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General Discussion/Off-topic - Page 136

Forum Index > LoL General
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LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 22 2010 15:01 GMT
#2701
taking mid between jungle minion spawns makes you level faster, this has nothing to do with olaf.
ghen
Profile Blog Joined March 2010
United States1356 Posts
December 22 2010 15:29 GMT
#2702
On December 23 2010 00:01 LaNague wrote:
taking mid between jungle minion spawns makes you level faster, this has nothing to do with olaf.



Good point, didn't read the 1v1 part. Also, Olaf can kill any carry 1v1 if they let him get close. NO FEAR! mwahahaha. Maybe I was wrong for discounting olaf's jungle after the patch.
myopia
Profile Blog Joined June 2009
United States2928 Posts
December 22 2010 15:43 GMT
#2703
On December 22 2010 23:27 ghen wrote:
Show nested quote +
On December 22 2010 23:24 Seuss wrote:
Why Trinity Force over Lichbane? I've seen a few Akali players do this now and I'm trying to understand the appeal.


How much AP does it take to make lichbane cost efficient?


The math is kinda dicey, but I believe Lichbane is always the better choice for Akali (even though Triforce best item) In the screenshot, Akali has 190 AD and 404 AP. With Triforce, the proc deals 190*1.5=285 bonus damage. With Lichbane, he'd be doing 404 - 30? (from triforce) + 80 (from lichbane) = 454 bonus damage, but then you're not getting the +30? Triforce AD. Triforce also gives HP, more ms, and crit chance, but doesn't give as much AP, which would boosting Akali's skill damage. Zhonyas makes Lichbane's AP go even further.

In short, Westrice goes

dblade/sorc boots/ss/rylais/lichbane/zhonyas

so I do to.
it's my first day
Lunek
Profile Joined October 2010
Poland164 Posts
Last Edited: 2010-12-22 16:01:58
December 22 2010 16:01 GMT
#2704
On December 23 2010 00:43 myopia wrote:

With Triforce, the proc deals 190*1.5=285 bonus damage.


Its probably even worse, 1.5* 111(akali base damage at lvl 18)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 22 2010 16:03 GMT
#2705
On December 23 2010 00:43 myopia wrote:
Show nested quote +
On December 22 2010 23:27 ghen wrote:
On December 22 2010 23:24 Seuss wrote:
Why Trinity Force over Lichbane? I've seen a few Akali players do this now and I'm trying to understand the appeal.


How much AP does it take to make lichbane cost efficient?


The math is kinda dicey, but I believe Lichbane is always the better choice for Akali (even though Triforce best item) In the screenshot, Akali has 190 AD and 404 AP. With Triforce, the proc deals 190*1.5=285 bonus damage. With Lichbane, he'd be doing 404 - 30? (from triforce) + 80 (from lichbane) = 454 bonus damage, but then you're not getting the +30? Triforce AD. Triforce also gives HP, more ms, and crit chance, but doesn't give as much AP, which would boosting Akali's skill damage. Zhonyas makes Lichbane's AP go even further.

In short, Westrice goes

dblade/sorc boots/ss/rylais/lichbane/zhonyas

so I do to.

Isn't Triforce only 150% off your base damage? Basically around 140-165 for everyone at level 18, with slight variations for each champ.
If you have a good reason to disagree with the above, please tell me. Thank you.
Lunek
Profile Joined October 2010
Poland164 Posts
December 22 2010 16:07 GMT
#2706

Isn't Triforce only 150% off your base damage? Basically around 140-165 for everyone at level 18, with slight variations for each champ.


Alistar is probably one of highest base damage champs, 120 at lvl 18. Trinity force for damage is terrible. Its additional source of damage, which is diminished by enemy armor. If you dont have any penetration vs 100 armor champion Alistar with triforce proc will deal 90 extra damage.
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-12-22 16:21:08
December 22 2010 16:11 GMT
#2707

Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 22 2010 16:26 GMT
#2708
On December 23 2010 01:03 spinesheath wrote:
Show nested quote +
On December 23 2010 00:43 myopia wrote:
On December 22 2010 23:27 ghen wrote:
On December 22 2010 23:24 Seuss wrote:
Why Trinity Force over Lichbane? I've seen a few Akali players do this now and I'm trying to understand the appeal.


How much AP does it take to make lichbane cost efficient?


The math is kinda dicey, but I believe Lichbane is always the better choice for Akali (even though Triforce best item) In the screenshot, Akali has 190 AD and 404 AP. With Triforce, the proc deals 190*1.5=285 bonus damage. With Lichbane, he'd be doing 404 - 30? (from triforce) + 80 (from lichbane) = 454 bonus damage, but then you're not getting the +30? Triforce AD. Triforce also gives HP, more ms, and crit chance, but doesn't give as much AP, which would boosting Akali's skill damage. Zhonyas makes Lichbane's AP go even further.

In short, Westrice goes

dblade/sorc boots/ss/rylais/lichbane/zhonyas

so I do to.

Isn't Triforce only 150% off your base damage? Basically around 140-165 for everyone at level 18, with slight variations for each champ.


Correct. Both Sheen and Triforce work off of base AD so the difference between Lich Bane and Triforce in this particular case is ~300 damage per proc.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 22 2010 17:05 GMT
#2709
so i haven't played since casseopia got released
i log on just now to play a game

bans are: Kassadin, Pantheon, Rammus, Malzahar :wat:
someone dodges, next game bans are: Janna, Rammus, Malph, Shen :wat:

what's going on in this game
i play ... hearthstone =\^.^/= Winterfox
Fishcakes
Profile Joined May 2010
United States149 Posts
December 22 2010 17:40 GMT
#2710
Patch notes changed the game. Nobody knows what to really ban anymore.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 22 2010 17:47 GMT
#2711
since i stopped playing corki since i dont really feel like carrying bads anymore, usually ban him and sivir

if nobody is planning on playing support on my team then sometimse i ban janna
Brees on in
BlackPaladin
Profile Joined May 2010
United States9316 Posts
December 22 2010 17:49 GMT
#2712
Well shen and rammus are the best tanks atm, so both are viable bans still. Ban 1, grab the other, and you've got a good tank that they can't have. Lots of people have been banning eve and pantheon b/c they stomp pubs who are really bad.... -_- Actually Kass is kind of a pub stomp character too. "omg he's so low health!!!" *runs at him and he tele's away, now you're in the middle of the opponents team*

And with locket removed, Sona got a huge indirect nerf. I'd say Janna's a pretty good ban for a support. She's better than soraka imo and Sona kind of got shit on because of all the nerfs. I've seen a revival of Taric too atm actually.

Malz has also been the FotM and Malph and Gragas kind of are too atm. :/
"Your full potential does not matter if you do not use all 100% of it."
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 22 2010 17:54 GMT
#2713
Kassa is really annoying to lane against, specially as any caster or someone with a nuke/stun, not just his blink.

Rammus fast red gank is retardedly (spelling?) good and infuriating.
Moderator<:3-/-<
xDaunt
Profile Joined March 2010
United States17988 Posts
December 22 2010 18:14 GMT
#2714
Is it me, or does the quality of your team's tanks (particularly as the game drags on) determine the outcome of a game more often than not? Yeah, a good runaway jungler/carry that is fed can control a game and end it by the 25-minute mark. But, everything else being equal, it seems like the tanks and their ability to disrupt the enemy team make more of a difference in teamfights than anything else.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2010-12-22 18:24:38
December 22 2010 18:24 GMT
#2715
They mean a lot. If your tank is too pussy to initiate correctly then your dps can't do much of anything. Tanks that don't know/can't initiate well make them weak tanks, or simply bad players, depending on the situation. >.>
Like I hate when I see tanks just jack off when we can EASILY ace the other team and push to win if he was man enough to just tank the hits for us. Sadly most people think of KDA ratio far too much. Omg, he died!!!
"Your full potential does not matter if you do not use all 100% of it."
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 22 2010 18:34 GMT
#2716
Sivir is the only real mandatory ban right now. Eve gets a ban from me because I hate playing against her and I think most people agree. After that it's pretty much whoever I feel like between Janna/Pantheon/Corki/sometimes Rammus.
I'm on GOLD CHAIN
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2010-12-22 20:37:43
December 22 2010 20:23 GMT
#2717
EU LoL Chat is completly broken?

EDIT: Nvm back up now.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 22 2010 20:54 GMT
#2718
On December 23 2010 05:23 Goshawk. wrote:
EU LoL Chat is completly broken?

EDIT: Nvm back up now.

It is. 5 minutes delay on everything.
If you have a good reason to disagree with the above, please tell me. Thank you.
barbsq
Profile Joined November 2009
United States5348 Posts
December 22 2010 21:00 GMT
#2719
On December 23 2010 02:54 IntoTheWow wrote:
Kassa is really annoying to lane against, specially as any caster or someone with a nuke/stun, not just his blink.

Rammus fast red gank is retardedly (spelling?) good and infuriating.


lolol, my browser isnt the only one who doesnt know the existence of the word 'retardedly'
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
ghen
Profile Blog Joined March 2010
United States1356 Posts
December 22 2010 21:01 GMT
#2720
I ban janna, panth, rammus, ww, amumu, shen, morgana. not in that order. And then, since I'm first pick a lot, I go Urgot and /ignore ally.
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