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General Discussion October 6th Patch - Page 22

Forum Index > Heroes of the Storm
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Wuster
Profile Joined May 2011
1974 Posts
November 04 2015 18:22 GMT
#421
Well it's a complicated scenario, so this might be a simplistic question. But what happened to the guy opposing Azmodan in lane? Just have them stick on Azmodan during objectives.

It's usually not critical to beeline for an objective asap, especially not if they have someone skipping it. But if Azmodan does show up while someone waits in lane looking for him, you can usually stall out the objective long enough to regroup.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 04 2015 19:48 GMT
#422
I would have to check, Azmodan was never in my initial lane so I'm not sure exactly when it was that people started just letting him run amok.
Don't Panic
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
November 04 2015 20:15 GMT
#423
Been doing a lot of solo pushing as Azmodan this week with a full All Shall Burn build and what I've had most trouble with is Sylvanas. She can easily counter my pushes alone, same with Kaelthas on level 13. Otherwise I'd suggest sending down two guys to kill Azmodan cause one is not really fast enough. The thing is that when I push I just sacrifice myself for a fort, just lasering it down while someone tries to kill me, which takes a while if you took the healing talent. So that's why I suggest sending two guys or at least one that can interrupt the laser (eg not Zeratul/Illidan).
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2015-11-04 21:33:31
November 04 2015 21:22 GMT
#424
On November 05 2015 02:55 MotherFox wrote:
Show nested quote +
On November 05 2015 02:48 Larkin wrote:
On November 04 2015 09:02 Pwere wrote:
Underrated, and highest winrate on HotsLogs by far (and has been for months).


Better to look by league rather than in total - you'll see at master league, it isn't picked that much. Its higher win rate coming from bronze league doesn't mean all that much.


It's higher winrate is across all leagues except master, and that exception is only because it's taken so little in master league that there are no statistics on it.
Exactly. Rampant Growth is the number one pick, but that doesn't mean it's good. If you want that talent as Malf, you should have picked another healer. Which leads me to believe that Malf is mainly picked by people stuck with him because they don't buy supports. Then they pick all healing talents because that's what healers do, right?

As for Vengeful Roots, its winrate has consistently been higher across most leagues for months. Since it isn't one of those situational pick (i.e. Shrink Ray), it usually indicates a talent being slept on, and the talent is likely not the best in competitive play, where Elune's Grace really shines.

Also, I'd think even on this site most players are below 3k mmr, and this talent would likely be the best for them.

Master league data for talent picks isn't reliable, and what's popular certainly isn't always the best pick.
Garbels
Profile Joined July 2010
Austria653 Posts
November 05 2015 00:36 GMT
#425
On November 05 2015 06:22 Pwere wrote:
Show nested quote +
On November 05 2015 02:55 MotherFox wrote:
On November 05 2015 02:48 Larkin wrote:
On November 04 2015 09:02 Pwere wrote:
Underrated, and highest winrate on HotsLogs by far (and has been for months).


Better to look by league rather than in total - you'll see at master league, it isn't picked that much. Its higher win rate coming from bronze league doesn't mean all that much.


It's higher winrate is across all leagues except master, and that exception is only because it's taken so little in master league that there are no statistics on it.
Exactly. Rampant Growth is the number one pick, but that doesn't mean it's good. If you want that talent as Malf, you should have picked another healer. Which leads me to believe that Malf is mainly picked by people stuck with him because they don't buy supports. Then they pick all healing talents because that's what healers do, right?

As for Vengeful Roots, its winrate has consistently been higher across most leagues for months. Since it isn't one of those situational pick (i.e. Shrink Ray), it usually indicates a talent being slept on, and the talent is likely not the best in competitive play, where Elune's Grace really shines.

Also, I'd think even on this site most players are below 3k mmr, and this talent would likely be the best for them.

Master league data for talent picks isn't reliable, and what's popular certainly isn't always the best pick.


Unless you have given up on advancing I think you should play like people are actually as good as the ones you really wanna play against.
Like not going the hunt just because whatever noobs you just happen to play against are still solo pushing lanes 20 mins into the game.
And if you play malf expect to be punished for being slightly out of position and then evaluate your talent choices.
Wuster
Profile Joined May 2011
1974 Posts
November 05 2015 00:50 GMT
#426
Well he has a point that if he went by Hotslog Master's then he should be taking Rampant Growth and not Elune's Grace. That said, I'm not sure Vengeful Roots is really that great, the treant is just so easily ignored. But it is tempting to have a little guy there even if you miss the root.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 05 2015 00:58 GMT
#427
We also don't know the enemy comps when those talents were chosen. Maybe when the other team is very low on damage and can't punish malf easily, it IS better to have treants.
Don't Panic
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-11-05 01:34:49
November 05 2015 01:33 GMT
#428
Just think by yourself about your pick on tier 4 malf.

For other talent tiers/heroes just looking at statistics is fine, but here each talent provides something different and all 3 are good. But i really like Elune grace and imo rampant growth is meh (its probably because malf is a circunstatial pick for me, if i need burst heal i just play something else). While Vengeful roots tickles a bit and is annoying, i don't think its enough, but if i need wave clear i consider it.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Pwere
Profile Joined April 2010
Canada1556 Posts
November 05 2015 02:50 GMT
#429
That's the thing with the Treant. When you first use it, it doesn't look like much, but months of data show it's really good at all levels, meaning it can't be that situational. The only way anyone uses that skill is if he checks HotsLogs, tests it, and picks it in games he doesn't need Elune's Grace. But since Malf is on the weaker side, very few ppl really main him, and they usually copy competitive builds. Some comps simply don't threaten Malf, so you'd rather have the little guy, which clearly does a lot.

Lots of skills were shown to be better on HotsLogs before they became popular. Tyrande's Shadowstalk had an absurd winrate in its first week, yet it was rarely picked. But now it's picked over 80% at diamond/Master. Stitches' Bile has been 5-10% above Gouge since his rework, yet it's not flashy so people keep taking Gouge. Knight Takes Pawn was quickly dismissed when Johanna came out, yet it had the best winrate by far from day 1, but it took weeks before it got popular.

FWIW Garbels, I am Master/Rank 1, so you can assume I put a bit of thought behind my picks. Also, I must admit I spend way too long looking at HotsLogs. I have a pretty good grasp of what's significant and what isn't on that site!
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
November 05 2015 03:44 GMT
#430
I dunno, I'm level 9 with Malf and I think I would always rather have more healing output or greater range. Pretty much all of Malf's strength for me is in his CC and picking targets with moonfire. Both of those become a lot easier with Elune's Grace.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2015-11-05 04:07:47
November 05 2015 04:03 GMT
#431
Lvl 9 Malf here too, he definitely does a lot of that, but in some of situations, your team is the one getting dived on, and then I'd rather have more pushing power and the annoying little guy. The damage is pretty significant for objectives like Mines, Garden or Spiders.

I don't play Malf that much anymore, but it's definitely viable and a fun talent when you get to pick it.

Edit: FWIW, Treant deals 140dps for 10s at level 20. That's a bit more than his continuous AA for the entire duration.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 05 2015 04:04 GMT
#432
On November 05 2015 12:44 Larkin wrote:
I dunno, I'm level 9 with Malf and I think I would always rather have more healing output or greater range. Pretty much all of Malf's strength for me is in his CC and picking targets with moonfire. Both of those become a lot easier with Elune's Grace.


Depends on the team. The treant talent is solid because it gives Malf some autonomy, but in terms of coordinated teamwork, the healing/range upgrades just outweigh the bits of damage that come from the treant, especially if the enemy team has lots of AoE damage. Like all talent choices, it's a tradeoff between certain strengths for others ^^.

That said, I think if you soloQ QM, treant is probably a good way to go, especially with the prevalence of leavers/AFKers that seem to be common recently. It can be used in coordinated teams if your team lacks a bit of wave clear, but otherwise, I don't think the damage stacks up quite as high as people think.
StrategyAllyssa Grey <3<3
Hier
Profile Blog Joined November 2009
2391 Posts
Last Edited: 2015-11-05 04:21:16
November 05 2015 04:16 GMT
#433
I'm just happy there are talents that offer a legitimate choice, with benefits and drawbacks. On the other hand, did you guys know Zagara has a second ultimate ability? It turns out it isn't an urban legend.

User was warned for spreading lies
"But on a more serious note..." -everyone on this forum at some point.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 05 2015 04:20 GMT
#434
On November 05 2015 13:16 Hier wrote:
I'm just happy there are talents that offer a legitimate choice, with benefits and drawbacks. On the other hand, did you guys know Zagara has a second ultimate ability? It turns out it isn't an urban legend.


Heresy! Out with you!
StrategyAllyssa Grey <3<3
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 05 2015 04:27 GMT
#435
On November 05 2015 13:16 Hier wrote:
On the other hand, did you guys know Zagara has a second ultimate ability? It turns out it isn't an urban legend.

Zagara can use Maw twice?
Writer
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
November 05 2015 05:37 GMT
#436
I have honestly never seen anyone pick Vengeful Roots since I started playing many months ago, and I've never picked it myself. I'm going to try it next time but I really like Elune's Grace and it kinda also adds damage since it lets you use Moonfire more often. The thing is that Entangling Roots costs so much mana compared to its damage output that I rarely use it, and Moonfire is already more than enough against minions/mercs with the Moonburn talent. I'm curious how much damage the Treant does and how much HP it has compared to Stitches' Retchling from his level 13 talent. But if you're going for Vengeful Roots you might as well pick Hardened Focus at 16 for more trees.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
November 05 2015 06:16 GMT
#437
On November 05 2015 13:04 SC2John wrote:
Show nested quote +
On November 05 2015 12:44 Larkin wrote:
I dunno, I'm level 9 with Malf and I think I would always rather have more healing output or greater range. Pretty much all of Malf's strength for me is in his CC and picking targets with moonfire. Both of those become a lot easier with Elune's Grace.


Depends on the team. The treant talent is solid because it gives Malf some autonomy, but in terms of coordinated teamwork, the healing/range upgrades just outweigh the bits of damage that come from the treant, especially if the enemy team has lots of AoE damage. Like all talent choices, it's a tradeoff between certain strengths for others ^^.

That said, I think if you soloQ QM, treant is probably a good way to go, especially with the prevalence of leavers/AFKers that seem to be common recently. It can be used in coordinated teams if your team lacks a bit of wave clear, but otherwise, I don't think the damage stacks up quite as high as people think.


Sure, it gives a bit more autonomy/wave clear (though Malf's waveclear is pretty strong anyway with Moonburn) but I would say that as a healer you don't exactly want to be autonomous, you should be with your team. I've found much more success with Malf when I'm not sitting in lane because no one else is.

That said, it's sick for a full damage Malf build with Twilight Dream.

I also would point out that while it does damage, most people will just, yknow, move away from it, so it won't even do all that much. It's great if you land the root. But they're kinda hard to land consistently... unless you get Elune's Grace... :D
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Harris1st
Profile Blog Joined May 2010
Germany6921 Posts
Last Edited: 2015-11-05 10:20:42
November 05 2015 10:18 GMT
#438
On November 05 2015 14:37 Freezard wrote:
I have honestly never seen anyone pick Vengeful Roots since I started playing many months ago, and I've never picked it myself. I'm going to try it next time but I really like Elune's Grace and it kinda also adds damage since it lets you use Moonfire more often. The thing is that Entangling Roots costs so much mana compared to its damage output that I rarely use it, and Moonfire is already more than enough against minions/mercs with the Moonburn talent. I'm curious how much damage the Treant does and how much HP it has compared to Stitches' Retchling from his level 13 talent. But if you're going for Vengeful Roots you might as well pick Hardened Focus at 16 for more trees.


Pretty much this
I never use Roots for damage, mana cost is just to high. Moonfire with Moonburn on minions and mercs has to be enough
Also, beeing solo in a lane with malf is 99% wrong cause you are probably needed somewhere else
For the heals
For the Mana (Innervate), otherwise your trait is useless which is a huge waste of potential

Only reason for beeing alone in a line is when the rest is dead i guess

Hardened Focus is my goto lvl 16 talent. only if the team is lacking severly on CC will i pick sth else... is that wrong? what do the numbers say?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Leolio
Profile Joined April 2012
France633 Posts
November 05 2015 11:18 GMT
#439
@Larkin and Pwere: being level 9 doesn't mean anything, really. I'm level 8 with him and I try to avoid playing him at all costs as I suck with him. I mean, your discussion is very interesting and I'm not trolling. But level 9 doesn't show much expertise. It's less than 30 HL games or so, so it's not much (my profile show 16 wins and I think it's not even 16 HL wins). Again, both your arguments are great and you make me want to try him again TBH.

As a level 8 the only piece of advice I'd dare to give is don't go solo. Never ever. Harris1st just pointed the reasons. A support with nothing to support is useless (Tassadar would be the only exception IMO). And Innervate is an awesome trait, don't let it go to waste, it should always be on CD. If the restored mana showed in the score screen I'm sure Malf would be much more popular.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 05 2015 12:02 GMT
#440
On November 05 2015 13:27 Valiver wrote:
Show nested quote +
On November 05 2015 13:16 Hier wrote:
On the other hand, did you guys know Zagara has a second ultimate ability? It turns out it isn't an urban legend.

Zagara can use Maw twice?


Upgrade it on 20 and just 4 heroes fo the enemy have to die so you can use it another time !

Also if you can't land any Maw, go for the urban legend. And take Battle Momentum.
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