• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:53
CEST 08:53
KST 15:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7691 users

[HGC] Trouble Down Under: Scrims and the ANZ Final

Forum Index > Heroes of the Storm
0 CommentsPost a Reply

[HGC] Trouble Down Under: Scrims and the ANZ Final

Text byTL.net ESPORTS
September 29th, 2018 14:39 GMT




Trouble Down Under


The Impact of Scrims on the ANZ Finals



Written by: ethyr




Scrimming is an essential method of practice for professional gamers, and while Heroes of the Storm is no exception, it poses some unique risks. In a MOBA that is centered around teamwork, hero drafts, and strategy rather than individual talent, scrimming provides both teams with invaluable information about their opponents. Facing your opponents in a training environment can offer valuable insights into your enemies’ drafting strategies and playstyle, but the information goes both ways: your team is just as exposed.

Finding scrim partners has always been an issue, but recent controversy on social media surrounding the possible "blacklisting" of teams in North America has put it in the spotlight. Though the impact of this in a major region is still up for debate, it is undeniable for a smaller region like ANZ.

The HGC ANZ finals were held earlier this month in Sydney, Australia with first seed Crimson facing off against the second seed, Mindfreak. Though this may have been a repeat matchup of the Phase 1 finals held in Rio de Janeiro, the results were wildly different, with Mindfreak taking a much more dominant 4-1 win over Crimson this time.

This dominance was completely unexpected, especially after a rocky season where Mindfreak looked genuinely mortal. After losing their first series of 2018 in the final week of the ANZ Premier Division, and against none other than Crimson, fans were anticipating a repeat of the nail-biting Phase 1 finals in Sydney. However, this was not the case. After speaking with both teams at the event following this surprisingly one-sided series, it was apparent the disparity between the Phase 1 and 2 finals came down to the scrim situation in ANZ.





Crimson’s tank player, Kris ‘Kva’ Va'afusuaga, described the lead up to the event as being “a bit of an unknown,” noting that, back in Rio, the teams “were scrimming each other nearly every day coming up to LAN.”

Echoing this sentiment was Mindfreak’s solo-laner, Tae-hyung ‘Ryoo’ Ryoo. He believes the team had a similar experience, with replay analysis and theorycrafting making up a significant portion of their tournament preparation.

“Honestly, we could not get as much practice as we wanted,” he said. “All the other teams stopped playing after the season ended, so we just had no scrim partners.”

Ryoo also added that, due to the frequency of their scrims against Crimson in Phase 1, “there was so much more pressure added.” As the two teams had become so familiar with each other while they prepared for the first Intercontinental Clash, he believes “it was hard to outdraft them or be a step ahead because we were so alike.”

Not only had they not been scrimming each other, but they received little support from other Premier Division teams who had stopped playing following the season’s conclusion. Both teams felt unprepared for the series.

Avoiding this situation in the future requires both structural changes to the league itself and a fundamental shift in the attitude of the players towards professionalism. That's an easy statement to make, but it's a long road to actually making it work.

For Mindfreak’s captain and tank player, Benjamin ‘Fat94’ Vinante-Davis, the current format of HGC ANZ “is good, but the players and the people in it are too ‘memey,’...there’s too many trolls.”

Having "troll" teams in the league has tarnished the image of the region, and Fat94 believes that future changes should be aimed at building “more seriousness in the league and trimming out the troll teams at the bottom.” For Fat94, the eight-team league structure in Premier Division dilutes the pool of talented players.







“If there were only slots three and four, and there were fifteen good players, they wouldn’t be spread across eight teams,” he said. “I think some people in all the eight teams, even though a lot of them are trolls, there are good people within, like Madhax, for example. There are good people...but in this environment, it’s hard to tell.”

Ryoo believes that in order to create a drive to improve, even in the off-season, a deeper sense of competition within the league itself is necessary. “To grow the league, you need to grow the community and be able to get more players,” he said, adding that, “if players care about winning more, then it means more, and there’d be more money and people watching.”

For him, adding more exposure to the competitive scene in ANZ is essential to helping it grow. “Casual Heroes of the Storm players don’t even know there’s a competitive scene locally,” he said. “Maybe just a LAN with a live audience...because when something’s more tangible, and more people see it, I think it definitely helps,” he added.

For Crimson Gaming solo laner Deceptive, "win trading" is a main concern. Last season, an ANZ team was accused of trading wins after the rankings were set in stone. Though there's "no evidence" and "every team they versed had around 40 kills.", it became a large enough issue that Blizzard stepped in to take action. This proves to be a step in the right direction for 2019, but the possibility for teams to undermine the competition remains in the current climate.

Amongst all players we spoke with, one sentiment was echoed above all else: the need for playoffs. It is widely accepted in the scene right now that the current format does not encourage "serious" play past a certain point in the season. When the top two spots are secured, lower ranked teams lose an incentive to continue scrimming for the remainder of the season. Thankfully, tournament administration has suggested this will be a very likely addition for 2019.





With the top two teams in ANZ showing up to the grand finals having little to no practice, one can only fear for the future of the scene. More is needed to shift players’ attitudes towards building a more mature community. Ideally, these changes would help increase the number of teams scrimming both during and after the season. Reducing the trolling would also help build a sense of mateship and camaraderie, creating a better environment for new players.

However, for as long as these issues remain, players will continue to feel isolated or mocked, and we will see more players banned, retired, or region swapping. Now, with ANZ looking weaker than ever, it’s time for the community to step it up.




Check out our latest articles:

HGC Coaches, Those Mythical Creatures
Game Design and Balance AMA Recap
Music of the Storm: The Battle Begins
Interview with Quackniix
Japanese Heroes Join the Nexus






Writer(s): ethyr
Editor(s): Buckingham
Formatting: EsportsJohn
Design: shiroiusagi
Art Credit: Blizzard


Facebook Twitter Reddit
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 4h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 202
StarCraft: Brood War
Jaedong 5813
Rain 2677
Light 210
Dewaltoss 167
Leta 71
Bale 48
Noble 17
Dota 2
NeuroSwarm205
League of Legends
JimRising 660
Other Games
summit1g9248
Coldzera 740
ceh9243
Happy181
Livibee169
Sick131
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2252
League of Legends
• Rush1255
• Lourlo1180
Other Games
• Shiphtur842
Upcoming Events
WardiTV Summer Champion…
4h 7m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
7h 7m
Big Brain Bouts
9h 7m
FEL
1d 2h
Patches Events
1d 6h
AI Arena Tournament
1d 10h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.