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Craton
United States17233 Posts
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Shiv.
3534 Posts
On July 12 2011 06:29 broz0rs wrote: the funny thing about loco's post is that it won't make any sense if you're new to the game, but if you play for more than 2 months and know the scene.. rofl What's the best way to get in touch with said scene? There's so many LoL communities available (it seems) that I'm barely able to distinguish which are legit and which aren't. | ||
HazMat
United States17077 Posts
On July 14 2011 04:31 Shiv. wrote: What's the best way to get in touch with said scene? There's so many LoL communities available (it seems) that I'm barely able to distinguish which are legit and which aren't. clgaming.net/livestreams BEWARE: | ||
Shiv.
3534 Posts
Thank you very much sir. | ||
APurpleCow
United States1372 Posts
If you can't wait for the champion to get free, ask a friend who has him if you can get on his account. On July 12 2011 13:01 Craton wrote: An all-purpose set of tier 1 runes is cheap and will last you a long time. No need to go runeless 'till 20. ^ yep. Then when you hit 30 you can combine the runes, meaning you actually spent no IP getting those tier 1 runes in the first place. | ||
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TheYango
United States47024 Posts
On July 14 2011 05:40 APurpleCow wrote: Then when you hit 30 you can combine the runes, meaning you actually spent no IP getting those tier 1 runes in the first place. Assuming you don't get some weird useless stuff like flat mana reds. Though there's also the chance of getting lucky and getting an HP quint or something out of your combines (in which case you gained IP from your combining). | ||
Odds
Canada1188 Posts
1. Never miss last hits. Ever. Beat yourself up when you miss last hits. Because you shouldn't. 2. Always buy wards. 3. Duo with L at erry opportunity. He will never, ever fail you in any way, shape, or form. 4. Most important chat command: /mute all | ||
APurpleCow
United States1372 Posts
On July 14 2011 06:50 TheYango wrote: Assuming you don't get some weird useless stuff like flat mana reds. Though there's also the chance of getting lucky and getting an HP quint or something out of your combines (in which case you gained IP from your combining). I thought I saw some math saying it was cheaper to combine tier 1 runes than to buy tier 3 runes, assuming you didn't already have 9x of any tier 3 runes. | ||
KinosJourney2
Sweden1811 Posts
+ Show Spoiler [More on runes] + IMO the best runes to begin with that works the best on the most AP characters are Magic Penetration marks, Mana regen per level seals(Don't use these on characters where you won't have mana problems or dont use mana at all, use armor seals instead then), ability power per level or magic resist per level glyphs (i use magic resist on 99% of the characters i play, really useful) and either magic penetration or flat ability power quints. For AD you should go with Armor Penetration marks, Mana Regen per level, Attack Speed or Armor seals (depends on what character(s) you'll be playing), Magic Resist per level or Attack speed glyphs and Armor Penetration quints. Don't spend your IP on champions unless you are 100% sure you want the champion and will enjoy it. LoL is a pretty fun game so as long as you keep playing it you are bound to learn things along the way. Check for featured/pro builds on www.solomid.net if you aren't sure how to play a certain champion, but don't follow all guides 100% as they aren't all completely correct at all times. The really necessary things to learn is to last hit minions (never just right click a full health minion and hope to get the gold for it) and all the game mechanics like how Armor and Magic resist affects different types of damage etc ![]() EDIT: Also, if you have questions about any game mechanic go to www.leagueoflegends.wikia.com ![]() | ||
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TheYango
United States47024 Posts
On July 14 2011 08:49 APurpleCow wrote: I thought I saw some math saying it was cheaper to combine tier 1 runes than to buy tier 3 runes, assuming you didn't already have 9x of any tier 3 runes. It is cheaper, but whether it's "worth it" depends on how many rune types you consider useful. It's also very much up to luck. | ||
rwrzr
United States1980 Posts
5 Runes needed to upgrade to next Level Total Cost of Tier 1 -> 3 Conversion: 15 IP * 5 * 5 = 375 IP or 25 Tier 1 Runes Tier 3 Rune Prices Quint - 515, 1025, or 2050 each Rune - 205, 410, or 820 each Disclaimer: Not all T3 Runes are useful and by combining there is a possibility of "losing IP" because if you get a 205 IP T3 Rune it cost you 375 IP. Ideally you are pro and gamble 3x T3 HP Quints or something like that. Conclusion: Fill your rune pages with T1 wait for 20 and get T3. When you get to 20 don't autopilot and buy runes think about it because some runes like Crit% are really champion specific. | ||
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TheYango
United States47024 Posts
On July 15 2011 01:02 rwrzr wrote: Total Cost of Tier 1 -> 3 Conversion: 15 IP * 5 * 5 = 375 IP or 25 Tier 1 Runes That's also assuming you're only using 15 IP runes. In practice, you'll probably want your T1 runepages to resemble their T3 counterparts, so a pretty large fraction of your T1 runes will be 30 IP runes. | ||
rwrzr
United States1980 Posts
HOWEVER when you do get to level 20 you might as well buy 5 more 15 IP runes and gamble your 25 runes for a T3 because you might end up with a useful Quint or Rune. (I had 4 T3 HP Quints because of this :[ ) | ||
BlackPaladin
United States9316 Posts
Just wait until 20 and you can buy all T3 runes. On July 15 2011 01:40 rwrzr wrote: (I had 4 T3 HP Quints because of this :[ ) So you're telling me you have FOUR HP Quints and still manage to give FB??? ![]() | ||
rwrzr
United States1980 Posts
![]() HP Quints OP? Back on topic though: I don't think watching streams right away is necessarily a good way to learn the game :S I only say this because most people take away 2 things: 1) XYZ Champion is OP 2) XYZ Streamer is Cool/Bad/Douche/Chill/etc etc | ||
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