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[HotS] What We Learned from the Mid-Season Brawl

Forum Index > Heroes of the Storm
7 CommentsPost a Reply

[HotS] What We Learned from the Mid-Season Brawl

Text byTL.net ESPORTS
Graphics byEsportsJohn
June 23rd, 2017 00:21 GMT

Heroes Global Championship


What We Learned from the Mid-Season Brawl

By: Larkin



Bracket and standings on Liquipedia
In many ways, the Mid-Season Brawl was a landmark achievement for Heroes of the Storm. DreamHack put on the best production ever, more viewers than ever tuned in to watch, and Fnatic became the first ever European World Champion. As we take a look back on the event as a whole, including our Opening Week recap, there's a lot to process through. The metagame evolved drastically, and each region slowly found their identity, perhaps more clearly than ever before.

League play starts back up this weekend, so we're right back into the action immediately. With the recent release of Malthael and more balance changes to come, there's no doubt that things will change quickly over the next few months. But for now, let's talk about what we learned from the Mid-Season Brawl.


Europe #1 (and #2)


Fnatic has been the most consistent team in Europe (if not the world) over the past year, and yet they always failed to beat Dignitas when it mattered. At last, Fnatic overcame their demons and triumphed over Team Dignitas on their home turf, a satisfactory conclusion to a storyline that has developed over months of competition.

But the real talking point is Dignitas, who posted an astonishing 9-3 record against L5 and MVP Black, two world championship teams who were posited by all as the favorites going into the event. That fact alone shows that EU is just as strong as we hoped they were going into the Mid-Season Brawl.

[image loading]
Photo Credit: DreamHack


For a regional barometer, we can look further to the teams that came through the HGC Open Division during the Crucible. The upcoming teams in Korea and North America were vastly inferior to those that they challenged in the Premier League. But in Europe, both teams convincingly seized their places in Phase 2. The high level of competition in Europe can only suggest that, barring some drastic change—and Rich’s return to MVP Black might be a catalyst for that—EU will be the favorites to take BlizzCon as well.


As for the rest....


Korea undoubtedly looked weaker. L5 improved as the event went on, and MVP Black played some great games after their initial humiliation by Roll20, but neither was the unstoppable tour de force we’re accustomed to. Their comparatively poor form can be blamed on a lack of practice, unfamiliarity with the meta, individual mistakes, or a lack of team cohesion— but we can’t be fully sure of the underlying problems. We can only guess.

Noblesse and NaCHoJin are leaving L5 to be replaced by weaker players SDE and Hooligan, and according to Bakery on TownHall Heroes, a number of players from China and Korea including Noblesse and duckdeok are going to a mobile MOBA game owned by Tencent called Strike of Kings which is drawing in huge revenue in China.

Unfortunately, this was merryday’s last tournament before heading back to academia. MVP Black played their hearts out but could not overcome Dignitas or L5 in the bracket stage and fell out in fourth place. We will remember merryday as one of the most iconic support players in Heroes history, and it is a true shame he could not crown his career with one final success. He has been a real treasure of the scene, and his charming personality and phenomenal ability will be sorely missed.

[image loading]
Photo Credit: DreamHack


China is in a state of flux as well. On the back of yet more visa issues, the top ranking Chinese team CE (who beat eStar 3-0) was unable to attend the Brawl. Regardless, eStar showed that Chinese players are still more than capable of competing internationally, and if at least some of the key players remain in the Chinese scene, they can still be formidable opposition.

Still, the future is uncertain. Many organizations are pulling out from Heroes to pursue other games which are more popular among China’s massive viewer base, particularly in the mobile field. Though nothing is completely confirmed yet, it seems that fan favorites eStar will not be playing together under the same banner anymore, a fate also shared by Super Perfect Team. China still has three slots going into BlizzCon, so it remains to be seen what will become of it as the regular season starts up again.

The minor regions were better than anticipated, though. Most predicted that Nomia would play well after their fantastic run at the Western Clash, and getting through to the bracket stage was a huge accomplishment for the aussies. SEA’s DeadlyKittens showed some good games and Taiwan’s Soul Torturers also looked threatening at times too. Only Latam’s Red Canids looked genuinely outclassed, failing to win a single map but coming close on a few occasions. There has been negativity about the level of available competition in the minor regions, but hopefully with the changes coming in Phase 2, there will be more options available to the players.


Welcome to the "Dive, Fight, Kill" meta


Some aspects of the meta arrived at the beginning of the tournament and didn’t leave. Genji, Anub’arak, and Uther were go-to picks across the board and were each involved in almost every game. Dehaka’s relevance was soon made apparent too, with Greymane and Malfurion rounding out the group of heroes with a 75%+ involvement rate.

[image loading]
Art Credit: Blizzard


During the tournament, the meta quickly shifted away from globals and sustained fights to high intensity, dive heavy comps with a focus on securing kills. Illidan and Stitches became increasingly popular as the tournament went on. Combined with Abathur, dive compositions began to come alive. Standard tanks like Leoric, ETC, and Johanna were decidedly less popular compared to ones with dive. Even Artanis put up a respectable win rate, and Chen finished 10-1!

With Malf’s recent changes generally seen as a nerf, it will be interesting to see how the support meta evolves in future competition. Tassadar re-emerged as a viable second support (with even higher damage potential) but Zarya fell by the wayside almost entirely. Li Li and Morales were barely featured, and Tyrande not at all. Kharazim and Rehgar were the only real alternatives when Uther or Malf were not available. Let’s hope that future patches and hero releases will prevent the support meta from stagnating.


There are exactly 3 great maps


Nine maps were available for play, and of these, Infernal Shrines was the most popular with 20 games while Warhead Junction was played only 4 times. Battlefield of Eternity, at 17 games, had the largest differential between game lengths, the shortest being 8:51 and the longest being 31:41.

Infernal Shrines seems to be popular because the objective, particularly in the early game, is not massively strong, which allows for diverse strategies and comebacks. Then again, Fnatic claimed the record for fastest game of the tournament on Infernal Shrines at 6:02...but they did so without the aid of a single punisher. Likewise, Battlefield of Eternity allows for lengthy and tactical matches when teams are evenly matched with the added bonus of allowing stronger teams to snowball the map if they dominate the first objective phase.

[image loading]
Photo Credit: DreamHack


At 12 games played, Towers of Doom was in the middle of the pack in terms of popularity, but it provided some of the most exciting and evenly matched games in the tournament. DeadlyKittens vs Super Perfect Team, Dignitas vs L5 (twice), Soul Torturers vs Red Canids, MVP Black vs L5, Dignitas vs Fnatic—all of the games played on Towers were exceptional.

The unique map objective on Towers of Doom doesn’t give xp or push lanes, and that leads to a significant variety in strategy. There are none of those anti-climactic late game teamfights that win the game or objectives that can take down the Core by themselves, so any and all compositions are viable.

You can clearly see the difference in regional metas on this map too. Korean teams utilize their strong macro while Dignitas loves to use pick-based compositions with Stitches or heavy teamfighting-driven compositions with Abathur. For example, compare the Towers of Doom games between Dignitas and L5 in the tiebreaker and the Loser Bracket Final. In the former, Dignitas’ teamfighting composition wins out while in the latter L5’s superior zoning, control, and overall macro allows for a comprehensive victory.

Battlefield, however, was home to two of the most epic slogs in the tournament: Roll20 vs MVP Black and Dignitas vs L5. Both of those games are a must see for battleground manipulation, teamfight and objective control, and the power of never giving up.


The tournament format was exceptional


Last year’s Gold Club World Championship eclipsed BlizzCon as the best tournament of 2016 with its highly praised lengthy round robin group stage and double elimination bracket. The Mid-Season Brawl followed the same format, and it was all the better for it. The sheer volume of games (104 in total) allowed teams to experiment and hide strategies as the tournament metagame developed. There were a few throwaway games toward the end of the group stage that had no impact on the standings, but this didn’t detract from the overall quality.

The only flaw might have been how heavily the winners bracket was favored. In this instance, Fnatic only had to play eStar (who had already used up their tricks and were easily outdrafted) and then Dignitas twice to win the tournament. The “world champions” won the tournament without having to play a Korean team in an elimination match. Winning the first series against Dignitas 3-2 also gave them a one game advantage going into the grand finals. On the other hand, Dignitas had to go through MVP Black, then Fnatic, then L5, and then Fnatic again in order to win.

[image loading]


Bracket luck is bracket luck, but teams made their own luck in this tournament. Fnatic deserved their place from their performance in the group stage games, and beating Dignitas twice is no mean feat, especially given their form against the Koreans.

The format could perhaps take a page out of MLG Halo’s book where if the team knocked out of the Winners Bracket Final made it back to the Grand Final, the series would be “extended” to essentially two Bo5s. The Winners Bracket team had to only win the first Bo5 to win the tournament, but if they lost, they would go into another Bo5 with a potential Game 11 decider. This could be adapted to suit Heroes with a Bo7/Bo5 format, rather than simply giving a one game lead in the finals. The result was an anticlimactic finals “win” after a 3-3 draw. Of course, run time is a factor here—a potential 11 or 13 game series as a grand final would be immensely exhausting, but epic nonetheless!

Bakery suggested that instead of a free win, the upper bracket team should instead be given priority on map picks before the bans so the lower team can’t ban out their opponent’s strongest map. This might be a good compromise.


Closing Thoughts


The Mid Season Brawl was not a perfect tournament, but it was pretty damn close. Over the course of the hundred games, we saw the evolution of a meta, the establishment of a new regional hierarchy, the fairytale story of Fnatic finally overcoming their kryptonite and taking home a championship on their own national soil—if you didn’t tear up watching scHwimpi’s family supporting him, you must be made of stone—amazing comebacks, epic slugfests, super fast games, huge plays, and epic fails. The casting and environment was top drawer, the painting segments and the West vs East showmatches provided a nice bit of comedic relief, and the downtime between series was kept minimal with few technical difficulties. All in all, the tournament was a huge success, and BlizzCon will have to turn it up to 11 to eclipse it.

[image loading]
The beautiful artwork of Quackniix and Bakery
Photo Credit: DreamHack


Blizzard should be criticized though for scheduling the tournament and roster changes at the same time. Did Roll20’s YoDa really feel that much brotherhood with his teammates knowing he wouldn’t be playing with them in Phase 2? Were NaCHoJin and Noblesse really giving 100% knowing they wouldn’t be on L5 the following week, and indeed, may not even be playing Heroes competitively anymore?

The fact that the regular season resumes with just two week’s downtime for the teams to adjust to the new patch is also quite harsh since the teams not involved in the Mid-Season Brawl have had several weeks to prepare. Scheduling problems have always been one of Blizzard’s weaknesses, so hopefully they can smooth things out for Phase 2.


Stray Observations


  • Huge thanks to MasterLeague.net for tournament statistics! Without them, it would be much harder to write this article.
  • Fnatic is literally a boyband. Quackniix is the arrogant lead, scHwimpi is the bad boy, Wubby’s the quiet brooding one, SmX is the strong sexy one, and Breez is the cute one. Quack promised that they would release a music video if they won the tournament, so we’re waiting.
  • Speaking of which, it’s great to see so many personalities in the interviews. Quack and Bakery always give good interviews, but XingC, GoDDoG, merryday, and FAT94 were all great in the hotseat too.
  • The turnaround in production was great, with graphics additions and footage from backstage coming out really quickly. Generally, the production was close to flawless throughout the event. Hats off to DreamHack and Blizzard for the best HotS tournament production to date.
  • The MS Paint replay analysis wasn’t great though. I love detailed replay analysis, but the scribbling over it looks awful. The analysts themselves clearly felt a bit awkward with it.
  • I’d love to see some quick reaction shots of players like old school Proleague. The footage of Fnatic as they won the fight and realized they had won the tournament was great; let’s get more of that.
  • The possibility of “listen-ins” with teams during the game to hear their comms is something that could be really cool to explore. It’s been well received in FPS games, so why couldn’t it work in a MOBA?
  • Bakery’s chest hair is almost as impressive as his ice blocks. And that’s not a euphemism.



[image loading]
Photo Credit: DreamHack




Writer(s): Larkin
Editor(s): EsportsJohn
Design: shiroiusagi
Art Credit: Blizzard

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TL+ Member
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
June 23 2017 09:08 GMT
#2
There was so much to watch. I'm still watching the replays/VODs from the games I missed on workdays.
A lot of awesome matches and tactics were shown and of course...go Europe!

Hopefully next time the hero pool will be a *little* more varied.
It was always Genji, Uther or Anub'Arak first pick and second picks.
Lack of mages also stood out for me (no Jaina, barely any KT, no Kerrigan (even on Infernal), Alarak was rare).
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
TokO
Profile Joined July 2011
Norway577 Posts
June 23 2017 09:41 GMT
#3
Aside from global picks I think the biggest meta aspect at this tournament was 'reset'. Li-Ming and Genji was chosen quite a lot, with Tychus providing that mid-range damage utility and Odin long-range pressure and objective control. I think this kinda takes away those mage picks that you mentioned Thezzy, Melee assassins just going down way too quick and mages without mobility are also slightly more vulnerable. I think this puts Greymane's efficiency into question but I guess he's still quite a strong enabler to tank kills with Cursed Bullet and his initial burst.

I think dive and kill meta and reset meta could be two sides of the same coin, but I think reset is more accurate as it describes how you're not just getting kills for kills sake, but you're also getting this crucial powerspike from resets that snowballs fights even faster.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
Last Edited: 2017-06-23 11:40:23
June 23 2017 11:39 GMT
#4
On June 23 2017 18:41 TokO wrote:
Aside from global picks I think the biggest meta aspect at this tournament was 'reset'. Li-Ming and Genji was chosen quite a lot, with Tychus providing that mid-range damage utility and Odin long-range pressure and objective control. I think this kinda takes away those mage picks that you mentioned Thezzy, Melee assassins just going down way too quick and mages without mobility are also slightly more vulnerable. I think this puts Greymane's efficiency into question but I guess he's still quite a strong enabler to tank kills with Cursed Bullet and his initial burst.

I think dive and kill meta and reset meta could be two sides of the same coin, but I think reset is more accurate as it describes how you're not just getting kills for kills sake, but you're also getting this crucial powerspike from resets that snowballs fights even faster.


I covered this a bit in my meta snapshot in the opening week recap, but it's not just the reset that makes Li Ming the preferred mage choice when she is picked; it's the fact she is far more survivable and pokey than any of the other mages while offering the potential to snowball a fight alone. Just one kill is enough to force a disengage because she can and will kill the whole team in an instant.

But she was also used against Anub'arak - which seems counter intuitive at first - to break Cocoon targets quickly via Disintegrate. Most mages suffer from low damage, slow AAs and long cooldown, high damage but slow hitting abilities. Ming doesn't have to worry, and Disintegrate can damage the enemy team while being used to free someone too.

She's also very easy to combo with something. Look at how Yoda used her as a followup to Justing's Diablo, or how Mene used her on JayPL's hook targets. W + Q + E = dead target. And then you can do it again.

It's all a moot point, though, because Li Ming isn't a mage, she's a wizard.

Tychus was not picked that often. He only really filled out that damage slot when better options were unavailable or too risky.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
TokO
Profile Joined July 2011
Norway577 Posts
June 23 2017 12:32 GMT
#5
I like how you say that it isn't 'reset' and then describe a strength that is literally based around reset. You can say that she was a good counterpick to Anub but it can also be said that she was chosen in spite of the enemy team having Anub. I think your analysis is comprehensive but I wasn't attempting to simplify the matter, but rather identify what I think was a key factor.

I guess you're right that he wasn't picked that much, but to me as a HL player he's basically non-existent and the tournament really showcased him in a way that made a significant difference in how I view the game. Before MSB I focused a lot on the getting value out of a divine shield Dragonblade or Greymane, and compositions that could enable and protect those hypercarries. But now it's more like, having a mid-range comp that can outpoke and take advantage of resets to snowball seems much stronger. You still have the Greymane and the Genji Dragonblade, but they are more auxiliary and the star of the show is the resets. Tychus complements that playstyle well because he is versatile, contributes a lot of dmg to a frontline both AoE and single-target, without wind-up like a Valla would need.

I didn't see all the games, but this was one of the developments that was most surprising to me, and made the biggest impact on my view of the game.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
June 23 2017 14:02 GMT
#6
I felt kinda cheated that Fnatic dodged all the Koreans, but these things happen. An amazing tournament, all said.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
June 23 2017 14:04 GMT
#7
On June 23 2017 21:32 TokO wrote:
I like how you say that it isn't 'reset' and then describe a strength that is literally based around reset.



I said it wasn't just reset that made her a common pick. Bear in mind she was barely picked at all during the regular season outside of KR.

Tychus was a super common pick in competitive before his nerfs, is what I mean. Comparatively, he was hardly touched.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2017-06-23 15:15:54
June 23 2017 15:15 GMT
#8
I think a big factor for Li-Ming in MSB is that she insta-counters Cocoon. Disintegrate pretty much cancels it instantly at no risk to Li-Ming due to the range of the beam. And Anub'Arak was in every game he wasn't banned in. And with CC such as Dehaka's Drag or just a stun-lock it's not hard to land a full combo on a target. Couple that with the potential of a double reset comp with Genji and that Li-Ming is good in general (her only real weakness is lack of CC if you go Disintegrate and having blockable damage) and it makes sense why she gets picked.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
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