• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:08
CET 16:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2418 users

Game Design & Balance AMA: Recap

Forum Index > Heroes of the Storm
1 CommentPost a Reply

Game Design & Balance AMA: Recap

Text byTL.net ESPORTS
September 20th, 2018 03:59 GMT

Heroes of the Storm

Reddit AMA
Recap

by Rozai



On Wednesday, September 19th 2018, the Heroes of the Storm development team responded to community questions in a Game Design & Balance AMA on the Heroes of the Storm subreddit. The thread tackled issues of solo lane balance, overall game philosophy, and a plethora of other topics. This article serves as an overview and summary of the responses from the development team.



Game systems


Bugs

  • A bug that prevented catapults from being blinded is being addressed in the upcoming Kerrigan/Brightwing patch.


Maps

  • Map design is centered around driving the game forward, managing emotional tension, and providing mechanical and visual variety.

  • While recent maps and map reworks have focused around singular objectives, this is not the driving, standard design philosophy.



Matchmaking and Ranked Play

  • The devs are working on dynamic matchmaking restrictions that scale based on the number of players in the queue to help with off-peak hours.

  • Since the recent matchmaking changes, some players have had their MMR dramatically diverge from their rank, causing longer queue times. The devs find this unacceptable and are looking into these situations directly.

  • The devs are reconsidering the philosophy guiding the current ranked system for HotS and want to determine if its the right fit for the game.

Systems

  • The general design principle is for percentage based bonuses to be additive with one another.

  • A handful of tooltips do not match their actual percentage based enhancement effects as they perform in-game. These will be addressed soon.




Heroes



Design Philosophy


  • The devs would like to add more “quirky heroes” (eg. Abathur, Cho’Gall, Murky) but they have to ensure they are balanced and fun to both play with and against.

  • There were points in development where Stukov could revive dead heroes as Zerg constructs with unique abilities, Alexstrasza could heal enemies, Mephisto could make enemy heroes hostile to each other.

  • The devs value both large reworks and small balance tweaks.

  • Reworks are necessary to update older heroes to match current design goals, make them competitive with newer heroes, and to solve fundamental design issues in their base kits.
    Small balance tweaks help refresh stale talent builds.

  • Dev Matt Villers feels there is room for more frontline supports.

  • Design philosophy for support heroes has shifted towards increasing emphasis on interactive & skill-based gameplay.



Hero Roles

  • Dev Adam Jackson was the main balance designer on Blaze. He is surprised that Blaze ended up in the off-tank role.

  • The devs would like Blaze to be in the role of a main tank.

  • Yrel would need a larger rework of her abilities to work as a main tank, so the devs are more resistant to that design goal.

  • The devs are not against revamping a hero’s role with reworks (e.g. Tyrande).

  • The devs will soon be discussing Tassadar’s role and may shift him more towards a High Templar design (assassin).



Balance

  • Tassadar’s shields and lifesteal have proven to be a balancing challenge. He will be looked at for future adjustments.

  • The devs will be meeting on Sept. 20 to discuss the role of mana and sustain as it pertains to hero balance and interactivity.


Talents

  • Baseline quests are always being looked at for their interactivity and contribution to gameplay.

  • Unlimited stacking quests provide great moments for carry heroes and allow players to find areas in which to improve.

  • Malthael’s Tormented Souls is being looked at to provide more attractive options since the addition of Malthael’s cleaving auto-attacks.

  • Ana may be getting a rework down the line.

  • Ana’s Healing Dart will be able to pass through full HP heroes in a future patch.
    The devs are overall happy with Illidan’s design and balance, but he may need some small tuning changes to bring him into what is currently an unfavorable meta for him.



Solo Lane Balance and Interaction

  • While the devs would prefer offensive/aggressive play to be the most optimal strategy, currently pro play is encouraged to play safer.

  • Some members of the community suggest that infinite tower ammo contributes to the current solo lane meta, in which high-sustain and waveclear is prioritized over winning the lane or pushing. The devs recognize this, but believe it is a small part of many factors which affect solo lane balance.

  • They do not want to revert the tower ammo changes, but are open to tweaking other aspects of the game to achieve better solo lane interactivity.

  • The sustain of Blaze and Yrel were targeted by nerfs in the Sept. 19 balance patch to tackle their impact on the solo lane meta.

  • The devs are looking to address more Health and Mana management balance as it pertains to the solo lane, and provide more rewards for out-trading your opponent and winning the lane.

  • Dev Adam Jackson liked a suggestion from ChaosOS to give the mage minion more pushing power against structures.




Check out our latest articles:
Interview with Quackniix
Japanese heroes join the Nexus
Roll20’s Journey back to HGC
Garden of Terror rework discussion




Writer: Rozai
Editor(s): Buckingham
Formatting: EsportsJohn, [Phantom]
Design: shiroiusagi
Photo Credit: Blizzard


Facebook Twitter Reddit
TL+ Member
karazax
Profile Joined May 2010
United States3737 Posts
September 20 2018 12:18 GMT
#2
Nice overview

For those interested, full Dev answers can be found here:
  • Part 1
  • Part 2
  • Part 3

Please log in or register to reply.
Live Events Refresh
Next event in 7h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 240
Rex 65
SpeCial 61
gerald23 36
Trikslyr27
StarCraft: Brood War
Sea 6361
Calm 3639
Horang2 3387
Rain 2803
GuemChi 1532
Stork 589
Soma 469
BeSt 381
EffOrt 370
Hyuk 365
[ Show more ]
Light 349
hero 138
Rush 123
Sharp 50
sas.Sziky 42
Barracks 40
yabsab 37
ToSsGirL 36
Movie 33
Mind 32
Backho 30
Free 21
Shine 21
Rock 21
zelot 17
scan(afreeca) 16
Terrorterran 11
JulyZerg 7
Shinee 7
ivOry 4
Dota 2
qojqva3034
singsing2713
Dendi923
XcaliburYe108
Counter-Strike
allub261
oskar139
Other Games
hiko548
Fuzer 300
Sick183
mouzStarbuck150
KnowMe42
DeMusliM6
Organizations
Dota 2
PGL Dota 2 - Main Stream12426
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1554
• WagamamaTV340
League of Legends
• Nemesis3522
• TFBlade561
Upcoming Events
Replay Cast
7h 52m
RSL Revival
16h 22m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
21h 52m
BSL: GosuLeague
1d 5h
RSL Revival
1d 16h
WardiTV Korean Royale
1d 20h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.