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clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 12 2011 21:22 GMT
#141
why dont i get an assist when someone gets ganked that I spotted by a cv or ward?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 12 2011 21:31 GMT
#142
ok, I'm fucking done. How many times do I have to point out obvious examples of abusing your proposed systems before you accept that there is no perfect system for granting assists?
mogwaismusings.wordpress.com
BlindPhaydo
Profile Joined August 2010
United States33 Posts
September 12 2011 21:32 GMT
#143
I think the current assist system is very good, and that these alternatives sound pretty ridiculous. No system is perfect, but awarding assists simply for taking damage leads to way too many absurd scenarios to take that seriously as an idea.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 12 2011 21:54 GMT
#144
the best way to give assists is to only give gold to the killer

this rapidly turns games into a ksing fest. which is awesome.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 12 2011 22:55 GMT
#145
imagine if assists gave more gold than kills :D
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 12 2011 23:05 GMT
#146
On September 13 2011 06:31 Mogwai wrote:
ok, I'm fucking done. How many times do I have to point out obvious examples of abusing your proposed systems before you accept that there is no perfect system for granting assists?


what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Skithiryx
Profile Joined August 2010
Australia648 Posts
September 13 2011 05:11 GMT
#147
On September 13 2011 08:05 clickrush wrote:
Show nested quote +
On September 13 2011 06:31 Mogwai wrote:
ok, I'm fucking done. How many times do I have to point out obvious examples of abusing your proposed systems before you accept that there is no perfect system for granting assists?


what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement.


Kass mid kills Karthus, in his unlife he casts ulti, when he dies, everybody gets an assist! Great success?

I really think the assist system is fine the way it is, generally if you've actively assisted you get an assist, I can't think of a great amount of situations where you are locked down to the point you got Nothing off on the target...
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-09-13 07:15:33
September 13 2011 07:14 GMT
#148
On September 13 2011 14:11 Skithiryx wrote:
Show nested quote +
On September 13 2011 08:05 clickrush wrote:
On September 13 2011 06:31 Mogwai wrote:
ok, I'm fucking done. How many times do I have to point out obvious examples of abusing your proposed systems before you accept that there is no perfect system for granting assists?


what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement.


Kass mid kills Karthus, in his unlife he casts ulti, when he dies, everybody gets an assist! Great success?

I really think the assist system is fine the way it is, generally if you've actively assisted you get an assist, I can't think of a great amount of situations where you are locked down to the point you got Nothing off on the target...


Karthus has to use ulti before passive kicks in, because the gold gets awarded before his passive kicks in.

But never the less, when a Karthus ulti's, GRAB HIM FOR FREE DRAGON LIKE GOLD(ish)
Jaso
Profile Blog Joined April 2010
United States2147 Posts
September 14 2011 01:10 GMT
#149
Found a bug; not sure if it's known or not

When I added Shake, he said he accepted it over Steam after I got a request from him (which I accepted). However, I could not see him online until I relogged (but he could see me).

Same thing happened with Mogwai, though I'm really not sure if I can actually see him online. This kinda creates an uncertainty as to knowing whether or not someone is on your friend list forreals.
derp
Juddas
Profile Joined January 2011
768 Posts
Last Edited: 2011-09-14 01:45:55
September 14 2011 01:28 GMT
#150
I would like to be able to customize the user interface way more. AS of now, the minimap is way to big for me and when I spam like crazy and am running away, i will often click the minimap making me go there. Also, I would really like a tower attack radius similar to the spell radius blue thing.
And since I am talking about the interface, if you switch it from the right to the left there are major bugs.

And make the hotkeys customizable outside of game. And include a video of what each spell does on the Champion page. That would be really cool if you ask me.

i am just rambling so I will stop.

EDIT:: I feel that I really need to say something about friends. I really like SC2's systems of the Tab and notifications of who is online. And the current system has never worked both ways for me i.e. I will be playing and not able to reply or the other player can't reply to me. Or at least one of it doesn't get it.
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 14 2011 01:52 GMT
#151
On September 09 2011 03:33 spinesheath wrote:
You can't invite people from the "recently played" list.


Added.

On September 09 2011 19:18 spinesheath wrote:
PlayerA views PlayerB's profile (through search or right click -> view profile).
PlayerA klicks the myProfile button at the top right of the client.
PlayerA tries to view PlayerB's profile again (through search or right click -> view profile), but it doesn't work.

PlayerA has to view a random PlayerC's profile before he can switch back to PlayerB's profile again.

The client probably prevents you from requesting the profile of the one player twice in a row (maybe to protect the servers from potential profile request spam). But when you switch to your own profile, the client fails to update some values.


Added.

On September 11 2011 08:09 RogerX wrote:
I dont know if this is a glitch or not but,

When you attack the minions besides the blue and red and leave them alone, run away without killing them. They hit you from ANYWHERE in the map (the attacker) as long as you have vision of those minions that you hit. A funny thing is that their attack looks like a lazer because they attack multiple shots seriously fast with those beams (Only activated once you hit them and run like mentioned) Its annoying because my enemy was following the attack and found me and the team in the bushes. Lol...


Known bug, added.

@clickrush, added your rant.


On September 14 2011 10:28 Juddas wrote:
I would like to be able to customize the user interface way more. AS of now, the minimap is way to big for me and when I spam like crazy and am running away, i will often click the minimap making me go there. Also, I would really like a tower attack radius similar to the spell radius blue thing.
And since I am talking about the interface, if you switch it from the right to the left there are major bugs.

And make the hotkeys customizable outside of game. And include a video of what each spell does on the Champion page. That would be really cool if you ask me.

i am just rambling so I will stop.


Added.


On September 08 2011 19:51 snow2.0 wrote:
Show nested quote +
On September 08 2011 18:47 ihasaKAROT wrote:
On September 08 2011 18:01 DH_Remorse wrote:
Would love to have the Wukong bug fixed. If Wukong ulties certain champions while they are ultiing , the knockup will lead to a glitch where they said champions seem to "disapear" for 1-2mins... i've had this happen with Katarina and Fiddle... . xoxox Riot


Isnt that called a kill? Or 'Death' in some cultures...

Theres a weird bug with knockups around where you get knocked up really really really good.

i've been knocked up unusually high a couple times, and 3 or 4 days ago i saw myself rocketing away and didnt come back down till 5-10 seconds had passed. i THINK i could move in the meantime, but its hard to tell coz i didnt see myself.

dont recall being fiddle or katarina, and i have no idea how to reproduce.


I know this bug, too. Happens even to minion some times (like you're jungling Cho, Q minions and then like 10s later they drop from the sky.) - I THINK it has something to do with making the knockup while not seeing the person you knocked up (that's when it happens to me when it's about jungle Cho)

However, this thing is rare and very vague. Need more infos or some way to reproduce it first. (Replays help if they show that.)


@The assist discussion. You guys are going nuts. Not gonna add this because (as Mogwai eloquently presented) no one is making sense there. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 14 2011 01:56 GMT
#152
On September 14 2011 10:10 Jaso wrote:
Found a bug; not sure if it's known or not

When I added Shake, he said he accepted it over Steam after I got a request from him (which I accepted). However, I could not see him online until I relogged (but he could see me).

Same thing happened with Mogwai, though I'm really not sure if I can actually see him online. This kinda creates an uncertainty as to knowing whether or not someone is on your friend list forreals.


Erhm. I have fuckno idea what Steam has to do with the LoL client. Care to elaborate? =S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Jaso
Profile Blog Joined April 2010
United States2147 Posts
September 14 2011 02:07 GMT
#153
On September 14 2011 10:56 r.Evo wrote:
Show nested quote +
On September 14 2011 10:10 Jaso wrote:
Found a bug; not sure if it's known or not

When I added Shake, he said he accepted it over Steam after I got a request from him (which I accepted). However, I could not see him online until I relogged (but he could see me).

Same thing happened with Mogwai, though I'm really not sure if I can actually see him online. This kinda creates an uncertainty as to knowing whether or not someone is on your friend list forreals.


Erhm. I have fuckno idea what Steam has to do with the LoL client. Care to elaborate? =S


Sorry, fail grammar >_>

He said over Steam* that he accepted it
derp
Lorken
Profile Joined November 2010
New Zealand804 Posts
Last Edited: 2011-09-14 10:00:52
September 14 2011 09:29 GMT
#154
I don't know if this is a bug, but they should really update/fix the damage range of AOE moves, it gets rather annoying after a while when you think you've dodged it, but you still take damage. I remember this being mentioned before that it damages the radius the caster is shown on their thing, but it doesn't help anyone trying to dodge it. (Biggest annoyance is the move lux does that's a slow and AOE explosion/damage thing, it always hurts when you're not inside it too).

I found a replay where it happens, I probably play pretty bad though (I remember laning was a bitch)

http://www.filesavr.com/01XSGBT38DS4QF6

On a side note, is mediafire working for anyone? stuck on verifying the file for me

You probably only need to watch the first few minutes to see.
I'll try to get a youtube video to make it easier after work
LOUD NOISES!!!
Yttrasil
Profile Joined April 2010
Sweden651 Posts
Last Edited: 2011-09-14 10:43:00
September 14 2011 10:06 GMT
#155
Serious annoying bug with rumble: There is the issue that the heatometer doesn't update but that one doesn't really matter compared to the one below.

The serious bug is that his healthbar often gets totally stuck (always together with heatometer but heatometer can get stuck without the healthissue) like 1/3 games that it wont update for around 2 minutes making you believe you have maxhealth and being on 100 or anything and then dying. The same goes for other people playing vs you or with you they see you having full health, then one second you die and is like WTF. It is not because of lag I have a very stable connection and never dc, the same issue is present for other rumble people I've played with and I've played him 300+ games and it just shouldn't happen. It never happens with any other characters for me so it is a rumble specific bug. Please fix it!

Part of this problem is that you have the shield so you don't really know if the bug is there or not so you think that the damage has been deflected or such.
Meh
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-09-20 08:45:35
September 14 2011 12:53 GMT
#156
I also would love to have a cs count for myself say in the top right (where it already shows my KDA).
This would be especially useful when watching streams.
If you have a good reason to disagree with the above, please tell me. Thank you.
barbsq
Profile Joined November 2009
United States5348 Posts
September 14 2011 13:10 GMT
#157
On September 13 2011 08:05 clickrush wrote:
Show nested quote +
On September 13 2011 06:31 Mogwai wrote:
ok, I'm fucking done. How many times do I have to point out obvious examples of abusing your proposed systems before you accept that there is no perfect system for granting assists?


what kind of obv examples? when ez stands still to use his ult an lasthits someone far away with it instead of moving away for the incomming gank then the one that got his ult in the face certainly contributed to the kill. If ashe shoots her arrow to stun someone far away and gets ganked couple seconds after while not having arrow up then the same is true. But when you drop tibbers on a target with 20hp that is being chased by your udyr then you even get a kill. Or if you heal someone that has 90% hp who kills another then you get an assist. I'am not saying that giving ppl assists for tanking damage is anywhere near perfect but I currently think that it might be a welcomed improvement.


no1 would ever use trap champions if this went into effect

as far as the vision mechanics, it would be ok if u just wanted the assist to make u feel good about urself, but getting money for something like that would be dumb, not to mention severely (eg, using cv to global assistwhore like soraka ult doesnt seem like good gameplay to me). This would generate obscene amounts of money to ppl who may not even deserve it.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 14 2011 13:13 GMT
#158
I want to add something to the passive gameplay issue:

Riot has consistently nerfed the early game strength of strong laners while often buffing their ratios in the same patch. A few examples are renekton, annie, rumble and now also mordekaiser, garen and orianna.

Those are changes that promote passive gameplay. With removing strong early game champions with every patch there will be less and less aggressive strategies and more and more passive laneing phases.

This also has to to with my tower damage nerf suggestion. If the champions do less and less early game damage with every patch, then the turrets deal more relative to them and provide more safety. Riot leads the game into a farmfest.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 14 2011 13:34 GMT
#159
Minion kills in the tab menu are not counted at all when it happens in fog of war. Should update as soon as you see the hero coming out of the jungle.


Health on the profiles inn the top right corner are not updated unless the heroes are on the players screen, kinda defeats the purpose.
fasdaf
Profile Blog Joined August 2011
138 Posts
September 14 2011 14:55 GMT
#160
On September 14 2011 19:06 Yttrasil wrote:
Serious annoying bug with rumble: There is the issue that the heatometer doesn't update but that one doesn't really matter compared to the one below.

The serious bug is that his healthbar often gets totally stuck (always together with heatometer but heatometer can get stuck without the healthissue) like 1/3 games that it wont update for around 2 minutes making you believe you have maxhealth and being on 100 or anything and then dying. The same goes for other people playing vs you or with you they see you having full health, then one second you die and is like WTF. It is not because of lag I have a very stable connection and never dc, the same issue is present for other rumble people I've played with and I've played him 300+ games and it just shouldn't happen. It never happens with any other characters for me so it is a rumble specific bug. Please fix it!

Part of this problem is that you have the shield so you don't really know if the bug is there or not so you think that the damage has been deflected or such.

This bug also happens with Mordekaiser and has been around at least since around Rumble's release. I have no idea what conditions cause it, though given how rarely I play Mordekaiser and Rumble, I seem to run into it way too often.
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