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On September 17 2011 03:55 gtrsrs wrote: another brilliant idea i had
why doesn't riot allow us to "rent" runes to try them out? they should make runes that are 1/10th the price that normal runes sell for, but they can only be used for x number of games (like, 3 customs, 2 normals, or 1 ranked). that way you can try a full page of energy runes on akali without blowing 20k IP and deciding they suck.
since riot doesn't really gain anything from rune sales this wouldn't hurt them financially but would bring a lot of the bellyaching about runes to an end IMO A 24-hour (or 2 hour, even) buyback policy for the store would be pretty neat in general.
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-If someone is clearly afk in champ select (no chat, no bans, random champ pick) the game currently does not account for this and starts anyway. A force-dodge would be much more appropriate for this scenario.
Not much can be done about this, people would just go afk in champ select if something goes unfavorably (the champ they wanted being banned right away, etc)
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Riot should put pause and even kick option into the game.
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the dodger would get the usual penalty for leaving, making it not abusable
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Tooltip when hovering over the retreat ping symbol on the minimap doesn't change based on key bindings.
I bound the retreat ping hotkey to X, and it still shows V as the hotkey in the tooltip. Most likely the same applies for the normal ping, but I have not changed the hotkey for that.
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hey Riot, please make TreeEskimo cast tournaments. Either that or... if Phreak wants to commentate the game, don't let he be the main observer.
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England2654 Posts
Can we have something done about people going AFK in ranked queue please.
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On October 10 2011 21:45 necrosed wrote: hey Riot, please make TreeEskimo cast tournaments. Either that or... if Phreak wants to commentate the game, don't let he be the main observer.
I somewhat agree with that.
While Phreak is an amazing commentator and he knows alot about game mechanics his map overview seems to get slighty worse as the game progress (like at IPL you could hear rivington talking about some stuff going on, while Phreak was hovering around looking at some lane cs'ing).
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Can we have a win of the day timer? The timer at the end of a match doesn't help me if I have to play in order to find out when I need to win.
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Can we get an updated tutorial to help people learn how to team fight? One of the hardest things new players have to deal with is what the hell they're meant to do in a team fight. In a 1vs1/ 2vs2 laning situation it's relatively clear what's happening, and there is some margin for error. A team fight is so much harder, faster, often-game deciding, has a lot going on and no room for error (if you are slightly out of position you just die).
A tutorial where you have to go through a few pre-set team fights, and complete simple objectives (e.g protect the carry), would be a great complement to the existing tutorial.
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This needs a bump anyways, to remind people to look for possible improvements...
In champ select, on the mastery change page: If you don't actually change anything, you can't leave by clicking something that means "yep I want to use this". You click the X in the top right. Sure it works. But it's not intuitive and badly designed. Make it so that the "save and use" button is a "use" button until you change something and not greyed out or w/e.
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Can you guys add nimbleness back to the game and not remove the dodge mechanic from the game?
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When you join for a draft mode game, you are sometimes unable to see any of the champions, sometimes for 1 ban, sometimes throughout the whole ban/picks sesssions.
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On November 26 2011 00:19 Sponkz wrote: When you join for a draft mode game, you are sometimes unable to see any of the champions, sometimes for 1 ban, sometimes throughout the whole ban/picks sesssions. true dat, i had that once when i duo queued and ended up getting randomed to Trundle :/
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On November 26 2011 00:19 Sponkz wrote: When you join for a draft mode game, you are sometimes unable to see any of the champions, sometimes for 1 ban, sometimes throughout the whole ban/picks sesssions. Type something in the search box and delete it again, should fix it for now.
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On November 26 2011 00:44 spinesheath wrote:Show nested quote +On November 26 2011 00:19 Sponkz wrote: When you join for a draft mode game, you are sometimes unable to see any of the champions, sometimes for 1 ban, sometimes throughout the whole ban/picks sesssions. Type something in the search box and delete it again, should fix it for now. dat didn't work the one time i had it 
but you are right usually it fixes the problem
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We should have a discussion on "passive gameplay" and give suggestions to make the game more fun. I'll start with passive supports like soraka who just sit back and heal, the playstyle seems kinda boring when both lanes just farm up and you cast your spells mindlessly. It discourages small trades and skirmishes because of the high regen. Throwing bananas should be a bigger part of playing soraka IMO.
PS. Specifically nurf soraka omg her armor bonus is ridiculous
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need more in game items you purchase for gold, tier 3 items need to have less cross over effects meaning you will not get some many other bonuses when your building for a certain stat, dodge needs to stay and implement a better matchmaking service people who suck should play wiht people who suck
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Hi TL, longtime lurker and baddie here! Embarrassed to actually signup and post. I felt I should mention it since they are adding % health runes though.
@Moonbear (or anyone else)
Vlad's Passive and his W do not track the same "Bonus Health" and interact differently with 21 Defense Juggernaut's %health increase. Here is my research as well as the actual Excel file.
I expect this is a bug. Basically, W scales from Bonus Health. If you go from level 1 to 18 without Juggernaut or items, it should gain 0. His passive also scales from Bonus Health. If you go from level 1 to 18 without Juggernaut or items, it should gain 0. Now, if you use Juggernaut, they should either both go up, or neither go up. I expect it is intended for them both to go up. If you from level 1 to 18 with Juggernaut, W gains 8.95 bonus. However, the passive still gains 0 AP when going from level 1 to 18. This is inconsistent.
As a random note, this also makes Juggernaut not as useful on Vlad as one would expect since it never gives any Bonus AP from the extra 3% health from levels OR items, even though it does give bonus damage to his W.
Edit: in case it isn't obvious, this was done without Durability and Veteran's Scars because they would give non-zero values for a baseline.
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Dear Riot,
Do something about the trolls/feeders/leavers, either ban them straight out or take a note from Dota2 and make a secondary troll/feeder/leaver queue where they can play with themselves away from the majority population.
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