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Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2011-07-22 20:07:48
July 22 2011 19:45 GMT
#22461
For reproducing the annie bug most people have had it occur when something dies right before the AoE is dropped on the enemy champion.

The supposed reason as to why this works is the client has created the damage for more targets than those which actually exist in that second to take damage. So the extra damage gets dumped on some unfortunate soul.



If you notice in this vid a PCM is dying exactly as tibbers is dropped; also if you look at the damage that pops up over Anivias head she gets two counts of the exact same amount of damage while vayne gets a single count of damage. Anivia got shafted by PCM dying to irelia ult.

Edit: So if the above is true, the bug is stupid hard to reproduce and easier to avoid if you are aware of what's going on.

Edit#2: On second thought, if you level W over Q in the lane phase and lead with a Q to stun someone then smartcast WR onto the person odds are you'll kill a creep with W and something is going to get hit with a double damage tibbers.
Crispy Bacon craving overload.
Attakijing
Profile Joined June 2011
United States693 Posts
July 22 2011 19:47 GMT
#22462
Best thing about playing on EU smurf in german: Ass is german for "ace" so it looks like the sentence is "x has made an Ass!"
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
July 22 2011 20:15 GMT
#22463
The supposed reason as to why this works is the client has created the damage for more targets than those which actually exist in that second to take damage. So the extra damage gets dumped on some unfortunate soul.


Confirmed.

Go into a practice game as morde, pick E. Cast it just as a minion dies.

Double damage.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 22 2011 20:18 GMT
#22464
On July 23 2011 05:15 APurpleCow wrote:
Show nested quote +
The supposed reason as to why this works is the client has created the damage for more targets than those which actually exist in that second to take damage. So the extra damage gets dumped on some unfortunate soul.


Confirmed.

Go into a practice game as morde, pick E. Cast it just as a minion dies.

Double damage.

mord es double best huehuehue
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 22 2011 20:25 GMT
#22465
I guess this shows why certain players are so much more successful with Morde than everyone else.

YOU ALWAYS KNEW RIGHT?
If you have a good reason to disagree with the above, please tell me. Thank you.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
Last Edited: 2011-07-22 20:33:29
July 22 2011 20:28 GMT
#22466
Just tried Attack speed Orianna. Rabadons, Nashors, Malady, RoA and a Void Staff. Soloed the opponents GP without using any spells except protect. nrerf.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 22 2011 21:14 GMT
#22467
Lol at HotshotGG revealing the D3 beta release date on stream. Hahahaha.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-07-22 21:16:28
July 22 2011 21:15 GMT
#22468
On July 23 2011 06:14 KinosJourney2 wrote:
Lol at HotshotGG revealing the D3 beta release date on stream. Hahahaha.


When's the beta released

http://www.teamliquid.net/blogs/viewblog.php?topic_id=246640

Randomkorean making a hitchiking trip across the US with no money and 1 bag.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 22 2011 21:22 GMT
#22469
Heyguys, I bought TF because a friend recommended him as very strong and not too expensive.

He's a blast to play, and the ult is preposterously good.

However it seems like he has a period of being beast in the midgame when the Qskill just does wallops of damage, but then In the lategame he becomes basically useless. I feel extremely squishy and just do no damage anymore. I teamfights I end up just running around in the back flinging cards from a screen away that do no visible effect on anyones healthbar....

Is this a correct observation, or am I just a nublet? When I play Veigar I feels like I can lay down serious damage at lvl18.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 22 2011 21:23 GMT
#22470
On July 23 2011 06:14 KinosJourney2 wrote:
Lol at HotshotGG revealing the D3 beta release date on stream. Hahahaha.


What, does this mean that HSGG is in the D3 beta?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 22 2011 21:25 GMT
#22471
On July 23 2011 06:22 sob3k wrote:
Heyguys, I bought TF because a friend recommended him as very strong and not too expensive.

He's a blast to play, and the ult is preposterously good.

However it seems like he has a period of being beast in the midgame when the Qskill just does wallops of damage, but then In the lategame he becomes basically useless. I feel extremely squishy and just do no damage anymore. I teamfights I end up just running around in the back flinging cards from a screen away that do no visible effect on anyones healthbar....

Is this a correct observation, or am I just a nublet? When I play Veigar I feels like I can lay down serious damage at lvl18.


If you're constantly ganking and farming open lanes, you should be ahead in AP compared to the enemies MR. In a straight up 5v5 fight, TF may feel a little weak but that situation is the worst for TF. With his ulti, he should be solo pushing constantly or picking fights that are at superior odds for his team.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Celestial
Profile Blog Joined July 2007
United States652 Posts
July 22 2011 21:42 GMT
#22472
As ap TF you generally split push and teleport to safety late game and/or to catch people out of position. Straight fighting is generally bad and your main focus is their softest high priority targets that stray off. Ap TF is all positioning and abusing mistakes.
Slayer91
Profile Joined February 2006
Ireland23470 Posts
Last Edited: 2011-07-22 21:46:06
July 22 2011 21:45 GMT
#22473
Make sure you void staff. No matter how much MR they have 55% total mpen is going to make most MR stacking ineffective.
You should have deathcap+lichbane+voidstaff late game. You can't delay it if they are too tanky.
aka Teutonica
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 22 2011 21:57 GMT
#22474
On July 23 2011 06:45 Slayer91 wrote:
Make sure you void staff. No matter how much MR they have 55% total mpen is going to make most MR stacking ineffective.
You should have deathcap+lichbane+voidstaff late game. You can't delay it if they are too tanky.

By the way, I'll just correct this mistake. It's 49% total mpen, not 55%.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slayer91
Profile Joined February 2006
Ireland23470 Posts
July 22 2011 22:03 GMT
#22475
You sure? Wasn't sure it worked like that, seemed like %based would stack additively.
aka Teutonica
StuffedTurkey
Profile Joined May 2010
United States859 Posts
July 22 2011 22:06 GMT
#22476
On July 23 2011 04:09 Southlight wrote:
Meanwhile I'm on a Jamumu and Jammus kick with Kassadin counterpicking of retarded AP heroes zzz

But yea he looks like XZ to me. A dash, a PBAoE (although this one KUs), some token defense...

I comment on using kass as a counterpick, next week utah comments on using kass as a counterpick. Coincidence? I think not
You can't milk those!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 22 2011 22:07 GMT
#22477
To be a little preciser (wait really, that's the comparative of precise? Sounds odd) about that split pushing part:

Your team is supposed to press some objective like Dragon, Baron, an enemy buff or tower as 4 while you are pushing a lane somewhere else. Keep your proximity warded. Your allies have to make sure they won't get caught, and they shouldn't commit to a 4v5 either. At some point the enemy team will have to split up or give up a tower or the objective. If they split up, wait until some enemies are close to you and then you ult to the rest of your team and initiate a fight.

If you have a good reason to disagree with the above, please tell me. Thank you.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 22 2011 22:08 GMT
#22478
On July 23 2011 06:57 Shikyo wrote:
Show nested quote +
On July 23 2011 06:45 Slayer91 wrote:
Make sure you void staff. No matter how much MR they have 55% total mpen is going to make most MR stacking ineffective.
You should have deathcap+lichbane+voidstaff late game. You can't delay it if they are too tanky.

By the way, I'll just correct this mistake. It's 49% total mpen, not 55%.

No, with archaic knowledge and void staff it's most certianly (15+40) 55% mpen.
R04R
Profile Joined March 2009
United States1631 Posts
July 22 2011 22:12 GMT
#22479
No, it's done multiplicatively, 49%.
ô¿ô
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2011-07-22 22:25:22
July 22 2011 22:23 GMT
#22480
On July 23 2011 06:23 NeoIllusions wrote:
Show nested quote +
On July 23 2011 06:14 KinosJourney2 wrote:
Lol at HotshotGG revealing the D3 beta release date on stream. Hahahaha.


What, does this mean that HSGG is in the D3 beta?


Yeah, he said on stream that he has a beta key.

On July 23 2011 06:15 0123456789 wrote:
Show nested quote +
On July 23 2011 06:14 KinosJourney2 wrote:
Lol at HotshotGG revealing the D3 beta release date on stream. Hahahaha.


When's the beta released



He said somewhere in September. (He initially said first September so i'm guessing early September)
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
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