General Discussion/Off-topic - Page 184
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Two_DoWn
United States13684 Posts
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HazMat
United States17077 Posts
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ZERG_RUSSIAN
10417 Posts
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BlackPaladin
United States9316 Posts
On January 09 2011 17:47 ZERG_RUSSIAN wrote: If there really was a death cap on this game it would be awesome. Ten deaths and you're done, go sit on the sidelines. But then Tapioca would never be able to play past the 10 min mark. ![]() | ||
Dgiese
United States2687 Posts
On January 09 2011 17:47 ZERG_RUSSIAN wrote: If there really was a death cap on this game it would be awesome. Ten deaths and you're done, go sit on the sidelines. This would be an awesome game mode. I daresay it might even make ranked games easier... feeders can only feed 10 times, and you just have to use them as bait to get kills on important enemies. | ||
spinesheath
Germany8679 Posts
Unless of course the feeders play more carefully because they don't want to be out for half of the game. | ||
Dgiese
United States2687 Posts
On January 09 2011 19:50 spinesheath wrote: Nope, it would make ranked games harder. After 10 deaths, it doesn't really matter anymore if the feeder keeps feeding (isn't worth a lot of gold, enemies are fed anyways). At least he can soak some damage and deal a little damage. A 4v5 against fed enemies however is just not winnable. Unless of course the feeders play more carefully because they don't want to be out for half of the game. Not if you can clean up a couple times after they gank the feeders. Maybe you wouldn't prefer it... but I probably would. | ||
Scamp
United States1086 Posts
If you're against it because other people are going to suck it up and ruin it....that's really not any different than the regular game. | ||
spinesheath
Germany8679 Posts
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Tooplark
United States3977 Posts
and late game would suck | ||
Brambled
United States750 Posts
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TheYango
United States47024 Posts
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Niton
United States2395 Posts
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Tooplark
United States3977 Posts
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TheYango
United States47024 Posts
On January 10 2011 03:40 Niton wrote: A teamwide death-cap might be interesting, but I don't think a death cap per player really is. That would make solo queue even more irritating--you can't even try to carry baddies, if they feed hard enough, your team just automatically loses. | ||
spinesheath
Germany8679 Posts
Halfway through the second game I figured that this can't just be his team's fault. Instead I think he's actively making those games hard for himself: By grabbing almost every single kill and building almost straight offense, he made sure that he got even more kills, while being unable to actually set up those kills himself. He couldn't really engage until the fight was going. But because he took almost all the kills, his team naturally ended up comparatively underfarmed. Since the enemy team also got kills and split those more evenly, they were able to deal with those underfarmed allies of Reginald. So basically I think it's a bad idea to stack all the kills on a single champ unless that champ can engage, stay in the fight, come out victorious and still is able to push towers after a fight. | ||
Caller
Poland8075 Posts
![]() fucking finally it took a game where i was at 10 fps the entire time. es best huehuehue | ||
HazMat
United States17077 Posts
![]() 2 quadras on Nidalee kinda pro though. | ||
ofcourse
Poland67 Posts
imo one of the most underrated champs, espacially lategame. his ganks are strong @ lvl4 with double (or just red) buff(s) and his ability to tank lategame are better then those of some so called tanks btw, are there any EU high elo streamers out there ? i guess not cause the european servers are DOWN ALL THE EFING TIME. im so pissed, there hasnt been a day in the last 10 days where u could actually play without any problems ... | ||
Navi
5286 Posts
On January 10 2011 04:20 spinesheath wrote: So I've been watching Regi play 2 games (EU is down, has been crappy for weeks now...), first as Shaco, second as Kassadin. Both games he got ridiculous scores, like 10-20 kills and 1-3 deaths, don't really remember. Nevertheless he only barely won the first game, and lost the second pretty hard. Halfway through the second game I figured that this can't just be his team's fault. Instead I think he's actively making those games hard for himself: By grabbing almost every single kill and building almost straight offense, he made sure that he got even more kills, while being unable to actually set up those kills himself. He couldn't really engage until the fight was going. But because he took almost all the kills, his team naturally ended up comparatively underfarmed. Since the enemy team also got kills and split those more evenly, they were able to deal with those underfarmed allies of Reginald. So basically I think it's a bad idea to stack all the kills on a single champ unless that champ can engage, stay in the fight, come out victorious and still is able to push towers after a fight. yes LoL is less like HoN in that every character type (casters, tanks, etc.) all have a lot to gain from the first 2000-3000 gold in items (the passives on mercs, sunfire, HoG, w/e as well as the stats actively gained from these items, health def mres etc. make tanks even tankier), and while they don't mind getting additional gold after that, the gold is better spent on their carry. In fact, a lot of these tanks / casters NEED this initial gold to be of any use against a well organized team. Whereas in HoN you might see an enemy support champion with the equivalent of boots1, a amp tome, and wards + 3 red and blue pots, even into the midgame if they are playing support really hard, because having gold go to the carry gives exponential benefits (every big item they complete multiplies their efficiency and damage output). While certain items (like old IE and LW combo) do this in LoL, a really good amumu ult + fortune ult + lux ult from a team with a decent gold distribution spread will probably output more overall dps than the same team with a pathetically underfarmed lux and a slightly more fed fortune (if lux in scenario 1 had a deathcap + boots, and the lux in scenario 2 had a blasting rod + boots + wards, and the fortune in scenario 1 had an 3 dorans and boots and pickaxe, and the fortune in scenario 2 had 3 dorans, boots, and BF and pickaxe, the relatively underfed lux loses more damage than the fortune probably gained from that extra BF). The relative power of AoE in LoL as well as emphasis upon team synergy makes it so that the "stack kills on one champ" strat is less viable, especially on some heroes like shaco who don't have a way of 1v5ing a team that sticks together. | ||
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