor for 6 seconds vs 65 armor/mr/mvspd/hp5/mp5/ap and 30% cc redux for 25 seconds. Top junglers are noct udyr ls amumu trundle. Not sure if GP has fallen off or if Skarner will rise to the top jungler spot. You can force Rammus to work in solo queue, but there are often better choices for your comp vs their comp.
Phoenix is the fastest with like 3.10 if you do it perfect.
Yeah im inaccurate as hell, but meh you got the idea :p
Amumu? Nah, he's great and all, but he's so fragile early game 
I can force rammus to work where ever i want, because let's face it. It's rammus
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Why does no one play Corki anymore? Dat burst, dat poke, dat true damage so good.
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On October 25 2011 11:03 Requizen wrote: Why does no one play Corki anymore? Dat burst, dat poke, dat true damage so good.
Graves has better burst, Kog and Ezreal have comparable pokes, and Vayne's true damage is better in most cases (vs a target with 2500 hp, Corki would need upwards of 650 AD to deal better true damage than Vayne, and it will only get higher the more HP the target has).
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People were salty he lost that blind on Q.
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Uhh, i honestly only know how to jungle with 2 viable junglers (Shen too, but thats another story). Xin and Amumu. Xin is shit past 1400 and Amumu isn't at his strongest right now
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On October 25 2011 11:08 Alzadar wrote:Show nested quote +On October 25 2011 11:03 Requizen wrote: Why does no one play Corki anymore? Dat burst, dat poke, dat true damage so good. Graves has better burst, Kog and Ezreal have comparable pokes, and Vayne's true damage is better in most cases (vs a target with 2500 hp, Corki would need upwards of 650 AD to deal better true damage than Vayne, and it will only get higher the more HP the target has). I dunno man, true damage on every hit (rather than every third) seems really damn strong. He just feels really strong lately, stomping nerds left and right every time I see him.
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you also know nocturne. everybody knows how to jungle nocturne by default.
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On October 25 2011 11:15 Requizen wrote:Show nested quote +On October 25 2011 11:08 Alzadar wrote:On October 25 2011 11:03 Requizen wrote: Why does no one play Corki anymore? Dat burst, dat poke, dat true damage so good. Graves has better burst, Kog and Ezreal have comparable pokes, and Vayne's true damage is better in most cases (vs a target with 2500 hp, Corki would need upwards of 650 AD to deal better true damage than Vayne, and it will only get higher the more HP the target has). I dunno man, true damage on every hit (rather than every third) seems really damn strong. He just feels really strong lately, stomping nerds left and right every time I see him. Corki is strong but he's team dependent. He has the best midgame damage of any AD carry but his range is small for an AD carry and he lacks the CC to keep a target in place. He's also disadvantaged in lane against the current fotm AD carries like Cait, Kog and Graves. Corki has a lot of damage potential but he needs his team to be able to set the kills up.
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I actually had a pretty rough time learning how to jungle with nocturne for a little while. The hardest to grasp for me so far was Lee Sin. The easiest for me was Udyr by a very large margin, and then Warwick (although I've almost completely stopped jungling with Warwick ever since I got a slight hang of Nocturne, Udyr, and Lee Sin).
I've yet to try Amumu, Fiddlestick, and Shaco.
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On October 25 2011 11:15 seRapH wrote: you also know nocturne. everybody knows how to jungle nocturne by default. I really don't. I don't even own nocturne, hell, i haven't even played him during free weeks
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On October 25 2011 11:09 broz0rs wrote: People were salty he lost that blind on Q.
No blind on Q meant he went from 100% could win a 1v1 with any of the other ranged ADs to "oh shit, I'm gonna die now..."
He really didn't need all of his skills to be nerfed and remove his blind. Either nerf his damage and let him keep blind or get rid of just his blind.
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1. warwick 2. udyr/skarner 3. amumu 4. nocturne/jarvan
warwick is the strongest jungler by miles and you're a fool if you think differently
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If your team needs jungler presence before level 6 warwick is not #1.
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On October 25 2011 11:15 seRapH wrote: you also know nocturne. everybody knows how to jungle nocturne by default. can you help me :l.. nocturne is the jungler i have the most problems with lol
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On October 25 2011 11:32 gtrsrs wrote: 1. warwick 2. udyr/skarner 3. amumu 4. nocturne/jarvan
warwick is the strongest jungler by miles and you're a fool if you think differently He's slow, he's the weakest gank out of everyone on that list, and he brings the least to the table late game.
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On October 25 2011 11:34 Blitzkrieg0 wrote: If your team needs jungler presence before level 6 warwick is not #1.
that's a total myth warwick isn't like leesin ganking power early but to say he can't gank before 6 is totally wrong and even IF his ganks were bad his ability to walk into a lane being ganked (this takes map awareness and good understanding of other junglers and their routes) and completely turn the gank around is outstanding plus, there are usually like 1-2 ganks pre-6. after 6 bar-none there is no better gank presence than ww. garen-teed kill every 60seconds
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On October 25 2011 11:38 Two_DoWn wrote:
He's slow, he's the weakest gank out of everyone on that list, and he brings the least to the table late game.
another myth i clear jungle in 3:30 with ww
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List of competitive jungles slower than ww in jungle:
GP.
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WW can have a good gank if you run ghost on him. If not then he's useless. Knowing gtr he probably runs Heal/Ghost so his ganks are shit.
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