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this has probably been discussed to death, but I figured a lot of the posters around here are/were dota players or maybe LoL, so I'd like to get some opinions.
anyway, I've played HotS actually for a few hours earlier this year, but the interest died down quickly, especially because I'm a die hard dota fan, and I kept thinking to myself I could just be playing dota 2 instead of this.
but seeing as I'm a blizzard fanboy too, I'm thinking of giving it more time again.
how should I approach this game?
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I've only played a few months of heroes (stopped playing around august). I figure I'd give my perspective, also being a long-time dota player.
Whether you should stick with the game or not depends on what you're looking for. Heroes has the tight controls that a lot of League players look for (no turn rate, spammable skillshots) while also having strong utility spells (e.g. zeratul ult = slightly diff void ult = much better version of bard ult) that are generally more interesting than abilities in League. And of course, short match duration is always a plus if you don't like being tied down for potentially an hour and a half.
Heroes does suffer from a lack of ways to show individual skill once you start playing decent players (due to no last-hitting / shared levels / no items). The talent tree system is pretty cool but, in my experience, really only has 2 out of the 4 or 5 options that are ever worth selecting. So it's definitely also lacking some depth compared to Dota in the department of reactive and niche talent/item builds. From a solo-queue standpoint, I think the ranking system is trash and games seem to be more determined by which team has that one un-carriable player who never groups. So my recommendation is: if you want to be competitive, you want a full 5 man team because coordination trumps everything else in this game. Find some players on TL to play with you!
Personally, I enjoyed the game specifically because I could play it with friends who had no moba/arts experience whatsoever without them feeling like feeders (as they would in League/Dota). Controls and mechanics are all really intuitive so good job Blizzard.
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United States4883 Posts
I think Synapse more or less nailed it. There's a lot less room for individual skill (though there are some pros like Zuna, Oreoman, and KingCaffeine that are just mechanically astounding nonetheless), but the game makes up for it in quick decision making. In a game like Dota or LoL, your objectives are pretty straightforward and decisions on where to move on the map can be thought through for a moment or two. In Heroes, the decision making is pretty quick paced, so that at the top levels, you have to be thinking exactly where your character model is going to be standing 30 seconds in advance and already lining up 2-3 objectives simultaneously so that you're keeping ahead of your opponents.
Ofc, this is more difficult to do when not everyone is on the same page, but a good "carry" in Heroes is someone who can call the correct shots and convince everyone to do the right things at the right times. Anyhow, I highly suggest playing with 2-4 friends, as that makes the coordination and fun factor of the game go way up.
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Agreed with the posters above.
It has less individual skill and as a result is more about teamplay. I like this but it can also make solo quee a more frustating experience.
The talent system doesn't have much real choices either but I find the item system in other MOBA's even more dull, both basically come down to just determining at the beginning of the match what build you go for mostly with the very occasional minor change depending on how the game is progressing. The system of other moba's is slightly more tricky because of gold management but has the boring trips to base and gold farming because of it too. I like how clean it is in heroes, there is just 1 level for both teams, you immediately see if you are at an advantage or not based on that. Talent diversity could have been much better but Blizzard is sadly always a very slow company in balancing. If they would patch more frequently they could have easily arrived at interesting talent choices already but they just don't somehow.
The big plus for me in heroes is the gametime. There is just interesting action right of the bat whereas the farming stage of other MOBA's is incredibly dull to me. Yes there is individual skill in last hitting etc. but it feels so contrived. Plus longer matches are even more annoying if the skill gap is there or there is massive toxicity on your team, in heroes the agony is over quicker at least. And heck the catchup mechanisms make it easier to come back.
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United States4883 Posts
On December 08 2015 20:25 Markwerf wrote: Agreed with the posters above.
Someone has clearly stolen your identity. The Markwerf I know would never agree in a forum post!
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On December 08 2015 21:15 SC2John wrote:Someone has clearly stolen your identity. The Markwerf I know would never agree in a forum post!
Haha no idea where you get that from. You disagree with me on some things, i disagree with you on some things. Doesn't mean that's always the case!
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Think Dota meets Smash Bros, but in a good way. Everything is accessible, full of polish, the game is fast paced and fun, you can feel the Blizzard touch. It may be simpler than Dota and League of Legends, but again if the game is "too easy" for the people already playing these, they'll climb to an insane MMR and still face very competitive players.
Easy to learn hard to master.
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On December 08 2015 22:34 Leolio wrote: Think Dota meets Smash Bros, but in a good way. Everything is accessible, full of polish, the game is fast paced and fun, you can feel the Blizzard touch. It may be simpler than Dota and League of Legends, but again if the game is "too easy" for the people already playing these, they'll climb to an insane MMR and still face very competitive players.
Easy to learn hard to master.
Is there a bad way?
I agree with the above explanations though. It's far more team-oriented and less about individual skill, which is great if you want to play a true team game but much harder if you play with random people that don't coordinate with you.
Also... Blizzard characters <3 <3 <3
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Mexico2170 Posts
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On December 08 2015 16:51 synapse wrote:
Personally, I enjoyed the game specifically because I could play it with friends who had no moba/arts experience whatsoever without them feeling like feeders (as they would in League/Dota). Controls and mechanics are all really intuitive so good job Blizzard.
That's my experience as well. I would rather play Heroes with any like non-gamer or casual friends in Dota.
I love Dota, but it's really awful if you're playing with inexperienced friends who don't understand the game sense of damage/stun/slow, if they dont understand creep equilbrium, or the pacing of the game. It's a lot less stressful in HOTS. The lack of stress goes both ways, I never get mad at feeding in HOTS, or frustrated at noob plays, but I don't think I'll ever get the thrill of those 70 minute games where everyone has to have perfect positioning of the game just ends, those highs in Dota are just beautiful .
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Yeah well that's not entirely true :D a noob can also ruin games pretty easily in hots as strategy/decision making is much more important compared to dota. I think you're probably a better dota player than a hots player if you think that isn't the case.
What I do agree on is that heroes are much easier to control and thus your friends can get into the game a lot quicker, also the game length is very important : obviously a ruined 50minutes game feels terrible compared to a ruined 15minutes game.
The thrill is there in hots too with nail-bitters game where both cores are very close to dying, you never really know what is going to happen as a single teamfight can turn the game around. It's just that these games last 30minutes max instead of 70.
Anyway my take on hots is that if you like RTS games more than moba games you will probably like hots a lot. The decision making/strategy aspect is sooo deep even top players can't agree on how the game should be played on most maps. You would think that at a certain level everyone is on the same page but I can tell you that is not the case at all. Also there's still so much to discover in this game, it's exciting !
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Skills have less impact than in DOTA. Generally they have lower range, less duration, less damage, and less impact overall. E.g. Zeratul's ult is basically a shitty Void ult. Butcher has a low range hook and a crappy Batrider ult. Stuff like that.
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When ppl talk about player skill in hots and dota, what does it mean really? Is it higher skill caps on dota heroes in general or is it more about the last hitting/lane phase?
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On December 09 2015 05:30 Foxxan wrote: When ppl talk about player skill in hots and dota, what does it mean really? Is it higher skill caps on dota heroes in general or is it more about the last hitting/lane phase?
As a non-DOTA/LOL player, I always assume they mean raw mechanical micro. The way I differentiate good and bad heroes players is their snap play decisions, not whether they out-micro'd someone with sick jukes.
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On December 09 2015 05:30 Foxxan wrote: When ppl talk about player skill in hots and dota, what does it mean really? Is it higher skill caps on dota heroes in general or is it more about the last hitting/lane phase? People will cite lots of things.
Positioning can be tougher in dota as they dont give every hero a mobility spell, and there are noticible turn rates. Poor positioning is also more easily punished. There are cast points that need to be managed (some spells take much longer to cast than others), and spells in general have much longer cooldowns, so using them at the perfect moment is very important.
In general, spells and items in Dota are all designed to have a more noticable effect. Close to none of the major items are plain stat-sticks, if they are a stat stick they majorly buff that stat (+330 damage on an item, when heroes generally ahve a base damage of around 50-100 over a game), otherwise they are more for the valueable active effects. When both teams have all these massively powerful/impactful abilities at their disposal, skill in how they are used can really shine.
Think about Storm Spirit in dota. In just his abilities, he can travel extremely fast in short bursts (while invulnerable), but this uses his mana extremely quickly. He has up to a 2.5s stun, and with good spell timings, the ability to constantly slow a target and evade attacks. A standard Storm Spirit item build will include an Orchid, which silences the target for 5 seconds and amplifies damage by 30%, a Scythe of Vyse which is just a 3.5s hex, and a BKB which grants him from 5s to 10s of magic immunity. The cooldowns of these abilities vary from 0 (His ult) to 30s on the hex, to up to 80s on the BKB. An extremely good player can manage all of these skills in such a way that he can nearly on his own dominate an entire team of lesser skilled players. For example, he could use his ult (the extremely fast travel that uses mana very quickly) to suddenly appear in a group of the enemies, Hex one, stun another, and use the silence+damage amp to kill another. During this, if someone tries to help he could avoid incoming projectiles with his ult again (makes him temporarily invulnerable). After getting the kill, with his major skills on cooldown, he could then use his ult to escape, assuming he managed his mana correctly.
A single stun or silence landing from the opposing team would likely end this play immediately, and he would die.
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With the recruit a friend promo going on, now's as good a time as any to find out. Unless you leveled your old account significantly, probably best to make a new one and take advantage of the free heroes and xp bonuses.
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Heroes I find is just in general more team focused. In dota and other moba style games, if your team is doing badly, you must take it upon yourself to make up for it. In Heroes, if your team is doing bad, YOU are doing bad, so you need to work together to help the out.
One of the best pieces advice for players trying out Heroes: If your team insists on doing something that is a bad idea, you need to not only help them, but encourage the entire team to assist as well. Teamwork > all. You need to retrain your brain.
Also with the map objectives appearing every ~2-3 mins, there are constantly more and more opportunities to show your skill AS A TEAM in group fights.
One place I feel Heroes shines is Hero design. Most dota/moba style games I do not enjoy most of the units and find my favorites. Heroes is the opposite, it is hard for me to find a character I do NOT enjoy! There are so many fun, unique play style heroes to choose from.
On December 09 2015 05:30 Foxxan wrote: When ppl talk about player skill in hots and dota, what does it mean really? Is it higher skill caps on dota heroes in general or is it more about the last hitting/lane phase?
That is a very interesting question, because most ppl misuse the word "skill" imo.
Different games have entirely different types of skill. For example, in CS aiming is one of the top skill to have. In Tribes or UT, for most weapons aiming isn't really important at all, it's more about prediction. Does one take more skill? Not necessarily, just different types of skill.
Dota "skill" has some things that Heroes does not have, at the same time Heroes has "skill" in places that Dota doesn't have.
Many people say dota has more "individual skill" and I can see where they are coming from to a point, because in Dota a single player can carry your team harder than any other moba style game, you can single handedly win the game for your team.
In Heroes, you HAVE to work as a team. You have a lot more opportunities to coordinate as a team, a lot more consistent team fighting without as heavy individual snowballing. Objectives appearing all over the place. Different tactics and strategies based upon different maps/objectives. A more dynamically changing battle field with the different "jungle" system. A lot more "forced" group fights.
I will refrain from joining most arguments about which game takes more skill, because outside of controls, it's a completely different skill set. Not really comparable. The skill is displayed in completely different places.
I could understand if people like the fact that they are single handedly more powerful, or if they really enjoy the laning phase of the game. Those are legitimate reasons to enjoy dota more - it's a style of game that fits what you personally enjoy more. But to say it takes "more" skill is just silly. "More skill" is a pointless empty statement unless you specific WHAT TYPE of skill.
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On December 09 2015 06:00 karazax wrote:With the recruit a friend promo going on, now's as good a time as any to find out. Unless you leveled your old account significantly, probably best to make a new one and take advantage of the free heroes and xp bonuses.
oh! how does this work?
are you saying I should recruit myself and make a new account?
and thanks for the above posts guys, I'm gonna go read them now. they all look informative and helpful lol
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You could recruit yourself or ask just about anyone and they will send you a recruit invite as most are trying to get the vulture mount for getting 4 friends to lvl 10.
I can send you an invite here if you want one.
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Some modest experience in Dota2 (1300 hours), fallen pretty hard for HotS (closing in on 1k games played)
Mostly wanna agree with what's already been said (less emphasis on mechanical skill and more on decision-making/teamfights); for me personally the variety in maps and map objectives and the short game durations keep the game fresh even though talent builds in HotS are less diverse than item/talent builds in Dota2 (though there certainly are at least a few decisions for most HotS heroes).
Also, as I play a lot of support, I do relish having what feels like a more visceral impact for my team because the focus for supports is healing rather than warding, (most have stuns or other utility too) and I also really appreciate that I feel like I can have a good impact on the game even when it gets late - my level and abilities always keep up, so you don't get that "welp I did everything I could, pulled, stacked, denied, rotated, but enemy carry farmed up and can oneshot me, better hide in base" feeling (maybe I was just bad in Dota2...)
The thing that really killed Dota for me (maybe this doesn't apply to you) was having to relearn everything after a break when a new major patch came out. The HotS metagame is more forgiving with that stuff, imo.
One thing I really didn't like about HotS, coming from Dota2, was the sheer price of the heroes - in gold it's a bit steep I feel (takes basically forever to get all the good metagame heroes with gold), and in dollars it's simply unconscionable to charge so much for a literal fraction of a game. In the end I just found a few I liked and spent my starter gold there, and gradually grew my collection with gold as I got bored.
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I was never a big Dota player, but I spent about 500 hours on it in my starcraft off-time. I've been a HoTS player, exclusively, for the past year. The reasons why I prefer hots over any other mobas is the pace of the game. Everything goes faster and I like it! You can rotate several times from mid to bot lane within a minute for example, no 30 minutes of waiting your loses when you know you are clearly too far behind, and while talking about being behind, the comeback potential is much more present in heroes than any other mobas. I like the gameplay, the mechanics, game just feels great overall. Though i'm playing at high mmr games, and sometimes I will play lowish mmr games because thats what matchmaking does, and these games definitely feel awful, so there's that. QM is always and will always be a clusterfuck in it's current state, so keep that in mind.
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On December 09 2015 09:42 jubil wrote: One thing I really didn't like about HotS, coming from Dota2, was the sheer price of the heroes - in gold it's a bit steep I feel (takes basically forever to get all the good metagame heroes with gold), and in dollars it's simply unconscionable to charge so much for a literal fraction of a game. In the end I just found a few I liked and spent my starter gold there, and gradually grew my collection with gold as I got bored.
Should note that getting to lvl 5 on a character gets a nice bonus in gold, and lvl 9 another, and both of those levels are easily attainable.
Playing free chars to those levels goes a long way. They also upped gold gain while leveling a few times already.
And I suggest getting one of the (cheap) starter packs, especially if you can catch a sale. On release I got the 3 hero pack for $5, don't regret it one bit. Once you get going on gold income it gets fairly easy. I own nearly every char.
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Yeah the Starter pack is on sale still on amazon for $10
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worth mentioning too that I've spent quite a lot of time and money on dota 2, so that's another reason why it's harder for me to switch. I'll try to still.
I got 2200 hours on file with dota 2, and probably $500+ in cosmetics.
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Any reason why you can't play both?
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On December 09 2015 15:21 synapse wrote: Any reason why you can't play both?
oh I could, I didn't mean to say that I'll only be playing one game at a time lol.
what I meant is that it's harder to commit time to another game because of what I already put into dota
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On December 09 2015 15:21 synapse wrote: Any reason why you can't play both?
I'm only speaking for myself but I cannot play more than 1 game competitively. Unless I'm the best of the world or I'm bored by it, I'll give 100% of my multiplayer gaming time to the game. If I play 2 games competitively, I'll be half efficient in both so it'll end up frustrating I guess ?
Regarding money, I never paid for heroes and I have most of them. You'll get more than enough gold from quests + player progression + hero progression. Also, the common "10€ for an hero" is bullshit. 1. Most heroes cost lower. 2. The full price is not the real price. Since there are sales every week you have to know that unless you want that hero NOW its full price is not its real price. The real price is the sale price (50% of the full price), the full price is just here to make you buy in sale (and to make profit if you really want to buy ASAP).
You have to know that with around 1 week of play you'll own 6 heroes easily if you start by buying (with gold not money) the cheapest ones. And they are all very good and competitive at top level (Raynor Valla Muradin ETC Lili are very competitive heroes and Malfurion is quite good too).
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Yeah and with the friend promotion you will get Raynor and Sylvanas for free for more value and with the extended 10 hero free every week you can try out a lot more before you buy with no talent locks.
If you want to spend a bit of real money, $10 for Jaina, Sonya, Li Li, Zeratul and Zagara is a good deal, and with all heroes 50% off until the end of the year, picking up any other individual hero is fairly reasonable if you just can't wait.
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I never played Dota, but from playing a lot of Hots got a Dota question Thought i just turn this thread around 
Knowing ppls in Hots, doesn't everyone in Dota wanna play Carry? And then you have 5 Carrys vs 5 Carrys and all put the blame on each other? At least thats what i imagine Dota beeing like ^^
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On December 09 2015 18:59 trinxified wrote:oh I could, I didn't mean to say that I'll only be playing one game at a time lol. what I meant is that it's harder to commit time to another game because of what I already put into dota As someone who plays both, HotS is great when you don’t have the time for a full knockdown, drag out dota match. And it skips a lot of the kinda stressful parts of the opening of dota, picking lanes and heroes. Plus lots of team fighting is helpful because you only get a couple of those in a given dota match and this just cuts out the spaces in-between those.
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On December 09 2015 22:49 Harris1st wrote:I never played Dota, but from playing a lot of Hots got a Dota question Thought i just turn this thread around  Knowing ppls in Hots, doesn't everyone in Dota wanna play Carry? And then you have 5 Carrys vs 5 Carrys and all put the blame on each other? At least thats what i imagine Dota beeing like ^^ Yeah, that pretty much happens all the time. That kind of happens in HotS as well, but in DotA you have items and gold and if your carry heroes can't find the farm(and naturally they hardly can with 5 carry heroes in the game) they are almost useless.
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On December 09 2015 19:13 Leolio wrote:I'm only speaking for myself but I cannot play more than 1 game competitively. Unless I'm the best of the world or I'm bored by it, I'll give 100% of my multiplayer gaming time to the game. If I play 2 games competitively, I'll be half efficient in both so it'll end up frustrating I guess ? Regarding money, I never paid for heroes and I have most of them. You'll get more than enough gold from quests + player progression + hero progression. Also, the common "10€ for an hero" is bullshit. 1. Most heroes cost lower. 2. The full price is not the real price. Since there are sales every week you have to know that unless you want that hero NOW its full price is not its real price. The real price is the sale price (50% of the full price), the full price is just here to make you buy in sale (and to make profit if you really want to buy ASAP). You have to know that with around 1 week of play you'll own 6 heroes easily if you start by buying (with gold not money) the cheapest ones. And they are all very good and competitive at top level (Raynor Valla Muradin ETC Lili are very competitive heroes and Malfurion is quite good too).
I'm completely the same, pretty much a one game dominates all at any given time and I will then move on for a bit then move back etc etc. Like this year it was HoTS, short break for Pillars of Eternity, HoTS, Hearthstone, Random Stuff, HoTS.
I bought the founders back for £25(ish) to get into Beta haven't spent a penny since and have over half the heroes although some of the skins are pretty cool!
I also have 492 hours on DOTA2 which isn't amazing but I did play the Beta for quite a while.
Both games have been great fun for me but I quit DOTA2 after my work life got more and more demanding as I don't really feel like fitting in 1-2 games every other night in the time I can do 4,5,6 games of HoTS. I find the overall quality of the average HoTS game is better whereas DOTA2 you get many more people who give up after 12 mins if you are losing, I have had some really great comebacks in HoTS. It is certainly worth a try and yes you can't solo carry a team as much as in DOTA but I will say you can do an awful lot with individual skill and it would be misleading to say it's easy to reach the individual skill cap even purely mechanically let alone decision making, positioning, target calling etc.
The strange thing for me actually is that I have very little inclination to watch Pro Tournaments for HoTS whereas I will still catch DOTA2 from time to time despite very rarely playing it anymore. To be fair most of the time I do have for gaming now goes to gaming itself, but for some reason I'd rather watch DOTA2 or even SC2 which I haven't played since WoL over HoTS. Not sure how to change this, maybe it's just me, but that's the only thing I miss from this game.
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On December 10 2015 04:12 Immersion_ wrote:
The strange thing for me actually is that I have very little inclination to watch Pro Tournaments for HoTS whereas I will still catch DOTA2 from time to time despite very rarely playing it anymore. To be fair most of the time I do have for gaming now goes to gaming itself, but for some reason I'd rather watch DOTA2 or even SC2 which I haven't played since WoL over HoTS. Not sure how to change this, maybe it's just me, but that's the only thing I miss from this game.
I started watching pro Heroes a lot more since HoTS (fuckin same acronym) declined as I have zero interest in LoTV. I just can't get into it. Considering I watched pretty much every major SC2 tournament since 2011 this is a pretty big change for me. Heroes is fun to watch but mostly for the big impressive fights rather than the subtleties that you can learn from, imo. I found nothing more dull than pro League or Dota to watch, just farm, farm, farm, yawn. Though I find those games incredibly boring to play, so maybe that's why.
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On December 09 2015 22:49 Harris1st wrote:I never played Dota, but from playing a lot of Hots got a Dota question Thought i just turn this thread around  Knowing ppls in Hots, doesn't everyone in Dota wanna play Carry? And then you have 5 Carrys vs 5 Carrys and all put the blame on each other? At least thats what i imagine Dota beeing like ^^ I'd say this used to be the case ~4 or 5 years ago when it was common for supports to have nothing but boots in their inventory by 30 or 40 minutes (having spent all their gold on courier/warding/dewarding/smokes and the rest lost from dying). Lots of patches since then of course, and Icefrog has increased global gold gain by quite a bit and encouraged more spread wealth. Supports, as a rule of thumb, have the strongest spells and buy the most fun (IMO) items: blink dagger (blink), force staff (push anyone 600 units in dir theyre facing), glimmer cape (use on self/ally to turn them invisible for 5 sec), lotus orb (buff on self/ally that reflects all targeted spells), etc.
Even at lower MMR nowadays, everyone knows you need 1-2 supports so people will reluctantly take a support if 3 carries have already been picked.
On December 10 2015 04:12 Immersion_ wrote:Show nested quote +On December 09 2015 19:13 Leolio wrote:On December 09 2015 15:21 synapse wrote: Any reason why you can't play both? I'm only speaking for myself but I cannot play more than 1 game competitively. Unless I'm the best of the world or I'm bored by it, I'll give 100% of my multiplayer gaming time to the game. If I play 2 games competitively, I'll be half efficient in both so it'll end up frustrating I guess ? Regarding money, I never paid for heroes and I have most of them. You'll get more than enough gold from quests + player progression + hero progression. Also, the common "10€ for an hero" is bullshit. 1. Most heroes cost lower. 2. The full price is not the real price. Since there are sales every week you have to know that unless you want that hero NOW its full price is not its real price. The real price is the sale price (50% of the full price), the full price is just here to make you buy in sale (and to make profit if you really want to buy ASAP). You have to know that with around 1 week of play you'll own 6 heroes easily if you start by buying (with gold not money) the cheapest ones. And they are all very good and competitive at top level (Raynor Valla Muradin ETC Lili are very competitive heroes and Malfurion is quite good too). I'm completely the same, pretty much a one game dominates all at any given time and I will then move on for a bit then move back etc etc. Like this year it was HoTS, short break for Pillars of Eternity, HoTS, Hearthstone, Random Stuff, HoTS. I bought the founders back for £25(ish) to get into Beta haven't spent a penny since and have over half the heroes although some of the skins are pretty cool! I also have 492 hours on DOTA2 which isn't amazing but I did play the Beta for quite a while. Both games have been great fun for me but I quit DOTA2 after my work life got more and more demanding as I don't really feel like fitting in 1-2 games every other night in the time I can do 4,5,6 games of HoTS. I find the overall quality of the average HoTS game is better whereas DOTA2 you get many more people who give up after 12 mins if you are losing, I have had some really great comebacks in HoTS. It is certainly worth a try and yes you can't solo carry a team as much as in DOTA but I will say you can do an awful lot with individual skill and it would be misleading to say it's easy to reach the individual skill cap even purely mechanically let alone decision making, positioning, target calling etc. The strange thing for me actually is that I have very little inclination to watch Pro Tournaments for HoTS whereas I will still catch DOTA2 from time to time despite very rarely playing it anymore. To be fair most of the time I do have for gaming now goes to gaming itself, but for some reason I'd rather watch DOTA2 or even SC2 which I haven't played since WoL over HoTS. Not sure how to change this, maybe it's just me, but that's the only thing I miss from this game. I've tried watching pro HOTS and, at least from what I've seen, teams are just too careful and the game ends up having 3 kills on each side with objective trading for 15 minutes. Not to say that that isn't the smart way to play it, but it's not very fun to watch. Not sure if things have changed in the last 4 months or so. Same applies to League after season 4ish. Dota is hit or miss, most of the top teams produce very enjoyable games but a lot of games with tier 2 teams are either stomps or snoozefests.
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Caldeum1977 Posts
On December 10 2015 14:15 synapse wrote: I've tried watching pro HOTS and, at least from what I've seen, teams are just too careful and the game ends up having 3 kills on each side with objective trading for 15 minutes. Not to say that that isn't the smart way to play it, but it's not very fun to watch. Not sure if things have changed in the last 4 months or so. Same applies to League after season 4ish. Dota is hit or miss, most of the top teams produce very enjoyable games but a lot of games with tier 2 teams are either stomps or snoozefests. Yeah hots has gotten much more aggressive in the last 4 months. Pro games usually have lots of early kills now, and fights pretty steadily throughout the game.
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On December 10 2015 15:05 Valiver wrote:Show nested quote +On December 10 2015 14:15 synapse wrote: I've tried watching pro HOTS and, at least from what I've seen, teams are just too careful and the game ends up having 3 kills on each side with objective trading for 15 minutes. Not to say that that isn't the smart way to play it, but it's not very fun to watch. Not sure if things have changed in the last 4 months or so. Same applies to League after season 4ish. Dota is hit or miss, most of the top teams produce very enjoyable games but a lot of games with tier 2 teams are either stomps or snoozefests. Yeah hots has gotten much more aggressive in the last 4 months. Pro games usually have lots of early kills now, and fights pretty steadily throughout the game.
For sure, they tend to fight immediately in mid and then split up but with lots of rotations and stuff there is always plenty of action, if not kills directly (since dying is, yknow, bad). The way the maps work contributes to this of course.
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Hello! I have recently stopped playing dota and started playing hotS instead. I played dota and dota2 for years and years. There are several things that made me change game. Mostly it is because of time management but hots really grew on me fast. The thing I REALLY like about hots is the team aspect of it. That is what I found most fun in dota2, combining different abilities together to create devastating effects. So for me hots is just like they stripped dota2 of Everything tedious, like managing creep equilibrium, lasthitting, pulling, denying, harassing and all that jazz that made a good dota2 player. In hots you go in, Think about how you gonna outbrawl your opponents, then do it. Sometimes I miss the fun Little parts of dota, like where you itemized some small item to help you win that lane which was hard. Or how that Little bit of knowledge that you had over your opponent helped you win. Or carefully developing a plan in which you under certain circumstances had an advantage and used it. But all the important parts that made dota2 so fun for me is here in hots. A huge empahzis on position, bad pos equal Death that leads to chainreacting events, capatalizing on mistakes and tricking your opponents, Learning and mastering a hero to feel and see the difference between when you are really good and just good. And above all, fun and intense combat. I Think it is true that there is more room to show individual skill in dota2, but I do Think there are lots of individual skill in hots, just not as visible. For example, playing as kael and knowing how to position yourself and how to cast your abilities. That can make the difference between killing a Lt. morales right of the bat or just throwing dmg on a tanky warrior and not accomplish much. Or realize that you missed that divine palm which lead to your teams defeat. The hardest part for me was to accept that going with your team and do stupid shit is better then solely focusing individually on objective gaming. Dota2 is alot about not getting dragged into your teams stupid shit and mistakes and deciding that "farming here, moving here is better then going to the team and also die". In hots it is more "if your team wants to fight, go fight and do your best to win the teamfight". A major part was also the 20min hardcore intense brawling, balls to the walls, experience :D That is my thoughts on the different games.
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I essentially agree with what people say. Havent really played dota/dota2/lol, but I did try all of them. Have 1200+ games of hots. The most important thing for me is the objectives. They force interesting team fights or trade offs. The second is the removed items. Talents mean small, but meaningful changes every couple of minutes to your abilities, even if they are kind of cookiecutter. Items are a mess and barrier to entry for me. The runes in LoL were just a horrific.
Also, the cash-prices of things are very high, but the gold prices are ok for me. 1200 games, and I am missing 31k worth of heroes that I am interested in. Another 45k I dont want.
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all awesome posts here guys. thanks!
I'm downloading hots again lol.
one thing I was worried about are the micro transactions in this game... can I really play this game totally free? I guess just wait each work to try out other heroes right?
I don't want to spend anymore money since dota got me strapped already lol
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On December 11 2015 07:24 trinxified wrote: all awesome posts here guys. thanks!
I'm downloading hots again lol.
one thing I was worried about are the micro transactions in this game... can I really play this game totally free? I guess just wait each work to try out other heroes right?
I don't want to spend anymore money since dota got me strapped already lol
You genuinely can play without spending any money. I spent my first money on a skin this past weekend but play relatively seriously- trust me.
If you want to be kind, use someone's recruit link to help them get a mount for free, too!
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You can play completely for free, although I'd recommend buying at least the starter bundle for 5$.
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You should definitely give HotS a shot. I have over 3000 games of dota played and I tried HotS for the first time a couple weeks ago. I have about 150 games of HotS now and I really enjoyed it. However I think it's a bit more boring than dota 2 overall, mainly because last hits don't matter, there are no items to further customize builds, and support feels super weak. There's not really any high-impact spells either, like you won't find a Lina ult or a Tide ult in HotS, so team fights feel more grindy and less sudden.
But it really has a great, innovative design overall. Blizzard made a fun game that many people might find to be the most appealing of the genre.
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hots made me appreciate LoL much more than I usually do
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You should definitely give HotS a shot. I have over 3000 games of dota played and I tried HotS for the first time a couple weeks ago. I have about 150 games of HotS now and I really enjoyed it. However I think it's a bit more boring than dota 2 overall, mainly because last hits don't matter, there are no items to further customize builds, and support feels super weak. There's not really any high-impact spells either, like you won't find a Lina ult or a Tide ult in HotS, so team fights feel more grindy and less sudden.
But it really has a great, innovative design overall. Blizzard made a fun game that many people might find to be the most appealing of the genre.
Well, there are tonnes of high impact ults imo, but they are combos from different characters. Some of the most insane wipes like graviton bomb+entomb+living bomb+phoenix+blizzard I have not even seen. Divine shield+mosh pit+AOE is pretty standard though.
Its weird fights feel too long for some. Yes, they can be long, but very short as well. The longer fights allow for more counterplay vs the most devastating combos.
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On December 11 2015 11:16 Meta wrote: However I think it's a bit more boring than dota 2 overall, mainly because last hits don't matter, there are no items to further customize builds, and support feels super weak. There's not really any high-impact spells either, like you won't find a Lina ult or a Tide ult in HotS, so team fights feel more grindy and less sudden.
I disagree with these. While not a Dota / LOL specialist at all, I can say ultimate spells can turn a game around. But HotS have that Mario Kart mechanic where the game kinda cheats to allow the last one to make wonderful come backs. It's up to you and your team to prevent this, but usually people will do mistake and blame others. ^^
No items but talent tiers. Makes every hero feel more unique but of course makes the game simpler than Dota / LOL, while adding mechanics like caring about both your level and your opponents level in terms of talent tiers, not only strenght.
Also, support feels super strong to me. They have a huge impact on the game.
Lastly, I want to say last hits matter! You can hear me scream when I pull that snipe or when I octograb Illidan. The kill is for the team, but it is MY kill. :-)
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I think he meant last hits on creeps
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On December 10 2015 15:05 Valiver wrote:Show nested quote +On December 10 2015 14:15 synapse wrote: I've tried watching pro HOTS and, at least from what I've seen, teams are just too careful and the game ends up having 3 kills on each side with objective trading for 15 minutes. Not to say that that isn't the smart way to play it, but it's not very fun to watch. Not sure if things have changed in the last 4 months or so. Same applies to League after season 4ish. Dota is hit or miss, most of the top teams produce very enjoyable games but a lot of games with tier 2 teams are either stomps or snoozefests. Yeah hots has gotten much more aggressive in the last 4 months. Pro games usually have lots of early kills now, and fights pretty steadily throughout the game.
It's different between EU and US scene. US is aggressive with lots of kills all game long while EU is 20 minute poke into one team fight into end of game.
While I like to watch the flashy aggressive styles, the EU game sense where they always seem to know the right moment to fight is very interesting to watch as well. The EU teams really have amazing game sense.
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United States4883 Posts
On December 11 2015 23:23 Morfildur wrote:Show nested quote +On December 10 2015 15:05 Valiver wrote:On December 10 2015 14:15 synapse wrote: I've tried watching pro HOTS and, at least from what I've seen, teams are just too careful and the game ends up having 3 kills on each side with objective trading for 15 minutes. Not to say that that isn't the smart way to play it, but it's not very fun to watch. Not sure if things have changed in the last 4 months or so. Same applies to League after season 4ish. Dota is hit or miss, most of the top teams produce very enjoyable games but a lot of games with tier 2 teams are either stomps or snoozefests. Yeah hots has gotten much more aggressive in the last 4 months. Pro games usually have lots of early kills now, and fights pretty steadily throughout the game. It's different between EU and US scene. US is aggressive with lots of kills all game long while EU is 20 minute poke into one team fight into end of game. While I like to watch the flashy aggressive styles, the EU game sense where they always seem to know the right moment to fight is very interesting to watch as well. The EU teams really have amazing game sense.
I mean, this is true for EU across all games, though, right? They tend to play a bit safer on the whole, from what I've noticed. Chinese/KR games are balls to the wall aggression from beginning to end.
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