Re Rebinding the Fallback Ping: This is happening next patch I think. Don't quote me. But they said it's being done.
@RiotGames, from TL.net - Page 2
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MoonBear
Straight outta Johto18973 Posts
Re Rebinding the Fallback Ping: This is happening next patch I think. Don't quote me. But they said it's being done. | ||
Shiragaku
Hong Kong4308 Posts
On September 07 2011 06:47 MoonBear wrote: But good ideas mind you. Like, you can coherently argue with an MIT graduate and put forward a valid and convincing case. Oh crap. nvm then | ||
r.Evo
Germany14079 Posts
Basicly everything that's in "Bugs" should be on the "needs to be done asap" list. The "feature request" will be kinda like "What experienced gamers are missing in this game". Both should be easy to forward lists without much to argue, all those are things that should have been in the game already imho. The other categories are less clear with possibly multiple, solid, points of view. @Moonbear: I'd say give this a few days so we can gather more stuff, then you can probably see if you can forward the first two categories including a nice "TL <3 riot"-greeting card and cookies. | ||
Convalescence
Denmark91 Posts
For the longest time, players on EU (before the split) had to endure hours of waiting in the que, just to get a chance to play. And if we finally did manage to get in, there would be a 50% chance of playing on the US overflow servers, where the ping would be really annoying. Anyway, they announced the split, and it looked like a brighter future. When the split finally occurred, we got rid of the que-waiting, which was an absolute blessing (there still is 4-5min que at peak hours, but that's nothing.). However, the overflow servers is still a problem at hand (this is for EU West btw. Not sure about EU Nordic & East). 50% of the time, we all end up on really bad servers with a high ping (and it's not my internet messing up, it's every single player in the current game that are having those issues). And besides that, there is a LOT of downtime. I think we had 3-4 issues just last week, which resulted in a lot of downtime, giving people leaves/losses without them being able to do anything about it. I don't understand why there isn't an option for wanting to play on overflow servers with a high ping, or wait untill a proper server is available. And you can't just leave the game either, because you will get reported, and with the tribunal going, (which I think is amazing) you can't really dodge a ban. As the server split was announced, Riot said that the need for overflow servers wouldn't be necessary. Seeing it from a players point of view, we hardly get any information regarding downtime (It is getting better though, I'll definitely give Riot that credit.). We see so much money being poured into the competetive scene, while the casual gamer wonders when they are going to spend money on better servers. As it is of right now, it feels like you would probably be better of getting yourself an US account, and just get used to the lag. This is not a rant. I love the game, and I've spent endless hours playing it and having fun. But the stability is really bad at the moment and have been for the longest time, and that have putted me off playing it. tl;dr - Riot should be more open about information regarding their downtime, and let the community know why there is still need for overflow servers, and when it will be fixed. | ||
Seuss
United States10536 Posts
To summarize with bullets:
I don't imagine phyvo has run his math for every single possible lane of two identical champions, but given the mathematical principles at work I'd be surprised if any of the champions proved different. | ||
Juicyfruit
Canada5484 Posts
Sheen provides a LOT of extra burst and it wouldn't be wrong to say that 2 sheens provide more burst overall than straight up damage or AP items for the same cost. Problem is, you can't stack 2 sheens on 1 guy so in a lane like alistar poppy, having 1 person farm and buy sheen, and then letting the other person farm up their sheen, would be the way to go; In this case, having a second sheen is more burst damage to the team than having that 1260g being funnelled. | ||
Seuss
United States10536 Posts
Still, items like Sheen definitely skew things, which is good because having multiple good options is better than none. Riot, however, has historically tried to solve the "problem" (which not everyone agrees it is) by nerfing champions who function well without farm rather than introduce Sheen-esque items. | ||
Southlight
United States11761 Posts
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TheYango
United States47024 Posts
Personally I think these "farm-split" issues would go away once we can get people playing AD carries in solo lanes again. AD carries are the only champs that benefit fully from multiplicative stat scaling. The benefit for AP champs diminishes post-DCap because they don't have multiplicative offense stats comparable to crit and attack speed (CDR is capped from blue), and tanky champs building primarily survivability cap out on how useful that survivability is, so at some point it becomes better to let the support get some farm for utility items. | ||
phyvo
United States5635 Posts
On September 07 2011 08:22 Seuss wrote: I don't imagine phyvo has run his math for every single possible lane of two identical champions, but given the mathematical principles at work I'd be surprised if any of the champions proved different. Well, basically what I did initially was I proved that if you channeled farm to one person you'd get more AP than if you split farm until the one person couldn't buy effective items anymore. So it's more or less proved for all AP carries. AD carries the whole thing is only *more* obvious It's true that two people could "cheese" cost effective items like sheen, bruta, or HG to try and get an early advantage, but the truth is that AD carries and some supports like Taric do this already with doran's stacking so it's not exactly something new. On September 07 2011 09:08 Southlight wrote: I dunno what the point of that argument is because so far in LoL there is no duplicate pick mode. Because if it's ideal for two duplicate champions to not split farm then it's even more ideal for two champs that scale differently to not split farm. Moreover it shows that even if you made all champs identical in scaling/utility you *still* wouldn't necessarily rid the world of 0 CS support. And if you made the support scale better than the carry all you've done is made the support the carry. Right now supports scale worse than carries so the choice is obvious. On September 07 2011 09:12 TheYango wrote: It also straight up doesn't apply when the goal of neither duo laner is to be a big damage dealer in fights. Hence why when you saw double tank or tank+tanky support bot lanes when people still played them on US (e.g. Blitz/Shen) you'd get farm splits. It wasn't perfect 50:50 because one person needed a bit more baseline farm, but it was split to a fair extent. That's kinda true, though I'd *never* underestimate how much a well farmed tanky type who doesn't die can just screw your team over (see: singed, Cho'gath) and there's no reason to put two complete non-farmers down botlane and "waste" all that farm. If you did your best bet would be baseline efficient items and/or aura stacking to transfer some of that farm to your solo lane carries. _ Bugs: I'm sick and tired of Yorick and Wukong Qs not proccing lifesteal or even spell vamp. Wukong Q doesn't even apply tiamat, the whole thing is ridiculous and I'm frustrated since I reported these bugs before on the official forums and nothing happened except that they fixed Blitzcrank. They might be working on it already, but still, le sigh... | ||
Southlight
United States11761 Posts
On September 07 2011 09:15 phyvo wrote: Because if it's ideal for two duplicate champions to split farm then it's even more ideal for two champs that scale differently to split farm. Moreover it shows that even if you made all champs identical in scaling/utility you *still* wouldn't necessarily rid the world of 0 CS support. And if you made the support scale better than the carry all you've done is made the support the carry. Right now supports scale worse than carries so the choice is obvious. So you're against different heroes performing different roles and having different item needs and different power scales. I hope you're not the one screaming about the converging power scales ala Annie. Amazingly, Morg and Kennen and such only NEED one item to do their job. This makes them automatically less farm dependant than ye traditional ranged AD. A similar case is made for heroes like even nuking Cow (yes, astonishingly most people used to play him as a heavy damager, even before his rework), Blitzcrank, and so on and so forth. By contrast heroes like Ashe require more farm than Tristana to output the same amount of damage, although their difference in skillsets make that necessity debatable. I do not see at all why arguing about two of the same hero in a game that currently does not allow it and is clearly not balanced for it is relevant at all. | ||
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TheYango
United States47024 Posts
On September 07 2011 09:15 phyvo wrote: That's kinda true, though I'd *never* underestimate how much a well farmed tanky type who doesn't die can just screw your team over (see: singed, Cho'gath) and there's no reason to put two complete non-farmers down botlane and "waste" all that farm. If you did your best bet would be baseline efficient items and/or aura stacking to transfer some of that farm to your solo lane carries. That's what I'm saying. Someone like Shen or Blitzcrank has some baseline items he needs, and then can focus on just getting enough farm to keep up with damage in fights. The farm on your support translates into Aegis/Soul Shroud/WotA, which are ridiculously cost-effective. If you're competing with the multiplicative scaling of an AD carry, there's pretty much no comparison, even with super cost-effective aura items. If you're competing with defensive tanky dudes or even some AP carries, it becomes more justifiable. | ||
Neos
United States400 Posts
+ Show Spoiler + Fiddlesticks's kit does many things better than him (Terrify is ranged with the same duration & crowstorm > tremors). He needs ad ratios on his stuff so his passive is more useful (see Galio). Want MR per level base stats like every other tank (see Every Other Tank). | ||
Psyonic_Reaver
United States4330 Posts
On September 07 2011 09:46 Neos wrote: Buff rammus. + Show Spoiler + Fiddlesticks's kit does many things better than him (Terrify is ranged with the same duration & crowstorm > tremors). He needs ad ratios on his stuff so his passive is more useful (see Galio). Want MR per level base stats like every other tank (see Every Other Tank). Ok. Also, tell all the new guys that join the CSS crew that if they don't shape up, I'll come visit them. WHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. | ||
phyvo
United States5635 Posts
On September 07 2011 09:28 TheYango wrote: That's what I'm saying. Someone like Shen or Blitzcrank has some baseline items he needs, and then can focus on just getting enough farm to keep up with damage in fights. The farm on your support translates into Aegis/Soul Shroud/WotA, which are ridiculously cost-effective. If you're competing with the multiplicative scaling of an AD carry, there's pretty much no comparison, even with super cost-effective aura items. If you're competing with defensive tanky dudes or even some AP carries, it becomes more justifiable. I don't think it's quite that justifiable, especially in the case of AP carries. I mean if you put something like, say, Cho/Janna bot there really is no excuse for Janna stealing Cho's farm even if he builds full tank and I still think any sort of 0 cs + tank lane will still win out over a split farm tank lane. Moreover, as great as auras are, if they're only benefiting one member of your team that's not really an effective use of botlane farm even if the receiver is one of your solo carries. At this point I'm just spouting 1200 elo opinion, but from having played the game for a year and watching tournaments I don't honestly see a reason *to* split your farm except in certain cases like the aforementioned double sheen play. On September 07 2011 09:46 Neos wrote: Buff rammus. + Show Spoiler + Fiddlesticks's kit does many things better than him (Terrify is ranged with the same duration & crowstorm > tremors). He needs ad ratios on his stuff so his passive is more useful (see Galio). Want MR per level base stats like every other tank (see Every Other Tank). He doesn't need AD ratios, AD ratios make you ignore that kind of passive and build AD. What you want is armor ratios, he has one armor ratio on W already. I'd love more armor ratios on malph/rammus ultis though. Galio and Leona also don't get MR per level and like Rammus they get MR from skills. On September 07 2011 09:28 Southlight wrote: So you're against different heroes performing different roles and having different item needs and different power scales. I hope you're not the one screaming about the converging power scales ala Annie. Amazingly, Morg and Kennen and such only NEED one item to do their job. This makes them automatically less farm dependant than ye traditional ranged AD. A similar case is made for heroes like even nuking Cow (yes, astonishingly most people used to play him as a heavy damager, even before his rework), Blitzcrank, and so on and so forth. By contrast heroes like Ashe require more farm than Tristana to output the same amount of damage, although their difference in skillsets make that necessity debatable. I do not see at all why arguing about two of the same hero in a game that currently does not allow it and is clearly not balanced for it is relevant at all. Sorry Southlight I mistyped there. I meant to say "ideal to not split farm", no wonder I'm confusing you. What you say is exactly true. I'm not actually arguing against most of what you're saying. What I'm trying to say (and failing as I'm going post crazy and trying to respond to everyone) is that you don't need a support champion to be less farm dependent than your carry for 0 CS to work. Two champions of identical farm dependency would still want to go 0 CS/carry style because of the way carry items work in this game. If the "carry" needs only one item to do his job it doesn't matter because if Kennen gets the farm to add Rabadon's to that hourglass the whole duo lane gets more AP (and thus more damage) than if his 0 farm partner took the next bit of farm. Moreover, if he keeps getting farm he can get tankier/harder to kill (more damage) *and* later a void staff so that you can't build as well against his damage. As a result, I posit that the 0 CS/carry lane does more damage and will be effective in team fights than if you had split the farm. Your point is important, and given enough nerfs I must admit it'd be possible for a Kennen/Morg lane to trade off rushing hourglasses and be effective enough. But I don't see Riot moving in this direction or approaching the problem in a way that actually promotes that style. | ||
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TheYango
United States47024 Posts
On September 07 2011 09:57 phyvo wrote: I don't think it's quite that justifiable, especially in the case of AP carries. I mean if you put something like, say, Cho/Janna bot there really is no excuse for Janna stealing Cho's farm even if he builds full tank and I still think any sort of 0 cs + tank lane will still win out over a split farm tank lane. Moreover, as great as auras are, if they're only benefiting one member of your team that's not really an effective use of botlane farm even if the receiver is one of your solo carries. Obviously it's situational, but it's honestly not too inconceivable to come up with a reasonable team where all 4 non-support champs can make use of WotA, Soul Shroud, or Aegis. | ||
crate
United States2474 Posts
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Kennigit
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Canada19447 Posts
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NeoIllusions
United States37500 Posts
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Two_DoWn
United States13684 Posts
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