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On August 25 2011 00:17 Slayer91 wrote:Show nested quote +On August 25 2011 00:12 Tobberoth wrote: So bloody typical. I finally get Vlad... just 1-2 patches after he's heavily nerfed. I get Orianna, and she's immediately nerfed.
I should start buying all the heroes I consider OP, they are guaranteed to be nerfed. Intentional? Vlad is still not underpowered btw, really underrated because of the nerfs. Yeah, I find Vlads amazing. Brings so much to team fights and has an amazing escape ability. Still, it's annoying to get dominated early on in the mid by good players simply because your cooldown is so ridiculously long. The bug with Rylai isn't making it better, no idea why Riot hasn't fixed it yet.
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I hope they continue to give Lee Sin favorable tweaks (I still don't get what his change is exactly, but I assume it makes hitting Q easier in lane) while continuing to nerf Jax and Xin. Seems like they've got a handle on this whole balance thing pretty well.
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On August 25 2011 00:17 Slayer91 wrote:Show nested quote +On August 25 2011 00:12 Tobberoth wrote: So bloody typical. I finally get Vlad... just 1-2 patches after he's heavily nerfed. I get Orianna, and she's immediately nerfed.
I should start buying all the heroes I consider OP, they are guaranteed to be nerfed. Intentional? Vlad is still not underpowered btw, really underrated because of the nerfs. I think he was really underpowered, but since all the gay top laners are no more (WW, Udyr, Jax, Malph, Yorick) putting some weaker laner will probably be fine.
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On August 25 2011 00:23 Mogwai wrote: I hope they continue to give Lee Sin favorable tweaks (I still don't get what his change is exactly, but I assume it makes hitting Q easier in lane) while continuing to nerf Jax and Xin. Seems like they've got a handle on this whole balance thing pretty well. I can TASTE the sarcasm in your voice.
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United States37500 Posts
On August 25 2011 00:25 Two_DoWn wrote:Show nested quote +On August 25 2011 00:23 Mogwai wrote: I hope they continue to give Lee Sin favorable tweaks (I still don't get what his change is exactly, but I assume it makes hitting Q easier in lane) while continuing to nerf Jax and Xin. Seems like they've got a handle on this whole balance thing pretty well. I can TASTE the sarcasm in your voice.
From Smash's Mantheon thread
...is Lee Sin because he's a fucking bullshit stupid asshole fuckhead of a character
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So I was thinking about my tank builds last night. I remembered the Maokai build I got from the guide here on TL left me with about 150 of each armour/MR. Is it worth getting armour//MR after 150, or is the guide stopping there to maintain AP on him?
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On August 25 2011 00:20 zulu_nation8 wrote: I don't get why they didn't nerf karma's heal? Isn't she the obvious support choice now besides janna? Cause no one plays karma, thus no one bitches about karma, thus riot doesn't hear much about her. Waiting for the karma buff so I can abuse in solo queue. =D
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Karma heal is fine because in order to use it you blow a 20 second cd AND the ability to blast someone for a billion health.
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I used to think lee sin was the most imbalanced fucker around when I started playing him. (Get like 8 kills from jungling or a bit less and a free godlike carry mode from laning) but when people got used to playing versus him I'm not so convinced he's totally broken atm.
-His levels 1-3 or so are absurdly strong, but he falls off a bit after that. I can dominate almost anyone in lane early on but irelias/udyrs/I'm sure theres more have beaten me by surviving early on and then having insane amounts of armour that their higher sustained DPS wins out. -He's extremely reliant on hitting his Q's and having to spam W EE and Q makes you run out of energy fast so you really don't want to miss them. -He can still do absurdly crazy shit early game by starting stone golems and ganking any lane or even the jungler at level 2
I do think he's manageable after that though, he snowballs hard but once people get used to him he's somewhat like an assassin in that his damage versus tanky guys is actually really not good at all he relies mostly on his intital burst+flurry and short cd on Q to function like a mini akali. Akali can seem OP as hell when you burn like escapes and flashes and exhausts and she kills you anyway, but the way akali works is that she basically wants to proc a Q every 4 seconds or whatever so if you keep flashing away she doesn't care because she wants to use her R to get the damage and activate the Q anyway. When you don't actually run from akali her damage doesn't change all that much, and she's much easier to kill for your team. (Obviously she has nearly 2k base damage on a triple Q+triple R+cresecent slash and the intital passive AP magic damage boost+ignite so carries are fucked regardless)
I was actually getting more kills on Xin Zhao recently in 5's because his ganks are easier to pull off (I suck at skill shots, lee sin my first heavily played skillshot champ and I didn't touch dota) and my team tends to be more kiting based so I can't always dive carries with another bruiser which Lee sin excels it. Not that the xin nerfs were justified. Jax I can see since he was a secretly super strong hero with niche counters.
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On August 25 2011 00:26 NeoIllusions wrote:Show nested quote +On August 25 2011 00:25 Two_DoWn wrote:On August 25 2011 00:23 Mogwai wrote: I hope they continue to give Lee Sin favorable tweaks (I still don't get what his change is exactly, but I assume it makes hitting Q easier in lane) while continuing to nerf Jax and Xin. Seems like they've got a handle on this whole balance thing pretty well. I can TASTE the sarcasm in your voice. From Smash's Mantheon thread Show nested quote +...is Lee Sin because he's a fucking bullshit stupid asshole fuckhead of a character
so salty.
obviously riot wants to buff lee sin cause they have a boner for the whole blind monk thing.
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On August 25 2011 00:27 57 Corvette wrote: So I was thinking about my tank builds last night. I remembered the Maokai build I got from the guide here on TL left me with about 150 of each armour/MR. Is it worth getting armour//MR after 150, or is the guide stopping there to maintain AP on him? I was wondering about this myself a while ago, and I remember if you graph the reduced incoming damage multiplier against armor, it's a decaying exponential. Thus there must be some point where the rate of return from buying more armor is so small that it doesn't justify the cost, I'm just at work and can't really do the math right now.
This is the decaying exponential:http://www.wolframalpha.com/input/?i=100%2F(100%2BA)+from+0+to+500
I'm guessing it's somewhere around 250+ armor, I don't think 150 is high enough to become cost-inefficient. The most interesting thing is that from an effective health perspective, there are no diminishing returns on armor or MR, since each point of armor increases the amount of damage required to kill you by 1% of your max HP.
Edit: I don't think LS is totally broken, just super strong in all stages of the game. His early game is crazy good as everyone knows, but he has some sick utility in the late game with his attack speed slow, shield, and dragon kick. I'd like to see them nerf the range on his Q and W by say 10% and see how that plays out.
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On August 25 2011 00:10 r.Evo wrote:Show nested quote +On August 25 2011 00:03 Requizen wrote:On August 25 2011 00:01 r.Evo wrote:On August 24 2011 23:59 NeoIllusions wrote:On August 24 2011 23:57 Requizen wrote: So I've been playing more recently. I want to start focusing on just one champion to get better. The people I play with are usually a Morde, an Ashe and a Rammus.
The champions I own: - Lux - Twisted Fate - Corki - Master Yi - (I've played Brand when he was free, probably going to buy him when my IP gets back up)
Any suggestions on which one to focus on? I like playing high damage and/or high mobility characters, so those are the ones I went for, but (obviously) they all have drawbacks. Corki and Brand. Tristana. I haven't yet played her, how does she play? Straight AD/AS carry? Hugest mobility of any AD carry (her jump CD resets on kills/assists), strongest AS steroid (90% at lvl 5), healing reduction and a knockback ult (most effective way to protect yourself from bitches like Irelia who ignore any other form of cc anyway) to keep divers off your ass. Early game she's pretty much a very strong burst caster that goes in with jump+e+later ult, once she has her IE she's a straight AD carry. Edit: And she's dirt cheap or even free if you like league of legends on facebook. =P
Hm, I suppose I'll get her via Facebook and try her out. I never really thought of her that much, she seems to be pretty much the same as Corki, but with slightly different abilities (Valk/Jump, etc).
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On August 24 2011 23:35 BlackPaladin wrote: Did Csheep a few pages back say exactly what I was saying in the other GD thread and get people to actually go "oh damn, I should try that out?"
Like....do people ever even play veigar at all or do they just talk out of their ass and hope a higher elo player confirms said asstalking? Cause if you actually ever played him (and I don't mean for like 10 games and then going hurrdurrr i'm best veigar player) what csheep said was exactly how things turns out and makes 100% perfect sense..... yet somehow people are arguing against it when they're wrong lol (shikyo-esque kids....yep, i'm talking to you Tapioca...how does it feel??)
OH NO YOU DI-N'T *snap*
Here's more of my opinion. No, I don't play a whole lot of veigar. In fact, I specifically mention that everytime I play veigar I mostly just end up trying to stun with dark matter and farm with event horizon BUT anyways...
It's not so much that I'm saying "maxing dark matter over baleful strike will work". It's more like "putting points only into baleful shouldn't work" because you can't really make use of the low cooldown on Q if the other guy can harass you nonstop. Veigar's lane competition got harder in a solo lane. Instead of being up against ranged DPS like ashe who at least have to eat a baleful strike when they wanna harass you, these days no one has to take anything from veigar if all he has is Q because it can't HIT anything not even as retaliation.
First few levels doesn't increase his AP gain by a whole lot. This is mostly because even if the cooldown is reduced by 1s, you still have to respect the creep's HP when last-hitting and it just doesn't always work out so nicely that you have a creep that's prime for being Q'd the instant it's off cooldown...and this is further compounded by the fact that you will eat harass after harass from 700+ range. I acknowledge that as you get to level 7's and level 9's that the cooldowns begin to mass up but by then will you even be in a position to talk about freefarming with your Q?
You don`t max Q first on Nasus unless you can afford to. Veigar's farming may be ranged but he's really not that different. You can toss points into Q as long as you feel like you can freefarm that thing but making it sound like maxing Q is the only cookie-cutter way to go is iffy to me.
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On August 25 2011 00:46 Requizen wrote:Show nested quote +On August 25 2011 00:10 r.Evo wrote:On August 25 2011 00:03 Requizen wrote:On August 25 2011 00:01 r.Evo wrote:On August 24 2011 23:59 NeoIllusions wrote:On August 24 2011 23:57 Requizen wrote: So I've been playing more recently. I want to start focusing on just one champion to get better. The people I play with are usually a Morde, an Ashe and a Rammus.
The champions I own: - Lux - Twisted Fate - Corki - Master Yi - (I've played Brand when he was free, probably going to buy him when my IP gets back up)
Any suggestions on which one to focus on? I like playing high damage and/or high mobility characters, so those are the ones I went for, but (obviously) they all have drawbacks. Corki and Brand. Tristana. I haven't yet played her, how does she play? Straight AD/AS carry? Hugest mobility of any AD carry (her jump CD resets on kills/assists), strongest AS steroid (90% at lvl 5), healing reduction and a knockback ult (most effective way to protect yourself from bitches like Irelia who ignore any other form of cc anyway) to keep divers off your ass. Early game she's pretty much a very strong burst caster that goes in with jump+e+later ult, once she has her IE she's a straight AD carry. Edit: And she's dirt cheap or even free if you like league of legends on facebook. =P Hm, I suppose I'll get her via Facebook and try her out. I never really thought of her that much, she seems to be pretty much the same as Corki, but with slightly different abilities (Valk/Jump, etc).
Corki has loads of AoE damage and way stronger poke + his armor shred.
Trist has way more single target damage when it really comes down dirty (90% AS steroid and IE, yes please) and her huge range lategame+the CD reset thingy makes her more mobile.
The two are really not similar at all (especially considering item builds), except for having a jump ability on W. =P
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You always max Q on Nasus, spirit fire pushes the lane and costs too much mana, whither doesn't improve enough to justify it. At level 1 Q you are totally open as soon as you Q a creep because the CD is so long.
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Wow...I guess IEM really boosted Hotshot's popularity. 13.5k viewers and just randomly browsing the web
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On August 25 2011 00:23 Mogwai wrote: I hope they continue to give Lee Sin favorable tweaks (I still don't get what his change is exactly, but I assume it makes hitting Q easier in lane) while continuing to nerf Jax and Xin. Seems like they've got a handle on this whole balance thing pretty well.
It took me awhile to figure it out, but the change is that Lee Sin will only automatically attack champions after using Q. It might be helpful for escaping by hitting jungle creeps or minions with Q and not being slowed down by an autoattack, but other than that I don't really see the point.
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So I'm finally logged into EU and there's no ranked Q available. QQ.
Go away americants, you're ruining our server.
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On August 25 2011 00:50 Slayer91 wrote: You always max Q on Nasus, spirit fire pushes the lane and costs too much mana, whither doesn't improve enough to justify it. At level 1 Q you are totally open as soon as you Q a creep because the CD is so long.
For the most part Nasus at least have sustain and you're sending him top where, again, you can afford to have Q tiered up(or for that matter, have no choice because it's melee vs melee there).
Would you really max Q if you were fighting an annie as Nasus? How would that work out for you exactly?
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