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7/25/18 Patch General Discussion

Forum Index > Heroes of the Storm
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karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-07-25 19:09:37
July 25 2018 19:09 GMT
#1
Patch Notes


Alarak
+ Show Spoiler +

Stats

Basic Attack damage increased from 140 to 150

Fenix
+ Show Spoiler +

Stats

Basic Attack damage reduced from 86 to 83​

Talents

Level 1
Arsenal Synergy (W)
Damage bonus reduced from 175 to 150%
Mobile Offense (Passive)
Damage bonus increased from 30 to 35%

Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent. We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.

Genji
+ Show Spoiler +

Abilities

Swift Strike (E)
Reset window reduced from 2 to 1.5 seconds
Damage reduced from 215 to 205

Talents

Level 20
The Dragon Becomes Me (R)
Reset window reduced from 2 to 1.5 seconds

Hanzo
+ Show Spoiler +

Stats

Basic Attack damage increased from 173 to 188

Abilities

Sonic Arrow (E)
Reveal radius reduced from 10 to 7
Reveal duration reduced from 8 to 5 seconds
Natural Agility (D)
Cooldown increased from 25 to 30 seconds

Talents

Level 20
Perfect Agility (D)
Cooldown reduction increased from 5 to 10 seconds

Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League. We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

Kael'thas
+ Show Spoiler +

Abilities

Flamestrike (Q)
Damage increased from 320 to 345
Living Bomb (W)
Explosion damage increased from 200 to 215

Raynor
+ Show Spoiler +

Abilities

Raynor’s Raider (R)
Weapon damage reduced from 24 to 21

Talents

Level 1
Ace in the Hole (Passive)
Damage reduced from 30 to 20%
Level 4
Behemoth Armor (Trait)
Base Health gain reduced from 250 to 200
Fight or Flight (E)
Armor duration reduced from 4 to 3 seconds
Level 7
Unstable Compound (Trait)
Slow duration reduced from 3 to 2.5 seconds

Developer Comment: Raynor’s pepper is bringing a bit too much salt

Tracer
+ Show Spoiler +

Stats

Basic Attack damage reduced from 27 to 26

Abilities

Quantum Spike (R)
Damage reduced from 8 to 7% of target’s Maximum Health

Azmodan
+ Show Spoiler +

Abilities

Globe of Annihilation (Q)
Damage increased from 164 to 192
Damage scaling reduced from 4 to 3%
Summon Demon Warrior (W)
Attack damage increased from 28 to 30
Periodic damage increased from 6 to 8
Health increased from 390 to 435
All Shall Burn (E)
Cooldown reduced from 8 to 6 seconds
Mana cost increased from 30 to 40
Periodic damage reduced from 34 to 30
Final damage increased from 272 to 320
Demon Lieutenant (D)
Attack damage increased from 27 to 41
Health increased from 548 to 593
Demonic Invasion (R)
Duration increased from 8 to 10 seconds
Final explosion damage increased from 65 to 97.5
Demon Grunt weapon range increased from .75 to 1

Talents

Level 1
Wrath (Q)
Bonus damage window reduced from 4 to 3 seconds
Level 4
Hellforged Armor (W/D)
Armor bonus reduced from 35 to 30
Battleborn (W/D)
Demon Warrior cooldown reduction increased from .5 to .75 seconds
Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
Level 7
Art of Chaos (Q)
New Functionality:
Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
Level 13
Brutish Vanguard (W/D)
Added functionality:
Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
Chain of Command (D)
Added functionality:
Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
Level 16
Hell Rift (E)
Demon Warrior damage bonus duration increased from 4 to 6 seconds
Level 20
Pride (Q)
Damage bonus increased from 100 to 125

Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.

Murky
+ Show Spoiler +

Talents

Level 13
Fish Tank (Passive)
New functionality:
Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities

Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

Sgt. Hammer
+ Show Spoiler +

Abilities

Blunt Force Gun (R)
No longer deals damage to enemy Structures

Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.

Deckard
+ Show Spoiler +

Abilities

Healing Potion (Q)
Healing reduced from 230 to 219

Talents

Level 13
Ancient Blessings (Trait)
Damage reduced from 72 to 68
Healing reduced from 106 to 100

Malfurion
+ Show Spoiler +

Talents

Level 1
New Talent: Rejuvenation (Q)
Malfurion gains 5 Health per Second for every active Regrowth
Level 13
Iceblock (Active)
Removed
Nature’s Swiftness (Q)
Moved from Level 1
Movement speed per Regrowth increased from 4 to 6%

Artanis
+ Show Spoiler +

Abilities

Blade Dash (Q)
Mana cost decreased from 55 to 50

Talents

Level 4
Psionic Synergy (E)
New functionality:
Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
Shield Battery (Trait)
Cooldown reduction increased from 50 to 100%
Level 13
Templar’s Zeal (Q)
New functionality:
Reduce the Mana cost of Blade Dash by 50%. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
Graviton Vortex (E)
New functionality:
Reduce the Mana cost of Phase Prism by 50%. Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
Phase Bulwark (Trait)
Adjusted functionality:
While Artanis has shields from Shield Overload, gain 50 Spell Armor. This Armor lasts for 2 seconds after Shield Overload expires
Level 16
New Talent: Blades of a Templar (Passive)
Increase Basic Attack speed by 30%. Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
Psionic Wound (W)
Removed
Force of Will (Trait)
Moved from Level 20
New functionality:
Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
Titan Killer (W)
Adjusted functionality:
Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage. Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
Level 20
Nexus Blades (Passive)
Removed
Target Purified (R)
Additional Functionality:
Now also increases the speed of Purifier Beam by 15%
Zealot Charge (W)
Moved from Level 16
Plasma Burn (Trait)
Moved from Level 16
Damage increased from 55 to 60

Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers. Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

Blaze
+ Show Spoiler +

Stats

Hero radius increased from .875 to 1​

Talents

Level 1
Neural Stimpack (Active)
Now only reduces the cooldowns of Basic Abilities

Cho
+ Show Spoiler +

Talents

Level 16
Surging Dash (Q)
No longer grants Cho Unstoppable

Diablo
+ Show Spoiler +

Abilities

Lightning Breath (R)
Slow amount per tick reduced from 5 to 4%
Maximum slow amount reduced from 50 to 40%

Yrel
+ Show Spoiler +

Abilities

Ardent Defender (R)
Cooldown increased from 100 to 120 seconds

Talents

Level 1
Maraad’s Insight (Passive)
Healing reduced from 148 to 128

Level 4
Hand of Freedom (Active)
Cooldown reduced from 30 to 22 seconds

Level 7
Divine Steed (Z)
Movement Speed bonus reduced from 80 to 60%

Level 16
Templar’s Verdict (W)
Now also deals 4% of enemy Heroes Maximum Health as damage
Holy Wrath (Passive)
Damage bonus reduced from 30 to 20%

Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in line with other Heroes and have more diversity in her Talent choices.

Bug Fixes
+ Show Spoiler +

General

Fixed an issue allowing several effects to be seen at the edges of fog of war.
AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
Fixed an issue preventing the antialiasing graphics setting from being enabled.

Heroes, Abilities, and Talents

Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
Raynor – Raynor’s Raider will now hearth back to base with Raynor.
Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
Zul’jin – Fixed a number of issues with the Amani Rage tooltip.

Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
July 26 2018 16:51 GMT
#2
This is also the patch that the clashes will be played on.

Interesting patch all around. Some nerfs were obvious like jimmy and yrel. Some random straight up buffs that will probably shake the meta a bit; although Artanis seems very bugged atm.
BlueLaguna on West, msg for game.
karazax
Profile Joined May 2010
United States3737 Posts
July 26 2018 17:02 GMT
#3
New hero reveal:


[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 26 2018 17:16 GMT
#4
Oh great a hero basically no one cares about....it's time to release the big heroes Blizzard.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Garbels
Profile Joined July 2010
Austria653 Posts
July 26 2018 17:38 GMT
#5
Can any of the heroes people care about be supports?
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 26 2018 19:36 GMT
#6
On July 27 2018 02:38 Garbels wrote:
Can any of the heroes people care about be supports?


The last support we got was Deckard Cain.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Harris1st
Profile Blog Joined May 2010
Germany7139 Posts
Last Edited: 2018-07-27 07:33:30
July 27 2018 07:32 GMT
#7
On July 27 2018 02:16 [Phantom] wrote:
Oh great a hero basically no one cares about....it's time to release the big heroes Blizzard.


I've never been so unhyped for a hero release tbh
I mean, I couldn't care less for yet another random WoW character.
They probably make her OP so that we have to care though
Go Serral! GG EZ for Ence. Flashbang dance FTW
karazax
Profile Joined May 2010
United States3737 Posts
July 27 2018 18:18 GMT
#8
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 27 2018 19:17 GMT
#9
Imo, her kit looks good, but nothing really special. I was thinking if they were going to release her maybe they had some great idea that would only fit her....but no. Seems it's just because of her character design, which does look cool.

Although I'm worried about her viability. He will just die if anyone jumps on her apparently.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-07-27 20:01:36
July 27 2018 19:59 GMT
#10
Hard to really say without seeing all talents and actual numbers. I expect PTR patch on Monday. Here is her hero page.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 29 2018 17:44 GMT
#11



That looks pretty nice, Blizzard has been investing a lot in events.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Harris1st
Profile Blog Joined May 2010
Germany7139 Posts
July 30 2018 08:53 GMT
#12
oh no, a cool Genji skin.... even more Genji now :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 30 2018 17:20 GMT
#13
PTR patch notes updated - https://heroesofthestorm.com/en-us/blog/21971414/heroes-of-the-storm-ptr-patch-notes-july-30-2018-2018-7-30/
Chromie and Stukov changes with Whitemane patch.
Writer
karazax
Profile Joined May 2010
United States3737 Posts
July 30 2018 17:42 GMT
#14
Pretty big changes to both. Looks like PTR is live now, SolidJake is streaming and just logged in.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 30 2018 17:50 GMT
#15
Whitemane seems like she could be pretty strong. Her only mana cost is her Q and she has mana refund/reduction talents as well. She has some decent damage for a support, which is good because her trait Zeal heals allies who have been healed in the last 8 seconds for the damage she deals to enemy heroes. She definitely has some weaknesses though. Zero mobility and very little CC, all of which comes through talents.
Writer
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-07-30 18:08:39
July 30 2018 17:55 GMT
#16
Also this might help reconnect times:

Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
Reduced the size of replay files.


Here are Whitemane's talents
karazax
Profile Joined May 2010
United States3737 Posts
July 31 2018 02:21 GMT
#17
Dunktrain's PTR impressions are that she is probably over tuned and first pick/first ban worthy at high levels, but very positional so probably not so much at lower levels.

His Initial build thoughts are:

Clemency (pity the frail may also be viable)
High Inquisitor (most consistent)
Fanatical Power (needs to be nerfed or it will enable double healer in pro games)
Divine Reckoning (scalet Aegis is too small to hit who needs it consistently)
Harsh Discipline (super consistent, don't need Self Righteous), guiding light may be good, but root is too good
Radiance and Shared Punishment is good
Judgement day with Divine Reckoning can end team fights and sets up wombos, secondary pick is Purge the Wicked.

Really loves playing her so far and feels she has a high skill ceiling.

Some concern about damage based healers who can snow ball if ahead and struggle more when behind
karazax
Profile Joined May 2010
United States3737 Posts
July 31 2018 20:24 GMT
#18
[image loading]

Gen.G mount for winning mid season brawl is also on the PTR
karazax
Profile Joined May 2010
United States3737 Posts
August 18 2018 19:31 GMT
#19
New Teaser

karazax
Profile Joined May 2010
United States3737 Posts
August 19 2018 21:53 GMT
#20
Harris1st
Profile Blog Joined May 2010
Germany7139 Posts
August 20 2018 14:57 GMT
#21
Mephisto Spotlight

Go Serral! GG EZ for Ence. Flashbang dance FTW
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