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[Strategy] Advanced Jungling - Page 7

Forum Index > LoL General
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Senx
Profile Blog Joined March 2008
Sweden5901 Posts
December 29 2010 13:39 GMT
#121
What runes would you pick on jungle nunu? I currently run mpen reds hp/lvl yellows, ap quints and cdr blues ^^
"trash micro but win - its marine" MC commentary during HSC 4
Dgiese
Profile Joined July 2010
United States2687 Posts
December 29 2010 13:57 GMT
#122
There's a Nunu thread bro, would be a good idea to check there. But attack speed reds complement his passive rather nicely.
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2010-12-30 04:57:23
December 30 2010 04:56 GMT
#123
i strongly endorse wraith jack its pretty op
skyhighftw on iccup
Jaksiel
Profile Joined November 2008
United States4130 Posts
December 30 2010 14:20 GMT
#124
On December 29 2010 22:39 Senx wrote:
What runes would you pick on jungle nunu? I currently run mpen reds hp/lvl yellows, ap quints and cdr blues ^^


I use my generic Jungler runepage, which has ASpeed reds, Armor yellows, and MR/lvl blues with the Quints varying based on how I feel (usually HP or Move Speed).
Zero fighting.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 10 2011 23:32 GMT
#125
Updated with two videos. If I get some time I'll put more work into this.
I'm on GOLD CHAIN
Brambled
Profile Joined July 2010
United States750 Posts
Last Edited: 2011-01-11 01:32:01
January 11 2011 01:30 GMT
#126
Hey might want to drop videos into spoilers so the op doesn't look crazy once we get a few more.

*edit*
Also I am sure if people pm or post some solid jungle videos for the other champs 5hit will update op as needed.

I know it really helps me to see someone do a couple jungle paths with the champions to give me confidence and to see what they level.
Phunkapotamus
Profile Joined April 2010
United States496 Posts
Last Edited: 2011-01-11 05:12:54
January 11 2011 05:11 GMT
#127
Anyone know if there is a jungle rune tier list much like the normal list @ runeterra?

I'm sitting on enough IP to buy a set of atkspeed reds and I wonder if they would be worth it overall. Also, what high priority yellow/blues should I be looking for to round out a generic jungle set?
"Do a barrel roll"
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
January 11 2011 05:31 GMT
#128
You can't go wrong with full AS reds. Get those first then sit on the rest of your IP while you mull it over.
cool beans
R04R
Profile Joined March 2009
United States1631 Posts
January 11 2011 10:57 GMT
#129
It depends on what junglers you use.

standard is flat armor yellows

blue either magic resistance per level or mana regen per level

quints are usually movespeed quints and health quints
ô¿ô
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 11 2011 11:33 GMT
#130
On udyr, warwick, xin and master yi i use full aspd

On shaco I run armor pen reds, flat hp quints, armor yellows and MR/lv blues

On rammus I run mpen reds, armor yellows, mr/lv blues and ms quints

On cho, nunu, poppy and pantheon I run aspd reds and blues, armor yellows and ms quints

But I'm sure there are better ways to play udyr.
I'm on GOLD CHAIN
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 11 2011 15:27 GMT
#131
Jungle Poppy? I quite like her in a duo lane, she synergizes well with a lot of champs (or maybe I am just too good and own lanes because of that). But still, wouldn't mind to hear about jungle Poppy.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23342 Posts
Last Edited: 2011-01-11 16:56:11
January 11 2011 16:43 GMT
#132
I just tried a bit in a solo custom with jungle poppy.

The passive is really good for starting at blue. With 0 defensive runes and a basic jungling mastery you can solo golem. I'm not sure if the damage that goes OVER 10% is reduced or the whole thing is reduced, so I was poping the pot late. Q does tons of damage vs golem and lizard and you can hit W run to the creeps 14% faster and then keep your 15 AD and armour. This burns mana pretty hard so only do it with blue buff. With some extra armour I'm sure she can easily jungle. Not sure how powerful the heroic charge gank is but if you get the stun off with the terrain then its got to be good.

You probably are quite flexible with your runes because hp isn't that necessary with the passive. You probably want armour at least. Maybe go Nony's old route and go CDR blue, mpen reds and hp quint with armour seals, for a more lategame approach.

Q-->W-->Q-->E if you're going for a level 4 gank I imagine. I'm not sure if you want to get more than 1-2 levels in Q though, it depends on how worthwhile it is to get more points in Paragon of Demacia or Heroic charge. In a teamfight or a gank getting a second heroic charge could be amazing and the W probably helps more for jungling in general, but more Q is better DPS for when you W Ghost R E Q nuke someone down.
I imagine R>Q>W>E is standard though.

She definitely feels strong in duo lane as well. Heroic charge is great against brush camping champs and you have decent killing and especially tower diving capabilities with Paragon of Demacia active and Diplomatic Immunity.

She's also like the only melee character who doesn't need any defense at all. With the passive, its strong against anyone trying to burst you down, and your ultimate means you can actually initiate a teamfight to some extent without having a big risk of dying. You can ulti a tank and target someone else or ulti a high dps weak char and try to make them run//burst them down while the team charges in. Seems like a really underrated char.
Phil4994
Profile Blog Joined April 2010
United States143 Posts
January 22 2011 17:40 GMT
#133
The feeling of satisfaction when you're more skilled than the opponent jungler is so great. For example, I was Jungle Trundle and was vs'ing a Shaco. Right off the bat, I adjusted my play and called out gank times for Shaco, telling my team to B or play careful at certain times and such. Then, when I see him fail a gank at bot, I simply walk into his jungle and steal his Wraiths and Stone Golems. Putting him quite far behind, Shaco with no gank kills, and no farm in the jungle is crippled.

I've been constantly buying at least 2-3 Wards every buy and I never really knew how much it affects the game play. It makes your team just that much stronger. This guide really helps, but most important is just practicing, and you'll start realizing all those small things that make you a stronger player.
BajaBlood
Profile Joined August 2009
United States205 Posts
January 22 2011 20:38 GMT
#134
When you are jungling, I find that armor quints > health quints. Given that you'll be drinking many health pots over the course of the game, the EHP granted from extra armor will surpass that of the extra health. In lane, health > armor though.

For reds, I often run a mix of arpen and attack speed. Wolves and the little lizards have <8 armor, so max arpen is inefficient. Up to that point, though, I find armor pen to be better for increasing your jungle speed than attack speed alone.

Blues depend on the champ, I often run mana regen/lvl or MR/lvl.

Yellows are armor pretty much always.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 23 2011 00:46 GMT
#135
I think the reason you get health is because a lot of your items as a jungler are defensive items and they synergize better... but then again I don't run hp quints on hardly anyone.
I'm on GOLD CHAIN
Slayer91
Profile Joined February 2006
Ireland23342 Posts
January 23 2011 01:56 GMT
#136
If you consider that like 3/4 of damage in LoL is magic and you get armour from lots of jungling items anyway you might find that health is generally more versatile.

It is also better for a once off thing like trying to do blue at lvl 1 if you have a "bad" starting jungler.
BajaBlood
Profile Joined August 2009
United States205 Posts
January 23 2011 06:10 GMT
#137
Yeah, I agree that health will be more useful mid+late game (and move speed probably even more so). I'll revise my statement to this: Get armor quints if you are playing a jungler for whom:
A.) The extra security is needed because he jungles quite unsafely
B.) The extra bit of HP you have after clearing the jungle means you can more comfortably go for a gank w/o going back
C.) Are Rammus/Malph, whose jungling speeds increase with additional armor

Given that I jungle Amumu (A)/Rammus (B+C)/Malph (C), I have armor quints on all my jungle pages, but I can see it not being optimal for other junglers.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 23 2011 17:38 GMT
#138
Stop playing Amumu and you'll immediately rise about 50 Elo
I'm on GOLD CHAIN
BajaBlood
Profile Joined August 2009
United States205 Posts
January 23 2011 18:31 GMT
#139
I maintain that Amumu was quite underplayed before the monster MR change. After that change.... well... He now needs a lot of help at blue to be able to run through the jungle. If he doesn't get help, you can recall after wolves, then wraiths/red/golems/gank. Either way though, it's hard to justify this liability when there are other junglers who can do it np and are also strong in teamfights.

From the time when Mumu was a top ban, they nerfed the duration on his ult by 0.5s (it also deals less damage but is frontloaded) while buffing bandage toss's cd. How this translated into a shift from top ban to garbage pick is beyond me - his ult is still ridiculous, he has comparable damage output to other tanks w/o any itemization for damage, and cry is nearly as good as ww+br against baron and dragon. Before the three big jungle changes (lvl up health, dragon buff, and MR), while he jungled at low health, he did jungle quickly and was able to do/assist with dragon early on.

If you're playing against a team that wants to kite you, just initiate on a couple of them and have your team roll in. If your team doesn't need your ult to initiate, just run around waiting for the right time to ult. Given that hitting 4-5 people with your ult is basically a guaranteed ace, the other team has to fight while keeping spread out, which often results in people getting picked off or being out of position.
Tooplark
Profile Joined October 2008
United States3977 Posts
January 23 2011 18:46 GMT
#140
My friend plays a lot of jungle mumu (at not particularly high ELO, mind you) and he says he can still comfortably solo blue at level 1.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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