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General Discussion/Off-topic - Page 701

Forum Index > LoL General
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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 05 2011 15:39 GMT
#14001
I'm also currently of the opinion that Twisted Fate is stupid strong. I pretty much agree with ShitCombo's list though. Jarman #1, Karthus #2, Eve #3, and then it's a clusterfuck of TF, Shen and Nocturne because globals feel so strong right now.
mogwaismusings.wordpress.com
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
May 05 2011 15:40 GMT
#14002
Jarvan is the only champion where I feel I can do whatever the fuck i want and still win, its a good feeling.

Abusing him hard before they nerf him into the ground.
"trash micro but win - its marine" MC commentary during HSC 4
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 05 2011 15:45 GMT
#14003
On May 06 2011 00:17 unichan wrote:
Why do you need to have mana management as malzahar (LOL ALLITERATION), you just put the purple circle on something, auto attack it, use the portal things if you have to, malz gets all his mana back GG GG GG GG GG GG 2 ez?

thats what i mean...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 05 2011 15:58 GMT
#14004
On May 05 2011 23:52 petered wrote:
I am not saying that Karthus' Ult is overpowered, or that it is what makes him a strong champ, just saying that I think it is poor game design to have a global nuke that requires no skill or practice to use correctly. At my low ELO he is barely even played, so I am not complaining about his strength.

Actually you need at the very least some map awareness, which is a skill too, and a pretty damn important one in LoL. At lower elo, people completely lack this skill.
What you also need is some knowledge about Magic Resist and the ability to quickly come up with a good estimation how much damage your R will do to a certain enemy.
If you have a good reason to disagree with the above, please tell me. Thank you.
Nuublet
Profile Joined February 2010
Sweden130 Posts
May 05 2011 16:04 GMT
#14005
I just picked this up a few days ago. Never really got into games like DotA before but I am having a ton of fun with this at the moment. Playing mainly Annie and Evelynn
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2011-05-05 16:09:57
May 05 2011 16:09 GMT
#14006
On May 05 2011 23:59 petered wrote:
Also, the problem with malz' ult isn't in teamfights, but in the laning phase. As soon as he hits 6, even minimal coordination with their jungler will result in a gank. I don't think he breaks the game or anything like that. He may be OP or not, I am really not good enough to say. I just don't like abilities that take no skill to use and there is really no counter to (while laning/1v1 situations). Oh and comparing it to nunu ult is a little bit lol since the abilities have almost nothing in common besides being channeled.


You realize that the "I'm Malzahar and will flash-ult-ignite-you-at-6" thing is easily countered by:

a) knowing when he hits 6 and being extra careful and
b) by forcing him to flash earlier thanks to a jungle gank

I mean EVERY SINGLE MALZ tries to do that. And every single malz fails if your jungle is chilling basically next to him when he hits 6 or when he can't flash.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 05 2011 16:19 GMT
#14007
On May 06 2011 01:09 r.Evo wrote:
Show nested quote +
On May 05 2011 23:59 petered wrote:
Also, the problem with malz' ult isn't in teamfights, but in the laning phase. As soon as he hits 6, even minimal coordination with their jungler will result in a gank. I don't think he breaks the game or anything like that. He may be OP or not, I am really not good enough to say. I just don't like abilities that take no skill to use and there is really no counter to (while laning/1v1 situations). Oh and comparing it to nunu ult is a little bit lol since the abilities have almost nothing in common besides being channeled.


You realize that the "I'm Malzahar and will flash-ult-ignite-you-at-6" thing is easily countered by:

a) knowing when he hits 6 and being extra careful and
b) by forcing him to flash earlier thanks to a jungle gank

I mean EVERY SINGLE MALZ tries to do that. And every single malz fails if your jungle is chilling basically next to him when he hits 6 or when he can't flash.

they don't "fail", they just won't insta-win if you force your jungle to stay right next to you for the entire game. Do you realize that the malzahar isn't necessarily braindead himself
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
May 05 2011 16:24 GMT
#14008
#1 Chinese Progaming Team

[image loading]
petered
Profile Joined February 2010
United States1817 Posts
May 05 2011 16:30 GMT
#14009
Everyone keeps turning this into an OP discussion/tips how to play against these champs. I am just trying to say that I think those abilities are poorly designed and don't encourage fun gameplay, for the reasons I pointed out earlier. It is fine if you disagree, but saying that all you need to do is get your jungler nearby to interrupt his channel is hardly going to convince me that malz' ult isn't a poorly designed skill.



This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
May 05 2011 16:46 GMT
#14010
Um, they're explaining why it's not a poorly designed skill.

Your argument for ranged suppression is that you can't get out of it unless you have QSS, which is not true - you can prevent it from happening (blowing his flash beforehand, staying out of range, counter-flashing) or you group up with your team so they interrupt for you.

If this is not enough for you, then you need to define what is a poorly designed skill.
SQWKZ
Profile Joined February 2011
Finland720 Posts
May 05 2011 16:54 GMT
#14011
So anyway, how is Morgana for duo lanes? I can't decide if I should be wasting IP on her or Lux...
So zen.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 05 2011 17:08 GMT
#14012
Morgana's still okay although she got hurt the most out of anyone by the Zhonya changes. She can still be really useful though, although she imo deserves her 2.0 AP ratio back on her ulti now after zhonya changes.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 05 2011 17:11 GMT
#14013
eh, Kennen was hurt as bad as Morgana IMO. They both are pretty sad about the Zhonya's Split.
mogwaismusings.wordpress.com
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-05-05 17:28:02
May 05 2011 17:27 GMT
#14014
Also anyone with a delayed CC (cho'gath, swain, morg, shaco, fiddle, etc) can pro their way out of a Malz ult, though it's a bit easier vs warwick.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-05-05 17:45:11
May 05 2011 17:37 GMT
#14015
On May 06 2011 01:30 petered wrote:
Everyone keeps turning this into an OP discussion/tips how to play against these champs. I am just trying to say that I think those abilities are poorly designed and don't encourage fun gameplay, for the reasons I pointed out earlier. It is fine if you disagree, but saying that all you need to do is get your jungler nearby to interrupt his channel is hardly going to convince me that malz' ult isn't a poorly designed skill.

As I alluded to before, if you consider Malz ult a "poorly-designed skill", then like 50%+ of all the skills in this game are poorly-designed (point and click nukes/CC that are hard to respond to in certain situations), and there are champs that have a kit consisting of 3-4 poorly-designed skills (e.g. Ryze).

You're just picking at Malz/Karthus because ults happen to be more noticeable--when these sorts of skills pervade the QWE skillsets of many other champions (which are far more relevant most of the time).

On May 06 2011 01:54 SQWKZ wrote:
So anyway, how is Morgana for duo lanes? I can't decide if I should be wasting IP on her or Lux...

Morg's ok, but I'd play her solo top rather than as a babysitter. Half of her kit is begging for farm (W is a farm skill/low-utility nuke, and R really needs you to farm up in order to get comfortable placing it, either through building tanky or getting Hourglass).
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 05 2011 17:39 GMT
#14016
On May 06 2011 02:27 Flakes wrote:
Also anyone with a delayed CC (cho'gath, swain, morg, shaco, fiddle, etc) can pro their way out of a Malz ult, though it's a bit easier vs warwick.

Except that roots dont cancel channels, so Swain is out and Morg can only cancel it with her ulti which takes forever to stun. Shaco can dodge with ult I guess, but how is that a delayed CC?
If you have a good reason to disagree with the above, please tell me. Thank you.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
May 05 2011 17:40 GMT
#14017
Boxes.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 05 2011 17:47 GMT
#14018
On May 05 2011 23:52 petered wrote:
I am not saying that Karthus' Ult is overpowered, or that it is what makes him a strong champ, just saying that I think it is poor game design to have a global nuke that requires no skill or practice to use correctly. At my low ELO he is barely even played, so I am not complaining about his strength.

By "punishing people for playing risky" I meant that the most exciting part of this game is getting into duels/skirmishes where you out micro your opponent and just barely kill them before they kill you. I don't mean risky in the sense of stupidly pushing your lane or things like that, but getting kills and ending up at low health. His ult means you can't risk getting a kill when it might result in you at low health since he can hit r and you are dead.


If a gank gets you into Karthus ult killrange you did something wrong. The point of a gank is to fight an enemy with an overwhelming advantage. Good players won´t engage in such close fights (especially with an enemy Karthus in the game) the agressor would look for a different target and the victim would instead retreat.
Getting killed by Karthus in that situation isn´t a reward for Karthus for pressing R but for your original victim to get you low enough and burning your defenses.

UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-05-05 17:57:58
May 05 2011 17:51 GMT
#14019
On May 06 2011 00:29 TheYango wrote:
Show nested quote +
On May 05 2011 23:59 petered wrote:
I just don't like abilities that take no skill to use and there is really no counter to (while laning/1v1 situations).

There are many other, more relevant abilities in this game that take no skill to use (hell, there are arguably entire champion kits that take no skill to use--Malz and Karthus aren't that at least), a lot of which aren't ults. It's pretty clear that this sort of thing is not a priority for Riot, and I'm not sure what your complaint is attempting to accomplish at all.


I don't really agree with him, but this is a pretty awful counterargument as it doesn't say anything about why things should be the way they are, only that they are the way they are.

I kind of get where he's coming from though, with some heroes it takes so much more to counter a gank than they have to put into it, for very little reward... it's not very fun. He has the same issue with malz and karthus people do with tf and eve, in other words.

Malz I think actually is too good at 100-0ing people in small scenarios, don't really see it as a balance issue but it's not a great design.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
May 05 2011 18:04 GMT
#14020
What defines poor design? The fact that a skill is easy to use while still being effective? IMO every ability in this game is easy to use and can be effective. Does that mean the whole game is poorly designed?
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