• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:33
CEST 10:33
KST 17:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8805 users

Game Design & Balance AMA: Recap

Forum Index > Heroes of the Storm
1 CommentPost a Reply

Game Design & Balance AMA: Recap

Text byTL.net ESPORTS
September 20th, 2018 03:59 GMT

Heroes of the Storm

Reddit AMA
Recap

by Rozai



On Wednesday, September 19th 2018, the Heroes of the Storm development team responded to community questions in a Game Design & Balance AMA on the Heroes of the Storm subreddit. The thread tackled issues of solo lane balance, overall game philosophy, and a plethora of other topics. This article serves as an overview and summary of the responses from the development team.



Game systems


Bugs

  • A bug that prevented catapults from being blinded is being addressed in the upcoming Kerrigan/Brightwing patch.


Maps

  • Map design is centered around driving the game forward, managing emotional tension, and providing mechanical and visual variety.

  • While recent maps and map reworks have focused around singular objectives, this is not the driving, standard design philosophy.



Matchmaking and Ranked Play

  • The devs are working on dynamic matchmaking restrictions that scale based on the number of players in the queue to help with off-peak hours.

  • Since the recent matchmaking changes, some players have had their MMR dramatically diverge from their rank, causing longer queue times. The devs find this unacceptable and are looking into these situations directly.

  • The devs are reconsidering the philosophy guiding the current ranked system for HotS and want to determine if its the right fit for the game.

Systems

  • The general design principle is for percentage based bonuses to be additive with one another.

  • A handful of tooltips do not match their actual percentage based enhancement effects as they perform in-game. These will be addressed soon.




Heroes



Design Philosophy


  • The devs would like to add more “quirky heroes” (eg. Abathur, Cho’Gall, Murky) but they have to ensure they are balanced and fun to both play with and against.

  • There were points in development where Stukov could revive dead heroes as Zerg constructs with unique abilities, Alexstrasza could heal enemies, Mephisto could make enemy heroes hostile to each other.

  • The devs value both large reworks and small balance tweaks.

  • Reworks are necessary to update older heroes to match current design goals, make them competitive with newer heroes, and to solve fundamental design issues in their base kits.
    Small balance tweaks help refresh stale talent builds.

  • Dev Matt Villers feels there is room for more frontline supports.

  • Design philosophy for support heroes has shifted towards increasing emphasis on interactive & skill-based gameplay.



Hero Roles

  • Dev Adam Jackson was the main balance designer on Blaze. He is surprised that Blaze ended up in the off-tank role.

  • The devs would like Blaze to be in the role of a main tank.

  • Yrel would need a larger rework of her abilities to work as a main tank, so the devs are more resistant to that design goal.

  • The devs are not against revamping a hero’s role with reworks (e.g. Tyrande).

  • The devs will soon be discussing Tassadar’s role and may shift him more towards a High Templar design (assassin).



Balance

  • Tassadar’s shields and lifesteal have proven to be a balancing challenge. He will be looked at for future adjustments.

  • The devs will be meeting on Sept. 20 to discuss the role of mana and sustain as it pertains to hero balance and interactivity.


Talents

  • Baseline quests are always being looked at for their interactivity and contribution to gameplay.

  • Unlimited stacking quests provide great moments for carry heroes and allow players to find areas in which to improve.

  • Malthael’s Tormented Souls is being looked at to provide more attractive options since the addition of Malthael’s cleaving auto-attacks.

  • Ana may be getting a rework down the line.

  • Ana’s Healing Dart will be able to pass through full HP heroes in a future patch.
    The devs are overall happy with Illidan’s design and balance, but he may need some small tuning changes to bring him into what is currently an unfavorable meta for him.



Solo Lane Balance and Interaction

  • While the devs would prefer offensive/aggressive play to be the most optimal strategy, currently pro play is encouraged to play safer.

  • Some members of the community suggest that infinite tower ammo contributes to the current solo lane meta, in which high-sustain and waveclear is prioritized over winning the lane or pushing. The devs recognize this, but believe it is a small part of many factors which affect solo lane balance.

  • They do not want to revert the tower ammo changes, but are open to tweaking other aspects of the game to achieve better solo lane interactivity.

  • The sustain of Blaze and Yrel were targeted by nerfs in the Sept. 19 balance patch to tackle their impact on the solo lane meta.

  • The devs are looking to address more Health and Mana management balance as it pertains to the solo lane, and provide more rewards for out-trading your opponent and winning the lane.

  • Dev Adam Jackson liked a suggestion from ChaosOS to give the mage minion more pushing power against structures.




Check out our latest articles:
Interview with Quackniix
Japanese heroes join the Nexus
Roll20’s Journey back to HGC
Garden of Terror rework discussion




Writer: Rozai
Editor(s): Buckingham
Formatting: EsportsJohn, [Phantom]
Design: shiroiusagi
Photo Credit: Blizzard


Facebook Twitter Reddit
TL+ Member
karazax
Profile Joined May 2010
United States3737 Posts
September 20 2018 12:18 GMT
#2
Nice overview

For those interested, full Dev answers can be found here:
  • Part 1
  • Part 2
  • Part 3

Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 1084
firebathero 312
Hyuk 287
Mong 122
Jaedong 64
ggaemo 53
NaDa 45
Stork 17
yabsab 15
Shinee 14
[ Show more ]
EffOrt 10
Dota 2
Gorgc4024
NeuroSwarm199
Other Games
summit1g10496
Livibee205
Sick170
crisheroes75
Organizations
Counter-Strike
PGL10073
Other Games
gamesdonequick830
StarCraft: Brood War
UltimateBattle 14
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV115
Upcoming Events
FEL
27m
Patches Events
4h 27m
AI Arena Tournament
8h 27m
FEL
1d 1h
Sparkling Tuna Cup
1d 1h
Replay Cast
1d 14h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.