• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:43
CEST 07:43
KST 14:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy10[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL GRAND FINALS Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
[ASL22] Ro8 Preview: In A Tizzy Bot on ladder BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12442 users

Game Design & Balance AMA: Recap

Forum Index > Heroes of the Storm
1 CommentPost a Reply

Game Design & Balance AMA: Recap

Text byTL.net ESPORTS
September 20th, 2018 03:59 GMT

Heroes of the Storm

Reddit AMA
Recap

by Rozai



On Wednesday, September 19th 2018, the Heroes of the Storm development team responded to community questions in a Game Design & Balance AMA on the Heroes of the Storm subreddit. The thread tackled issues of solo lane balance, overall game philosophy, and a plethora of other topics. This article serves as an overview and summary of the responses from the development team.



Game systems


Bugs

  • A bug that prevented catapults from being blinded is being addressed in the upcoming Kerrigan/Brightwing patch.


Maps

  • Map design is centered around driving the game forward, managing emotional tension, and providing mechanical and visual variety.

  • While recent maps and map reworks have focused around singular objectives, this is not the driving, standard design philosophy.



Matchmaking and Ranked Play

  • The devs are working on dynamic matchmaking restrictions that scale based on the number of players in the queue to help with off-peak hours.

  • Since the recent matchmaking changes, some players have had their MMR dramatically diverge from their rank, causing longer queue times. The devs find this unacceptable and are looking into these situations directly.

  • The devs are reconsidering the philosophy guiding the current ranked system for HotS and want to determine if its the right fit for the game.

Systems

  • The general design principle is for percentage based bonuses to be additive with one another.

  • A handful of tooltips do not match their actual percentage based enhancement effects as they perform in-game. These will be addressed soon.




Heroes



Design Philosophy


  • The devs would like to add more “quirky heroes” (eg. Abathur, Cho’Gall, Murky) but they have to ensure they are balanced and fun to both play with and against.

  • There were points in development where Stukov could revive dead heroes as Zerg constructs with unique abilities, Alexstrasza could heal enemies, Mephisto could make enemy heroes hostile to each other.

  • The devs value both large reworks and small balance tweaks.

  • Reworks are necessary to update older heroes to match current design goals, make them competitive with newer heroes, and to solve fundamental design issues in their base kits.
    Small balance tweaks help refresh stale talent builds.

  • Dev Matt Villers feels there is room for more frontline supports.

  • Design philosophy for support heroes has shifted towards increasing emphasis on interactive & skill-based gameplay.



Hero Roles

  • Dev Adam Jackson was the main balance designer on Blaze. He is surprised that Blaze ended up in the off-tank role.

  • The devs would like Blaze to be in the role of a main tank.

  • Yrel would need a larger rework of her abilities to work as a main tank, so the devs are more resistant to that design goal.

  • The devs are not against revamping a hero’s role with reworks (e.g. Tyrande).

  • The devs will soon be discussing Tassadar’s role and may shift him more towards a High Templar design (assassin).



Balance

  • Tassadar’s shields and lifesteal have proven to be a balancing challenge. He will be looked at for future adjustments.

  • The devs will be meeting on Sept. 20 to discuss the role of mana and sustain as it pertains to hero balance and interactivity.


Talents

  • Baseline quests are always being looked at for their interactivity and contribution to gameplay.

  • Unlimited stacking quests provide great moments for carry heroes and allow players to find areas in which to improve.

  • Malthael’s Tormented Souls is being looked at to provide more attractive options since the addition of Malthael’s cleaving auto-attacks.

  • Ana may be getting a rework down the line.

  • Ana’s Healing Dart will be able to pass through full HP heroes in a future patch.
    The devs are overall happy with Illidan’s design and balance, but he may need some small tuning changes to bring him into what is currently an unfavorable meta for him.



Solo Lane Balance and Interaction

  • While the devs would prefer offensive/aggressive play to be the most optimal strategy, currently pro play is encouraged to play safer.

  • Some members of the community suggest that infinite tower ammo contributes to the current solo lane meta, in which high-sustain and waveclear is prioritized over winning the lane or pushing. The devs recognize this, but believe it is a small part of many factors which affect solo lane balance.

  • They do not want to revert the tower ammo changes, but are open to tweaking other aspects of the game to achieve better solo lane interactivity.

  • The sustain of Blaze and Yrel were targeted by nerfs in the Sept. 19 balance patch to tackle their impact on the solo lane meta.

  • The devs are looking to address more Health and Mana management balance as it pertains to the solo lane, and provide more rewards for out-trading your opponent and winning the lane.

  • Dev Adam Jackson liked a suggestion from ChaosOS to give the mage minion more pushing power against structures.




Check out our latest articles:
Interview with Quackniix
Japanese heroes join the Nexus
Roll20’s Journey back to HGC
Garden of Terror rework discussion




Writer: Rozai
Editor(s): Buckingham
Formatting: EsportsJohn, [Phantom]
Design: shiroiusagi
Photo Credit: Blizzard


Facebook Twitter Reddit
TL+ Member
karazax
Profile Joined May 2010
United States3737 Posts
September 20 2018 12:18 GMT
#2
Nice overview

For those interested, full Dev answers can be found here:
  • Part 1
  • Part 2
  • Part 3

Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech120
Nina 86
StarCraft: Brood War
Britney 2964
Larva 410
ggaemo 42
NaDa 11
Icarus 8
Terrorterran 8
sorry 5
Dota 2
NeuroSwarm214
Other Games
summit1g8276
WinterStarcraft420
C9.Mang0322
Organizations
StarCraft: Brood War
Afreeca ASL 310
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH133
• mYiSmile17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2215
Upcoming Events
Replay Cast
3h 17m
WardiTV Invitational
5h 17m
Korean StarCraft League
21h 47m
CranKy Ducklings
1d 4h
AI Arena Tournament
1d 11h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.