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On September 08 2011 12:15 RoninShogun wrote: When you are channeling 'e' as Garen and use your ultimate on someone while still spinning, if they flash out of range Garen will still cast his ult on them regardless how far out of range they are u cant cast ur ult while spinning -.-;;
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On September 08 2011 12:51 locodoco wrote:Show nested quote +On September 08 2011 12:15 RoninShogun wrote: When you are channeling 'e' as Garen and use your ultimate on someone while still spinning, if they flash out of range Garen will still cast his ult on them regardless how far out of range they are u cant cast ur ult while spinning -.-;; Not quite what he meant - Pretty sure he meant if you click your ult just before your spin ends (so it's "queued up") and they flash (also before spin ends) the ult will still go off, even though they're out of range. I'd go test this, but servers are kaputz.
Edit: It's also possible RoninShogun is not aware that Garen's ult range is actually pretty reasonable, like 500? or so.
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On September 08 2011 12:49 TheYango wrote:Show nested quote +On September 08 2011 12:45 sob3k wrote:On September 08 2011 12:28 Eishi_Ki wrote: I was hoping that we could customize the recommended items list. It's not a lot of hassle to go through the menu but I feel it would be streamlined if the summoner could pre-determine what items appear in the list. (A lot of the recommended items are pretty redundant anyway) That would be so awesome http://na.leagueoflegends.com/board/showthread.php?t=1177803Presumably at some point someone will write a GUI interface to make the changes for you, if editing text files isn't your thing. EDIT: Apparently this: http://na.leagueoflegends.com/board/showthread.php?t=145862has been converted to use the new API. So you should be all set.
Whilst this is good and all (and I appreciate you linking me to it), I would just rather Riot supported something like this and made it a helluva lot more simple to do by just simply including it in the client.
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Whatever you do do not alert them of the XvX bug in TT custom games
numbers not disclosed for confidentiality and obscurity
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^^ Hahaha. Yeah sadly the XvX "bug" in the most fun I've ever had on TT.
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On September 08 2011 11:56 Lightningbullet wrote:Show nested quote +On September 07 2011 17:43 mercurial wrote: You mean like Tristana jumping after getting rooted? :D LOL, I love doing that. I think if the user jumps before getting stunned, she jumps and is stunned directly afterwards
Depends, if you get hit before you're jumping (with maokai or so) then the root duration lasts from when he hits you till it ends, during the jump the counter will be going down.
With dazzle or so you'll get hit after you jump so it'll apply the duration at that point.
Its quite imbalanced.
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losses with a leaver should not count against you.
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On September 08 2011 16:17 alexlw92 wrote: losses with a leaver should not count against you.
duo queue, premade abuse possible
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"its your turn to leave" "oki"
lose 12 elo per 2 loses instead of 24 ._.
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"Minion bug" after disconnects ingame.
+ Show Spoiler +Currently, if you disconnect for any reason and the "Would you like to reconnect? Yes/No"-dialogue pops out and you press "yes", you reconnect, but your vision of minions is flawed to the point where the game is unplayable. Basicly you have "vision" of minions who were alive when you disconnected, but can neither interact with them nor see champions near them. It creates huge amounts of confusion and the only way to fix it is to End Game -> Reconnect.
This bug is hugely annoying (especially in ranked) since it causes reconnects to last multiple minutes longer than they should be.
Regarding this, they could also look into some more minion / graphics bugs like : Monster projectiles randomly follow you through whole game even without DC ( Dragons/Lizards fire sticks to you like glue during whole game + sound it makes is permanent ) also sometime summoners manage to stay under ignite animation through whole game .
Disconects : Some1 else has encountered being in summoner loading screen , you are 100% loaded , but one of other players loads slow and then stops at some % and stays like that . I waited 5 minutes and it still showed same % . I got fed up and restarted client then it told i still have game running and i conect to find out that all of players had been playing the whole time i was stuck in load screen. It hapened once more to me , but this time i restarted client asap and missed only few minutes of game . Other then that i have only 1 Dc in LoL due to lightning hitting my house .... doh
@r.Evo sry didn't expect you to add my post from GD to this OP on your own . +1 to you
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Would love to have the Wukong bug fixed. If Wukong ulties certain champions while they are ultiing , the knockup will lead to a glitch where they said champions seem to "disapear" for 1-2mins... i've had this happen with Katarina and Fiddle... . xoxox Riot
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On September 08 2011 18:01 DH_Remorse wrote:Would love to have the Wukong bug fixed. If Wukong ulties certain champions while they are ultiing , the knockup will lead to a glitch where they said champions seem to "disapear" for 1-2mins... i've had this happen with Katarina and Fiddle...  . xoxox Riot
Isnt that called a kill? Or 'Death' in some cultures...
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On September 08 2011 14:11 Eishi_Ki wrote:Show nested quote +On September 08 2011 12:49 TheYango wrote:On September 08 2011 12:45 sob3k wrote:On September 08 2011 12:28 Eishi_Ki wrote: I was hoping that we could customize the recommended items list. It's not a lot of hassle to go through the menu but I feel it would be streamlined if the summoner could pre-determine what items appear in the list. (A lot of the recommended items are pretty redundant anyway) That would be so awesome http://na.leagueoflegends.com/board/showthread.php?t=1177803Presumably at some point someone will write a GUI interface to make the changes for you, if editing text files isn't your thing. EDIT: Apparently this: http://na.leagueoflegends.com/board/showthread.php?t=145862has been converted to use the new API. So you should be all set. Whilst this is good and all (and I appreciate you linking me to it), I would just rather Riot supported something like this and made it a helluva lot more simple to do by just simply including it in the client. For now this should work well enough. If Riot can "outsource" some stuff by creating a simple API they can focus on the stuff the community can't do (spectator mode, proper replays, bug fixes etc), while we still get the stuff we want.
Eventually, they might work the best community made tools into the game, but that can wait.
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On September 08 2011 18:47 ihasaKAROT wrote:Show nested quote +On September 08 2011 18:01 DH_Remorse wrote:Would love to have the Wukong bug fixed. If Wukong ulties certain champions while they are ultiing , the knockup will lead to a glitch where they said champions seem to "disapear" for 1-2mins... i've had this happen with Katarina and Fiddle...  . xoxox Riot Isnt that called a kill? Or 'Death' in some cultures... Theres a weird bug with knockups around where you get knocked up really really really good.
i've been knocked up unusually high a couple times, and 3 or 4 days ago i saw myself rocketing away and didnt come back down till 5-10 seconds had passed. i THINK i could move in the meantime, but its hard to tell coz i didnt see myself.
dont recall being fiddle or katarina, and i have no idea how to reproduce.
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On September 08 2011 19:51 snow2.0 wrote:Show nested quote +On September 08 2011 18:47 ihasaKAROT wrote:On September 08 2011 18:01 DH_Remorse wrote:Would love to have the Wukong bug fixed. If Wukong ulties certain champions while they are ultiing , the knockup will lead to a glitch where they said champions seem to "disapear" for 1-2mins... i've had this happen with Katarina and Fiddle...  . xoxox Riot Isnt that called a kill? Or 'Death' in some cultures... Theres a weird bug with knockups around where you get knocked up really really really good. i've been knocked up unusually high a couple times, and 3 or 4 days ago i saw myself rocketing away and didnt come back down till 5-10 seconds had passed. i THINK i could move in the meantime, but its hard to tell coz i didnt see myself. dont recall being fiddle or katarina, and i have no idea how to reproduce.
The funniest part is that if you're a ranged DPS, you can still attack them using hold/attack move. It's basically a 10 second stun except you kind of fly off into the sky
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I'm fairly sure the tooltip on Tryndamere's ult is bugged. I die all the time with the little icon still there with the grey ticking around it or whatever. Maybe its still using 6 seconds or something instead of 5? I notice it alot when I'm poisoned and I wait touse my heal and watch the thing grey out then when it's 3/4 done I die and am like wtf?
Gotten used to it, but still annoying
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On September 08 2011 15:53 Chrispy wrote: ^^ Hahaha. Yeah sadly the XvX "bug" in the most fun I've ever had on TT. I seriously think they should add a normal q for it with season 2 and dominion. Its fun. The point of a game is to have fun.
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Bearded Elder29903 Posts
6v6 games are my priority for the last 4-5 days, playing it all day with 6 man premade team, so much fun :D
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On September 09 2011 01:04 Ian Ian Ian wrote: I'm fairly sure the tooltip on Tryndamere's ult is bugged. I die all the time with the little icon still there with the grey ticking around it or whatever. Maybe its still using 6 seconds or something instead of 5? I notice it alot when I'm poisoned and I wait touse my heal and watch the thing grey out then when it's 3/4 done I die and am like wtf?
Gotten used to it, but still annoying That happens to be but with just about everything.
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Anyone else getting a bug in the client when you go to the bans in ranked the characters won't show up? http://imgur.com/Xf6w7
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