General Discussion/Off-topic - Page 701
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Mogwai
United States13274 Posts
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Senx
Sweden5901 Posts
Abusing him hard before they nerf him into the ground. | ||
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Shikyo
Finland33997 Posts
On May 06 2011 00:17 unichan wrote: Why do you need to have mana management as malzahar (LOL ALLITERATION), you just put the purple circle on something, auto attack it, use the portal things if you have to, malz gets all his mana back GG GG GG GG GG GG 2 ez? thats what i mean... | ||
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spinesheath
Germany8679 Posts
On May 05 2011 23:52 petered wrote: I am not saying that Karthus' Ult is overpowered, or that it is what makes him a strong champ, just saying that I think it is poor game design to have a global nuke that requires no skill or practice to use correctly. At my low ELO he is barely even played, so I am not complaining about his strength. Actually you need at the very least some map awareness, which is a skill too, and a pretty damn important one in LoL. At lower elo, people completely lack this skill. What you also need is some knowledge about Magic Resist and the ability to quickly come up with a good estimation how much damage your R will do to a certain enemy. | ||
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Nuublet
Sweden130 Posts
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r.Evo
Germany14080 Posts
On May 05 2011 23:59 petered wrote: Also, the problem with malz' ult isn't in teamfights, but in the laning phase. As soon as he hits 6, even minimal coordination with their jungler will result in a gank. I don't think he breaks the game or anything like that. He may be OP or not, I am really not good enough to say. I just don't like abilities that take no skill to use and there is really no counter to (while laning/1v1 situations). Oh and comparing it to nunu ult is a little bit lol since the abilities have almost nothing in common besides being channeled. You realize that the "I'm Malzahar and will flash-ult-ignite-you-at-6" thing is easily countered by: a) knowing when he hits 6 and being extra careful and b) by forcing him to flash earlier thanks to a jungle gank I mean EVERY SINGLE MALZ tries to do that. And every single malz fails if your jungle is chilling basically next to him when he hits 6 or when he can't flash. | ||
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Shikyo
Finland33997 Posts
On May 06 2011 01:09 r.Evo wrote: You realize that the "I'm Malzahar and will flash-ult-ignite-you-at-6" thing is easily countered by: a) knowing when he hits 6 and being extra careful and b) by forcing him to flash earlier thanks to a jungle gank I mean EVERY SINGLE MALZ tries to do that. And every single malz fails if your jungle is chilling basically next to him when he hits 6 or when he can't flash. they don't "fail", they just won't insta-win if you force your jungle to stay right next to you for the entire game. Do you realize that the malzahar isn't necessarily braindead himself | ||
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emucxg
Finland4559 Posts
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petered
United States1817 Posts
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Lanzoma
Mexico813 Posts
Your argument for ranged suppression is that you can't get out of it unless you have QSS, which is not true - you can prevent it from happening (blowing his flash beforehand, staying out of range, counter-flashing) or you group up with your team so they interrupt for you. If this is not enough for you, then you need to define what is a poorly designed skill. | ||
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SQWKZ
Finland720 Posts
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Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
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Flakes
United States3125 Posts
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TheYango
United States47024 Posts
On May 06 2011 01:30 petered wrote: Everyone keeps turning this into an OP discussion/tips how to play against these champs. I am just trying to say that I think those abilities are poorly designed and don't encourage fun gameplay, for the reasons I pointed out earlier. It is fine if you disagree, but saying that all you need to do is get your jungler nearby to interrupt his channel is hardly going to convince me that malz' ult isn't a poorly designed skill. As I alluded to before, if you consider Malz ult a "poorly-designed skill", then like 50%+ of all the skills in this game are poorly-designed (point and click nukes/CC that are hard to respond to in certain situations), and there are champs that have a kit consisting of 3-4 poorly-designed skills (e.g. Ryze). You're just picking at Malz/Karthus because ults happen to be more noticeable--when these sorts of skills pervade the QWE skillsets of many other champions (which are far more relevant most of the time). On May 06 2011 01:54 SQWKZ wrote: So anyway, how is Morgana for duo lanes? I can't decide if I should be wasting IP on her or Lux... Morg's ok, but I'd play her solo top rather than as a babysitter. Half of her kit is begging for farm (W is a farm skill/low-utility nuke, and R really needs you to farm up in order to get comfortable placing it, either through building tanky or getting Hourglass). | ||
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spinesheath
Germany8679 Posts
On May 06 2011 02:27 Flakes wrote: Also anyone with a delayed CC (cho'gath, swain, morg, shaco, fiddle, etc) can pro their way out of a Malz ult, though it's a bit easier vs warwick. Except that roots dont cancel channels, so Swain is out and Morg can only cancel it with her ulti which takes forever to stun. Shaco can dodge with ult I guess, but how is that a delayed CC? | ||
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Lanzoma
Mexico813 Posts
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Unentschieden
Germany1471 Posts
On May 05 2011 23:52 petered wrote: I am not saying that Karthus' Ult is overpowered, or that it is what makes him a strong champ, just saying that I think it is poor game design to have a global nuke that requires no skill or practice to use correctly. At my low ELO he is barely even played, so I am not complaining about his strength. By "punishing people for playing risky" I meant that the most exciting part of this game is getting into duels/skirmishes where you out micro your opponent and just barely kill them before they kill you. I don't mean risky in the sense of stupidly pushing your lane or things like that, but getting kills and ending up at low health. His ult means you can't risk getting a kill when it might result in you at low health since he can hit r and you are dead. If a gank gets you into Karthus ult killrange you did something wrong. The point of a gank is to fight an enemy with an overwhelming advantage. Good players won´t engage in such close fights (especially with an enemy Karthus in the game) the agressor would look for a different target and the victim would instead retreat. Getting killed by Karthus in that situation isn´t a reward for Karthus for pressing R but for your original victim to get you low enough and burning your defenses. | ||
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UniversalSnip
9871 Posts
On May 06 2011 00:29 TheYango wrote: There are many other, more relevant abilities in this game that take no skill to use (hell, there are arguably entire champion kits that take no skill to use--Malz and Karthus aren't that at least), a lot of which aren't ults. It's pretty clear that this sort of thing is not a priority for Riot, and I'm not sure what your complaint is attempting to accomplish at all. I don't really agree with him, but this is a pretty awful counterargument as it doesn't say anything about why things should be the way they are, only that they are the way they are. I kind of get where he's coming from though, with some heroes it takes so much more to counter a gank than they have to put into it, for very little reward... it's not very fun. He has the same issue with malz and karthus people do with tf and eve, in other words. Malz I think actually is too good at 100-0ing people in small scenarios, don't really see it as a balance issue but it's not a great design. | ||
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ArC_man
United States2798 Posts
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