@RiotGames, from TL.net - Page 8
Forum Index > LoL General |
clickrush
Switzerland3257 Posts
| ||
Mogwai
United States13274 Posts
| ||
BlindPhaydo
United States33 Posts
| ||
Caller
Poland8075 Posts
this rapidly turns games into a ksing fest. which is awesome. | ||
clickrush
Switzerland3257 Posts
| ||
clickrush
Switzerland3257 Posts
On September 13 2011 06:31 Mogwai wrote: ok, I'm fucking done. How many times do I have to point out obvious examples of abusing your proposed systems before you accept that there is no perfect system for granting assists? what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement. | ||
Skithiryx
Australia648 Posts
On September 13 2011 08:05 clickrush wrote: what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement. Kass mid kills Karthus, in his unlife he casts ulti, when he dies, everybody gets an assist! Great success? I really think the assist system is fine the way it is, generally if you've actively assisted you get an assist, I can't think of a great amount of situations where you are locked down to the point you got Nothing off on the target... | ||
Therealdevil
Netherlands1021 Posts
On September 13 2011 14:11 Skithiryx wrote: Kass mid kills Karthus, in his unlife he casts ulti, when he dies, everybody gets an assist! Great success? I really think the assist system is fine the way it is, generally if you've actively assisted you get an assist, I can't think of a great amount of situations where you are locked down to the point you got Nothing off on the target... Karthus has to use ulti before passive kicks in, because the gold gets awarded before his passive kicks in. But never the less, when a Karthus ulti's, GRAB HIM FOR FREE DRAGON LIKE GOLD(ish) | ||
Jaso
United States2147 Posts
When I added Shake, he said he accepted it over Steam after I got a request from him (which I accepted). However, I could not see him online until I relogged (but he could see me). Same thing happened with Mogwai, though I'm really not sure if I can actually see him online. This kinda creates an uncertainty as to knowing whether or not someone is on your friend list forreals. | ||
Juddas
768 Posts
And since I am talking about the interface, if you switch it from the right to the left there are major bugs. And make the hotkeys customizable outside of game. And include a video of what each spell does on the Champion page. That would be really cool if you ask me. i am just rambling so I will stop. EDIT:: I feel that I really need to say something about friends. I really like SC2's systems of the Tab and notifications of who is online. And the current system has never worked both ways for me i.e. I will be playing and not able to reply or the other player can't reply to me. Or at least one of it doesn't get it. | ||
r.Evo
Germany14079 Posts
On September 09 2011 03:33 spinesheath wrote: You can't invite people from the "recently played" list. Added. On September 09 2011 19:18 spinesheath wrote: PlayerA views PlayerB's profile (through search or right click -> view profile). PlayerA klicks the myProfile button at the top right of the client. PlayerA tries to view PlayerB's profile again (through search or right click -> view profile), but it doesn't work. PlayerA has to view a random PlayerC's profile before he can switch back to PlayerB's profile again. The client probably prevents you from requesting the profile of the one player twice in a row (maybe to protect the servers from potential profile request spam). But when you switch to your own profile, the client fails to update some values. Added. On September 11 2011 08:09 RogerX wrote: I dont know if this is a glitch or not but, When you attack the minions besides the blue and red and leave them alone, run away without killing them. They hit you from ANYWHERE in the map (the attacker) as long as you have vision of those minions that you hit. A funny thing is that their attack looks like a lazer because they attack multiple shots seriously fast with those beams (Only activated once you hit them and run like mentioned) Its annoying because my enemy was following the attack and found me and the team in the bushes. Lol... Known bug, added. @clickrush, added your rant. On September 14 2011 10:28 Juddas wrote: I would like to be able to customize the user interface way more. AS of now, the minimap is way to big for me and when I spam like crazy and am running away, i will often click the minimap making me go there. Also, I would really like a tower attack radius similar to the spell radius blue thing. And since I am talking about the interface, if you switch it from the right to the left there are major bugs. And make the hotkeys customizable outside of game. And include a video of what each spell does on the Champion page. That would be really cool if you ask me. i am just rambling so I will stop. Added. On September 08 2011 19:51 snow2.0 wrote: Theres a weird bug with knockups around where you get knocked up really really really good. i've been knocked up unusually high a couple times, and 3 or 4 days ago i saw myself rocketing away and didnt come back down till 5-10 seconds had passed. i THINK i could move in the meantime, but its hard to tell coz i didnt see myself. dont recall being fiddle or katarina, and i have no idea how to reproduce. I know this bug, too. Happens even to minion some times (like you're jungling Cho, Q minions and then like 10s later they drop from the sky.) - I THINK it has something to do with making the knockup while not seeing the person you knocked up (that's when it happens to me when it's about jungle Cho) However, this thing is rare and very vague. Need more infos or some way to reproduce it first. (Replays help if they show that.) @The assist discussion. You guys are going nuts. Not gonna add this because (as Mogwai eloquently presented) no one is making sense there. =P | ||
r.Evo
Germany14079 Posts
On September 14 2011 10:10 Jaso wrote: Found a bug; not sure if it's known or not When I added Shake, he said he accepted it over Steam after I got a request from him (which I accepted). However, I could not see him online until I relogged (but he could see me). Same thing happened with Mogwai, though I'm really not sure if I can actually see him online. This kinda creates an uncertainty as to knowing whether or not someone is on your friend list forreals. Erhm. I have fuckno idea what Steam has to do with the LoL client. Care to elaborate? =S | ||
Jaso
United States2147 Posts
On September 14 2011 10:56 r.Evo wrote: Erhm. I have fuckno idea what Steam has to do with the LoL client. Care to elaborate? =S Sorry, fail grammar >_> He said over Steam* that he accepted it | ||
Lorken
New Zealand804 Posts
I found a replay where it happens, I probably play pretty bad though (I remember laning was a bitch) http://www.filesavr.com/01XSGBT38DS4QF6 On a side note, is mediafire working for anyone? stuck on verifying the file for me ![]() You probably only need to watch the first few minutes to see. I'll try to get a youtube video to make it easier after work | ||
Yttrasil
Sweden651 Posts
The serious bug is that his healthbar often gets totally stuck (always together with heatometer but heatometer can get stuck without the healthissue) like 1/3 games that it wont update for around 2 minutes making you believe you have maxhealth and being on 100 or anything and then dying. The same goes for other people playing vs you or with you they see you having full health, then one second you die and is like WTF. It is not because of lag I have a very stable connection and never dc, the same issue is present for other rumble people I've played with and I've played him 300+ games and it just shouldn't happen. It never happens with any other characters for me so it is a rumble specific bug. Please fix it! Part of this problem is that you have the shield so you don't really know if the bug is there or not so you think that the damage has been deflected or such. | ||
spinesheath
Germany8679 Posts
This would be especially useful when watching streams. | ||
barbsq
United States5348 Posts
On September 13 2011 08:05 clickrush wrote: what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement. no1 would ever use trap champions if this went into effect as far as the vision mechanics, it would be ok if u just wanted the assist to make u feel good about urself, but getting money for something like that would be dumb, not to mention severely (eg, using cv to global assistwhore like soraka ult doesnt seem like good gameplay to me). This would generate obscene amounts of money to ppl who may not even deserve it. | ||
clickrush
Switzerland3257 Posts
Riot has consistently nerfed the early game strength of strong laners while often buffing their ratios in the same patch. A few examples are renekton, annie, rumble and now also mordekaiser, garen and orianna. Those are changes that promote passive gameplay. With removing strong early game champions with every patch there will be less and less aggressive strategies and more and more passive laneing phases. This also has to to with my tower damage nerf suggestion. If the champions do less and less early game damage with every patch, then the turrets deal more relative to them and provide more safety. Riot leads the game into a farmfest. | ||
LaNague
Germany9118 Posts
Health on the profiles inn the top right corner are not updated unless the heroes are on the players screen, kinda defeats the purpose. | ||
fasdaf
138 Posts
On September 14 2011 19:06 Yttrasil wrote: Serious annoying bug with rumble: There is the issue that the heatometer doesn't update but that one doesn't really matter compared to the one below. The serious bug is that his healthbar often gets totally stuck (always together with heatometer but heatometer can get stuck without the healthissue) like 1/3 games that it wont update for around 2 minutes making you believe you have maxhealth and being on 100 or anything and then dying. The same goes for other people playing vs you or with you they see you having full health, then one second you die and is like WTF. It is not because of lag I have a very stable connection and never dc, the same issue is present for other rumble people I've played with and I've played him 300+ games and it just shouldn't happen. It never happens with any other characters for me so it is a rumble specific bug. Please fix it! Part of this problem is that you have the shield so you don't really know if the bug is there or not so you think that the damage has been deflected or such. This bug also happens with Mordekaiser and has been around at least since around Rumble's release. I have no idea what conditions cause it, though given how rarely I play Mordekaiser and Rumble, I seem to run into it way too often. | ||
| ||