• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:01
CET 05:01
KST 13:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV The 2048 Game Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1627 users

[Patch 1.0.0.124: Talon] General Discussion - Page 225

Forum Index > LoL General
Post a Reply
Prev 1 223 224 225 226 227 231 Next
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 13 2011 16:53 GMT
#4481
On September 14 2011 01:51 TheYango wrote:
Show nested quote +
On September 14 2011 01:39 Southlight wrote:
Squishies often stay low but good squishies usually stay away from most of your burst anyways. Otherwise you're generally looking at most people having AT LEAST 100 MR pretty easily off of one Negatron.

Using Annie Q as an example, you only need ~15 AP for Sorcs to beat the damage increase from Blasting Wand's 40 AP vs. a 100 MR target, or ~115 AP vs a 150 MR target (numbers that you easily beat while building toward Deathcap). They don't become THAT cost-ineffective vs. tankier targets till past 150 MR--where the breakeven AP levels start to get unrealistically high. Having the really strong 20% damage boost vs. squishier targets feels worth it to me when you're not sacrificing that much damage vs. tankier targets at all.

the missing piece of this equation is how flat MPen gets devalued by Archaic Mastery and Void Staff.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 13 2011 16:54 GMT
#4482
Also getting 15 minutes out of them is debatable because if you truly want a pure AP build you'd just run 2/3 DRing -> Cap -> Void, which with blue buff on AP carries gets farmed relatively quickly.
oraoraoraoraoraoraoraora
TheYango
Profile Joined September 2008
United States47024 Posts
September 13 2011 16:55 GMT
#4483
On September 14 2011 01:52 Southlight wrote:
Except it costs 750 gold, so you delay your NLR/deathcap by a significant amount. Would you rather have the sorc boot or the NLR?

When have you ever needed to make that comparison? Of couse if you have 1600 gold on hand you'll always buy the NLR, but if you back with 1k gold in hand, you're not going to just back to lane with nothing and intentionally put yourself at a 1k gold item disadvantage to your lane opponent--and if you're choosing between Blasting Wand and Sorcs, it's not actually that bad of a comparison for Sorcs.
Moderator
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 13 2011 16:55 GMT
#4484
I would put myself at the "1k gold disadvantage" because if I'm farming for an NLR I am farming for an NLR.
oraoraoraoraoraoraoraora
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-09-13 16:57:06
September 13 2011 16:56 GMT
#4485
I will get sorcs on nearly every ap carry that I lane against a squishy. While I cant claim to have done the math, it feels like the damage increase from sorcs is larger than any item you can get save NLR. But the other part of sorcs is that you get the damage boost AND the speed boost, and for characters like orianna and annie that can mean the difference between kills and not.

Oh, and never run mp5 anymore, on anyone. Ive been running armor yellows and cant tell the difference on casters.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 13 2011 16:58 GMT
#4486
On September 14 2011 01:56 Two_DoWn wrote:
Oh, and never run mp5 anymore, on anyone. Ive been running armor yellows and cant tell the difference on casters.

I've been doing this for.... 6 months? basically since I went on Jarman tear.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 13 2011 16:58 GMT
#4487
I still run yellow mp5 because I'm too lazy to change a runepage I rarely use anymore >_>
oraoraoraoraoraoraoraora
TheYango
Profile Joined September 2008
United States47024 Posts
September 13 2011 17:10 GMT
#4488
On September 14 2011 01:55 Southlight wrote:
I would put myself at the "1k gold disadvantage" because if I'm farming for an NLR I am farming for an NLR.

Shouldn't any competent enemy laner be able to zone the shit out of you off banking that kind of money, seeing as having 1k gold banked is more of a gold disparity than dying twice?
Moderator
Thurokiir
Profile Joined June 2010
United States779 Posts
September 13 2011 17:13 GMT
#4489
On September 14 2011 01:51 TheYango wrote:
Show nested quote +
On September 14 2011 01:39 Southlight wrote:
Squishies often stay low but good squishies usually stay away from most of your burst anyways. Otherwise you're generally looking at most people having AT LEAST 100 MR pretty easily off of one Negatron.

Using Annie Q as an example, you only need ~15 AP for Sorcs to beat the damage increase from Blasting Wand's 40 AP vs. a 100 MR target, or ~115 AP vs a 150 MR target (numbers that you easily beat while building toward Deathcap). They don't become THAT cost-ineffective vs. tankier targets till past 150 MR--where the breakeven AP levels start to get unrealistically high. Having the really strong 20% damage boost vs. squishier targets feels worth it to me when you're not sacrificing that much damage vs. tankier targets at all.

Sorcs obviously become really bad at the point where you want/are getting Void Staff, but seeing as you're getting a good 15 minutes' use out of them, it doesn't feel that bad to me.


I agree with the 15 minutes. If you're playing a good mobile dominant AP character like you're supposed to then the sorc boots pay off in the ability to make kills and also to travel across the map. Which then snowballs into later payoff for you as you gain a larger CS/Kill advantage either by them not being able to play the game or you able to play it to your hearts content.

That said, the counter to this would be the fact that you might be camping mid for long periods of time which results in you farming up a good 3000+ g at 15~ mins so you can make your purchase decision from there, which seems to be mercs as a default choice. Under which idea is the merc treads supposed to fit under, a more tanky/fighty character or one that's more easily able to get away from ganks? Because so far I really haven't felt the imperative need that where I thought "wow if that stun had lasted .3 sec v. .5 I would have lived.

Also I haven't seen discussion about the natural magic pen of hero's moves ie, Annie recently had a lot of magic pen changes just to her spells to make her damage more viable in games, how does that work with rune/gear based APen? Just flat additive?
Tahts halo dont worry
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-09-13 17:19:16
September 13 2011 17:17 GMT
#4490
On September 14 2011 02:10 TheYango wrote:
Show nested quote +
On September 14 2011 01:55 Southlight wrote:
I would put myself at the "1k gold disadvantage" because if I'm farming for an NLR I am farming for an NLR.

Shouldn't any competent enemy laner be able to zone the shit out of you off banking that kind of money, seeing as having 1k gold banked is more of a gold disparity than dying twice?


No because by your logic saving up for BFSword on bottom lane AD in a relatively equal lane would equate to suicide. The reality is that most players have varying levels of bank, and if someone looks at a guy who backed with money and didn't buy anything and decides to buy a Blast/Sorc/2 more DRings and thinks they're automatically going to nuke someone off lane then the guy getting zoned is also probably playing wrong.

Assuming both players played relatively evenly you're going to look at 2-3 dring + boot on both sides. If one guy decides to keep 1k banked and the other guy spends, you're not looking at a big enough disparity to change anything.

... it's why AP carries in particular tend not to give two cents how fed their opponent is, as long as they're still getting their farm and they're not getting one-shot.

Edit:
The real disparity comes if someone gets NLR faster than the other (ie. one gets BFSword before the other) but that's still not an insurmountable issue. It sucks, sure, but you don't automatically loses the lane/game.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 13 2011 17:17 GMT
#4491
On September 14 2011 02:13 Thurokiir wrote:
Also I haven't seen discussion about the natural magic pen of hero's moves ie, Annie recently had a lot of magic pen changes just to her spells to make her damage more viable in games, how does that work with rune/gear based APen? Just flat additive?

what the fuck are you talking about?
mogwaismusings.wordpress.com
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 13 2011 17:19 GMT
#4492
On September 14 2011 02:17 Mogwai wrote:
Show nested quote +
On September 14 2011 02:13 Thurokiir wrote:
Also I haven't seen discussion about the natural magic pen of hero's moves ie, Annie recently had a lot of magic pen changes just to her spells to make her damage more viable in games, how does that work with rune/gear based APen? Just flat additive?

what the fuck are you talking about?

You didn't know? Apparently every champ has like 10-30 innate Mpen on every single spell.
He's probs confusing base damage with mpen or smth since annie's base dmg got buffed many patches ago.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 13 2011 17:19 GMT
#4493
On September 14 2011 01:25 Southlight wrote:
Yeeeah. I dunno, I'd rather get that quick NLR->Deathcap than invest freaking 750 into a Sorc Boots. I'll usually only upgrade to Tier 2 Boots if I desperately need some sort of defense, otherwise for AP heroes in particular I don't find a pressing need to upgrade. Much more important to hit core items faster.

Edit:
Show nested quote +
On September 14 2011 01:25 Requizen wrote:
Really? Doesn't make much sense, but I'm sure you probably know better. Care to explain the reasoning?


20 flat mpen is useless when they have like 150+ MR. Void Staff will chunk down most of that, along with the 15% mastery, so the 20 ends up being like 10. 750 gold for 10 mpen is really cost inefficient.

I only get sorc boots on heroes like Annie and Aniv if I'm doing the cheesy mpen + sorc + guise build and just fucking people up in the first 20 minutes.

Many burst casters get a lot out of fast Sorc Boots. Having a movespeed advantage and 30 MPen is pretty damn strong.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 13 2011 17:23 GMT
#4494
On September 14 2011 02:19 JackDino wrote:
Show nested quote +
On September 14 2011 02:17 Mogwai wrote:
On September 14 2011 02:13 Thurokiir wrote:
Also I haven't seen discussion about the natural magic pen of hero's moves ie, Annie recently had a lot of magic pen changes just to her spells to make her damage more viable in games, how does that work with rune/gear based APen? Just flat additive?

what the fuck are you talking about?

You didn't know? Apparently every champ has like 10-30 innate Mpen on every single spell.
He's probs confusing base damage with mpen or smth since annie's base dmg got buffed many patches ago.

what the fuck are you talking about?
mogwaismusings.wordpress.com
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
September 13 2011 17:24 GMT
#4495
lol innate mpen
Stuck.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 13 2011 17:27 GMT
#4496
On September 13 2011 22:33 -Kato- wrote:
Wow could you get to the point of actually healing an an enemy?


In order for Galio to heal enemies you'd need -230 MR for level 1 Q and -240 MR for level 1 E. In order to take extra damage instead of heal you'd need -170 MR for level 1 W.

These are attainable values.

Soraka: -120 MR
Heimer: -50 MR
Karthus: -35 MR
Amumu: -35 MR
Morgana: -40 MR
Abyssal: -20 MR
Malady: -24 MR
Galio's Base MR: +30

Total: -294 MR

At that point Q should be healing for 23, E for 13.5, and W will cause Galio to take 14.6 extra damage.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NonY
Profile Blog Joined June 2007
8751 Posts
September 13 2011 17:35 GMT
#4497
As long as people are talking a little about boots, I've thought that for AP mid, boots of mobility or swiftness would be better than sorc boots. For example I think they'd be great with LeBlanc lvl 6-11 or so, for getting full combos off in lane and also for getting to other lanes faster than normal. Even if the 20 MR means she isn't getting kills, anyone she fulls combos or lands a snare on almost always has to go back, and that should get towers/dragons more consistently than hoping for surprise kills.

And the boots would be better defensively against skill shot champs (morg, brand) and ganks. Any time they miss a skill shot, you are almost guaranteed to hit them back while their shit is on CD and you have faster move speed. And it'd be harder for them to push the lane without getting punished for it because you charge at them when they want to go cast their W.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 13 2011 17:37 GMT
#4498
I would never get swifties, ever. I just hate them as a boot. The possibilities you give up for a TINY bit of extra movespeed doesnt seem worth it. Mobility boots I would consider only if you plan on ganking a LOT and there are no stuns on the other team and they are all very tanky.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-09-13 17:41:44
September 13 2011 17:41 GMT
#4499
Mobilities rape because they're funny as shit.

I guess I'm trying to say I like the idea.
mogwaismusings.wordpress.com
Zenithal
Profile Joined August 2011
United States142 Posts
September 13 2011 17:42 GMT
#4500
I only really see Mobility as roamer/jungler/ganker boots. If you're in lane for long periods of time, you almost need those other advantages. However, if you're constantly running around, getting from A to B to set up kills or save someone is important.

Swiftness are meh. The boost isn't noticeable enough in most situations, and most champs have enough escape tools. There's never really been a time where I though that +1 move would have saved me.
Whatevs
Prev 1 223 224 225 226 227 231 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft687
RuFF_SC2 113
StarCraft: Brood War
Sharp 1181
Shuttle 543
GoRush 239
Noble 42
Bale 24
Icarus 13
Dota 2
monkeys_forever466
LuMiX1
League of Legends
JimRising 763
C9.Mang0449
Counter-Strike
Coldzera 989
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor139
Other Games
summit1g9050
hungrybox257
ToD202
Maynarde164
Organizations
Other Games
gamesdonequick1289
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 87
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5845
• Rush735
Upcoming Events
Replay Cast
4h 59m
Wardi Open
7h 59m
Monday Night Weeklies
12h 59m
Sparkling Tuna Cup
1d 5h
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
2 days
The PondCast
3 days
OSC
4 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
5 days
Sparkling Tuna Cup
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.