• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:04
CEST 00:04
KST 07:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2093 users

[Discussion] Patch Notes - Page 21

Forum Index > LoL General
Post a Reply
Prev 1 19 20 21 22 23 118 Next
Scorcher2k
Profile Joined November 2009
United States802 Posts
December 15 2010 18:17 GMT
#401
On December 16 2010 02:50 LaNague wrote:
The new chat font is so ugly

Is there a way to make it like...half its current size?

I like the new font a lot but it is just a hair to big for me as well.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 15 2010 18:34 GMT
#402
there's an option to lower the size in the in-game options.
mogwaismusings.wordpress.com
Scorcher2k
Profile Joined November 2009
United States802 Posts
December 15 2010 18:46 GMT
#403
On December 16 2010 03:34 Mogwai wrote:
there's an option to lower the size in the in-game options.

Where? I looked in the interface options and only saw the scaler for the hud size.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 15 2010 18:48 GMT
#404
oh, that's what I used, what are you looking for?
mogwaismusings.wordpress.com
Scorcher2k
Profile Joined November 2009
United States802 Posts
December 15 2010 19:02 GMT
#405
Something to change only the size of the chat text. Not the entire HUD.
ghen
Profile Blog Joined March 2010
United States1356 Posts
December 15 2010 22:51 GMT
#406
On December 16 2010 04:02 Scorcher2k wrote:
Something to change only the size of the chat text. Not the entire HUD.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727&currentpage=1156#23115

Change only one piece of the hud (the chat box)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-12-16 17:45:49
December 16 2010 17:45 GMT
#407
* Seismic Shard cast range reduced to 625 from 700


Then why can't I Q an enemy lux that autoattacks me while I am rooted?

Somehow I have a feeling that half of the autoattack/spell ranges are off/bugged. Having similar issues with Sona and her Q vs autoattack range.
If you have a good reason to disagree with the above, please tell me. Thank you.
Awesomo
Profile Joined June 2010
Netherlands206 Posts
December 16 2010 18:32 GMT
#408
I went to the league of legends directory and found a file called chat.ini, among other things, it says:
;ChatX =436
;ChatY =-312
ChatX=825
ChatY=-157

and

Size=18


ill try to screw around in that later tonight.
I have an ice-cold beer, everything is possible.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 16 2010 18:37 GMT
#409
Please do and share your findings, h8 the new font.
gtrsrs
Profile Joined June 2010
United States9109 Posts
Last Edited: 2010-12-17 00:13:47
December 17 2010 00:06 GMT
#410
On December 15 2010 17:58 ZERG_RUSSIAN wrote:
Show nested quote +
On December 15 2010 17:43 L wrote:
On December 15 2010 17:09 Iplaythings wrote:
Wow you guys are hypocritic

I dont get why you think jungling is dead - gankle jungle with shaco / udyr / eve will become SUPER good against a 1v2 and then it will go back to the old 1v1 at top...

Unless I am wrong I dont see why 1v2 was made more impossible than last patcb

Because the solo hero is going to get less experience in lane and dragon control will not give them experience.

Your analysis is wrong. An uncontested dragon is worth MORE now. It doesn't give you xp but it's worth more than two towers of gold. Jungle vs no jungle is still heavily imbalanced in favor of jungle. Ganks got stronger because flash dodge was removed and creep counting is dead. Also, generally you take a dragon after a successful gank so many people get exp anyway. Still, an uncontested dragon is a HUGE DEAL.


so contest the dragon
top lane takes teleport, wards cost 90g
jungler can have all the buffs he wants, as i've said repeatedly, you can't gank a lane when your solo laner is level 1, because if he doesn't help, you're ganking 1v2 against two full health heroes, and if he does help, they just focus him down and even if you kill one you didn't help the lane

also consider that with the flash nerf, people might start taking exhaust/ignite more, which is going to fuck a jungle gank and potentially make it a countergank

also consider taking smite on a laning champ that isn't summoner reliant or appears to be a jungler (in my mind, someone like xin zhao sona or kassadin, who has good mobility without summoners, or is a support champ, or a jungler that can also lane well like xin/shen), contest/steal an initial buff, completely slowing down the jungler, then go back to lane to start zoning. now your jungle is a level or two behind and your solo is being zoned. your move?


of course this won't work in solo queue because people are too worried about their own stats (i.e. refusing to zone and instead pushing the lane for creeps, nullifying your efforts) but in a 5-man team with good communication and people knowing their roles (i.e. you buy the wards for the lane and dragon, let me have the last hits because i'm the carry) there is 0 chance that an effective zone setup will lose to a jungling team now
i play ... hearthstone =\^.^/= Winterfox
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 17 2010 06:41 GMT
#411
trololol psyonicreaver =(
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 17 2010 16:53 GMT
#412
On December 17 2010 09:06 gtrsrs wrote:
Show nested quote +
On December 15 2010 17:58 ZERG_RUSSIAN wrote:
On December 15 2010 17:43 L wrote:
On December 15 2010 17:09 Iplaythings wrote:
Wow you guys are hypocritic

I dont get why you think jungling is dead - gankle jungle with shaco / udyr / eve will become SUPER good against a 1v2 and then it will go back to the old 1v1 at top...

Unless I am wrong I dont see why 1v2 was made more impossible than last patcb

Because the solo hero is going to get less experience in lane and dragon control will not give them experience.

Your analysis is wrong. An uncontested dragon is worth MORE now. It doesn't give you xp but it's worth more than two towers of gold. Jungle vs no jungle is still heavily imbalanced in favor of jungle. Ganks got stronger because flash dodge was removed and creep counting is dead. Also, generally you take a dragon after a successful gank so many people get exp anyway. Still, an uncontested dragon is a HUGE DEAL.


so contest the dragon
top lane takes teleport, wards cost 90g
jungler can have all the buffs he wants, as i've said repeatedly, you can't gank a lane when your solo laner is level 1, because if he doesn't help, you're ganking 1v2 against two full health heroes, and if he does help, they just focus him down and even if you kill one you didn't help the lane

also consider that with the flash nerf, people might start taking exhaust/ignite more, which is going to fuck a jungle gank and potentially make it a countergank

also consider taking smite on a laning champ that isn't summoner reliant or appears to be a jungler (in my mind, someone like xin zhao sona or kassadin, who has good mobility without summoners, or is a support champ, or a jungler that can also lane well like xin/shen), contest/steal an initial buff, completely slowing down the jungler, then go back to lane to start zoning. now your jungle is a level or two behind and your solo is being zoned. your move?


of course this won't work in solo queue because people are too worried about their own stats (i.e. refusing to zone and instead pushing the lane for creeps, nullifying your efforts) but in a 5-man team with good communication and people knowing their roles (i.e. you buy the wards for the lane and dragon, let me have the last hits because i'm the carry) there is 0 chance that an effective zone setup will lose to a jungling team now


If we assume 5-man teams with equally good communication and people knowing their roles there's a fair chance to beat a zone setup. The jungling team could do any of the following to mess with your plan:

  • Gank top early. This could easily devolve into level 1 team fights, but that's fun anyway so who cares.
  • Have top take teleport and join with mid for a 2v1 if there's a complete exp deny. If all the player from top does is absorb exp and harass it's not a big deal due to the exp changes. The uber exp deny duo top can't push because then the player teleports back and the deny is defeated by simple creep management. Anything else the duo does will result in antics and fun times mid and elsewhere.
  • Go euro style and use vision wards at dragon. The enemy can still teleport nearby, but assuming both teams are warding the jungler will have plenty of warning.


I'm not saying any of these are foolproof, but the full exp deny only seems 100% potent if the jungling team doesn't adapt. As long as the full exp deny remains uncommon it'll be effective simply by virtue of surprise. Were it to become popular an effective counter-strategy would be right behind it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-12-17 17:30:16
December 17 2010 17:15 GMT
#413
There's a new option in the latest patch to flip the minimap to its rightful place on the left!!! So good~ Looks like they fixed the font too.

edit: ok nm font still same. t.t Too used to minimap on the right too now.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 17 2010 19:15 GMT
#414
On December 17 2010 09:06 gtrsrs wrote:
Show nested quote +
On December 15 2010 17:58 ZERG_RUSSIAN wrote:
On December 15 2010 17:43 L wrote:
On December 15 2010 17:09 Iplaythings wrote:
Wow you guys are hypocritic

I dont get why you think jungling is dead - gankle jungle with shaco / udyr / eve will become SUPER good against a 1v2 and then it will go back to the old 1v1 at top...

Unless I am wrong I dont see why 1v2 was made more impossible than last patcb

Because the solo hero is going to get less experience in lane and dragon control will not give them experience.

Your analysis is wrong. An uncontested dragon is worth MORE now. It doesn't give you xp but it's worth more than two towers of gold. Jungle vs no jungle is still heavily imbalanced in favor of jungle. Ganks got stronger because flash dodge was removed and creep counting is dead. Also, generally you take a dragon after a successful gank so many people get exp anyway. Still, an uncontested dragon is a HUGE DEAL.


so contest the dragon
top lane takes teleport, wards cost 90g
jungler can have all the buffs he wants, as i've said repeatedly, you can't gank a lane when your solo laner is level 1, because if he doesn't help, you're ganking 1v2 against two full health heroes, and if he does help, they just focus him down and even if you kill one you didn't help the lane

also consider that with the flash nerf, people might start taking exhaust/ignite more, which is going to fuck a jungle gank and potentially make it a countergank

also consider taking smite on a laning champ that isn't summoner reliant or appears to be a jungler (in my mind, someone like xin zhao sona or kassadin, who has good mobility without summoners, or is a support champ, or a jungler that can also lane well like xin/shen), contest/steal an initial buff, completely slowing down the jungler, then go back to lane to start zoning. now your jungle is a level or two behind and your solo is being zoned. your move?


of course this won't work in solo queue because people are too worried about their own stats (i.e. refusing to zone and instead pushing the lane for creeps, nullifying your efforts) but in a 5-man team with good communication and people knowing their roles (i.e. you buy the wards for the lane and dragon, let me have the last hits because i'm the carry) there is 0 chance that an effective zone setup will lose to a jungling team now

Wait, are you seriously trying to tell me that a team WITHOUT a jungler is better than a team WITH a jungler?

Cuz A) I haven't seen one of those in a LOOOOOONG time and B) when I'm the jungler vs that team I absolutely stomp them.
I'm on GOLD CHAIN
r33k
Profile Blog Joined March 2009
Italy3402 Posts
December 17 2010 19:52 GMT
#415
Tbh it depends, if the team without a jungler has CV and the solo top people decide to take the tower at lv4 and roam then they should be fine. At least one copy of smite is compulsory, but they can put it on a character that isn't too summoner skill dependant. Basically what they are doing is delaying their jungler's first 1 and a half run and leaving the opponent solo top exposed without a tower, which can be beneficial for future ganks if both the opponent solos are squishies.

If 1 person in the nojungle team can open rejuv pendant+ward or boots+ward they can ward by the top brush and push/dive safely.

I still stand by the fact that a buff control is essential, but wards+smite can do that job.
Asdkmoga
Profile Joined May 2010
United States496 Posts
December 17 2010 22:11 GMT
#416
they....removed....innervating locket???? WWWTFF <////////////3 when did this shit happen?, probably several patches ago, but i play Udyr and Sona, like ffs
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 17 2010 22:20 GMT
#417
Happened this most recent patch ;|

Supposedly theyre taking it back to the drawing board to make it a solid support item?

Riot was countering the FotM of EVERYONE going locket visage and being unkillable unless you burst them down from 100% in one go
pfff
Profile Joined May 2004
Belgium1352 Posts
December 18 2010 01:02 GMT
#418
hehe, reminds me of the deny-xp-for-melees patch for dota a few years ago, everyone was complaining, but in the end it made the game ten times better. Way too many strats and heroes in the game were dogma/too good anyway, nice that they shake things up.
It ain’t no sin to be glad you’re alive
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2010-12-31 04:47:41
December 31 2010 04:46 GMT
#419
derp
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
EnrageD
Profile Blog Joined February 2010
Canada230 Posts
Last Edited: 2010-12-31 04:47:03
December 31 2010 04:46 GMT
#420
those patchnotes are fake, read the bottom.
+ Show Spoiler +
So I spent the last few days hoping for the new patch. And it was never announced probably because they are saving it for New Year's. This is my personal fantasy of what it should look like, but won't. Upvotes for wanting the same patch as me. I had to nerf and rebalance some of my personal favorites like Zilean for sake fairness.




Edit:
Quote:
Originally Posted by Groosalugg
Forgot Guardsman's Galoshes.
Oh yea, also those cdr boot things Sona wants really badly.

Edit: Forgot about the Zhonya's rework. Added it in.
Prev 1 19 20 21 22 23 118 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 151
UpATreeSC 129
ROOTCatZ 33
CosmosSc2 29
StarCraft: Brood War
Britney 10682
Soma 256
Rush 167
Artosis 135
LancerX 13
IntoTheRainbow 9
Sexy 9
Dota 2
syndereN322
canceldota131
capcasts96
Counter-Strike
taco 516
Super Smash Bros
C9.Mang0181
Other Games
tarik_tv4572
summit1g3184
FrodaN1902
Liquid`Hasu352
ViBE71
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 91
• musti20045 35
• Response 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21442
Other Games
• imaqtpie1189
• WagamamaTV328
Upcoming Events
OSC
1h 56m
RSL Revival
11h 56m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
17h 56m
Replay Cast
1d 1h
RSL Revival
1d 11h
Maru vs MaxPax
BSL
1d 20h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.